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too easy

this game seems too easy. all you really have to do is move your guys by the monsters and heal them when their health gets low which rarely happens. you really dont need to use any skills except heal once in awhile. maybe its just at the beginning i dont know but it just seems too easy right now. this game is the definition of the point click and watch type of game.

Comments

  • NiirnaethNiirnaeth Member Posts: 99

    At higher levels you'll find that actually playing the game and using skills makes the game go much faster. Most people I've talked to have had the initial feeling of boredom because the game is easy to start but those who stuck with it enjoy it now. Either way for being free it's the best out there imo.

  • DaolonDaolon Member Posts: 1

    I've got to say i feel the same way here, i played this game untill like 30, and at about 20 i realised i wasn't actually playing the game anymore, spacebar started doing the work for me. It was after that it occured to me i wasn't play Grenado Espada: Sword of the New World, I was playing Grenado Esapada: Treasure Picker of the really boring game.

  • CleffyIICleffyII Member, Newbie CommonPosts: 3,440

    I think that one thing that could be vastly improved in this game is the challenge of the monsters.  They only take 2~3 hits to down.  Some only take 1 hit.  If they made the monsters tougher and give descent exp then it would be an incredible game.  Like lets say it takes about 10~30 seconds to take out a typical monster constantly thinking about skills and so forth.  Then have it give like 5% exp at level 30, probably around 0.5% exp at 100.  It would also go a long way to stop the grind.  Its such a pity they got so close to making a near perfect game in my mind but failed in 1 key aspect, the hideously boring grind.

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  • hunfuhunfu Member Posts: 15

     

    Originally posted by CleffyII


    I think that one thing that could be vastly improved in this game is the challenge of the monsters.  They only take 2~3 hits to down.  Some only take 1 hit.  If they made the monsters tougher and give descent exp then it would be an incredible game.  Like lets say it takes about 10~30 seconds to take out a typical monster constantly thinking about skills and so forth.  Then have it give like 5% exp at level 30, probably around 0.5% exp at 100.  It would also go a long way to stop the grind.  Its such a pity they got so close to making a near perfect game in my mind but failed in 1 key aspect, the hideously boring grind.

     

    You basically described what it's like to grind on high level maps,I challange you to 1 hit (not skills of course) any mob there.

    The grinding is like that because it gives you the time to get used to controlling multiple characters in high spawn areas because it's obviously alot harder to take care of 3 chars instead then one when you expecially when you are being attacked by low level mobs.

    Level on SOTNW is pretty fast compared to most korean MMORPGs take the first level as some sort of pratice for the PVE and PVP that you will do later on.

  • koh0222koh0222 Member Posts: 1
    Originally posted by hunfu


     
    Originally posted by CleffyII


    I think that one thing that could be vastly improved in this game is the challenge of the monsters.  They only take 2~3 hits to down.  Some only take 1 hit.  If they made the monsters tougher and give descent exp then it would be an incredible game.  Like lets say it takes about 10~30 seconds to take out a typical monster constantly thinking about skills and so forth.  Then have it give like 5% exp at level 30, probably around 0.5% exp at 100.  It would also go a long way to stop the grind.  Its such a pity they got so close to making a near perfect game in my mind but failed in 1 key aspect, the hideously boring grind.

     

    You basically described what it's like to grind on high level maps,I challange you to 1 hit (not skills of course) any mob there.

    The grinding is like that because it gives you the time to get used to controlling multiple characters in high spawn areas because it's obviously alot harder to take care of 3 chars instead then one when you expecially when you are being attacked by low level mobs.

    Level on SOTNW is pretty fast compared to most korean MMORPGs take the first level as some sort of pratice for the PVE and PVP that you will do later on.



    Thats y its boring... U dont need skills to conquer the game, only $$$, becos no stats adding function & how good the  weapon u holding decides your fate regardless how good u are with your skills. Its fun at 1st but now its really dull and boring...

  • hunfuhunfu Member Posts: 15

    Originally posted by koh0222

    Thats y its boring... U dont need skills to conquer the game, only $$$, becos no stats adding function & how good the  weapon u holding decides your fate regardless how good u are with your skills. Its fun at 1st but now its really dull and boring...
    I don't get what it has go to do with anything i said?

    If by skills you mean the patience to grind for endless hours you still have the chance to improve your family that way, by increasing CON and ATT bonus, and by levelling different chars that might adapt better to different situations so to have always a good teams for what you are doing (PvP 1vs1 , CW, Raids,Minibosses etc).

    If by skill you mean during fights the PvP is much more skill based than most mmorpgs out there for the simple fact that it's hard to control three chars at the same time so it's easyer to make mistakes so it doesn't become the usual, boring stand still and cast skill. If you are looking for games that takes no skill have a look at games lik Silkroad where you even get autopot. 

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