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Boring after 2 weeks

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Comments

  • OtlanoOtlano Member Posts: 139

    The reason people are getting bored is because they are missing the roleplaying idea. This game was built to be a roleplaying game and gives you the chance to do that. EQ required you to do so much that you would sometimes have no time to roleplay and is probably why I could never last in the game to max level a character. That is the grind people talk about. CoH allows you the time for the roleplaying because of the ease of the game and also the speed of getting into some action. In EQ, getting into some action took a lot of time which was sometimes a half an hour to an hour. CoH takes only a few minutes to go from "socializing" to seeing some action.

    Don't misunderstand me though, I am not slamming anyone for not "roleplaying" and infact just considers this as a different opinion of what is fun. I've been known to drop my roleplaying stuff and hit up a shooter or a game where I can do crafting and fighting. I just wanted to say that this game does not suck. The graphics are beautiful, mission stories(you need to read them and I have a feeling people or just in too much of a hurry to level as fast as possible) are very interesting, the combat is a lot of fun and the background is very nice. Story Arcs themselves are a lot of fun and you get them a lot more once you pass 20th level.

    Again its a matter of opinion but there is a reason why CoH is ranked very high.


    P.S. The customer service is the best I have ever seen.

  • Fenrir767Fenrir767 Member Posts: 595
    Everyone out there bashing the game did you read the box. The game is about being a Super-Hero and the game has got that down to a T. I mean what did superman do fly around and bash villains all the time. Sure the levelin curve is a bit steep. I don't know what you guys are talking about not having to use tactics. Been in many groups when we didn't use proper tactics and nearly everyone ended up a smear on the sidewalk. The game was meant for casual gamers. This isn't the spend 8 hours a day on because half the time your bored or crafting MMORPG. The game is also young and I expect to see some more content. This game was not built for all you everquest and SWG players it was built for a different breed of gamers like the once that used to play Diablo and Diablo 2. Just don't bash the game because it wasn't built for the kind of gamers you are. It does have some flaws but the combat is damn fun especially in large groups. Having to take out almost 300 villains in one mission was the most insane thing I did the other day. Getting jumped by about 10 lieutanants and 5 bosses at one poin made the combat as frantic and crazy as ever. Trying to stay alive not get to far from the healer not pull to much aggro to myself.  I love the game but it wasn't made for everyone for those of you that don't like it I can see how you would be annoyed but did you read about the game before you bought it. The game is the casual gamers game meant to be played 3 hours a day at max or so. Not the game to 1 up everquest.

  • MountainDewMountainDew Member Posts: 119

    Lol same thing happened to me, i thought the game was so fun and i was addicted to it, then when i hit 15, it started to get boring. Also you can die so easily and get like 800 debt from one debt, and i heard at level 27 you get 6k debt (dunno about that), which i think really sucks, other than that, anything below level 15 was really cool.image

    Playing - CoH and EQ
    Waiting On - EQ2, WoW, and GW

    Let Go of My Eggo Bitch!

  • Loona35Loona35 Member Posts: 55

    I agree with the topic starter. I also have a question:

     

    Do we get anything special every month? I mean, we pay quite a lot every month, so we probally get a special update every month with special stuff etc. like in most other MMORPG's?

  • SkaelSkael Member Posts: 115

    I agree that roleplaying is a part of CoH that a lot of people don't catch. To be honest, I skimmed the mission briefings as quickly as possible because I wasn't all that interested in them. They were too long.

    CoH could keep people playing for longer if there were more things to do. Missions amount to running around the city killing 10 of one mob type, or going into a building and killing everything and then double clicking an item. If you choose not to do missions, you can just go to dungeon-like areas like Perez and just kill mobs with a group. This on its own is monotonous, but when on top of that you put the slowness of leveling with XP debt and how dull city areas can get after a time, you lose your desire to log on at all fairly quickly. I played for two weeks, like many others.

    Examples of things to do that would make CoH a better game:  minibosses that spawn randomly in cities, that announce the fact that they've spawned and must be looked for and give lots of XP ( like Lineage 2 ), missions that you don't ask for but pick up based on what you do in the game ( like in AC2 ), for example walking by a bank that has just been robbed which triggers getting a mission to go find the robbers' hideout, defeat the robbers and return the money, a mad scientist boss or something that makes clones of you/your group and puts them against you, outpost type areas that your supergroup can capture and defend from oncoming mobs, etc. Just some random ideas.

    Vendor buy us all a decent MMORPG bank guards recdu recsu

    Vendor buy us all a decent MMORPG bank guards recdu recsu

  • NajaXNajaX Member Posts: 5
    As far as content goes there is only about 1 thing to do; Kill via missions.  Maybe with City of Vilians they'll work in some PvP.   ...I find myself logging in to play the game and hang out with my guild more than just to play the game for the content.

    playing - CoH
    waiting for - WOW & EQ2

    playing - CoH
    waiting for - WOW & EQ2

  • psibotpsibot Member Posts: 254

    I agree Coh was a good game while it lasted. It took me 2 months too see all classes as far I wanted. At this point I simple had no motivation anymore.

    I'd like to add a few things that surprissed me:

    *) The amount of issues/bug realy surprised me for its simplicity (don't get me wrong it was not bad but I now view game like Horzions in an completly different light they had far more complex systems still don't like Horizions either but just the same).

    *) I was surpised not more attention was brought up to Missions/Quets.Tthe game having virtual no loot, crafting or development  content other than Mission and hack and slay.

    *) The seemly high expectation of the game designer that player will mainly entertain each over without PvP (Note: I no PvP guy just was surprised in this context)

    *) About myself thinking Coh would fill the summer gap.

    *) And last but not least seeing Mythica and UXO canceled ;(

    If I could give dev an prsonaly recommendation Id try to add some challanges and some real reward or developments.

    ---
    Light laughter and sweet water to you fellow adventures.

    ---
    Light laughter and sweet water to you fellow adventures.

  • OtlanoOtlano Member Posts: 139


    Originally posted by Crowen

    Not really as a MMoRPG is a pay per month casual gamers would be silly to pay for this. Why pay for a box game then pay a monthly fee to log in 2 times a month and play for a few hours? As a casual gamer I would be looking for games that are free to play online which there are lots of. A MMoRPG is made for level grinding progression which you can't do casually. You don't see people logging into EQ playing 2 times a month and being level 65 its just not possible as the whole end game is progression which requires guilds of 50 people to do anything in.

    Logging in only 2 times a month is not a casual gamer. Thats a nearly non-existant gamer. A casual gamer is like a person who plays nearly everyday but only puts in a hour for reasons like they are too busy. You can't play EQ for just an hour because most of the time it nearly takes you that long to find a group and get to the location you are going to hunt at.

    A MMoRPG is made for people to interact and to progress by playing together and how can you do this when your guild of friends never logged on?

    My supergroup usually has somebody on when I am on. Whats the problem with yours? Maybe you need to find another superhero group.

    CoH makers Cryptic Studios are seeing this now which is why they just released a free update to try and put more high end content into the game. Problem is the game design works against this with guild member limits, limited LFG menus, and limited progression content. It almost seems with all the changes there trying to do with the game live that there changing there whole game. Also with there latest patch they have added new anti solo content to stop blasters from soloing the game. They have nerfed fire tankers to limit there soloing progress as well. With making all these changes to try to make people group after the game has already been released is the same thing Mythic did before they almost lost there whole player base. You simply can't remake a game after release and expect to keep your already loyal player base.

    The problem they were addressing is not that they can solo. (Everybody else can solo except maybe a couple of controllers) Fire tankers were too stinking powerful.They were killing stuff well above their level without much of a problem. Blasters aren't as powerful as Fire Tankers were but they still are too much. They aren't trying to force people to group but trying to balance the characters just like any other game.


    Either way the point is casual gamers don't pay a monthly fee on an ongoing basis forever, but power gamers do. So can you make a casual gamers MMoRPG and make your millions? Not likly.. CoH will change alot in the next 6 months and there move seems to be towards forced grouping and power gamers. If the nerfs keep comming and the move keeps going I see there loyal player base leaving withing 6 months. Time will tell...
    I am a power gamer and 1 month of play to me is usually in hours about 225 hours a month which works out to about 8 hours a day I play a MMoRPG. This is alot of online time which CoH clearly doesn't have the content for which is why so many people like me are now bored ingame. I know I can go without ever seeing another sewer or warehouse mission for the rest of my life. Even in the 30's I am seeing the exact same mission maps I did at level 5.

    I am really beginning to wonder if you really are in your 30s in the game or you have played for as long as you have. The reason I do is your last line right there. I'm nearly the level you claim but I am seeing different mission maps than I saw at level 5. Orenbaga mission maps are just amazing. What about the 5th column cave systems? Haven't you seen any Labratory missions? There are also new mission maps I still have to see yet.


    My point is that you are trying to make a point with misleading or outright false information. If you don't like the game than just say so but please just stop making stuff up.

  • SkylessSkyless Member Posts: 58



    Originally posted by Lurin
    I had the same problem, boring after about one month. The problem isnt the solo aspect though as I had lots of friends that I teamed with all the time. The problem is the XP curve which is way to step after level 10. Takes forever to level. The xp curve gets steep way to fast and in any other mmo you can do other things like upgrade your equipment when you dont want to hunt for xp but as CoH doesnt have normal items its hard =)



    You're kidding right? CoH has the easiest experience curve out of any MMO on the market. Leveling is cake in this game, even past 40.
  • MirthMirth Member Posts: 28

    You can't win em all.

    You make a game to have a spectactular engine, and rock solid gameplay...They scream "No Content!" (CoH)

    You make a game with an awesome crafting system, but the engine isn't so great...You tried to put content ahead of stability, and Failed (Horizons) They scream, "No content! And it sucks!" ;)

    www.itsbroken.com
    When in doubt, Right click.

    www.itsbroken.com
    When in doubt, Right click.

  • SkylessSkyless Member Posts: 58



    Originally posted by Mirth

    You can't win em all.
    You make a game to have a spectactular engine, and rock solid gameplay...They scream "No Content!" (CoH)
    You make a game with an awesome crafting system, but the engine isn't so great...You tried to put content ahead of stability, and Failed (Horizons) They scream, "No content! And it sucks!" ;)

    www.itsbroken.com
    When in doubt, Right click.



    Horizons had content? Did you try being adventurer? There was nothing but mobs that looked exactly the same and there was no reward for fighting them all.

  • SkaelSkael Member Posts: 115


    You're kidding right? CoH has the easiest experience curve out of any MMO on the market. Leveling is cake in this game, even past 40.

    Clearly you have never played Shadowbane. image I thought the level curve was too steep myself, even in Lineage II image I had an easier time getting past level 12.

    Vendor buy us all a decent MMORPG bank guards recdu recsu

    Vendor buy us all a decent MMORPG bank guards recdu recsu

  • HelixwolfHelixwolf Member Posts: 345

    The thing I think is wrong with this game is that it's very easy to level (personal experience). I mean I got a level 40 blaster in a month. Now the second time around I have a 32 controller in 2 weeks after the lastest patch.

    Cryptic, in my opinion, should have not only geared CoH towards the casual gamers, but also the power gamers. This is what I think is turning some people away from CoH.

    image

  • OtlanoOtlano Member Posts: 139


    Originally posted by Helixwolf
    The thing I think is wrong with this game is that it's very easy to level (personal experience). I mean I got a level 40 blaster in a month. Now the second time around I have a 32 controller in 2 weeks after the lastest patch.
    Cryptic, in my opinion, should have not only geared CoH towards the casual gamers, but also the power gamers. This is what I think is turning some people away from CoH.

    You can't have both. Either it needs to be slower for the power gamers or faster for the casual gamers.

  • Fenrir767Fenrir767 Member Posts: 595
    This game was made for comic book lovers more then anyone else in particular.

  • OtlanoOtlano Member Posts: 139


    Originally posted by Warstrike
    Originally posted by Otlano You can't have both. Either it needs to be slower for the power gamers or faster for the casual gamers.
    Sure you can have it both ways.  Diablo had it both ways, and was wildly successful for YEARS, even though it wasn't an MMORPG.
    Here's how you have it both ways: a really high level cap, say around 200.  That way, you can let people earn a level a day, if that's what turns their cranks.  But then you have things like loot and crafting as a time-sink for the Power Gamers.  Plus, a Power Gamer at level 30 is way better than a casual gamer of the same level.  Right now in CoH, there's no difference between characters, because there's no loot.  Unless you do something entirely pinheaded like six-slotting Brawl, odds are that your Claws/Regen Scrapper is going to be -exactly- the same as any other Claws/Regen Scrapper of a similar level.

    Thats exaclty it. Diablo was not a mmorpg. I bet most casual gamers didn't even play the online version. I know I didn't

    Also, by adding a much higher level cap takes away from the casual gamer again. They will never reach the high levels so they will feel like they will never reach their goals.

    Yes claws/regen scrappers will be very similiar but then over all how many claws/regen scrappers are there especially if you compare to other games characters types in differences. EQ, you need the loot of many different items because character type disparity is very narrow compared to CoH. Think of how many different scrappers you can have? In my supergroup we have several scrappers and not one has the same powers setup. We have even more blasters and only two have the same setup. We have numerous controllers but none have the same powers.

    Scrapper possiblities:

    1. Broadsword/Dark Armor
    2. Broadsword/Invulnerability
    3. Broadsword/Regeneration
    4. Broadsword/Super Reflexes
    5. Claws/Dark Armor
    6. Claws/Invulnerability
    7. Claws/Regeneration
    8. Claws/Super Reflexes
    9. Dark Melee/Dark Armor
    10. Dark Melee/Invulnerability
    11. Dark Melee/Regeneration
    12. Dark Melee/SuperReflexes
    13. Katana/Dark Armor
    14. Katana/Invulnerability
    15. Katana/Regeneration
    16. Katana/SuperReflexes
    17. Martial Arts/Dark Armor
    18. Martial Arts/Invlunerability
    19. Martial Arts/Regeneration
    20. Martial Arts/SuperReflexes
    21. Spines/Dark Armor
    22. Spines/Invulnerability
    23. Spines/Regeneration
    24. Spines/SuperReflexes

    Thats 24 possible primary/secondary scrapper power setups. Thats aslo not counting all the power pool sets which number 10 sets with 4 powers in each. Would someone like to do the math to figure out total possibilites? Remember you can have 2 power pool sets. primary/secondary/1st pool set/2nd pool set.

    Also don't forget that there are 5 archetypes: Blaster, Controller, Defender, Scrapper and Tank.

    Coh doesn't need to have loots of +5 armor or other stuff to make the character diverse like EQ needs to otherwise all warriors are just the same. Although CoH doesn't need it they still have enhancements and people can decide how many slots go in each power and what enhancements to put in there. It doesn't make a major amount of difference but then they really don't need to.

This discussion has been closed.