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Solo/Duo Friendly MMO?

mosmosmosmos Member UncommonPosts: 3

I have been a huge fan of MMOs since beta of EQ1.  When I play I usually play MMOs 7-10 hours per day(would be more if I didn't have a full time job).    Over the years I learned one thing.. I hate the whole raiding scene.  Sure I have put in my time into guilds and raiding.  Many years in top guilds in eq, eq2, daoc and most recently vanguard,  but it was always forced.   Few moments of enjoyment here and there and the rest is stress, boredom, annoyance...    It was like having another job, just so I have the bragging rights that I have the best gear or have the most hp..  


I can say that it was almost worth it in EQ.  It was the only *true* mmo out there.  It seemed like the game would last forever and any achievement truly meant something.   While you did need 80 people to advance one of those 80 people in a very slight way, it was not just about having those 80 people.   It was about strategy that would fail many many times before everything just clicked perfectly and you barely won..  Which meant you can move on to harder challenges..   Now days raiding means that you gather x number of people and zerk the hardest mob in the game.. than come back next week and zerk it again, until everyone in the guild has every item that the mob drops..  But i'm getting of the topic here...


To get back to the original idea of this post..  I would like to see an MMO that would crate an environment where one can accomplish something respectable without the need of help from a guild or a group.    I'm not asking for easier raid mobs or fast leveling time.  I love the grind actually..   I'm asking for alternate advancement path where a solo player that plays 10hours per day could get better gear than the raider who logs in for 3-5 hours a week on Fridays, joins the raid, talks to his buddies and maybe clicks that nuke button once in a while..


This doesn't have to break the cookie cutter mold of mmo.   Leave everything the way it is right now, just add something like a *gladiator* option for advancement.   Where you have one on one battles against NPCs or other players in the arena and get rewards similar to what groupers/raiders of the same level get.  Of course I understand the concept that in a raid only couple of people get the loot and may take weeks of raiding to get that one uber item.  I'm not asking for a faster way to get those items, I’m not even asking for an equal opportunity in the same time, I’m just asking for a possibility.   Even if it takes twice as long and twice as much work/skill to get the same item solo, it would make a perfect* game.   Make those arena NPCs as hard as the mobs that are designed to be killed by 3 people group of the same level and make the drop rate of rare items extremely rare.

And before I get spammed with "go play Oblivion" responses.  Let me list why "go play Oblivion" doesn't work for me.   1.  Its too easy.    2. I want to be able to compare my achievements with other people.  3.  I want to be able to interact/trade with other people.  4. I want to be able to talk to my friends (no I dont want to raid with them). 5.  I want to feel a cense of permanence for my avatar. Desktop games just dont give me that feeling.  6. Cheats make desktop games pointless and boring.


I know people tell them selfs that raiding = hardcore and people that solo are mostly newbs that don’t have much time to play.  The latest trend in MMO development is starting to reverse this trend.   The raiding is becoming so mainstream and cookie cutter than the only way to challenge yourself is to solo or duo.   However while its possible to have great fun soloing to get a feeling of self accomplishment, currently its impossible to get a tangible proof of that achievement (uber lootz  ).. 

Comments

  • Darksider25Darksider25 Member Posts: 93

    Have you ever played City of Heroes/Villains???  Out of all the MMOs ive played (ive played all the big ones) it is the most friendly toward soloing, standard missions will scale to your level always.... I find this game super easy to solo regardless of what class/build you use.

  • SamuraiswordSamuraisword Member Posts: 2,111

    The OP wants to be challenged as a soloer. I am also made of that cloth. I haven't found anything since classic EQ1 that fits the bill longterm.

    CoX is too easy and it's overinstanced. Playing Cox as a soloer is like playing a single box game and that's not what soloers are looking for. They still want to be part of one persistent world with real players around them. Idealy soloers want a game that is designed around small groups because group content becomes solo content as you advance your character and therefore the same encounter can be challenging for both types of players at different stages.

     

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  • Darksider25Darksider25 Member Posts: 93
    Originally posted by Samuraisword


    The OP wants to be challenged as a soloer. I am also made of that cloth. I haven't found anything since classic EQ1 that fits the bill longterm.
    CoX is too easy and it's overinstanced. Playing Cox as a soloer is like playing a single box game and that's not what soloers are looking for. They still want to be part of one persistent world with real players around them. Idealy soloers want a game that is designed around small groups because group content becomes solo content as you advance your character and therefore the same encounter can be challenging for both types of players at different stages.
     

    CoX difficulties can be adjusted based on the players skill level for a better challenge.  There are plenty of community zones for grinding  while seeing other heroes doing the same thing... Basically farming like in any other MMO.  The missions in CoX are set up just as well for a single hero or ten, the mob count increases to match the skill level and number of heroes participating in it.  I have to disagree with your assessment of soloing in CoX.

  • SamuraiswordSamuraisword Member Posts: 2,111

    The missions are all instanced, nuff said.

    image

  • HexxeityHexxeity Member Posts: 848

    Originally posted by Samuraisword


    The missions are all instanced, nuff said.
    Actually, no, they are not.  There are many missions that ask you to "Defeat X thugs in Y zone."

    You are spreading misinformation about the game, nuff said.

  • bonobotheorybonobotheory Member UncommonPosts: 1,007
    Originally posted by Samuraisword



    Idealy soloers want a game that is designed around small groups because group content becomes solo content as you advance your character and therefore the same encounter can be challenging for both types of players at different stages.

    I'm a soloer and that's not what I want.  City of Heroes fits my soloing needs perfectly.

  • Darksider25Darksider25 Member Posts: 93

    Originally posted by Samuraisword


    The OP wants to be challenged as a soloer. I am also made of that cloth. I haven't found anything since classic EQ1 that fits the bill longterm.
    CoX is too easy and it's overinstanced. Playing Cox as a soloer is like playing a single box game and that's not what soloers are looking for. They still want to be part of one persistent world with real players around them. Idealy soloers want a game that is designed around small groups because group content becomes solo content as you advance your character and therefore the same encounter can be challenging for both types of players at different stages.
     
    Ah yes, Samuraisword speaks for all gamers who solo... He MUST be the the lone authority on this subject!!!  LOL Whatever...

    Looking at the posts here in this thread CoX is fitting the bill for at least some of us...

  • ZippyZippy Member, Newbie CommonPosts: 1,412

    Vanguard might be what  your looking for.  Currently solo/duo get the best exp and can level much faster than groups to 50.  A good duo can do all the games content and every dungeon in the game now with the only exception being the Lucent medal quests.  12 man raids are int he pipeline and should be in the game in 1-2 months.  But for now a good duo can get any item in the game and kill any mob.

  • CYankeeCYankee Member Posts: 2

    I keep hearing that CoX is good for soloing, but I heard that Asheron's Call was pretty good also.

     

    I got burned out on EQ and EQII several years ago.  But I am looking to get back into it and my biggest complaint has always been lack of solo contact.  I made it as far as level 55 in EQ and then got tired of just grinding.

    I don't mind grinding, as long as I get good XP and decent items.

  • DeepgrooveDeepgroove Member Posts: 7

    CoH has a TON of non instance stuff to do now. The new dual blades is excellent also. I am looking for games to solo in too or duo ONLY. I don't like grouping with a lot of people and listening to their chatter or text. I want the good items but I find it being solo or duoable but very hard to be more rewarding then playing 39 people in WoW. I don't like people fighting my battles.

     

    Anyway I read vanguard was soloable/duo up there. When I played the initial release those elites were not duoable. Is it possible now? Can you truly do instances or dungeons or whatever in a duo and most of them? Can you play with just one other friend and have access to all the great things is what I am asking? If so I would definitely go back. let me know. When I last played we were dying to elites that were lower level than regular monsters our level. In WoW my hunter (before I quit) could hold 3-4 elites easy and I could finish them off.  The duo for  Vanguard I am thinking would be deathknight bloodmage or whatever the names are. That's the classes we played before and loved. Let me know and thanks.

  • FunKPandaFunKPanda Member Posts: 155

    LFGame forum ------------------> that way

    "Without funk, is there hope for panda?" -Derivative of Ishmael

    image
    http://gravgaming.net
    A site for pro and recreational gaming.

  • DeepgrooveDeepgroove Member Posts: 7

    I have no idea what that means. This thread had solo duo friendly and someone mentioned vanguard so I posted.  lensecrafters.com for you, at that url.

  • PioussPiouss Member Posts: 33
    Originally posted by mosmos



    I have been a huge fan of MMOs since beta of EQ1.  When I play I usually play MMOs 7-10 hours per day(would be more if I didn't have a full time job).    Over the years I learned one thing.. I hate the whole raiding scene.  Sure I have put in my time into guilds and raiding.  Many years in top guilds in eq, eq2, daoc and most recently vanguard,  but it was always forced.   Few moments of enjoyment here and there and the rest is stress, boredom, annoyance...    It was like having another job, just so I have the bragging rights that I have the best gear or have the most hp..  


    I can say that it was almost worth it in EQ.  It was the only *true* mmo out there.  It seemed like the game would last forever and any achievement truly meant something.   While you did need 80 people to advance one of those 80 people in a very slight way, it was not just about having those 80 people.   It was about strategy that would fail many many times before everything just clicked perfectly and you barely won..  Which meant you can move on to harder challenges..   Now days raiding means that you gather x number of people and zerk the hardest mob in the game.. than come back next week and zerk it again, until everyone in the guild has every item that the mob drops..  But i'm getting of the topic here...


    To get back to the original idea of this post..  I would like to see an MMO that would crate an environment where one can accomplish something respectable without the need of help from a guild or a group.    I'm not asking for easier raid mobs or fast leveling time.  I love the grind actually..   I'm asking for alternate advancement path where a solo player that plays 10hours per day could get better gear than the raider who logs in for 3-5 hours a week on Fridays, joins the raid, talks to his buddies and maybe clicks that nuke button once in a while..

    This doesn't have to break the cookie cutter mold of mmo.   Leave everything the way it is right now, just add something like a *gladiator* option for advancement.   Where you have one on one battles against NPCs or other players in the arena and get rewards similar to what groupers/raiders of the same level get.  Of course I understand the concept that in a raid only couple of people get the loot and may take weeks of raiding to get that one uber item.  I'm not asking for a faster way to get those items, I’m not even asking for an equal opportunity in the same time, I’m just asking for a possibility.   Even if it takes twice as long and twice as much work/skill to get the same item solo, it would make a perfect* game.   Make those arena NPCs as hard as the mobs that are designed to be killed by 3 people group of the same level and make the drop rate of rare items extremely rare.

    And before I get spammed with "go play Oblivion" responses.  Let me list why "go play Oblivion" doesn't work for me.   1.  Its too easy.    2. I want to be able to compare my achievements with other people.  3.  I want to be able to interact/trade with other people.  4. I want to be able to talk to my friends (no I dont want to raid with them). 5.  I want to feel a cense of permanence for my avatar. Desktop games just dont give me that feeling.  6. Cheats make desktop games pointless and boring.

    I know people tell them selfs that raiding = hardcore and people that solo are mostly newbs that don’t have much time to play.  The latest trend in MMO development is starting to reverse this trend.   The raiding is becoming so mainstream and cookie cutter than the only way to challenge yourself is to solo or duo.   However while its possible to have great fun soloing to get a feeling of self accomplishment, currently its impossible to get a tangible proof of that achievement (uber lootz  ).. 



    Amen I agree....

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