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Can you solo well?

Hi there all, can you solo play well in Horizons? I enjoy grouping alot but I have to be away from the keyboard often. Also do you need a credit card to play the trial?

thnx for replys

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Comments

  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by Shari


    Hi there all, can you solo play well in Horizons? I enjoy grouping alot but I have to be away from the keyboard often. Also do you need a credit card to play the trial?
    thnx for replys

    Hello Shari,

    For right now, there is no credit card required for the trial as memberships are currently "gratis". They've had the game basically "free to play", I believe, while the new owners have been straightening out the billing system and getting everything working again. Once they implement the subscriptions again, I believe a CC# will be necessary, per the usual with MMOs.

    As for soloing, you can solo the game quite a alot as I understand it. There are challenges that you might like some help on from, though. However, I just came back to the game myself, after a looong break and find that - at least the lower levels - everything seems to be solo-specific, though you have to be careful with some of them because the mobs are quite social and don't like you picking on their buddies.

    Given the friendly and helpful nature of the community, however, you may likely find yourself actually wanting to group up with people just because you're talking to them quite a bit anyways (unless you're the non-social type :).

    In all, it's a fun game and I think you'll find it well worth your time. The first time you see a full-grown ancient dragon, I'm pretty sure you'll be in awe. They're impressive.

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

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  • xaussxauss Member, Newbie CommonPosts: 384

    Originally posted by Shari


    Hi there all, can you solo play well in Horizons? I enjoy grouping alot but I have to be away from the keyboard often. Also do you need a credit card to play the trial?
    thnx for replys

    i afk often, and it is easy to find a nearby spot without mob spawn to afk wherever you are - no cc needed for trial now

    soloability - short term - yes

    long term... not really. because all spells / armour / weapons / tools / jewelry etc are crafted (the best ones at least) you need interaction to progress and it is seriously advisable to join a guild with some crafters in it to help with getting tech components and to make the stuff you'll need. but apart from the uber boss mobs, everything is soloable, but xp will be faster in groups

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  • ShariShari Member UncommonPosts: 746

    Well as regards to interaction with other players I don't mind that at all, thats what a mmorpg is all about. It's the waiting 1 hour for a group and then 2 hours in the group to complete 1 quest (lotro) which I can't do anymore cause I have to be away from the keyboard often. Thnx for replys. I'm gonna download the trial later.

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  • TorakTorak Member Posts: 4,905

    Originally posted by Shari


    Well as regards to interaction with other players I don't mind that at all, thats what a mmorpg is all about. It's the waiting 1 hour for a group and then 2 hours in the group to complete 1 quest (lotro) which I can't do anymore cause I have to be away from the keyboard often. Thnx for replys. I'm gonna download the trial later.
    Long ago, I played the game pretty extensively.

    You can solo pretty well mainly because you can mix and match classes. Take a little bit of cleric, a little caster and some fighter sort of thing. I don't remember the exact names but the "class system" is really more like an open skill system.  You can drop your main class at any time and take a different one, then come back at any point and pick up where you left off. The benefit is that you still can use some of the skills from the other class ( not all but some) Also different class combo yielded a new class. For example reaching level 20 fighter and level 18 caster you could become a Knight of Creation.

    When I played, there were enough players that grouping wasn't a problem. People just mainly formed grind groups though as there wasn't really any sort of formal raid system in place (which is a good thing IMHO) aside from some named bosses here and there. Most of the time we went into the "Blighted" areas, which use to be really tough and you needed a group to survive. Blighted areas were absolutely awesome at the time. Dark green lighting, zombie creepiness at its best.

    The "quest" where just kill task at the time and nothing really "required" a group. Most of the time it was just grind groups going out to level higher level mobs. I don't know if that has changed over the years. I have no idea what the pops are like either.

    Im also not sure if they ever got dungeons ingame or not. For whatever reason, they were unable to add them (I forgot the reasons) but it was originally planned that the underground areas where going to be as extensive as the above ground areas. Anyway, good luck.

    Its to bad Horizons never really got itself going.

  • xaussxauss Member, Newbie CommonPosts: 384

    multiclassing makes soloing very easy since you can make a char that can heal and buff as well as do good damage (dragons cant multi-class - but hey, they learn to fly)

    check out the 29 adventure classes (and 20 craft classes) here

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  • HadesprimeHadesprime Member Posts: 303

    it should be noted that though you can solo fine enough there is ONE quest you can do.

     

    those are trophy hunter quests.

    Thats it.

    the content what little there is of it is mainly for dragons. But even that runs out around level 60.

    it continues to be the bane of the game and a concept the developers even vitrium have failed to grasp. That a game where all you do is grind is no fun. 3 companies later and you would think this concept would be one that is easy to grasp.

    as it stands right now at this very minute Horizons features THE worst grind in the MMO market bar none period. It makes FFXI look like a cake walk.

    they need to address that.

  • awsome.wellsawsome.wells Member Posts: 9

     

    Originally posted by Hadesprime


    it should be noted that though you can solo fine enough there is ONE quest you can do.
     
    those are trophy hunter quests.
    Thats it.
    the content what little there is of it is mainly for dragons. But even that runs out around level 60...



    Hz is not for those who like to be lead around on a leash being told what to do next. You decide what you want to do.

     

    Agreed that there is not much by way of quests, sure there are always plenty of trophy hunter quests. We should add to that the trainer quests, for both adventure and crafting classes. Oh, and mustnt forget quests like the Trials of the Gifted, or the Wishgiver Trials.Of course there is the Tazoon Bank quests, or the wedding quest, of the Feasome Hauberk of the Questor er quest.

    Come to think of it, there is the Kion Militia quest, the Darkstaff quests, and some dude needs help with his automatons for another quest. oh and there is an ancient treant that isnt happy that some of the treants are running outta control.

    For higher levels 70+ I liked the Balitt's Freind quests, and the ones at Outpost. Oh and Shining Blades quest... and i think Dark Cyclone and Ice Bolt needed some questing.

    True, dragons do get more quests... and there is no-one happier than a dragon having reached level 100 so they can do the Ancient Right of Passage.

    but like i said, it is not a quest driven game. Its a do what you want game, explore, fight, craft, build or take on a pet project... like help a noob

  • HadesprimeHadesprime Member Posts: 303

    fight what ? Due to having to use lousy hardware for servers and the fact that every thing in the game from a mob to a player takes 15MB of ram just to display it the landscape is totally barren.

     

    There are no camps of some mythical enemy you can just go and fight. Nothing to even roleplay with. You wouldn't even need quests if the game just had more lore, more of something to do than just hunting tech comps for your suped up crafter character.

     

    This is a snyopsis of what people do in Horizons.

     

    They drag a cargo disc around. make 50 pairs of scissors , deconstruct them. Get some crafting exp maybe level and go back and do it again... hundreds of times if not thousands.

    They drag that same cargo disc around building up a plot or a lair. You will make thousands of trips to the local resource fields either chopping away or plinking away at some node till you fall asleep.

     

    They hunt tech componnents.

     

    Or they grunt out their first class to level 100 which is a huge chore because well there isn't much to fight and as more people play tthe game the worse it gets. They then hunt trophy hunter parts for all levels 1 to 100. if you have but one class at level 100 this will take you a few months. When you have your limit for trophy parts you then visit the various trophy hunters across the land with your new class turning them in till they won't accept them anymore.

     

    Thats about it. There isn't and will not be anymore community projects because both chaos and order are all pretty much project'ed out. The only way this will happen again is if Vitrium totally wipes both servers and has them do it all over again. With three people working the game they haven't the time to code more community projects for the player base to do.

     

    people do not need a leash to play a game. But there has to be a game of substance to play before hand. After level 20 the game gets horrendous for a biped. After level 60 is the same for a dragon.

  • dand3dand3 Member Posts: 241
    Originally posted by Hadesprime

    fight what ? Due to having to use lousy hardware for servers and the fact that every thing in the game from a mob to a player takes 15MB of ram just to display it the landscape is totally barren. Simply not true.  Highly varied landscape, with some very imaginative areas.  Performance has improved quite a bit, and is being worked on further.  

    There are no camps of some mythical enemy you can just go and fight. Also untrue.  There are very large beacheads of the Withered Aegis to the West and East, and smaller incursions elsewhere.  Nothing to even roleplay with. There are very active roleplayers, on Order, the RP server. You wouldn't even need quests if the game just had more lore, more of something to do than just hunting tech comps for your suped up crafter character.  Dragons have a more quest-driven development route, but quests for bipeds are being added even as we "speak".  

    This is a snyopsis of what people do in Horizons.

     They drag a cargo disc around. make 50 pairs of scissors , deconstruct them. Get some crafting exp maybe level and go back and do it again... hundreds of times if not thousands.

    They drag that same cargo disc around building up a plot or a lair. You will make thousands of trips to the local resource fields either chopping away or plinking away at some node till you fall asleep. 

    They hunt tech componnents. 

    Or they grunt out their first class to level 100 which is a huge chore because well there isn't much to fight and as more people play tthe game the worse it gets. They then hunt trophy hunter parts for all levels 1 to 100. if you have but one class at level 100 this will take you a few months. When you have your limit for trophy parts you then visit the various trophy hunters across the land with your new class turning them in till they won't accept them anymore. You CAN play the game this way if you want, but I don't advise it.  

    Thats about it. There isn't and will not be anymore community projects because both chaos and order are all pretty much project'ed out. The only way this will happen again is if Vitrium totally wipes both servers and has them do it all over again. The new devs know that community projects are important to many players, (and community events) and are working on them.  Under Tulga, an entire northern continent was added, and many islands; there is no reason whatsoever that more projects cannot be added. With three people working the game they haven't the time to code more community projects for the player base to do. I lost count, but there are at least 10? staff members currently, although that includes the customer support staff also.  Plus ex-devs at other companies are contributing evenings and weekends, primarily advanced training.  

    people do not need a leash to play a game. But there has to be a game of substance to play before hand. After level 20 the game gets horrendous for a biped. After level 60 is the same for a dragon. If all this were so, the game would have folded long ago. 

     It's worth noting that the game enjoyed a renaissance about a year and a half ago, when much needed improvements were added, especially to dragon play (Ancient Rite was added for high level dragons plus many other changes, including lairs) and to the new player game.  Subscription rates started to climb again, and the game was sold to PMI/EI who were terrible owners.  The new owners, Virtrium, have been excellent, and there is every indication that they will continue to listen to the players, and execute well.

  • Catdancer55Catdancer55 Member UncommonPosts: 28

    Well new owners is a tricky thing.  While they are most definately Not EI.   They are in fact  Artifact Entertainment.  Nothing wrong with that  cause who knows better how to fix it and get it back on its path  then one of the Founders?   I look forward to seeing Horizons raise up and take its place  like it should have when it was first created. That doesn't mean I am ready to again take my place in Ishtaria though.  I have to sit back and wait see.

    To Answer the question,  Back in the day,  I soloed alot  but then I never thought I would need to level as a monk cause I was going to be a "Crafter" .    I am currently doing a 14 day  trial  and all you can do is solo cause its  empty   

    ===========================
    If you woke up breathing,
    congratulations! You have another
    chance.
    ===========================

  • dand3dand3 Member Posts: 241

    Despite the stagnation of the last year, there are still a few surviving strong guilds; joining one of them would help with the lack of grouping.

    THe new owners are not Tulga; they are former developers, but David Bowman is NOT one of them.  The head of Virtrium is Rick Simmons, and his management style is very different from David Bowman's.  Players are listened to, and there has been no premature bragging with excecution falling short; they do, then tell.

  • Catdancer55Catdancer55 Member UncommonPosts: 28

     

    Originally posted by dand3
    THe new owners are not Tulga; they are former developers, but David Bowman is NOT one of them.  The head of Virtrium is Rick Simmons, and his management style is very different from David Bowman's.  Players are listened to, and there has been no premature bragging with excecution falling short; they do, then tell.

     

    Amen to that.  I fought hard not to say,  "So Long Dave.  As a programmer maybe you were ok, but as a CEO. . . I for one don't miss you."  

    In my mind the worse thing Rick Simmons did was sell out to Bowman and Tunga . But I don't understand Corp. Bankruptcy so who knows if it was good or bad.   And it could be that others made that decision to sell. 

    Rick Simmons, according to the history, is one of the founders of Horizons. He should know the direction the game was supposed to go.  My last 14 days doing the trial showed a lot of things changed, like the quick report after the server problem.  Used to be we get nothing.

     

     

    Yes there is a game more addictive than WoW    

    ===========================
    If you woke up breathing,
    congratulations! You have another
    chance.
    ===========================

  • HadesprimeHadesprime Member Posts: 303

    actually no Dand the 15MB comment is true.

     

    Thats why they had to implement that crazy spawn system. You know the one where you enter a mob field and there is nothing there. 2 Minutes later the entire field pops. Those that have played HZ know to wait those 2 minutes and they know to trigger the field if they are going to work in it.

     

    Last I checked this spawn system was still in place. It would be nice if they could move away from it.

     

    As to Rick simmons well they haven't proved much yet and really all they have showed is that they are better than those cracker jacks from PME. Which really is not a big thing since a monkey at a keyboard could have been better than PME. But I will say this they show much more passion for the game than even Tulga did. I hope the 7 total employees they have are at least getting what they are worth. So far no lead has been turned into gold. Lets see what things look like after a couple more months.

  • TherosIronTherosIron Member Posts: 24

    Actually Virtrium are just AE/Tulga version 2

    but then dont listen to me or the shill ponies go look at the vi interviews and see for yourselves

  • dand3dand3 Member Posts: 241
    Originally posted by Hadesprime


    actually no Dand the 15MB comment is true. Oops, I was not clear.  Yes the 15MB is true, and I meant only that the landscape is not totally barren.   
    Thats why they had to implement that crazy spawn system. You know the one where you enter a mob field and there is nothing there. 2 Minutes later the entire field pops. Those that have played HZ know to wait those 2 minutes and they know to trigger the field if they are going to work in it. 
    Last I checked this spawn system was still in place. It is. It would be nice if they could move away from it.  The devs ran a poll as to what one change players would most like, and spawn system "won".  So I expect changes. Also, since these servers were implemented, you get a lot more server for the buck with newer units.  It only took the devs a couple of months to shoehorn the code onto these smaller servers at the time of the merge, so I don't think moving back to larger servers will be a big job.  I imagine it will be worked on after the Vista compatability is fixed.   
     As to Rick simmons well they haven't proved much yet and really all they have showed is that they are better than those cracker jacks from PME. Which really is not a big thing since a monkey at a keyboard could have been better than PME. But I will say this they show much more passion for the game than even Tulga did. I hope the 7 total employees they have are at least getting what they are worth. So far no lead has been turned into gold. Lets see what things look like after a couple more months.  Lead to gold?  My guess is lead to copper, with silver streaks.  From what I've heard, for the first time in Hz's history the entire team is competent and effective.

     

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