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I don't understand why the developers/publishers always act like everything is good...

They're always saying SWG has a growing community and it's doing well and nothing ever went wrong in the history of the game and the NGE is what they will stick with now. I'm just thinking why do they bother with their BS when everyone knows they're lying and they're just p***ing more people off by lying all the time.



- SWG isn't doing well and never has done, a Star Wars mmorpg should have been well over a million subs.



- The community isn't busy or growing it's just aload of people who are playing because they've put soo much into it previous to the NGE and their online friends are there so they stay playing. Also Veteran Gifts and event badges are anotehr way to sucker people in to evolve their character.



- Theres no good content in this game and there never has been, the dungeons all have the same layout and the quests are pretty lackluster. I was fedup of going through the same looking textured base aswel and i was sick that everything felt pre generated rather than handcrafted that you get in the raids of WOW or something.



- Everyone i speak to seems to know about SWG and how bad it is and everyone always says they loved pre cu if it was fixed but the NGE is a joke. It's like were all 200k subs it had before the CU living in England because if i mention SWG to random people they always say "yeh i used to play it but quit cause of the cu or the nge" lol.



SWG is a worldwide joke so why don't the developers admit that and shut it down and start with a new mmorpg or just give people what they want and give them pre cu like Mythic gave DAOC fans their classic servers. Atleast then SOE wouldn't have such a bad reputation and they'd be making it up to lots of people. I bet mmorpg.com is hoping they don't because everyone on here seems to be a ex SWG fan looking for a good mmorpg like me lol.

Comments

  • hubertgrovehubertgrove Member Posts: 1,141
    Originally posted by miffywiffy


    They're always saying SWG has a growing community and it's doing well and nothing ever went wrong in the history of the game and the NGE is what they will stick with now. I'm just thinking why do they bother with their BS when everyone knows they're lying and they're just p***ing more people off by lying all the time.



    - SWG isn't doing well and never has done, a Star Wars mmorpg should have been well over a million subs.



    - The community isn't busy or growing it's just aload of people who are playing because they've put soo much into it previous to the NGE and their online friends are there so they stay playing. Also Veteran Gifts and event badges are anotehr way to sucker people in to evolve their character.



    - Theres no good content in this game and there never has been, the dungeons all have the same layout and the quests are pretty lackluster. I was fedup of going through the same looking textured base aswel and i was sick that everything felt pre generated rather than handcrafted that you get in the raids of WOW or something.



    - Everyone i speak to seems to know about SWG and how bad it is and everyone always says they loved pre cu if it was fixed but the NGE is a joke. It's like were all 200k subs it had before the CU living in England because if i mention SWG to random people they always say "yeh i used to play it but quit cause of the cu or the nge" lol.



    SWG is a worldwide joke so why don't the developers admit that and shut it down and start with a new mmorpg or just give people what they want and give them pre cu like Mythic gave DAOC fans their classic servers. Atleast then SOE wouldn't have such a bad reputation and they'd be making it up to lots of people. I bet mmorpg.com is hoping they don't because everyone on here seems to be a ex SWG fan looking for a good mmorpg like me lol.

    Because - if they admitted that the NGE was a huge waste of time and money, - then they'd lose their bonuses

  • miffywiffymiffywiffy Member Posts: 245

    It's not just the NGE that was the mistake but the whole game was a mistake lol. I don't understand why it was built on this horrible engine for a start, when released the game was capped at 25fps but the fps was just sooo horrible you never even got to that. It had endless bug lists aswel which they just seemed to add more and more as time went on.

  • Bane82Bane82 Member UncommonPosts: 1,242

    Smedley already sort of apologized for it. Although I didn't like how he phrased it, he said that he apologized because there was a lack of communication (no duh!) but it was more than that. As posted before, if they admit the NGE was a mistake then they will have lost the battle, they will have lost the faith of their current customers and they will lose tehir jobs.

  • tman5tman5 Member Posts: 604

    Originally posted by miffywiffy




    - SWG isn't doing well and never has done, a Star Wars mmorpg should have been well over a million subs.
    I'll challenge this assertion.

    SWG had very good numbers for an MMO at the time.  There was no reason to believe any game could hit the million mark - until WoW did it.  There was no reason to believe a million + Star Wars fans would also take the time to play an online game.  I don't know what figures LA/ SOE were expecting, but those of us who were there for preCU can tell you populations were very good.

    Those populations were slipping by the time of the CUNGE debaucle, but this had much to do with the fact that the game was - inexplicably at the time - not being worked and enhanced as promised and expected.

     

  • MChavezMChavez Member Posts: 142

    Originally posted by tman5


     
    Originally posted by miffywiffy




    - SWG isn't doing well and never has done, a Star Wars mmorpg should have been well over a million subs.
    I'll challenge this assertion.

     

    SWG had very good numbers for an MMO at the time.  There was no reason to believe any game could hit the million mark - until WoW did it.  There was no reason to believe a million + Star Wars fans would also take the time to play an online game.  I don't know what figures LA/ SOE were expecting, but those of us who were there for preCU can tell you populations were very good.

    Those populations were slipping by the time of the CUNGE debaucle, but this had much to do with the fact that the game was - inexplicably at the time - not being worked and enhanced as promised and expected.

     



    While SWG population at that time was good for MMOs back then, there was a lot of complaining that the game was a system hog (at that time) and that it did not feel Star Warsy enough. I think this had more to do with the changes than actual population although I'm sure LA/SOE thought that if the game felt more Star Wars-like, it would draw more people to the game. I just don't ever remember reading very many positive reviews about the game when it was released. People were expecting a more combat, twitch oriented Star Wars universe and they got exactly the opposite. People wanted to login and fight the Imperial (or the rebels) and not be forced into going out into the desert and fighting lizard creatures with a knife for the first few levels. This is the Star Wars universe and, like what happened to Luke, people wanted to be thrust into the action. That didn't happen with SWG. People can argue all they want about how CU destroyed the game...but really it was these complaints from the very beginning of the game's release that led to any changes that might have supposedly destroyed the game later on.

    A. System hog of a game (you'd think SOE would have learned this lesson by now but didn't with the release of both EQ2 and Vanguard.)

    B. Did not feel like Star Wars.

    C. Boring ass combat.

    These three things killed the game before CU ever did.

    Currently playing: No MMOs. They all suck.

  • Bane82Bane82 Member UncommonPosts: 1,242

    I'll agree that SWG was so resource intensive it was ridiculous. I had been able to play other MMO's without any problem, but SWG would go at a crawl at some points.
    I'll even agree that there were times it didn't feel like star wars. I expected to be thrown into the middle of a city being raided by storm troopers and rebels. But this is content oriented and this, the players had been asking SOE for YEARS! So if SOE had gotten up their collective butts and had done their JOB, then maybe they would've drawn in more customers.
    I wouldn't say the combat was boring though, I'm not a big fan of FPS games, when I play an mmoRPG (big emphasis on the RPG) I expect it to play as such. If I wanted to play an FPS online, I'd try BF2 or Halo

    But overall I think the majority here can agree that the Pre CU and CU where a heck of a lot more succesful than the NGE and even though it was difficult at times to figure things out in the game, I had always met nice people to help me out. But the NGE drove a lot of the community and when I logged back in (about 4-5 months ago) it STILL felt like a ghost town.

  • 0k210k21 Member Posts: 866

    Surprisingly though it's not just SOE that are doing this, it's nearly all the other games companies as well, EA continue to churn out franchised crap so that they can get more cash even though they know people hate it, Blizzard pretty much completely ignore their player base and pretend everything's rosy regardless of the fact that they've not even released player housing or guild halls yet like they promised to, the only reason that these games are being kept on going is because there's nothing better out yet, but rest assured, I believe that when something major does come out that's on the level of the older MMORPGs these companies shall and will bleed from it, they may not go down for a few years, but lots of people are just waiting to go to a new MMORPG or play something that's not just a hack and slash fest.

    Quoting people doesn't make you clever, in fact, it makes you all the more stupid for not bothering to read the quotes you post in the first place.

  • AveBethosAveBethos Member Posts: 611

    The game was overly ambitious back in 2001/2002.  The engine couldn't support the graphical backgrounds and frame movement that SOE/LA desired.  Obviously the engine couldn't support the sandbox system either.

    Poor game engine to build this game on.

  • bverjibverji Member UncommonPosts: 722
    Originally posted by tman5


     
    Originally posted by miffywiffy




    - SWG isn't doing well and never has done, a Star Wars mmorpg should have been well over a million subs.
    I'll challenge this assertion.

     

    SWG had very good numbers for an MMO at the time.  There was no reason to believe any game could hit the million mark - until WoW did it.  There was no reason to believe a million + Star Wars fans would also take the time to play an online game.  I don't know what figures LA/ SOE were expecting, but those of us who were there for preCU can tell you populations were very good.

    Those populations were slipping by the time of the CUNGE debaucle, but this had much to do with the fact that the game was - inexplicably at the time - not being worked and enhanced as promised and expected.

     



    would not of been a problem to seriously of pushed the 1 million mark. The game launched with 600k and this was while mmog's were still pretty young and threw the outcry of a ton of beta testers claiming the game wasn't ready for the public and over a month of the majority (literally) of players not even being able to play. Plus, suckering new players was never an issue for the SWG and had little competition. If the game had actually worked, had some content and had a dev team that didn't bulldozz over it's player base- SWG would of grown (like wow) instead of continuously shrank. SWG had some unigue features that appealed to a nitch, but had it been a solid game (didn't even have to be good) it would of hit 800k-1.5 million.

  • ArcheusCrossArcheusCross Member Posts: 793

     

    Originally posted by MChavez


     
    People can argue all they want about how CU destroyed the game...but really it was these complaints from the very beginning of the game's release that led to any changes that might have supposedly destroyed the game later on.

     

    I disagree with this statement with a fiery passion of 100 suns. DO NOT blame the players! It was NOT our fault! We DID NOT force their hand to make the game a ripoff sci-fi version of wow! (NGE) It was their *bleep*ing greed that did all this. They saw WoW's numbers and wanted a piece of the pie. Nuff said.

    Complaits on the bugs you mean? The ones that are STILL in the game?  AI shooting through floors/walls. Mobs inside rocks that you can't attack? If you think thats what caused the whole cu-nge thing you are sadly mistaken. Period.

    I mean no real offense to the above poster but this nonsence of blaming the players needs to stop. All we wanted was a few class (tree) fixes (like for the commandos stuff) and a few bugs fixed.. not a whole gameplay change. Thats really all there is to it.

     

     

     

    "Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria

    "The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci

  • DracusDracus Member Posts: 1,449

    Originally posted by ArcheusCross
    I mean no real offense to the above poster but this nonsence of blaming the players needs to stop.
    Indeed.

    Nice logic isn't it?

    Customer is upset at the product.

    Customer quits paying for the product.

    Customer gets the blame for the failure of the product.


     

    And that is why...

    Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.

  • miffywiffymiffywiffy Member Posts: 245

    Far as i know it everyone wanted the game fixed and not changed so the cu and the nge was soe's fault

  • Bane82Bane82 Member UncommonPosts: 1,242


    Originally posted by Dracus
    Originally posted by ArcheusCross
    I mean no real offense to the above poster but this nonsence of blaming the players needs to stop.
    Indeed.

    Nice logic isn't it?
    Customer is upset at the product.
    Customer quits paying for the product.
    Customer gets the blame for the failure of the product.

     


    Agreed, I honestly wish they would stop this, it's ridiculous. It's really sad to see that the phrase "The customer is always right" is slowly being replaced with "STFU NUB and eat it!" how do they expect to draw in more customers with this attitude?

  • DarkstryderDarkstryder Member Posts: 207

    Originally posted by tman5


     
    I'll challenge this assertion.
     
    SWG had very good numbers for an MMO at the time.  There was no reason to believe any game could hit the million mark - until WoW did it.  There was no reason to believe a million + Star Wars fans would also take the time to play an online game.  I don't know what figures LA/ SOE were expecting, but those of us who were there for preCU can tell you populations were very good.
    Those populations were slipping by the time of the CUNGE debaucle, but this had much to do with the fact that the game was - inexplicably at the time - not being worked and enhanced as promised and expected.
     

    So imagine what SWG could have been like if they had used their resources to fix bugs and add more content instead of using crap loads of resources making brand new systems TWICE that the player base never asked for or wanted.

    The original combat upgrade the customers wanted would have been perfect.

    But no no, they know best.

  • KatanOmegaKatanOmega Member Posts: 51

    SWG pre-cu had outstanding numbers for 2003 or 2008.  I can't think of an MMO out there that wouldn't give their left nut for 300k+ subs.  Except Wow of course, if they ended up with 300k subs tommorow we would see a whole bunch of blizzard execs jumping out windows lol.

    [url=www.angry-gamers.net][sigpic]image
    By katanomega at 2009-03-11[/sigpic][/url]

  • This picture of DeadMeat was snapped yesterday after the Bioware announcement:

     

    "ALL IS WELL!!!!!" -DeadMeat

     

  • KatanOmegaKatanOmega Member Posts: 51
    Originally posted by salvaje


    This picture of DeadMeat was snapped yesterday after the Bioware announcement:
     

    "ALL IS WELL!!!!!" -DeadMeat
     

    Too Funny!!!!

    [url=www.angry-gamers.net][sigpic]image
    By katanomega at 2009-03-11[/sigpic][/url]

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