A.) A particular form of currency known alternatively as blood money and bloodcoins can be looted from other players, its used to purchase various pvp related items.
B.) There will definitely be no other form of looting on the normal (PvE) servers.
C.) On the PvP and RPvP servers, they are still trying to decide if there will be item looting, and if so, what form it would take. A random item or items dropping from inventory seems to be the most popular option at this point.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee. Hemingway
Hopefully they make it 50% of your gold and 1 item. But I doubt it, too many carebears will be whining....
I feel the one item thing is rediculous. People would just carry as many little stupid items that they don't care about losing in order to prevent losing something valuable. It should be all or nothing here in this topic.
Im not a big fan of looting player corpses. Any player afraid of getting looted will put all of his good stuff in storage so it cant be looted or if it ends up like runescape where you need to cary a 1000 things to be a good player I wont be playing AoC. Im mostly a PvE guy but I like some VOLUNTARY Pvp. I don't like spending countless hours trying to get that cool new sword or armor piece just to have Joe Dickface come along and take my stuff. Looting appeals to a lot of people (mainly good players) but what about Joe Casual who has a wife and kids who wants to come on and play 1-3 hours a week.
Lets not forget the "Ebay" factor, Joe Money goes along and buys a ton of in game gold for cash and turns around and buys that ultra rare, ultra powerful weapon, the ultra strong armour, and all the things he needs to be this "uber leet" player. So now we have this guy who has maybe played the game for a month take an "Insta-Leet" pill and run around owning Joe Regular left and right.
Looting may be great, fine and dandy for all of the players who have nothing to do with their lives but play Age of Conan and learn the insides and out of the game so they don't spend every minute of their game time loosing their things. Ultimatly it is the game developers choice of what kind of game they want it to be. Do they want a game with a diverse community that is friendly to all walks of life or do they want a community of hardcore players who wont stand for Joe Noob to roll up on their game.
You know maybe they can make looting and non-looting servers for all game types. That of course depends on the population of the game through the course of it's life.
There is no simple answer I'm afraid. A.) A particular form of currency known alternatively as blood money and bloodcoins can be looted from other players, its used to purchase various pvp related items. B.) There will definitely be no other form of looting on the normal (PvE) servers. C.) On the PvP and RPvP servers, they are still trying to decide if there will be item looting, and if so, what form it would take. A random item or items dropping from inventory seems to be the most popular option at this point.
Ya good. At least the designers of Conan know how to regulate the PvP properly..
Hopefully they make it 50% of your gold and 1 item. But I doubt it, too many carebears will be whining....
I feel the one item thing is rediculous. People would just carry as many little stupid items that they don't care about losing in order to prevent losing something valuable. It should be all or nothing here in this topic.
Hey, even better. Though I doubt AoC will be that type of game.
_____________________________ SWG- (retired) 2 year vet. WoW- (retired) 3 year vet. EQ2- (retired) 1.5 year vet
and option D. Full player looting is still on the table according to their devs. Personally, I feel that if an item is equipped it isn't looted able but on a PVP or RPVP server, everything else in your bags should be lootable. But to be honest, for a game that the Devs said was ready to launch in September 2006, I am surprised there is no definative answer to this question yet. This is the million $$$ question for AoC and the devs know it. Don't have full player looting and you lose the potential "hard core" pvp crowd because it will be another "carebear" game. My guess is they won't answer this question until after customers have bought the game and found out for themselves.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
and option D. Full player looting is still on the table according to their devs. Personally, I feel that if an item is equipped it isn't looted able but on a PVP or RPVP server, everything else in your bags should be lootable. But to be honest, for a game that the Devs said was ready to launch in September 2006, I am surprised there is no definative answer to this question yet. This is the million $$$ question for AoC and the devs know it. Don't have full player looting and you lose the potential "hard core" pvp crowd because it will be another "carebear" game. My guess is they won't answer this question until after customers have bought the game and found out for themselves.
Do have full looting and they will lose the "carebears", which represent a much greater portion of their potential playerbase. This is not an easy decision to make, and my guess is that they're delaying to try and find a good balance between having consequential PvP and not dooming themselves to share Shadowbane's fate, there quite simply is little to no money to be made by appealing only to the hardcore PvP crowd.
Of course, those falling into the category of my personal definition of "carebears" would be quickly repelled by this game even if they eliminated PvP altogether. I've always been amused by how broad that category is for some points of view.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee. Hemingway
Not for the act of taking other people's stuff or the risk of losing mine. It's because if the game is full looting that means the important stuff is in your characters attributes that he can't lose not his equipement. You see, WoW is a gear based game, you can't have looting in a game like that because people only play it to obtain specific gear. In a full looting game you know that the gear isn't "all that". Of course gear may be important to some degree, but your characters ability to use the gear/weapons/etc is the important thing, not the material crap. You can always get new stuff, assuming it isn't a gear based game like WoW where you ahve to raid for 6 hours to get anything good.
Those who use to play UO when it was first released know exactly what I'm talking about. For others, this concept may be difficult to understand because it is not typically seen in todays MMOs.
Losing any item in your typical MMO these days is not the root of the problem. The root is that all items acquired by heavy raiding are as much a guild property as it is user property (especially if we talk about a tight progression focused raiding guild). So, if somebody loses such an item, he may feel bad but also he would let his guild down.
How many times are you willing to forgive random Joe, who loses a raid item every week and forces the entire guild pay for his mistake (or incompetence if you like)?
guys dont forget we are discussing an FFA SErver here.
I really dont care what they do they guaranteed us an FFA Server. We've debated this topic to death fer years on official forums
At very least I hope they focus on Guild vs Guild PVP and let us fight to hold priceless resource nodes. Then let us make GEAR with these nodes
That is ALL they need to do.
I love looting myself but i am more concerned about combat systems to stop zerging more then anything! just anything to stop zerging that is the main concern. and if PVP combat is FUN.
I dont want this game to suck. that is the biggest concern of ALL!!!!!
Unfortunately after all the unfulfilled promises and hype (from other eagerly awaited MMOs), the logical approach is the cautious approach. Although I'm eagerly awaiting for this game, I will be suspicious of any kind of hyped features, especially the ones that compare promised (non existent, at least until proven via personal exposure) features with the ones that exist in currently available games.
Bottom line, so far the gender delivered disappointing launches(compared to the pre-launch generated hype), thus I reserve my right to be a sceptic.
Losing any item in your typical MMO these days is not the root of the problem. The root is that all items acquired by heavy raiding are as much a guild property as it is user property (especially if we talk about a tight progression focused raiding guild). So, if somebody loses such an item, he may feel bad but also he would let his guild down. How many times are you willing to forgive random Joe, who loses a raid item every week and forces the entire guild pay for his mistake (or incompetence if you like)?
By your response I bet I could guess your MMO experience. Would I be correct by saying mainly WoW? The whole concept of raiding for items seems directly related to WoW, there are many games that do not require this type of play at all. If AoC turns out to be like then, then count me out. I like games that allow you to solo.
It basically appies to any game that the end game content includes raiding of some sort, thus coordination of 40+ people guild-wise. I fear that by trying to stereotype me, you're putting yourself in the corner. WoW is definitely not the first game with items related to a raid effort. But lets forget WoW for a second, this is not the point I'm afraid.
When you're in the 1% of the world raiding (which may mean little to some people) and your target is progress, gears are tools that help progress with the next encounter. So if you go around losing those tools, you're basically hurting the team effort of the guild that made those tools available to you in the first place. How many times people will be forgiven for being careless before the rest feel that enough is enough?
A possible alternative to gear drop would be craftable components drop. Perhaps in bigger numbers than you would find by gathering alone in the wilderness. If you followed WoW's raiding evolution (in a conseptual level if you like, they do have good ideas even if they are wrapped in a simpicid package), you will see that they too move away from item drops and towards component drops. Unfortunately WoW's crafting is extremely lucking, thus they can't improve the current system without revamping crafting as a whole. AoC is a new game, thus I'm waiting that they have already done the research on the evolution steps of other games in the market and are pushing things to the next level.
Lets give credit to where credit is due, even to games that we end up dropping due to boredom. At least we can critisize the games that are released on their real merits and flaws, instead of what we add or substract with our imagination for anything that is not yet released.
Originally posted by Stellos By your response I bet I could guess your MMO experience. Would I be correct by saying mainly WoW? The whole concept of raiding for items seems directly related to WoW, there are many games that do not require this type of play at all. If AoC turns out to be like then, then count me out. I like games that allow you to solo.
"Do not require"? You're forgetting that many people actually enjoy playing with other people, not only running around solo.. I enjoy PvP a lot, but also PvE and I want to be able to do both.. I don't want to see 2 months of raid progression wasted because our guild was assaulted by 100 people outside the dungeon..
MMOs are multiplayer games.. It shouldn't focus mainly on the ones who want to do things solo, that's what singleplayer games are for.. If you're looking to run around solo, SP games would probably fit you better...
Comments
There is no simple answer I'm afraid.
A.) A particular form of currency known alternatively as blood money and bloodcoins can be looted from other players, its used to purchase various pvp related items.
B.) There will definitely be no other form of looting on the normal (PvE) servers.
C.) On the PvP and RPvP servers, they are still trying to decide if there will be item looting, and if so, what form it would take. A random item or items dropping from inventory seems to be the most popular option at this point.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
Hopefully they make it 50% of your gold and 1 item. But I doubt it, too many carebears will be whining....
_____________________________
SWG- (retired) 2 year vet.
WoW- (retired) 3 year vet.
EQ2- (retired) 1.5 year vet
Waiting for:
AoC // WAR // Darkfall
I feel the one item thing is rediculous. People would just carry as many little stupid items that they don't care about losing in order to prevent losing something valuable. It should be all or nothing here in this topic.
Im not a big fan of looting player corpses. Any player afraid of getting looted will put all of his good stuff in storage so it cant be looted or if it ends up like runescape where you need to cary a 1000 things to be a good player I wont be playing AoC. Im mostly a PvE guy but I like some VOLUNTARY Pvp. I don't like spending countless hours trying to get that cool new sword or armor piece just to have Joe Dickface come along and take my stuff. Looting appeals to a lot of people (mainly good players) but what about Joe Casual who has a wife and kids who wants to come on and play 1-3 hours a week.
Lets not forget the "Ebay" factor, Joe Money goes along and buys a ton of in game gold for cash and turns around and buys that ultra rare, ultra powerful weapon, the ultra strong armour, and all the things he needs to be this "uber leet" player. So now we have this guy who has maybe played the game for a month take an "Insta-Leet" pill and run around owning Joe Regular left and right.
Looting may be great, fine and dandy for all of the players who have nothing to do with their lives but play Age of Conan and learn the insides and out of the game so they don't spend every minute of their game time loosing their things. Ultimatly it is the game developers choice of what kind of game they want it to be. Do they want a game with a diverse community that is friendly to all walks of life or do they want a community of hardcore players who wont stand for Joe Noob to roll up on their game.
You know maybe they can make looting and non-looting servers for all game types. That of course depends on the population of the game through the course of it's life.
Ya good. At least the designers of Conan know how to regulate the PvP properly..
Hey, even better. Though I doubt AoC will be that type of game.I feel the one item thing is rediculous. People would just carry as many little stupid items that they don't care about losing in order to prevent losing something valuable. It should be all or nothing here in this topic.
_____________________________
SWG- (retired) 2 year vet.
WoW- (retired) 3 year vet.
EQ2- (retired) 1.5 year vet
Waiting for:
AoC // WAR // Darkfall
and option D. Full player looting is still on the table according to their devs. Personally, I feel that if an item is equipped it isn't looted able but on a PVP or RPVP server, everything else in your bags should be lootable. But to be honest, for a game that the Devs said was ready to launch in September 2006, I am surprised there is no definative answer to this question yet. This is the million $$$ question for AoC and the devs know it. Don't have full player looting and you lose the potential "hard core" pvp crowd because it will be another "carebear" game. My guess is they won't answer this question until after customers have bought the game and found out for themselves.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
If I play AOC, Ill be playing on PVE servers but, for PVP servers, I think the better option is full loot.
Do have full looting and they will lose the "carebears", which represent a much greater portion of their potential playerbase. This is not an easy decision to make, and my guess is that they're delaying to try and find a good balance between having consequential PvP and not dooming themselves to share Shadowbane's fate, there quite simply is little to no money to be made by appealing only to the hardcore PvP crowd.
Of course, those falling into the category of my personal definition of "carebears" would be quickly repelled by this game even if they eliminated PvP altogether. I've always been amused by how broad that category is for some points of view.
No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway
Here's why I'm for full looting:
Not for the act of taking other people's stuff or the risk of losing mine. It's because if the game is full looting that means the important stuff is in your characters attributes that he can't lose not his equipement. You see, WoW is a gear based game, you can't have looting in a game like that because people only play it to obtain specific gear. In a full looting game you know that the gear isn't "all that". Of course gear may be important to some degree, but your characters ability to use the gear/weapons/etc is the important thing, not the material crap. You can always get new stuff, assuming it isn't a gear based game like WoW where you ahve to raid for 6 hours to get anything good.
Those who use to play UO when it was first released know exactly what I'm talking about. For others, this concept may be difficult to understand because it is not typically seen in todays MMOs.
Losing any item in your typical MMO these days is not the root of the problem. The root is that all items acquired by heavy raiding are as much a guild property as it is user property (especially if we talk about a tight progression focused raiding guild). So, if somebody loses such an item, he may feel bad but also he would let his guild down.
How many times are you willing to forgive random Joe, who loses a raid item every week and forces the entire guild pay for his mistake (or incompetence if you like)?
guys dont forget we are discussing an FFA SErver here.
I really dont care what they do they guaranteed us an FFA Server. We've debated this topic to death fer years on official forums
At very least I hope they focus on Guild vs Guild PVP and let us fight to hold priceless resource nodes. Then let us make GEAR with these nodes
That is ALL they need to do.
I love looting myself but i am more concerned about combat systems to stop zerging more then anything! just anything to stop zerging that is the main concern. and if PVP combat is FUN.
I dont want this game to suck. that is the biggest concern of ALL!!!!!
Unfortunately after all the unfulfilled promises and hype (from other eagerly awaited MMOs), the logical approach is the cautious approach. Although I'm eagerly awaiting for this game, I will be suspicious of any kind of hyped features, especially the ones that compare promised (non existent, at least until proven via personal exposure) features with the ones that exist in currently available games.
Bottom line, so far the gender delivered disappointing launches(compared to the pre-launch generated hype), thus I reserve my right to be a sceptic.
By your response I bet I could guess your MMO experience. Would I be correct by saying mainly WoW? The whole concept of raiding for items seems directly related to WoW, there are many games that do not require this type of play at all. If AoC turns out to be like then, then count me out. I like games that allow you to solo.
It basically appies to any game that the end game content includes raiding of some sort, thus coordination of 40+ people guild-wise. I fear that by trying to stereotype me, you're putting yourself in the corner. WoW is definitely not the first game with items related to a raid effort. But lets forget WoW for a second, this is not the point I'm afraid.
When you're in the 1% of the world raiding (which may mean little to some people) and your target is progress, gears are tools that help progress with the next encounter. So if you go around losing those tools, you're basically hurting the team effort of the guild that made those tools available to you in the first place. How many times people will be forgiven for being careless before the rest feel that enough is enough?
A possible alternative to gear drop would be craftable components drop. Perhaps in bigger numbers than you would find by gathering alone in the wilderness. If you followed WoW's raiding evolution (in a conseptual level if you like, they do have good ideas even if they are wrapped in a simpicid package), you will see that they too move away from item drops and towards component drops. Unfortunately WoW's crafting is extremely lucking, thus they can't improve the current system without revamping crafting as a whole. AoC is a new game, thus I'm waiting that they have already done the research on the evolution steps of other games in the market and are pushing things to the next level.
Lets give credit to where credit is due, even to games that we end up dropping due to boredom. At least we can critisize the games that are released on their real merits and flaws, instead of what we add or substract with our imagination for anything that is not yet released.
[Edit]: Typos
"Do not require"? You're forgetting that many people actually enjoy playing with other people, not only running around solo.. I enjoy PvP a lot, but also PvE and I want to be able to do both.. I don't want to see 2 months of raid progression wasted because our guild was assaulted by 100 people outside the dungeon..
MMOs are multiplayer games.. It shouldn't focus mainly on the ones who want to do things solo, that's what singleplayer games are for.. If you're looking to run around solo, SP games would probably fit you better...
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