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EVE Online: At A Glance: EVE 14 Day Trial

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Comments

  • TaeraTaera Community ManagerMember CommonPosts: 1,078

    Originally posted by Solatar


    Well I myself have decided to give EVE a try. Just finished downloading it and getting ready to start my first character. I think I'll try my hand at combat, rather than industry. Are there any suggestions which race and skill line would be best to start out with. I assume that this game behaves the same as others, as in whichever  race/skill spec I choose, eventually down the line it would match that of others. Or am I wrong?
    Anyway, thanks everyone for your fyi, especially Laura for the write up.
    The race you pick basically determines the ships you fly - technically, you can diverge from your 'chosen path' (like I did), but it takes a lot of time and training.  And let's face it, time is the most valuable currency in EVE!

    I learned a little bit about the Caldari and the Minmatar during my gameplay, but I think that other posters here are far more qualified to give a racial rundown than I am.  The best advice I can give is for you to check out the ships, decide what appeals to you - do you want speed? Missiles? Long range turrets?  Drones?  Which ships fit your playstyle?

    Laura "Taera" Genender
    Community Manager
    MMORPG.com

  • MR-BubblesMR-Bubbles Member Posts: 649

    First of all there is shield tanking where you tank your damage on your shields.

    And then there is Armour Tanking where you tank damage on your armour.

    Ship capacitors store energy which you use to power guns armour repear modules etc if the cap goes ina  fight before your opponent you lose.

     

    Amarr ships are the best armour tankers generally also they have the largest capacitors and they are best used with laser wepons as they use cap for ammo and have special bonuses for lasers. Amarr ships are also slow.

    Caldari ships are the best shield Tankers and have average Capacitors they are best used with Missiles unless its a ship with lots of Turret hardpints then in that cas use Railguns instead. They are also slow [tho not as bad as amarr ships]. Also these ships tend to be great for missionrunners. [ especially the raven battleship].

    Mimitar ships Are average at both shield tanking and armour tanking but cant do botha t same time so chose wisely. Wepon wise they generly go for projectile wepons and some of there ships have enough missile slots to make using them worthwhile. They are also fast.

    Gallente ships are generally armour tanking ships tho not as good as amarr. Wepon wise use Blasters and fit for speed so you get in close as these ships are best at close range. They also ahve the best drone storage bays so use drones [eve's version of pets].

    When starting out its best to chose ONe race's ships and just train for those tht way your skillpints are more focussed.

    -----------------------------------------------------------------------------------------------------------------------
    Retired from: Neocron, Everquest, Everquest 2, Guild Wars, RF Online and Final Fantasy VII

    Currently Playing : EvE Online.

  • zunarnzunarn Member CommonPosts: 97

    I'm on the 6th day of the trial and loving it. I already have it set so I activate my account before the trial ends. There are really very helpful players but it helps reading the forums first.. Also to download EveMon which is a very helpful tool. Try the game but really play it for 14 days before deciding that it's not the one for you.

  • TaeraTaera Community ManagerMember CommonPosts: 1,078

    There's also speed tanking, where you try to outrun your enemy's turret tracking :) Minmatar are great at that!

    Laura "Taera" Genender
    Community Manager
    MMORPG.com

  • Thunder_HeadThunder_Head Member Posts: 304

    So if you're playing in a group (if they exist in eve), it would be best to have people who have spec'd in different weapons?

  • SolatarSolatar Member UncommonPosts: 46

    well let me give you an idea of my playstyle from 'other' mmo'.

    I like playing the melee/tank type (paladin/warrior/rogue)

    Not so much into ranged effects (rangers/mages/etc)

     

    However I like the idea of using missles vs guns, and ranged vs close combat. Can shields and armor be used together? Regarding missions, I'm aware that the early ones are easy enough to be done solo, but what about the later ones? Any missions better to take that others? Course I'm sure I'll be finding out most of this soon enough.

    And not only did I get EVEMon installed, I actually used the svn repository and built my own .exe. At least I'm capable of doing something on my own. 

    Thanks for the insight though.

    *additional*

    When it comes to picking the attribute disbursment, which should I go with? Should I dump all 5 pts in one or spread evenly?

    +++

    And as I'm moving on through the build, even more choices. OMG!

    What I have at this point is a Caldari Soldier

    +++

    Well so far so good. Running through the tut with Aura. As well as started training up a skill.

    image

  • surlybirdsurlybird Member Posts: 25

     Good write up and nice too see all the people interested. Hope you all enjoy the game enough too stay for awhile. As has been mentioned all the possibilities that there are. The Eve-online forums are very helpful and can help you in the right direction. Also Eve University is a boon too all.

     

     Just as a for instance my Eve character smuggles Booster's(Illegal Drugs in Eve), and does the odd Mercenary job with a friends corp when they have a juicy contract.

  • EkibiogamiEkibiogami Member UncommonPosts: 2,154

     

    Originally posted by Solatar


    well let me give you an idea of my playstyle from 'other' mmo'.
    I like playing the melee/tank type (paladin/warrior/rogue)
    Not so much into ranged effects (rangers/mages/etc)
     
    However I like the idea of using missles vs guns, and ranged vs close combat. Can shields and armor be used together? Regarding missions, I'm aware that the early ones are easy enough to be done solo, but what about the later ones? Any missions better to take that others? Course I'm sure I'll be finding out most of this soon enough.
    And not only did I get EVEMon installed, I actually used the svn repository and built my own .exe. At least I'm capable of doing something on my own. 
    Thanks for the insight though.
    *additional*
    When it comes to picking the attribute disbursment, which should I go with? Should I dump all 5 pts in one or spread evenly?
    +++
    And as I'm moving on through the build, even more choices. OMG!
    What I have at this point is a Caldari Soldier

    Just a Fair warning Carisma is by far the Most useless stat of them all.

    Takeing a Char with 3 Char is about the most Inportant Advise i can give you. There are a few skills that need it butnot Nearly as many skills that you will get a beenafit from having a high Percep/Willpwoer(Combat) and Int/Wisdom(Indust/Trade/research). You will want to train a few points in Char down the line but you can get a +4 Implant for less than ANY other +3 Implant.

    A Even Spread of Skills tho Is not a bad thing (Cept for Char), It will let you be a Jack of all trades(Not a goodthing Early on)

    I have 2 alts Both are about a year and a half old. One has 22 Million Sp, the other 18 Mill.

    My Main just toped 30 Millionand is Over 2 years old.

    The Learning Skills ARE that Inportant.(Just dont train them all at once unless its on a ALT it will Drive you mad....

    Asfar as tanking Goes there are 3 layers to your Ship. Shields, Armor, Structure. Shields and Armor can Both be used to Tank. Useing Both for tanking IS posable on some ships, But it will Gimp the hell outa it.(I.E. No Guns or anything to hold them in place Dammage Mods ect.) There is NOTHING that can Draw aggro away from someone, Player/Npc. But there is ECM's and Other Ewar. If you Like Missles and Shields than Go Caldari, Just rember that If you dont like a race it Might not be best to restart it. ALL Races get to use Guns Missles and Drones(Tho not every ship and all Verring lvls of use) and every ship gets a Bonus from thing like Shield/Armor tanking training and Nav skills.

    Best advise is to give it all a little Try While your still in Frigets. then Learn to Fly and Shoot Well with it.

    My alt was Dooing lvl 3 Missions in a Assult Ship in 2 Months of training (After the Month and a half of training ALL the Adv Learning skills to 4..) So 3 Months W/o Learning skills? She is Now Useing it VERRY Well with all T2 Equipment. Hell if i wanted i could train her for Heavy Assult Ships. She can allready use the Guns/Missles/Drones for the Thing.

    Most Inportant thing to Rember is to WIN the fight you MUST be the One to set the Rules of the Fight.

    NO building a ship that can do Short-Long range combat, all Short or ALL Long range, If Short Use a AB/MWD or Even on a longrange settup long. If Longrange Dont be fearfull of Running the other way to keep him Flying at you.

    And rember its Scarry in Eve, Be VERRY carefull of who you Trust, and if you make friends Cling to them with one hand and keep a Cocked Blaster in the other. CCP has Made No Seceret that EvE is NOT a Simulation fo a Dark Gritty Place, It IS A DARK SCARRY PLACE. Full of Nights in Armor and Pirates Waiting to Stab you in the back. And thats just the Ship side. Things get REALLY Ugly where Money and Markets are Involved.

    BEST RULE FOR EVE, If you cant Replace it DONT use it!

    Good Lord...Thats a long A'word Post....

    If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
    —Samuel Adams

  • NexusWolfNexusWolf Member Posts: 3

    The $20 for the first month is well worth it, especially since a person with patience can go back in and make a new 14 day trial (no limit on those) and play it till the end before upgrading. This is effectively 44 days of play when done right for $20, which when coupled with the right payment plan can end up costing $10 /mo rather than the $15 seen in other high rated online games.

    The thing I love most about EVE is the things they do different from other MMO's. The nerf bat swings less often, and is most of the time accompanied by an evolving universe and new equipment and skills. The balance is such that there is no one solution to all the problems, even if you have the biggest toys they can be more of a hassle in situations than an overpowered kill u all ship. (Seen as Titans, the largest ship class in the game, being sought out by corporations as targets of war.) The system keeps those that don't want to participate in pvp safe while still immersing them in the universe, and manages to explain most of what goes on as possible in terms of physics. Tho im still not sure how to explain how armor plates take up powergrid.

    I'm paper. Rock is fine. Scissors is overpowered and needs to be nerfed.

  • DomenicusDomenicus Member UncommonPosts: 290

    Somenone has told that this game is boring and simple, Laura has answered that it can be boring sometimes, but its far from simple...

    I think both are right and wrong at same time. EVE is utterly simple, its pure mathematic and you can  play it like you cook a cake with a cake recipe (you get first this skill, then this and then the other..), its like chess, simple and intelligent. EVE do not have a mechanic which uses the creativity of the player, instead, it uses the intelligence. The player which perceive the way to do that on this way, and this way is better will have not a huge advantage, but TOTAL advantage in the game.

    Althought it seens like a sandbox, EVE is a game closed in its own mechanics, you dont have much space to move, do not have a mechanic which let you do that, and in this way, its plain simple.

    No matter how intelligent it is, and it is, the game lacks imersion and creativity. There is no terrain, for example, and terrain is the major point of strategic gameplay. Having a terrain, you have (note I am using as example) a tree, which you can try a new tactic of staying behind it to avoid ranged attack, yeah, you discovered that and you will try to use it everytime, but look, you are on a terrain without tree, what to do now? In that sense, EVE seens pretty automatic, you can sense ships, or not. You can be stealth, or not. You can perceive stealth, or not. See? Its very binary, simple, dependable of logical mathematics (what you have is much more important than what you do). On a game with terrain you, at least, have the hope to do something to avoid things on a total new way (ok, you are stealth, I perceive your stealth because I have more skills on perception, however I can use the terrain on my favour, I can lure you to go to a closed place where your ranged is totally useless, or even your stealth can work fine on some territory, but not in others, tatically speaking).

    The lack of terrain, and therefore the lack of a major perk of any strategy (read Sun Tzu, the Art of War) makes not only EVE totally dependable of logical math but also a void of immersion. Not to mention all ships like each other (no customization of ships, and the chars you dont even bother to see it, since its a tiny frame which mostly even avoid loading the picture on chats). And on EVE you are what you pilot.

    I played EVE, its a good game, but its not my kind of game, I do like to feel myself immerse on the game, on the character, I do like to explore new territories, to have a sky over my head and a terrain under my feet. A sun shining on the sky and a moon at night, to discover a new tavern, people with different chars, emotes, with stories about a place hidden on a dark forest, near a fallen tree, in which a different kind of bear stalks. A story, to develop my character on it. To not pursue a skill , but a goal. To go on a cave where I never went, and discover that this cave can have something different which I imagine, can be used on PVE. EVE gives me the terrible sensation of cold and void, exaclty like the endless spaces which my unmodificable ship floats...  

    Dont get this personal, its not my kind of game, I do like to ,at least ,feel like I have more options than numbers (yes, I do know that every game ends being pure math, but the sensation of it can be reduced if you have an immersion, with different terrains and people, and mobs who act totally different, EVE throw in my face that the game is pure math, no more no less than that, and I dont like it).

    My perfect game? Ultima Online (the first one, without all the expansions  which killed the open PvP). This games gives you the sensation of being something on a complex, everchanging world. Another game? SWG, before NGE. You had the EVE intelligence and cold math printed specially on craft, and also all immersion you could handle.

    I do respect the EVE players, though, for they are much more mature and intelligent than the majority of MMO players (yeah, I have been on WoW, its like an intelligence debuff, I had to play EVE again to get my brain back).

    Well, thats my personal opinio, I hope you respect it. Thanks all for the attention of reading ALL this.

     

  • CloudstoneCloudstone Member Posts: 1

    It is rather refreshing to hear a review from someone who never tried the game before.  As someone who started in May 2003, it makes me feel nostalgic.  A word to the wise.  Try to decide early what you like otherwise you end up with a ton of useless skills and a rather large clone cost if you get killed.

  • arielstarfirarielstarfir Member Posts: 1

    Your introductory review of Eve was interesting.

    I have been playing for over 2 years, and would love to see what you think after a couple years.

    The problem right now is that the game has gone to the blob.  Not only have the developers consistently put things in favor of blobs, they have created no technologies in the game for players that give even a remote chance of dealing with simply being out numbered by lesser ships.  There is no skill involved anymore, it's either you have numbers, or you run, and it is only getting worse with the coming update.  CCP has input many new ships, that favor gang tactics, and continue to degrade the power of individual ships to hold their own.  In any setting, after so long, technologies would be developed to improve the chances of survival, but there are none.

    Your T2 fitted Battleship (130mil to 200mil, fitted and insured) has no chance against 5 much smaller cruiser class ships, and your ship costs 3 to 4 more times to outfit, then those 5 cheap cruisers (50 to 75mil all fitted and insured), but you can't win, you can't get away, you're just dead.  It is removing the need to train for months, and spend lots of money to get to flying Battleships and Carriers/Capital ships, when a group of small ships can take you out.

    What they are doing is moving away from 'useful' specialized and powerful ship classes, and towards more general and weaker ship classes.  Good players all say the same thing, "Pretty soon we will all be flying an Ibis with Civilian Gatling guns (the rookie ships new players start with.)

    In trying to entice new players to the game, the are seriously gimping the veteran players who have invested lots of time and money to build a strong character.  CCP is snatching the prize from us just before we achieve it, and folks are voting with their feet.

    There are lots of other problems with the game I won't bore you with.  In the world of stock trading where I come from, I say Eve-online is a mature game, lots of faults, bad decisions, all making your subscription decision a hold or sell at this point, definitely not a buy.

     

    You will pay the price for your lack of vision.

  • HelioconHeliocon Member Posts: 44

    EVE is the best mmorpg I have ever played by far and to the last person who left a comment the new t2 bs a over 1 bil each fyi and a bc can beat 5 cruisers if he knows what he is doing.

  • OzmodanOzmodan Member EpicPosts: 9,726

    Just a note Dominecus, while I respect your opinion, I believe you are quite wrong about UO being the best game for you.  When you reminiss you usually remember the good and forget the bad, I am quite sure you are doing that with UO.   UO was quite good for it's time, but it had so many flaws, which you seem to forget, that it would not fly in this day and age.

    As to your complaint about terrain, there is plenty of it in planets, belts, space stations and moons in each system, you are just looking at it from the wrong perspective.   Eve probably has more of your terrain than any MMO out there right now.

    Eve to me has more immersion factor than any other MMO at the moment.

  • MR-BubblesMR-Bubbles Member Posts: 649
    Originally posted by Ozmodan


    Just a note Dominecus, while I respect your opinion, I believe you are quite wrong about UO being the best game for you.  When you reminiss you usually remember the good and forget the bad, I am quite sure you are doing that with UO.   UO was quite good for it's time, but it had so many flaws, which you seem to forget, that it would not fly in this day and age.
    As to your complaint about terrain, there is plenty of it in planets, belts, space stations and moons in each system, you are just looking at it from the wrong perspective.   Eve probably has more of your terrain than any MMO out there right now.
    Eve to me has more immersion factor than any other MMO at the moment.

    Like he says EvE has plenty of scenry and terrain its just in a space setting rather than on a planet thats all.

    -----------------------------------------------------------------------------------------------------------------------
    Retired from: Neocron, Everquest, Everquest 2, Guild Wars, RF Online and Final Fantasy VII

    Currently Playing : EvE Online.

  • socheesochee Member Posts: 1

    If you need any help with PvP, ship choice, or anything in general (but I mostly do piracy), feel free to convo "Kuzya Morozov" ingame, I'll be happy to help :)

  • csatticsatti Member Posts: 3
    Originally posted by Domenicus

    ...
     

    But of course there is a terrain in eve. The battles can take place at so many different settings and even with different rules in 0.0, low sec or high sec. It takes a very different tactics and approach if one fights at a gate, a station (friendly/enemy/neutral) in an asteroid belt or in a plain empty safespot. Its far from being pure math also, your own individiual act in the moment will decide if u die or live another day, as anything can be countered some way, it just takes experience and/or the ability to think fast, which are all human factors not math.

  • trojandrewtrojandrew Member Posts: 7

    great article.

    one thing to consider when feeling daunted by the whole, "wow these people have been collecting skills for 3+ years" is that there is a diminishing return, plus people with massive amounts of SP typically have it spread over several disciplines. so you usually can "catch up" in a particular field, like combat, in a fair amount of time. if you focus your training you can be sporting a decent heavy assault cruiser or battleship in 6-7 months. that's a decent lifecycle in an MMO, and the great thing is you don't have to completely start over if you decide you want to try out industyr, covert ops, or corporation management... whatever.

    EVE is not without it's flaws, there are many, but there are also plenty of unique things that make it a great diversion from the typical MMO. i find it to be an awesome compliment other actual "game time required" MMOs if you're a 2 subscription kinda person.

    MMO's Played: EQ, DAoC, Shadowbane, Lineage II, City of Heroes, EVE Online, WoW
    Current Subscriptions: EVE Online, WoW

  • mindspatmindspat Member Posts: 1,367

     

    Originally posted by Ekibiogami


     
    Originally posted by Solatar


    well let me give you an idea of my playstyle from 'other' mmo'.
    I like playing the melee/tank type (paladin/warrior/rogue)
    Not so much into ranged effects (rangers/mages/etc)
     *additional*
    When it comes to picking the attribute disbursment, which should I go with? Should I dump all 5 pts in one or spread evenly?

    Just a Fair warning Carisma is by far the Most useless stat of them all.

    Takeing a Char with 3 Char is about the most Inportant Advise i can give you. There are a few skills that need it butnot Nearly as many skills that you will get a beenafit from having a high Percep/Willpwoer(Combat) and Int/Wisdom(Indust/Trade/research). You will want to train a few points in Char down the line but you can get a +4 Implant for less than ANY other +3 Implant.

    A Even Spread of Skills tho Is not a bad thing (Cept for Char), It will let you be a Jack of all trades(Not a goodthing Early on)

    BEST RULE FOR EVE, If you cant Replace it DONT use it!



    Be wary of following the advice of min/maxing your attributes.  There will be a time when you attempt to learn skill requirements for either a module or a ship that will cal on those stats.  Being that the rate of skill points learned uses a primart and secondart attribute as a base modifier you could be very well screwed later on. 

     

    For instance, A Paladin type of role generally tanks some damage, gives massive defensive buffs, and possibly offensive, while occasionly healing your team mates.  This is a standard roll for Battlecruisers and Comand Ships!  These ships excel at providing a platform to buff you allies and the modules required to grant those bonuses are in the Leardership category.  Leadership skills require... Charisma!  If you put that stat down to 3 and find out you'd like to play the "paly roll" you're going to wish you knew the name of the person's character who gave you the bad advice so you can pod their ass. Trust me.  ;)

    As stated, if you can't afford it then don't fly it!

    I tend to count anything I undock as already lost.  This is why I ALWAYS have the highest insurance contract taken out on my ship; you'd think they'd investigate me for insruance fraud at the rate I lose ships!

    p.s.

    My character's base attributes without implants:

    intelligence: 16;  Perception: 24;  Charisma: 21;  Willpower: 15;  Memory: 17

    I commonly have +3's in unless I'm running market orders in Empire which then I'll be in a clone with +4's.

     

  • sukochiesukochie Member Posts: 49

    Makes eve account,downloads client........... Befor this review id tryed eve but never really gave it a chance. Now i belive i will. Nice review( i read the whole thing ftw)

  • spatulukspatuluk Member Posts: 7

    Fighting older players may seem like a stupid thing to do, as you'd assume that with their many years of training they must be incalculably better, but most skills you learn at that period of time are for capital ships and other things that make little difference to their skills as a frigate or cruiser pilot. 

    As a result, it only takes a couple of months training before you could potentially tear them a new black hole.  There's one thing that's always good to remember in EVE: age doesn't equal wisdom. Just because they have the skills, it doesn't mean they know how to use them.

  • iriegeckoiriegecko Member UncommonPosts: 15

    EVEMon is not against the TOS. In fact I believe CCP endorses the use of it. They stickied the post on the official EVE-Online forums.

    http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=517517

    There are also special security codes that are generated by CCP to safely use the application.

    And I strongly suggest using it because you can only benefit from it in the long run.

  • GabbotGabbot Member Posts: 1

    That is a great story. Best luck to you on eve. maybe i'll see u around sometime

  • csatticsatti Member Posts: 3

    Originally posted by mindspat


    Be wary of following the advice of min/maxing your attributes.  There will be a time when you attempt to learn skill requirements for either a module or a ship that will cal on those stats.  Being that the rate of skill points learned uses a primart and secondart attribute as a base modifier you could be very well screwed later on. 
     
    For instance, A Paladin type of role generally tanks some damage, gives massive defensive buffs, and possibly offensive, while occasionly healing your team mates.  This is a standard roll for Battlecruisers and Comand Ships!  These ships excel at providing a platform to buff you allies and the modules required to grant those bonuses are in the Leardership category.  Leadership skills require... Charisma!  If you put that stat down to 3 and find out you'd like to play the "paly roll" you're going to wish you knew the name of the person's character who gave you the bad advice so you can pod their ass. Trust me.  ;)

    Basic math. You are wrong... :) Even if he realizes later how much he loves being in a command ship he will be better of with higher perception and intelligence skills and the lowest possible charisma as he gonna need much more skillpoints on gunnery/missile, support and starship command skills then on leadership skills.                        

  • NicoliNicoli Member Posts: 1,312
    Originally posted by csatti


     
    Originally posted by mindspat


    Be wary of following the advice of min/maxing your attributes.  There will be a time when you attempt to learn skill requirements for either a module or a ship that will cal on those stats.  Being that the rate of skill points learned uses a primart and secondart attribute as a base modifier you could be very well screwed later on. 
     
    For instance, A Paladin type of role generally tanks some damage, gives massive defensive buffs, and possibly offensive, while occasionly healing your team mates.  This is a standard roll for Battlecruisers and Comand Ships!  These ships excel at providing a platform to buff you allies and the modules required to grant those bonuses are in the Leardership category.  Leadership skills require... Charisma!  If you put that stat down to 3 and find out you'd like to play the "paly roll" you're going to wish you knew the name of the person's character who gave you the bad advice so you can pod their ass. Trust me.  ;)

     

    Basic math. You are wrong... :) Even if he realizes later how much he loves being in a command ship he will be better of with higher perception and intelligence skills and the lowest possible charisma as he gonna need much more skillpoints on gunnery/missile, support and starship command skills then on leadership skills.                        

    There is a difference between Min Maxing your character and letting it be a low stat. I did not take Charisma as a 3, I took my skills within 2-3 points of each other with Charisma being the lowest at  7. Depending on what you do you can easily end up spending a lot of SP on Charisma related skills, Corp Management, Leadership, Social, and trade all use Charisma, Try getting that Fleet Command 4 or 5. Its a stat while its seems useless it can easily put you several months back on training. Sure in 20 years it may have been better to put it in something else but lets worry about you playing for 20 years in 20 years. Not to mention who knows what skills are going to come out in the Future.

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