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SWG Vets and the supposed new Star Wars MMO Poll

So in my opinion I think a lot of SWG old timers are going to end up extremely unhappy with a Bioware Star Wars MMO.

I am almost positive that any Bioware MMO will be more like LOTRO then like SWG when it came out.    Meaning that it will be a small group story driven game instead of a sandbox style game. 

So what do you guys think? 

Currently playing:
LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)

Looking Foward too:
Bioware games (Dragon Age & Star Wars The Old Republic)

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Comments

  • jadan2000jadan2000 Member UncommonPosts: 508

    There was an interview that mmorpg had with a dev from the bioware project. They asked soem pretty good questions. You should check it out. This game will be nothing like LOTRO or SWG. Its something brand new. Its built on RP aspects. I do think not everyone will like it but i like the approach. I remember them saying that there wont be those fed ex missions anymore, and there wont be the simple minded grind anymroe either. There will be alot of stories, cinematics, and arching stories and timelines.

    image

  • protorocprotoroc Member Posts: 1,042

    I love how SWG is considered a holy grail these days, when it was slammed by all during its height of popularity.

  • CheexInkCheexInk Member Posts: 1

    I'll be pretty disappointed if it's anything like LOTRO.

     

    The Star Wars universe just makes such a great setting for the "sandbox" type mmo.

  • DeaconXDeaconX Member UncommonPosts: 3,062
    Originally posted by jadan2000


    There was an interview that mmorpg had with a dev from the bioware project. They asked soem pretty good questions. You should check it out. This game will be nothing like LOTRO or SWG. Its something brand new. Its built on RP aspects. I do think not everyone will like it but i like the approach. I remember them saying that there wont be those fed ex missions anymore, and there wont be the simple minded grind anymroe either. There will be alot of stories, cinematics, and arching stories and timelines.



    Got a link to it Jadan?

    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • jadan2000jadan2000 Member UncommonPosts: 508

    Originally posted by protoroc


    I love how SWG is considered a holy grail these days, when it was slammed by all during its height of popularity.
    i dont understand either. SWG has always lacked in key areas! Yeah they had some innovative concepts, but they never were perfected. Not to mention the fact that the game never felt liek you were really in teh star wars universe. The one thing you can be sure of with bioware is that the game will feel like your in starwars!

    Dont get me wrong, i love swg, i still play today, but it doesnt mean that i havent observed the faults. No matter what version of swg you liked best, it felt liek a video game, but not neccesarily a starwars game.

    image

  • jadan2000jadan2000 Member UncommonPosts: 508
    Originally posted by DeaconX

    Originally posted by jadan2000


    There was an interview that mmorpg had with a dev from the bioware project. They asked soem pretty good questions. You should check it out. This game will be nothing like LOTRO or SWG. Its something brand new. Its built on RP aspects. I do think not everyone will like it but i like the approach. I remember them saying that there wont be those fed ex missions anymore, and there wont be the simple minded grind anymroe either. There will be alot of stories, cinematics, and arching stories and timelines.



    Got a link to it Jadan?

    I actually was about to look for it now. Ill let you know if i find it. If anyone else has the link, please hook us up!

    image

  • Cabe2323Cabe2323 Member Posts: 2,939

    What I meant about LOTRO was the Book Quests that Turbine made.  I imagine that Bioware's game will be a lot like those quests. 

    Currently playing:
    LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)

    Looking Foward too:
    Bioware games (Dragon Age & Star Wars The Old Republic)

  • SlangerSlanger Member UncommonPosts: 280

    Originally posted by Itanius


     
    Originally posted by protoroc


    I love how SWG is considered a holy grail these days, when it was slammed by all during its height of popularity.

     

    The grass is always greener on the other side of the fence. It's not until you actually cross the fence that you realize that you were already standing in the greenest grass around.

    So true. I never bashed SWG while I was playing, but I did find all the little quirks funny. All the nerfing didn't help though. But once it was all said and done, and no one had the chance to return to SWG (Pre-CU) Only then did many realize what had been lost.

    On Biowares MMORPG, all I can say is I'm pulling for it to be Star Wars based. As long as it has no elves, orcs, and dwarfs, I'm peachy.

    _________________________________

    Currently Playing: Eve-Online
    On the Backburner: EQ2
    Retired: EQ, DAoC, WW2Online
    RIP: AC2
    Tried: Ryzom, Roma Victor, RoM, KH2, Forsaken World, AO, AoC, APB
    Quit: SWG PRE-CU(Radiant/Starsider), WoW

    Achiever 47% / Explorer 40% / Killer 87% / Socializer 27%

  • KorususKorusus Member UncommonPosts: 831

    Definitely.  A lot of the ex-SWG people seem to think a Star Wars MMO that doesn't do what Pre-NGE SWG did is doomed to failure.  That's ridiculous.  Bioware's MMO will likely have a lot of success regardless of whether it's Star Wars or not.  If it is, that's great.  But it's certainly not required.

    I hope one day a developer does try and recreate what UO and SWG tried to do because I did genuinely enjoy them, but I wouldn't expect it from Bioware. 

    ----------
    Life sucks, buy a helmet.

  • ColdmeatColdmeat Member UncommonPosts: 3,409

    All it needs is one quest line, with lesbian overtones, and some lightsabers being waved around, and the SW fanbois will lap it up like candy.

  • OhaanOhaan Member UncommonPosts: 568
    Originally posted by Korusus


    I hope one day a developer does try and recreate what UO and SWG tried to do because I did genuinely enjoy them, but I wouldn't expect it from Bioware. 

    Agreed.

  • ArcheusCrossArcheusCross Member Posts: 793

    Originally posted by Korusus


    Definitely.  A lot of the ex-SWG people seem to think a Star Wars MMO that doesn't do what Pre-NGE SWG did is doomed to failure.  That's ridiculous.  Bioware's MMO will likely have a lot of success regardless of whether it's Star Wars or not.  If it is, that's great.  But it's certainly not required.
    I hope one day a developer does try and recreate what UO and SWG tried to do because I did genuinely enjoy them, but I wouldn't expect it from Bioware. 

    Well... if they do a star wars mmo and base many aspects off of wow (leveling, raiding) like many of the newer games are doing these days then yes.... it will fail. Sure people will play it but it wont be that big of a hit for long. People are getting sick of the "level and raid till you die" game design. Its really an old system. Someone needs to innovate on sandboxes a bit more... thats where true freedom and fun are. You know this yourself im sure.

    "Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria

    "The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci

  • Cabe2323Cabe2323 Member Posts: 2,939

    I just don't see Bioware as the company to make a Sandbox game.   I think that Bioware is talented enough to come up with somethign different then the regular level/raid till your bored system that WoW uses currently. 

    Currently playing:
    LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)

    Looking Foward too:
    Bioware games (Dragon Age & Star Wars The Old Republic)

  • AckbarNLAckbarNL Member Posts: 458
    Originally posted by ArcheusCross


     
    Originally posted by Korusus


    Definitely.  A lot of the ex-SWG people seem to think a Star Wars MMO that doesn't do what Pre-NGE SWG did is doomed to failure.  That's ridiculous.  Bioware's MMO will likely have a lot of success regardless of whether it's Star Wars or not.  If it is, that's great.  But it's certainly not required.
    I hope one day a developer does try and recreate what UO and SWG tried to do because I did genuinely enjoy them, but I wouldn't expect it from Bioware. 

     

    Well... if they do a star wars mmo and base many aspects off of wow (leveling, raiding) like many of the newer games are doing these days then yes.... it will fail. Sure people will play it but it wont be that big of a hit for long. People are getting sick of the "level and raid till you die" game design. Its really an old system. Someone needs to innovate on sandboxes a bit more... thats where true freedom and fun are. You know this yourself im sure.

    Its funny to see that people still think this way, by the time this game releases it will be nothing like wow or swg or anything out there atm...common you got to think more out of the box, it wont be here anytime soon.

    Playing: World of Warcraft.
    Played: Lord of the Rings Online, Starwars Galaxies.
    Tried: Starwars the Old Republic, Everquest 2, Guild Wars, Vanguard, Age of Conan, Aion.

  • trozyxxxtrozyxxx Member UncommonPosts: 249

    No idea what bio will make, but they are a good company and as gamers if we get a good mmo its win win

  • mrw0lfmrw0lf Member Posts: 2,269

    When people look back at SWG pre-shit, they don't look at the details. They look instead at the potential it had, at some of the unique mechanics and game play. All games have a grind its inherent in the genre and games that do not are as far as I can see, pretty shallow. The difference is the manner in which the games disguise the grind how they distract the player into thinking something much bigger than themselves exists in the game and that they are working towards a goal other than another level or ganking experience.

    It's true that a lot of what SWG had to offer was flawed by its implementation but its also true that even today it stands alone for its (sometimes broken) features through its game mechanics such as a player driven economy and suppport roles (which sometimes had little effect on the face of it, in game) and potential vision. Take for instance image designer, what game now has such a 'class' choice, which to all intents and purposes is irrelavent, but whithout them you lose such a massive part of what made SWG unique on a community level. It felt at times there were more dancers and image chars than combat, because it was a side to a game which simply wasn't and pretty much isn't available elsewhere.

    I've always thought that the more elements you put into a game the more people you can cater for, the devs argument would be that on this road the more complicated the game then becomes to make and design. Well so fkin what! Thats thier job ffs, work harder bitches

    Anyhow, re bioware's version, in todays market there is no way in hell it will be remotely sandbox, there is no way in hell there will be the depth and variety that the first SWG had, even though they could, I have no doubt, make it alot lot better. It seems today the market is flooded with business formulae and the rule of thumb is to get as much out of the customers whilst putting as little in, be it  effort, money, talent or whatever and as a result we will get yet another cookie cutter game with different coloured bells and whistles being hailed as original concepts and design.

    -----
    “The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  • TheDoughboyTheDoughboy Member Posts: 36

    What I find exciting about the possibility of BioWare making a Star Wars MMO is that it combines one of the best RPG makers with a story based on the "hero's journey".  The story of Star Wars is basically one long quest.  Who better to translate that to an MMO than a company hailed for quest writing and storytelling in its games?

    My biggest complaint with SWG was that the story of Star Wars was not in the game.  I found nothing epic about SWG and its missions.  I was only involved from the launch of the forums until about one year after launch of the game so perhaps that changed later, but in my time of posting, testing and playing the biggest flaw was the lack of story and absence of heroism.  Some players jokingly called the game "Sim Beru" because all players got to be was Uncle Owen and Aunt Beru (The couple who raised Luke Skywalker). 

    I honestly don't care if I can explore every inch of every planet or plant my own house wherever I want.  I want to feel like a part of an epic story.  I don't have to be the main hero, but I want to be a hero.  I'm betting BioWare can make me feel that way. 

  • Xix13Xix13 Member Posts: 259
    Originally posted by Ohaan

    Originally posted by Korusus


    I hope one day a developer does try and recreate what UO and SWG tried to do because I did genuinely enjoy them, but I wouldn't expect it from Bioware. 

    Agreed.

    Here here.  But this whole Linearity period of MMO development will have to run its course before we can get back to virtual worlds (sandboxes) instead of multiplayer adventure games.

    -- Xix
    "I know what you're thinking: 'Why, oh WHY, didn't I take the BLUE pill?'"

  • mrw0lfmrw0lf Member Posts: 2,269

    Originally posted by TheDoughboy


    What I find exciting about the possibility of BioWare making a Star Wars MMO is that it combines one of the best RPG makers with a story based on the "hero's journey".  The story of Star Wars is basically one long quest.  Who better to translate that to an MMO than a company hailed for quest writing and storytelling in its games?
    My biggest complaint with SWG was that the story of Star Wars was not in the game.  I found nothing epic about SWG and its missions.  I was only involved from the launch of the forums until about one year after launch so perhaps that changed later, but in my time of posting, testing and playing the biggest flaw was the lack of story and absence of heroism.  Some players jokingly called the game "Sim Beru" because all players got to be was Uncle Owen and Aunt Beru (The couple who raised Luke Skywalker). 
    I honestly don't care if I can explore every inch of every planet or plant my own house wherever I want.  I want to feel like a part of an epic story.  I don't have to be the main hero, but I want to be a hero.  I'm betting BioWare can make me feel that way. 

    How? by your post alone you point out the flaw with this, how can you make any story telling journey type mmo with each and every other character as the hero in a persistant world? Also there has to be an inherent end to a 'hero journey'. End's are not something mmo dev's are going to be keen on adding.

    I'm not bashing your vision, or opinion, I just feel the type of thing you invision is more for a rp aspect, this I wholeheartedly agree can be added and enhanced by the mechanics and story given by the devs.

    -----
    “The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  • AveBethosAveBethos Member Posts: 611

    The Star Wars IP isn't what it was 15 years ago thanks to George Lucas putting out 3 horrible films and a series of horrible games.

    Still, the KOTOR series is GOLD and probably has a multitude of fans who aren't your typical Star Wars fanbois.

    I played Pre-CU and liked it a lot.  It was innovative (though built on an inept engine).  Still it lacked any sort of central plot, the combat was weak, and the bugs, oh the bugs.

    The KOTOR games themselves are Sandbox to a degree.  There are a lot of options and branches you can utilize for a standard RPG.  I think KOTOR has something going for it that Warcraft did in that it already has GAME SPECIFIC fans.  I remember playing all the Warcraft RTS games growing up and they were aweful when compared to how well Starcraft played.  Still, the series had a ton of fans.  Same goes for KOTOR.  A lot of people who play KOTOR may not be your typical Star Wars fans.

    Honestly, I would prefer it to be Mass Effect, which looks downright amazing, but we can rule that out.  It's looking like KOTOR, which is far better than the SWG timeline.

  • BaronJuJuBaronJuJu Member UncommonPosts: 1,832

    Originally posted by AveBethos


    The Star Wars IP isn't what it was 15 years ago thanks to George Lucas putting out 3 horrible films and a series of horrible games.
    Still, the KOTOR series is GOLD and probably has a multitude of fans who aren't your typical Star Wars fanbois.

    I agree KOTOR could be gold, but as you said, GL's company is known for releasing some truly craptastic games and modifying movies continuously.

    I honestly think EA-Bioware and LA are going to release a multiplatform, multiplayer game and not an MMO, most likely tailored to GL's upcoming TV series.

     

    "If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"

  • TheDoughboyTheDoughboy Member Posts: 36

    Originally posted by mrw0lf

    How? by your post alone you point out the flaw with this, how can you make any story telling journey type mmo with each and every other character as the hero in a persistant world? Also there has to be an inherent end to a 'hero journey'. End's are not something mmo dev's are going to be keen on adding.

    I'm not bashing your vision, or opinion, I just feel the type of thing you invision is more for a rp aspect, this I wholeheartedly agree can be added and enhanced by the mechanics and story given by the devs.

     

    Maybe you missed this part of my post:

     

    Originally posted by TheDoughboy

    I don't have to be the main hero, but I want to be a hero. I'm betting BioWare can make me feel that way.

     

    Epic quests are a traditional part of MMOs. Basic quests can be completed in a hour or three. Epic quests take much, much longer and can be made up of many basic quests.

    Consider a game like the original Asheron's Call. It had (and probably still has) epic storylines that lasted for years. New installments were released every month and players learned more about each month's developments by completing the new quests that came with the monthly updates. There was one quest in particular where all players' actions determined if a key member of the story lived or died. The playerbase basically "voted" whether she should live or die.

    Obviously this doesn't mean a game has to have monthly updates to contain an epic story. But the story should move forward and players should be able to perform some kind of role. As for the completion of the journey, the end of one epic storyline is the beginning of the next.

  • r0guyr0guy Member Posts: 115

    Originally posted by AveBethos

    The Star Wars IP isn't what it was 15 years ago thanks to George Lucas putting out 3 horrible films and a series of horrible games.

    Still, the KOTOR series is GOLD and probably has a multitude of fans who aren't your typical Star Wars fanbois.

    I played Pre-CU and liked it a lot.  It was innovative (though built on an inept engine).  Still it lacked any sort of central plot, the combat was weak, and the bugs, oh the bugs



    I couldn't agree more, but that kinda got me thinking... People here have been talking about every possibility for the bioware mmo from being set in hogwarts , forgotten realms or first SWG trilogy time line etc...

     

    I'd honestly be rolfmao for days if they announce an endor setting... EWOK MOVIES FTW!  

     

     

  • strongbelwasstrongbelwas Member UncommonPosts: 17

    "star wars" is great.  but ask just about any pre cu vet and theyll tell you that  STAR WARS WAS NOT WHAT MADE SWG SPECIAL.  IT was the STYLE and it was the COMMUNITY.

    there was so many diffrent ways that the game could be played and enjoyed . and that brought alot of diffrent people to it. and that interaction with people you might not usually spend time with gave the game a certain "flavor" that i havent seen before.  ( not that theres anything wrong with games that only appeal to 14 year old  males looking to pwn peoples faces.)

    my question is this.  why is it that a game as buggy and quirky , yet  loved and sorely missed by so many, as swg was before the CU.  WHY HASNT ANY SWG CLONES  been made??    all these dozens  and dozens of games  that clone other games in parts or sometimes complety ,  all the new cutting edge "fpsmmo"  or what not.  FAIL FAIL FAIL.   I THINK A GAME STYLED SIMILAR TO SWG "EVEN WITHOUT THE STAR WARS SETTING", and without the bugs, would be well recieved.

    swg was the first mmorpg that i played and its the benchmark i use against all the other games ive played since, and, for me at least, nothing has even come close.

  • StellosStellos Member UncommonPosts: 1,491

    First of all, that is speculation on the idea of another SW MMO from Bioware.  However, IF they did make one, believe me, they would of learned from the mistakes made by Sony and it would probably be a pretty solid game.  It is difficult to make a good sandbox game these days so yes, I do feel it may fall victim to the crappy LotRO type MMOs that are being released.

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