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- Lucas Arts has ditched the PC in favour of consoles.
- Bioware has ditched the PC in favour of the 360.
- They're obviously developing a mmorpg for a console so even if it did come on PC would it be a watered/dumbed down port?
- Lucas Arts might say "well Pc has their mmorpg which is SWG, so we feel no need to release another one on the PC at this time".
- Lucas Arts have always said "we feel theres lots more we can do with SWG" so they might use that as excuse for a main focus on PC.
- Could have headset support for consoles to chat to people and popup menus like other bioware RPG's on the 360 for when you chat to NPC's.
Comments
I would like to think they would have to develop it for PC first and foremost. MMORPGs have always been focused on the PC platform.
Yes but isn't that set to change with consoles becoming the main focus in gaming these days. Final Fantasy 11 did a successful mmorpg and proved it can work and theres a market for it. If anyone could innovate mmorpgs for consoles then i'm sure Bioware could aswel. It seems to be becoming abit of a trend these days aswel with SOE wanting to push to consoles in the future with their upcoming games such as Agency.
Also with things like Xbox live and sony's upcoming "Home" and now the consoles coming with Harddrives as standard that it'll be much easier to charge subscriptions (if they're doing subs) and easier to maange it all, specially with xbox live.
+ If i'm not mistaken WAR is coming to consoles aswel.
It maybe a cross platform deal but I doubt it. The hero engine is designed for PC.
I don't claim to be right, I'm just posting.
Well, this is pretty easy to resolve. The MMO that BioWare is developing, regardless of what it is based on, uses the Hero Engine, which doesn't support any of the current consoles.
Not without some serious modding anyways, which I doubt BioWare would've been able to do in just a year and have the game in a playable state (which apparently it is).
Their MMO is a PC MMO designed to compete, not beat, but compete, with World of Warcraft.
Of course they want people on consoles because you have buy those dam consoles every year to 6 months over and over again at 400 and up a pop for those consoles which are nowhere near where a pc can be specwise.
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Why?
I don't think the veterans here want another WoW o_O
Doesn't matter what you want, only matters what the developers want, and they are huge fans of WoW.
well, see, that is where developers are going to learn a very harsh lesson in the next few years here.
We but the games. We pay the subscriptions.
It IS what we want. If they want to seel their product, they have to give us what WE want. Otherwise, they can sit on a warehouse full of coasters.
It is pretty much a given that it will be PC (even if they decide to do a console version) Let me put it this way, if KOTOR 1 and 2 have PC versions as well as console versions, I see no reason why they would change this formula. In fact, I think it would be very foolish of them to make an MMO (especially their FIRST MMO) to be console exclusive, they're closing out an even bigger portion of their potential subscribers. Not every MMO player owns, nor wants to buy a 360 (myself included) To me, my computer is my main and always has been my main gaming console when it comes down to MMORPG's and if they start changing this to please the trigger happy console gamers then they're going to have a problem.
In fact, I remember reading a long time ago (it was in an FFXI forum) that they did a study, and found out that in Japan most MMO players preffer to play MMO's via their PS2,360 etc. Where as here in the US, the demographics is the complete opposite, the majority of americans preffer to play MMO's via the PC. So if Bioware becomes so selfish and dumb enough to make a KOTOR MMO strictly for the 360, they will be alienating a good portion of potential subscribers.
Issue with Japan is they'd rather play multiplayer in the same house on the same tv than use the internet, they aren't very big into online gaming there. Korea is different and so is China, but PCs are mass market there and consoles are niche, especially China where the vast majority of consoles are illegal imports and all console games are copies.
In Europe and North America it's much more evenly spread, but again WoW says there are 5 million subscribers across the two to their game, plus the other million or so that make up the rest of the MMOs out there. That's a pretty big pie, much bigger than Xbox Live's subscription base.
And, we know the Hero Engine is a PC engine, which hasn't been designed to work out of the box on any consoles, they'd have to mod it and I don't think they've had time to do it judging by the progress they say they've made in their interviews.
fixed
I wouldn't quite say BioWare is motivated by money, if they were they wouldn't have farmed out Kotor 2 and NWN2 to another company.
But all three of the main devs play WoW, they don't like the faction or raid grinding, but they love the rest of it.
You seriously have to think of the players involved here. BioWare, LucasArts...
Think of the large sum of money EA paid as well. This game will be on PC, but you can also sure as hell bet that it will be on consoles as well. The base Hero Engine may not be console compatible, but you're not looking at the bigger picture if you think they haven't been modding it for such functionality.
Also, who cares if most MMO gamers won't want to buy a console (which is something you can't prove anyhow). The sooner you people realize you're not the main target audience for this game, the better off you'll be and the better you'll be able to handle the inevitable disappointment.
When it comes to a mass market title like this, they won't be shooting to please the members of some niche MMO site where it's members are stuck 5 years in the past.
I never said Hero Engine wouldn't run on consoles, there is nothing special about the current consoles that would prevent it working. It just so far hasn't been modified to work on any particular console according to Simutronics, and I don't think BioWare has had enough time to mod it themselves.
I would expect it's an option they are considering though.. just meant it's definitely a PC MMO, whether it is also on the consoles or not is irrelevant for me, a PC user.
I wasn't singling you out or anything. Sorry if it sounded that way.
I agree that the game will be on PC no matter what, but I also think all signs point to it being on consoles as well. All three players involved are heavily invested in the console market, and in more than one BioWare Austin job position, it has been recommended that the applicant be experienced with both PC and console markets.
I sometimes come off sounding a little hostile when PC-Console stuff is brought up on this site. So many people here refuse to see that the video game industry is primarily console focused now, and only see them as 'kiddie toys'. It's aggravating.
Sorry OP. I just don't think you've thought this through. No sane company is going to ignore the PC market when it comes to MMOs. The few MMOs that have been console only have had nowhere near the level of success.
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Life sucks, buy a helmet.
Overall, I think people are leaving the PC game offerings for XBox because
1) the game's tend to be more stable and better designed;
2) your PC will have performance problems;
3) PC MMORPGs tend to be grindy, raidy, and guildy;
4) the concept of meaningful and fun solo play is anathema or foreign to current MMORPGs developers
And many, many other reasons. I can see PC games become obsolete as console games become 1) more fun and 2) technology continues to improve.
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WoW and fast food = commercial successes.
I neither play WoW nor eat fast food.
patching +expansions on console must be a bitch. Eventually you're gonna have to upgade the hard drive in a console, which isn't recomended for just anyone and I expect this new MMO to be huge space wise.
Yea, they said PC gaming was dead when the PS2 came out.. then the Sims came out and everyone realised PC penetration is about 10 times higher than console penetration, they were just being nieve looking at hardcore gamers instead of all gamers.
lol, in real life the PC market will not go away. In imaginary land I guess kids who only play consoles and have little money for computer upgrades see it is the only viable option, but PC MMORPG will not be going away anytime soon. If anything they will only evolve, and possibly past the capabilities of the single purpose consoles.
To me it sounds like you are getting MMORPGs and MUDs confused (Multi user dungeon). They already have that on Xbox live service and it’s no where near the complexity of an MMORPG. Consoles are not newly evolved technology, they were built for one purpose alone, computers have always been the back bone of that technology. If anything, consoles are only a half computer.
Who knows, maybe someday people will be able to buy an Xbox drive to slam into their computer. Consoles are not on the leading edge; originally they only served to pacify most non pc proficient users and allowed one to play their favorite games from home. PC can do that and even more. As the cost on good hardware goes down interest goes back up.
They've been predict9ng the doom of PC gaming forever now...it hasn't happened, and it won't.
Console makers are going to great lengths to make their consoles more and more like PCs...not the other way around.
If the death of PC gaming was at hand...Microsoft would not be signing Vista / DX10 exclusives.
MMO developers suddenly developing for consoles only would be like McDonald's suddenly catering to only vegetarians.
Leaving the console/PC argument aside, my gut feeling is that if they do bring a KOTOR MMO out for a console, it would not be the Xbox 360 but the Wii.
~nox
1) Not necessarily true. Stability comes with the kind of PC rig you have. I've been able to play the PREY Demo (a 360 game also on PC) on high settings on my computer and it still runs smoothly
2) Ummmm nope, if you have a decent enough rig you can run just about anything. You just have to be willing to pay for the upgrades if you don't already have it (which a lot of PC's now a days are really well upgraded)
3) This is different from console MMO's how? Sorry you're wrong here. Final Fantasy XI is on 2 consoles and PC and guess what? it's still grindy and guildy (there's no raiding)
4) What does this have to do with whether the MMO will be console exclusive?
Any mmo on the console only will fail.. its not just a broad statement that is a fact.. mmos are PC territory, also reliant on a massive playerbase so any mmo limiting their playerbase will fail.
Here are the facts, bioware and the creators of SWG are both in austin, they have both been talking, and lucas arts best kept secret is going to be another starwars game.
Its only a matter of time before it is annoucned.
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I hope its on both PC and xbox. two great platforms.
tbh I can't imagine a mmo coming out ONLY for xbox. it just wouldn't be good busness. a mmo market might work on consoles but it new, whereas every mmo so far has been on PC and theres where all the mmo fans are at (alot of them elitists as we can see in this thread). so its safe to say its impossible that a mmo wont come out on PC imo.
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