I must say that this thread alone has shown me that advertising is not a bad thing no matter if I was for it, against it, or indifferent prior. With the fact that it works, it will pop up in more and more places. Obviously the key has been pointed out.
I am just glad that a company who is willing to do it in moderation, and with discretion has implemented it first, and not a company who just says, "Hey McDonalds how much are you going to pay to have giant golden arches over our Inns and have our (Health Stims be Big Macs) and our (Mana Stims be McFlurries).
I believe it was done as tasteful as possible. Mainly this has intrigued me due to the economics classes I am currently in.
Uh oh, elitist over here, I was referring to the nay sayers, who so strongly oppose to the modern idea of advertisements supporting a video game.
I was never really opposed to advertising in software but the way that it has worked now is advertisements are for the ones who do not pay and when you pay you get the luxury of using the software without the advertisements plus whatever additional features you get. I was just hoping that this tradition would be followed in Hellgate but that is not the case.
It seems like NCsoft is going to be making Dungeon runners free to play with the introduction of in game advertising. This new wave of in game advertising may just be the future with EA pioneering it. None the less figured it was rather interesting that it was mentioned in the mmo report about in game advertising after people got so pissy about it on these forums.
More to the point is, dungeon runner isn't a very popular game and instead of just letting it die NC soft managed to line their pockets with corporate cash. Pretty smart move really, but don't expect some of the more popular games to be paid for by advertisement. Advertisers may be willing to spend a few thousand or even ten thousand or so a month, but after, subscription based moolah is to pricey to beat.
Tabula Rasa has very discrete way of implementing advertisement in the game without the player noticing unless they become curious, like the Dell XPS Computer every other out post has.
Regardless I believe HG:L has done the advertising in a very non chalant way, meaning, the way its been done very reminiscentof a thriving culture that became apocolyptic due to unforseen cataclysm.
Now I'd have a bone to pick if the nVidia, or Alienware posters in the hub stations we're extremely vivid, without dirt or grim, in there high def goodness of a lime green background of nVidia colors. Then I believe by making them stick out as a sore thumb is really a violation of the player, where as if you were walking by the area without your eyes being drawn to the poster in a very natural way, the state it is at now.
Tabula Rasa is a pay to play game which is advertising. I am still trying to find this game people are comparing HG:L to with if you pay you don't get adds, but if you don't you get adds. I am very curious.
I never said another game did it that way. I was just commenting on how other software of all kinds have handled advertisements and stuff. As far as i know advertisements in games is new so there really is no comparison to be made.
Tabula Rasa is a pay to play game which is advertising.
I am still trying to find this game people are comparing HG:L to with if you pay you don't get adds, but if you don't you get adds.
I am very curious.
I never said another game did it that way. I was just commenting on how other software of all kinds have handled advertisements and stuff. As far as i know advertisements in games is new so there really is no comparison to be made.
I understand that it is new.
I also understand people can be upset, but as you just stated there is nothing to compare it too. This is why I am so boggled who are so against the advertising when there is no comparison.
None the less it is what it is. If you are so against advertising that it prevents anyone from playing it. Make it heard by not purchasing the game and leaving it on the shelf. That is the only way they will hear. There pocket books hurt, their eyes could care less what they read if their wallets are gettin fat. Complaining does nothing.
In the case of HGL I think the advertsing adds to the game. You would expect to see advertisements in a tube station like in RL. Actually the game would diminish a notch if there wasn't advertising sighns. Why not use RL advertising. It works because the signs are dated and close to what you would actually see today.
Tabula Rasa is a pay to play game which is advertising.
I am still trying to find this game people are comparing HG:L to with if you pay you don't get adds, but if you don't you get adds.
I am very curious.
I never said another game did it that way. I was just commenting on how other software of all kinds have handled advertisements and stuff. As far as i know advertisements in games is new so there really is no comparison to be made.
I understand that it is new.
I also understand people can be upset, but as you just stated there is nothing to compare it too. This is why I am so boggled who are so against the advertising when there is no comparison.
None the less it is what it is. If you are so against advertising that it prevents anyone from playing it. Make it heard by not purchasing the game and leaving it on the shelf. That is the only way they will hear. There pocket books hurt, their eyes could care less what they read if their wallets are gettin fat. Complaining does nothing.
Well let me ask you this, what do you think about advertisements in movie theaters? Do you enjoy going to the movies, paying $10 for a ticket (in my theater the price for a ticket is $9.25) and then having to sit through 10-15 minutes of advertisements before even getting to the trailers even though you payed them for admission? As you said, i protest by not giving them money. But in the grand scheme of things your decision to not give them money really doesn't mean anything. They get way too much money from the customers and advertisements to even notice or care.
Some amazing logic. They make so much money even if I buy it, it doesn't matter?
You do realize this is a flawed theory, and the fact that you say they make too much money is astonishing. Yes they do make a profit as any company should, but it is no where near what they could get away with. You say tickets in your theater are to much money, but have you researched cost of rent/lease, land, utilities, workers, and the list goes on beyond the obvious stemming back to agents who made the call to get the actor hired.
There are so many steps in both the gaming and movie that the "So much money" isn't truly what people think it is. Now I do agree that they make a healthy profit, but that is what free enterprise is about, and yes not buying a product hurts a lot. Boycotts have worked for a number of things, and it wouldn't change for this.
The only people still arguing are the people who simply can't grasp the cost and effort that goes into developing new content and running servers. Let them bitch, they don't care to listen or we wouldn't need to be having this argument in the first place.
The only people still arguing are the people who simply can't grasp the cost and effort that goes into developing new content and running servers. Let them bitch, they don't care to listen or we wouldn't need to be having this argument in the first place.
Yep, I am done. Advertising in video games is the future, and nothing will change that. It helps stem the cost and passes savings on.
I'll see all who buy it and see the ads as they are in game and rockin out!
The only people still arguing are the people who simply can't grasp the cost and effort that goes into developing new content and running servers. Let them bitch, they don't care to listen or we wouldn't need to be having this argument in the first place.
Yep, I am done. Advertising in video games is the future, and nothing will change that. It helps stem the cost and passes savings on.
I'll see all who buy it and see the ads as they are in game and rockin out!
Actually upon thinking on it further i realize that my theater analogy is rather accurate. Almost all of the ticket revenue goes to the studio. The majority of revenue comes from concession where everything there is almost pure profit. The advertisements before the movie are to make up for those that just passed right on by the concession stands. This is kinda shown by a theater in my area charging only $.50 - $1 for their tickets. Sure they don't show the new releases but the fact they can stay open with the ridiculously high costs of space in Hawaii speaks volumes.
Oh well, i just debunked my own argument. Neither the fee nor the advertisements especially bothered me, just the precident that it sets and how much is too much. The deciding factor for if i buy this game or not is how PvP is implemented.
The only people still arguing are the people who simply can't grasp the cost and effort that goes into developing new content and running servers. Let them bitch, they don't care to listen or we wouldn't need to be having this argument in the first place.
And what exactly is the cost of running these servers going to be?
Is it going to be larger than the cost of running any of the Guild wars servers? Which all seem to be highl;y profitable without any subscription fee's or advertising revenues?
What you don't seem to understand is that the price of the game, (or indeed any other commercial product) does not directly depend on the price of manufacture. It depends on the maximum price the market is willing to pay.
Expected revenues from any expansion pack is more than enough to cover the costs of continued development. Always has been, and still is with this games significant and profitable rivals.
Other games with in-house advertising have not spent the money on added development or hiring servers. Despite in-game advertising hardly being a new phenomenon, there are no examples of this model benefitting the gamer as you suggest.
This game is not like WOW or Eve Online. It is like Guild Wars and Diablo, the bulk of the game, the instanced part is hosted by you, the player. You are paying for the server. You are paying for the bandwidth.
The additional revenue earned from advertising is all profit. Pure extra profit. I don;t especially begrudge people from making a profit from me, but then I do begrudge people compromising the quality and the integrity of my product to do so.
I particuarly begrudge any premuim priced product form doing this. IF my Lexus had a "Buy Nvidia" logo stamped all over it, or worse a streaming screen that changed it's advert to whatever it wanted me to buy next, I wouldn't have bought it. No one would.
Do you remember the days when advertisments found in games were clever, witty, spoofs of actual current day adverts. Enjoyable little cookies to discover?
The fun and humor that could be had with a future world. Futureshocks and satirical social satire.
Comments
Krackajap isn't marketing fun!
I must say that this thread alone has shown me that advertising is not a bad thing no matter if I was for it, against it, or indifferent prior. With the fact that it works, it will pop up in more and more places. Obviously the key has been pointed out.
I am just glad that a company who is willing to do it in moderation, and with discretion has implemented it first, and not a company who just says, "Hey McDonalds how much are you going to pay to have giant golden arches over our Inns and have our (Health Stims be Big Macs) and our (Mana Stims be McFlurries).
I believe it was done as tasteful as possible. Mainly this has intrigued me due to the economics classes I am currently in.
That advertisement crap saves you $5 from the traditional mmo fee, so be happy.
You should read the thread prior to making such snappy comments. The point had nothing to do with a fee what so ever.
Uh oh, elitist over here, I was referring to the nay sayers, who so strongly oppose to the modern idea of advertisements supporting a video game.
I was never really opposed to advertising in software but the way that it has worked now is advertisements are for the ones who do not pay and when you pay you get the luxury of using the software without the advertisements plus whatever additional features you get. I was just hoping that this tradition would be followed in Hellgate but that is not the case.
More to the point is, dungeon runner isn't a very popular game and instead of just letting it die NC soft managed to line their pockets with corporate cash. Pretty smart move really, but don't expect some of the more popular games to be paid for by advertisement. Advertisers may be willing to spend a few thousand or even ten thousand or so a month, but after, subscription based moolah is to pricey to beat.
What western games currently do in game advertising so I can compare?
Since this seems to be the debate I would like to get an example.
Tabula Rasa has very discrete way of implementing advertisement in the game without the player noticing unless they become curious, like the Dell XPS Computer every other out post has.
Regardless I believe HG:L has done the advertising in a very non chalant way, meaning, the way its been done very reminiscent of a thriving culture that became apocolyptic due to unforseen cataclysm.
Now I'd have a bone to pick if the nVidia, or Alienware posters in the hub stations we're extremely vivid, without dirt or grim, in there high def goodness of a lime green background of nVidia colors. Then I believe by making them stick out as a sore thumb is really a violation of the player, where as if you were walking by the area without your eyes being drawn to the poster in a very natural way, the state it is at now.
Tabula Rasa is a pay to play game which is advertising.
I am still trying to find this game people are comparing HG:L to with if you pay you don't get adds, but if you don't you get adds.
I am very curious.
I understand that it is new.
I also understand people can be upset, but as you just stated there is nothing to compare it too. This is why I am so boggled who are so against the advertising when there is no comparison.
None the less it is what it is. If you are so against advertising that it prevents anyone from playing it. Make it heard by not purchasing the game and leaving it on the shelf. That is the only way they will hear. There pocket books hurt, their eyes could care less what they read if their wallets are gettin fat. Complaining does nothing.
In the case of HGL I think the advertsing adds to the game. You would expect to see advertisements in a tube station like in RL. Actually the game would diminish a notch if there wasn't advertising sighns. Why not use RL advertising. It works because the signs are dated and close to what you would actually see today.
I understand that it is new.
I also understand people can be upset, but as you just stated there is nothing to compare it too. This is why I am so boggled who are so against the advertising when there is no comparison.
None the less it is what it is. If you are so against advertising that it prevents anyone from playing it. Make it heard by not purchasing the game and leaving it on the shelf. That is the only way they will hear. There pocket books hurt, their eyes could care less what they read if their wallets are gettin fat. Complaining does nothing.
Well let me ask you this, what do you think about advertisements in movie theaters? Do you enjoy going to the movies, paying $10 for a ticket (in my theater the price for a ticket is $9.25) and then having to sit through 10-15 minutes of advertisements before even getting to the trailers even though you payed them for admission? As you said, i protest by not giving them money. But in the grand scheme of things your decision to not give them money really doesn't mean anything. They get way too much money from the customers and advertisements to even notice or care.
Some amazing logic. They make so much money even if I buy it, it doesn't matter?
You do realize this is a flawed theory, and the fact that you say they make too much money is astonishing. Yes they do make a profit as any company should, but it is no where near what they could get away with. You say tickets in your theater are to much money, but have you researched cost of rent/lease, land, utilities, workers, and the list goes on beyond the obvious stemming back to agents who made the call to get the actor hired.
There are so many steps in both the gaming and movie that the "So much money" isn't truly what people think it is. Now I do agree that they make a healthy profit, but that is what free enterprise is about, and yes not buying a product hurts a lot. Boycotts have worked for a number of things, and it wouldn't change for this.
The only people still arguing are the people who simply can't grasp the cost and effort that goes into developing new content and running servers. Let them bitch, they don't care to listen or we wouldn't need to be having this argument in the first place.
Bans a perma, but so are sigs in necro posts.
EAT ME MMORPG.com!
Yep, I am done. Advertising in video games is the future, and nothing will change that. It helps stem the cost and passes savings on.
I'll see all who buy it and see the ads as they are in game and rockin out!
Yep, I am done. Advertising in video games is the future, and nothing will change that. It helps stem the cost and passes savings on.
I'll see all who buy it and see the ads as they are in game and rockin out!
Actually upon thinking on it further i realize that my theater analogy is rather accurate. Almost all of the ticket revenue goes to the studio. The majority of revenue comes from concession where everything there is almost pure profit. The advertisements before the movie are to make up for those that just passed right on by the concession stands. This is kinda shown by a theater in my area charging only $.50 - $1 for their tickets. Sure they don't show the new releases but the fact they can stay open with the ridiculously high costs of space in Hawaii speaks volumes.Oh well, i just debunked my own argument. Neither the fee nor the advertisements especially bothered me, just the precident that it sets and how much is too much. The deciding factor for if i buy this game or not is how PvP is implemented.
And what exactly is the cost of running these servers going to be?
Is it going to be larger than the cost of running any of the Guild wars servers? Which all seem to be highl;y profitable without any subscription fee's or advertising revenues?
What you don't seem to understand is that the price of the game, (or indeed any other commercial product) does not directly depend on the price of manufacture. It depends on the maximum price the market is willing to pay.
Expected revenues from any expansion pack is more than enough to cover the costs of continued development. Always has been, and still is with this games significant and profitable rivals.
Other games with in-house advertising have not spent the money on added development or hiring servers. Despite in-game advertising hardly being a new phenomenon, there are no examples of this model benefitting the gamer as you suggest.
This game is not like WOW or Eve Online. It is like Guild Wars and Diablo, the bulk of the game, the instanced part is hosted by you, the player. You are paying for the server. You are paying for the bandwidth.
The additional revenue earned from advertising is all profit. Pure extra profit. I don;t especially begrudge people from making a profit from me, but then I do begrudge people compromising the quality and the integrity of my product to do so.
I particuarly begrudge any premuim priced product form doing this. IF my Lexus had a "Buy Nvidia" logo stamped all over it, or worse a streaming screen that changed it's advert to whatever it wanted me to buy next, I wouldn't have bought it. No one would.
Do you remember the days when advertisments found in games were clever, witty, spoofs of actual current day adverts. Enjoyable little cookies to discover?
The fun and humor that could be had with a future world. Futureshocks and satirical social satire.