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if u log on SISI u will see a serious nerf bat
-titans get 10 times more mass and 10 times less agility
-also some of EW modules and sensor booster are made that u have to give up at one bonus
--example if a sensor booster have 60% range and scanning resolution now only have 30% and the module use "ammo" scripts and give u 100% on one of that bonuses and u get 60% but bye bye second bonus
so whit sensor booster whit range scripts u get 60% range lock and 0% scanning resolution u change the "ammo" and u get 0% range lock and 60% scanning resolution bonus
for me this are the heavy nerf, bye bye sniper ?
BestSigEver :P
Comments
there is also a buff up for ECM specialist ships (needed) and a speed nerf to interdictors (not needed)
With regards to the sensor boosting, it will make sniping harder but not imposible. It will hit the damps in every ship problem though.
Not nerfs, just adjustments that were needed because people were abusing them. So you have to make a choice, either accuracy or distance, you don't get both and you never should have.
I get so tired of fotm crowd whining when their favorite tactic gets changed. Note to the challenged, when everyone adopts a similar tactic expect a change forthcoming. The developers don't like Iwin buttons.
Since the beginning things have changed so much. Sniping nerf seems a bit uneeded. I dont snipe, but Snipers are very vulnerable due to no tank. Covert ops ship can approach and lock down and the rest of the gang warps in... Its not that hard... Tactics can overcome any need to nerf anything. Carrier nerf why? A single ECM boat can lock it down. Things are getting out of hand.
the carrier nerf is because of LAG and because drones / fighter not affected by lag when u get 150 -200 figthers @ a POS all ppl lag but fighters dont u cant control them but they agro
is not sniper nerf is look speed if u use long range scrips u still lock at 200km but no so fast
many snipers when the enemy are at 50km warp out and after war to 100 so can snipe again maybe is done like that so interceptors can get close and scramble who know ....
the real change is in dampeners
i fly a arazu and cant say that nerfed me they nerfed my gang/others ships
BestSigEver :P
It was said by the devs a hundret times that the proposed change to carriers had NOTHING to do with lag-reduction.
BestSigEver :P
the interdictor nerf makes no sense to me. on the eve forums no one ever complained about this and sine the dictor is often primaried and has little armor the speed is the only thing that keeps it alive.
the nerfing should at least address user complaints, if everything is fine (and a lot lilke it) then then why change it.
you will still have the same amount of fighters on the grid. even now a carrier / mom will distribute all or at least most of its fighters to gang members while the carrier / mom sits in a pos.
_________________________________
playing:
ww2online: Fader
EVE: Fader Bane
proud member of BKB http://www.bkbhq.com/
I left EVE because of all the nerfs this past year. Starting with the mission nerf, followed by the nerf to the T2 BPO acquisition system, followed by the freighter nerf, nos nerf, the T2 Amarr nerf, and the second FP nerf.
All the good things I liked about this game have been nerfed.
__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE
i can bet that affects the lag also if carrier assist fighters = no carrier range and dmg bonus
dint look on interdictor but can be nerfed because of heavy interdictor
BestSigEver :P
Quit with the carrier whines. They are SUPPORT ships, they are not supposed to be solo pwnmobiles which is exactly what they are being used for in low sec these days.
You run around in a solo carrier you should get your butt handed to you. You want to fly around in a carrier, make sure you have friends with you. With friends they are still very powerful.
Open your eyes, these changes improve the game immensely.
I agree that carriers do too much all at once but taking away all its defence isnt the way to fix it. It IS a capital ship and it shouldn't be gimped bad enough to be taken down by a few cruisers / BS. Yes, they should be flying with a group and, honestly, 90% of the time they do have support with them. I personally give out my fighters because I dont have to focus on them when I am watching other stuff like everyones shields and armor but when I need them because my support is incapacitated or cant get to me for some reason, then I want them to stave off at least part of the attack.
on more point eve-o have @ 200 k subs
and CCP say that on TQ are @ 10 k carriers
that change on carriers hit 4 - 7 % of total sub of eve
BestSigEver :P
Yes I understand you took a lot of time training and money on your carrier, but I think you fail to understand what CCP is trying to do here. They want battleships to be the preeminent pvp choice, these Carriers, Dreads and Motherships were intended to be support ships only, but that is not how they are being used today. Not unusal to see gate camps in low sec comprising several carriers with little or no support ships with them. That is not the use CCP wants to see them used for.
I am only 20 hours from flying one myself, but if I do get one it will only be flown as fleet support.
If you have carrier skills, they can be used to pilot the Black Ops ships!
They should be excellent.
I'm skilling to use a covert ops cyno generator so they can be warped in!
I wouldn't call a single thing here a "nerf". They are fixes that have become greatly needed due to abused "tactics" which distract from the EVE Experiance.
I am not saying this is a dumbing down, I am seeing this as a balance. I also see additional balances to come as more dynamics are added.
And the Mass of a Titan, these things are supposed to distrub the gravitational pull on planets...MAKE THEM MORE MASSIVE!
Sniper nerf is not needed imo .. a t1 fitted sniper bs can with iron to barely hit at 150 or so km`s for a shitty dps .. a t2 sniper can go up to 200 and caldari beyond but that can be acomplished only with t2 ammo tracking and range bonuses combined with a shitload of sensor boosters/range mods - thus no tank whatsoever - hell i dont even fit an armor rep during fleet sniping ops. So when shit hits the fan (or lag ) for a sniper bs its chances to escape are far lower than those for normal fitted bs`s.