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The Lucas+Bioware game. Did you ever think...

Just something to get you thinking...

Did you ever think of the fact that they'd make KOTOR 3, which would just be another game and NOT an MMO?

Discuss :) Im not saying its not going to be an MMO or anything, just a speculation. What if...

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Comments

  • hubertgrovehubertgrove Member Posts: 1,141

    Originally posted by dA_fReAK


    Just something to get you thinking...
    Did you ever think of the fact that they'd make KOTOR 3, which would just be another game and NOT an MMO?
    Discuss :) Im not saying its not going to be an MMO or anything, just a speculation. What if...

    Thewy do say it will be 'interactive' which implies, well, 'interaction'. You know, that thing you do with other people.

  • dA_fReAKdA_fReAK Member Posts: 384

    lol that sounded a bit funny...

    Well yes they did, and Bioware said they're making an MMO. But Lucas never said they're with Bioware FOR the MMO.

    And hmm the interaction part, well to some extent you're right but while playing an RPG (normal, not online) you do interact with AI and NPC's etc.

     

    I dont wish this to be true, but that doesnt mean its not possible

  • ElRenmazuoElRenmazuo Member RarePosts: 5,361

    Ya it could mean something like bioshocks interaction with the environement.  But I do wish for a kotor mmo

  • dA_fReAKdA_fReAK Member Posts: 384

    Originally posted by tkreep


    Ya it could mean something like bioshocks interaction with the environement.  But I do wish for a kotor mmo

    Yeah thats exactly, what I mean.

    They could be talking of some really cool engine like the one used for HL2, source right? You can pick stuff up and throw it etc etc.

    I do too hope for an MMO, but no one has yet answered my question of "WHAT IF" hehe

  • TeknoBugTeknoBug Member UncommonPosts: 2,156

    WAAAAAY too much speculation, to recap what Bioware has said: They started the project late 2005 and announced mid 2006 that they licensed HeroEngine (which is built for MMO) for their project. The statement "interaction" might mean a few different things, including multiplayer. And a Bioware rep on their forums said that it's not KOTOR 3 but wouldn't say what it is.

    image
    image

  • dA_fReAKdA_fReAK Member Posts: 384

    Originally posted by sookster54


    WAAAAAY too much speculation, to recap what Bioware has said: They started the project late 2005 and announced mid 2006 that they licensed HeroEngine (which is built for MMO) for their project. The statement "interaction" might mean a few different things, including multiplayer. And a Bioware rep on their forums said that it's not KOTOR 3 but wouldn't say what it is.

    god damnit why dont they just say "We're making an X mmorpg"

    Now wouldn't that be SOOOOOOOO much better?

     

     

  • fozzie22fozzie22 Member Posts: 1,003

    The press relase is one of the most blandest statements i've ever read..FFS just say what it is or isnt..surely its not hard is it?

  • dA_fReAKdA_fReAK Member Posts: 384

    hmm indeed.

    I think this is one of their hype building and marketing strategies, to be honest; it's working just the way they want it to ;)

  • MarlonBMarlonB Member UncommonPosts: 526

    Maybe they are not allowed to announce a Kotor MMORPG because SOE is still holding the licenses for now ?

    Maybe it's in the contract SOE has with LA that they are not allowed to announce it?

     

     

  • VincenzVincenz Member Posts: 1,498

    Originally posted by hubertgrove


     
    Originally posted by dA_fReAK


    Just something to get you thinking...
    Did you ever think of the fact that they'd make KOTOR 3, which would just be another game and NOT an MMO?
    Discuss :) Im not saying its not going to be an MMO or anything, just a speculation. What if...

     

    Thewy do say it will be 'interactive' which implies, well, 'interaction'. You know, that thing you do with other people.

    Interactive Entertainment is simply an industry buzzword for "game"...not MMO.  That said, I still think it's most likely the MMO they're working on, or a hybrid, but the interactive part doesn't really mean anything.

  • TeknoBugTeknoBug Member UncommonPosts: 2,156

    Bioware picked up HeroEngine, which is designed for MMO, they probably would have picked up another engine if they weren't working on an MMO.

    check out the Hero Engine site for info and demos.

    image
    image

  • HaukenHauken Member UncommonPosts: 649

    Originally posted by dA_fReAK


    Just something to get you thinking...
    Did you ever think of the fact that they'd make KOTOR 3, which would just be another game and NOT an MMO?
    Discuss :) Im not saying its not going to be an MMO or anything, just a speculation. What if...
      Becouse its time to take KOTOR to the next level. Making a MMO so people can explore and live in that era is the right thing to do. A single player game will only earn them so much money. A sucessfull MMO will give them years of earnings.

    But why not do both? KOTOR era gives them a lot of freedom to develop new stuff.

    Hauken Stormchaser
    I want pre-CU back
    Station.com : We got your game
    Yeah?, Well i want it back!!!

  • Bane82Bane82 Member UncommonPosts: 1,242


    Originally posted by Hauken Originally posted by dA_fReAK Just something to get you thinking... Did you ever think of the fact that they'd make KOTOR 3, which would just be another game and NOT an MMO? Discuss :) Im not saying its not going to be an MMO or anything, just a speculation. What if...
      Becouse its time to take KOTOR to the next level. Making a MMO so people can explore and live in that era is the right thing to do. A single player game will only earn them so much money. A sucessfull MMO will give them years of earnings. But why not do both? KOTOR era gives them a lot of freedom to develop new stuff.

     
    image
  • tman5tman5 Member Posts: 604

    You know, I doubt the majority of Star Wars fan even know KOTOR.  Yes, it's a popular game, but most people who know SW probably don't know KOTOR from Carter's Liver Pills.

    The movies have a much deeper penetration into global culture than KOTOR.  Even non fans know Darth Vader, Luke, Leia, Han, Chewie, Obi Wan, Ewoks (eywww!)  So it only makes sense to base any future SW MMO off the movies in some way.  If you do KOTOR, you limit what is recognizable to the larger populous.

    I base this assumption on SWG's (original) stated goal of bringing in SW fans who were not necessarily gamers.  I assume the same strategy would hold for any new MMO.

     

  • Bane82Bane82 Member UncommonPosts: 1,242


    Originally posted by tman5
    You know, I doubt the majority of Star Wars fan even know KOTOR.  Yes, it's a popular game, but most people who know SW probably don't know KOTOR from Carter's Liver Pills.
    The movies have a much deeper penetration into global culture than KOTOR.  Even non fans know Darth Vader, Luke, Leia, Han, Chewie, Obi Wan, Ewoks (eywww!)  So it only makes sense to base any future SW MMO off the movies in some way.  If you do KOTOR, you limit what is recognizable to the larger populous.
    I base this assumption on SWG's (original) stated goal of bringing in SW fans who were not necessarily gamers.  I assume the same strategy would hold for any new MMO.
     

    You do have valid points, however since KOTOR is Bioware's baby, they might decide to go with what they know. I don't necessarily disagree with you, I loved KOTOR 1 and 2 and if they do an MMO based off of it I'll play it in a heartbeat. There's more than enough content and creative license to make the game run a very VERY long time.

    However, I personally would like it would take place after episode 6 (during the Legacy time period since I've heard some really good stuff about it) that way I can still fly an X wing or A wing or a YT 1300 (preferably the YT or A wing since they're my favorite models.) Also, that way if people want to continue being Jedi, it won't be so awkward since it is post episode 6.

  • KorususKorusus Member UncommonPosts: 831

     

    Originally posted by tman5


    You know, I doubt the majority of Star Wars fan even know KOTOR.  Yes, it's a popular game, but most people who know SW probably don't know KOTOR from Carter's Liver Pills.
    The movies have a much deeper penetration into global culture than KOTOR.  Even non fans know Darth Vader, Luke, Leia, Han, Chewie, Obi Wan, Ewoks (eywww!)  So it only makes sense to base any future SW MMO off the movies in some way.  If you do KOTOR, you limit what is recognizable to the larger populous.
    I base this assumption on SWG's (original) stated goal of bringing in SW fans who were not necessarily gamers.  I assume the same strategy would hold for any new MMO.
     

    That's a lie oft-repeated, but SWG's fate proves that for the lie it is.  World of Warcraft isn't a success because of the Warcraft IP which most people don't know from carter's liver pills.  Bioware's MMO would likely succeed even without the Star War's license.  Why?  Because it's BIOWARE.

     

    Why would Bioware need to attract Star Wars fans?  They attract a potentially larger audience with KotOR because KotOR is well known in the gaming industry which is any MMO's largest target audience.  Keep in mind that the most hardcore Star Wars folks are probably already familiar with KotOR since it's part of the Extended Universe. 

    Did having Darth Vader, Luke, Leia, Han, Chewie, Obi Wan etc. help SWG succeed?  Absolutely not.  Even at its peak, SWG didn't attract the kind of audience that MMOs do now.  That's just one of the reaons SOE and LucasArts gave for basing the game in that time period.  They hoped it would attract a large casual audience.  But look at WoW...WoW has attracted a HUGE casual audience and they did it with an IP few people but gamers recognized.  Blizzard's pristine reputation (something SOE, EA, and even Turbine could never hope to have) helped build the player base, and that large player base attracted traditionally non-MMO players.  Bioware is like Blizzard in this regard...pristine reputation, well known in the gaming industry, and an already giant fanbase.

     

    ----------
    Life sucks, buy a helmet.

  • SioBabbleSioBabble Member Posts: 2,803

    Originally posted by Vincenz


     
     
    Interactive Entertainment is simply an industry buzzword for "game"...not MMO.  That said, I still think it's most likely the MMO they're working on, or a hybrid, but the interactive part doesn't really mean anything.
    DING DING DING!

    Interactive entertainment = game

    By no means does this mean MMO.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • Wharg0ulWharg0ul Member Posts: 4,183

    ever since NGE I've basically been game hopping. I play a MMO for a month or so, and move on to another one.

    I pray with every fibre of my being for a GOOD, in-depth, KOTOR MMO. They could even just expand on the way the original KOTOR games were played (Obviously with no ability to pause, and more "open") and I would be happy. Add in a crafting system similar to old-school SWG, and it would be almost TOO good.

    image

  • dA_fReAKdA_fReAK Member Posts: 384

    Most of these replies dont make sense.

    Im just asking, WHAT IF a KOTOR came out that was NOT an MMO? I know its pretty obvious that it will be, and I hope it is an MMO, but no one answered my question.

    What if they released KOTOR3? What if it was not an MMO?

    Hard question isnt it ?

  • fozzie22fozzie22 Member Posts: 1,003

    Originally posted by Korusus


     
    Originally posted by tman5


    You know, I doubt the majority of Star Wars fan even know KOTOR.  Yes, it's a popular game, but most people who know SW probably don't know KOTOR from Carter's Liver Pills.
    The movies have a much deeper penetration into global culture than KOTOR.  Even non fans know Darth Vader, Luke, Leia, Han, Chewie, Obi Wan, Ewoks (eywww!)  So it only makes sense to base any future SW MMO off the movies in some way.  If you do KOTOR, you limit what is recognizable to the larger populous.
    I base this assumption on SWG's (original) stated goal of bringing in SW fans who were not necessarily gamers.  I assume the same strategy would hold for any new MMO.
     

    That's a lie oft-repeated, but SWG's fate proves that for the lie it is.  World of Warcraft isn't a success because of the Warcraft IP which most people don't know from carter's liver pills.  Bioware's MMO would likely succeed even without the Star War's license.  Why?  Because it's BIOWARE.

     

    Why would Bioware need to attract Star Wars fans?  They attract a potentially larger audience with KotOR because KotOR is well known in the gaming industry which is any MMO's largest target audience.  Keep in mind that the most hardcore Star Wars folks are probably already familiar with KotOR since it's part of the Extended Universe. 

    Did having Darth Vader, Luke, Leia, Han, Chewie, Obi Wan etc. help SWG succeed?  Absolutely not.  Even at its peak, SWG didn't attract the kind of audience that MMOs do now.  That's just one of the reaons SOE and LucasArts gave for basing the game in that time period.  They hoped it would attract a large casual audience.  But look at WoW...WoW has attracted a HUGE casual audience and they did it with an IP few people but gamers recognized.  Blizzard's pristine reputation (something SOE, EA, and even Turbine could never hope to have) helped build the player base, and that large player base attracted traditionally non-MMO players.  Bioware is like Blizzard in this regard...pristine reputation, well known in the gaming industry, and an already giant fanbase.

     


    I would disagree with you about it "just being blizzard"..the one thing blizz did above all else was make a simple game,simple on pc hardware,simple on casual players but above all of that they did one thing that 99% of MMO devs seem unable to do..they made a game that worked from the day they turned the servers on and that got the word of mouth out to the non MMO player and the rest as they say is history.

     

    As for any MMO set in the star wars universe i think its time has passed i really do you only have to look at any film licence to that they are so restrianed by the lore of the book/film is that people only want things they recognise and then the corcle becomes smaller and smaller untill your left with no room to move and bring fresh ideas.

  • Darth_PeteDarth_Pete Member Posts: 559
    Originally posted by dA_fReAK


    Most of these replies dont make sense.
    Im just asking, WHAT IF a KOTOR came out that was NOT an MMO? I know its pretty obvious that it will be, and I hope it is an MMO, but no one answered my question.
    What if they released KOTOR3? What if it was not an MMO?
    Hard question isnt it ?

    I will be happy either way! But singleplayer games don't last very long, maybe about 2-3 weeks end then its over and good MMO can last from 6 months to 2 years if done right, so im hoping for MMO game

  • dA_fReAKdA_fReAK Member Posts: 384

    Originally posted by Darth_Pete

    Originally posted by dA_fReAK


    Most of these replies dont make sense.
    Im just asking, WHAT IF a KOTOR came out that was NOT an MMO? I know its pretty obvious that it will be, and I hope it is an MMO, but no one answered my question.
    What if they released KOTOR3? What if it was not an MMO?
    Hard question isnt it ?

    I will be happy either way! But singleplayer games don't last very long, maybe about 2-3 weeks end then its over and good MMO can last from 6 months to 2 years if done right, so im hoping for MMO game

    Agreed, singe-players only last till they're finished. The GTA series lasted a bit longer for me, but still didn't manage to keep my interest.

  • Ycochal-intYcochal-int Member Posts: 13
    Originally posted by tman5


    You know, I doubt the majority of Star Wars fan even know KOTOR.  Yes, it's a popular game, but most people who know SW probably don't know KOTOR from Carter's Liver Pills.
    The movies have a much deeper penetration into global culture than KOTOR.  Even non fans know Darth Vader, Luke, Leia, Han, Chewie, Obi Wan, Ewoks (eywww!)  So it only makes sense to base any future SW MMO off the movies in some way.  If you do KOTOR, you limit what is recognizable to the larger populous.
    I base this assumption on SWG's (original) stated goal of bringing in SW fans who were not necessarily gamers.  I assume the same strategy would hold for any new MMO.
     



    can i put 10 bucks down that it will be a tie in with the upcoming tv show lucas is working on?

  • tman5tman5 Member Posts: 604

    Originally posted by Ycochal-int




    can i put 10 bucks down that it will be a tie in with the upcoming tv show lucas is working on?
    Exactly.  Which is set in the period of the original Trilogy.

    Makes more sense to tie it into that timeline than the KOTOR period.

  • tman5tman5 Member Posts: 604

    Originally posted by Korusus


     
    That's a lie oft-repeated, but SWG's fate proves that for the lie it is.  World of Warcraft isn't a success because of the Warcraft IP which most people don't know from carter's liver pills.  Bioware's MMO would likely succeed even without the Star War's license.  Why?  Because it's BIOWARE.
     
    Why would Bioware need to attract Star Wars fans?  They attract a potentially larger audience with KotOR because KotOR is well known in the gaming industry which is any MMO's largest target audience.  Keep in mind that the most hardcore Star Wars folks are probably already familiar with KotOR since it's part of the Extended Universe. 
    Did having Darth Vader, Luke, Leia, Han, Chewie, Obi Wan etc. help SWG succeed?  Absolutely not.  Even at its peak, SWG didn't attract the kind of audience that MMOs do now.  That's just one of the reaons SOE and LucasArts gave for basing the game in that time period.  They hoped it would attract a large casual audience.  But look at WoW...WoW has attracted a HUGE casual audience and they did it with an IP few people but gamers recognized.  Blizzard's pristine reputation (something SOE, EA, and even Turbine could never hope to have) helped build the player base, and that large player base attracted traditionally non-MMO players.  Bioware is like Blizzard in this regard...pristine reputation, well known in the gaming industry, and an already giant fanbase.
     

    Actually, it's not a lie.  Not sure what you mean by that but I'll let it pass.



    What I'm saying is, if we assume the LA/Boiware game will be a Star Wars games and if we assume it's a MMO, and if we assume the same marketing approach as SWG (i.e. attact not-neccessarily-gamers), it makes more sense to base the game off the periods of the movies rather than the KOTOR games, which have a relatively narrow audience when compared to the movies.

    Nothing was said about Bioware's reputation or ability to do otherwise.

     

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