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Star Wars Galaxies: Chapter 7.1 Publish Notes

SzarkSzark News ManagerMember Posts: 4,420

SOE has released the publish notes for Star Wars Galaxies Chapter 7.1: A Collection of Heroes, which went live today.

Beast Master:

  • Adjusted the creature difficulty class weighting for hydrolyses extraction. Players should see consistently higher results from Boss and Elite level creatures over normal.
  • All mutations now require at least one type 1 mutation before you can get a template change. All mutations that required, prior to this change, at least one type 1 mutation have had their color combinations changed.
  • BBP will now only send a message to the Beast Master if they have the Lyase color correct.
  • Fixed an issue with beasts not being able to attack lairs.
  • Fixed an issue where defensive mode on beasts was not working correctly.

Storyteller:

  • Event runners can no longer switch a combat NPC to a flavor NPC if the NPC is in combat.
  • Increased the range of the storyteller jukebox.
  • Added "Start Listening to Jukebox" and "Stop Listening to Jukebox" as radial options on a jukebox. This will allow players to listen to the jukebox music if they missed the automated start. This usually happens in cases when they are not part of the jukebox owner's story at the time it started.
  • Storyteller Imperial officers and stormtrooper squad leaders should now use their ranged attack.

Read more here.

Comments

  • AtomicDogAtomicDog Member Posts: 31

    A swg that didn't go as planned? How can that be? Perhaps letting a skeleton crew of howler monkeys pass themselves off as a dev team isn't the best idea for an mmo.  

  • sinstersinster Member Posts: 118

    the game is bad and they should feel bad.

  • mehhemmehhem Member Posts: 653

    hmm swg is getting more and more pre nge all the time.  now a beastmaster! whoa whats next? perma death jedi?

  • eRAZOR2007eRAZOR2007 Member Posts: 70


    Originally posted by mehhem
    hmm swg is getting more and more pre nge all the time. now a beastmaster! whoa whats next? perma death jedi?image

    Considering the latest rumors, perhaps there's a pattern behind this :)

  • RekovRekov Member Posts: 38

    It saddens me to see that all the dev team has been doing since the NGE is reimplementing substandard versions of classes they took out. What a waste of time. Imagine what the game would have been like if they had continued to work on the original 32 standard classes and 5 jedi classes.

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by Rekov


    It saddens me to see that all the dev team has been doing since the NGE is reimplementing substandard versions of classes they took out. What a waste of time. Imagine what the game would have been like if they had continued to work on the original 32 standard classes and 5 jedi classes.

    Chapter 7 is completely new content.

    image

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  • Kaynos1972Kaynos1972 Member Posts: 2,316

    This game is a total joke.

  • freethinkerfreethinker Member UncommonPosts: 775

    *scans article*

    no pre-nge server annoucnced...

    ....hmm let's see

    *scans more*

    nothing interesting...just same WoW in Space. linear, non-sandbox nonsense....

     

    thanks, but not thanks.

     

     

     

    ==========================
    image

  • mindspatmindspat Member Posts: 1,367

    Originally posted by Obraik


    Chapter 7 is completely new content.
    There's a common saying amongst forums:  Proof or stfu!

    Please post an complete list of ALL the content being added to SWG in Publish 7.  We know you're knowledgable, so it's only your integrity...

  • GuttssGuttss Member Posts: 16

    They should just scrap the whole star wars theme. Take all the classes out, put creature handler back in and call it Pokemon online. That is the only way there going to make up for the years of failure they put us through.

    ------------------------------

    +hI$ I$ L1ke +He 8E5T 9AMe EVER m4D3

    Add me on X Fire! Guttss

  • 0k210k21 Member Posts: 866

    New content.... hahahhhahhh..... Fixes... hhehehehhhehh... Ohhh... Good times.... They're just trying to desperately change back to pre-cu in buggy, barely working format from what I've seen, at least the original version worked LOL.... *wipes a tear from his eye then walks off*

    Quoting people doesn't make you clever, in fact, it makes you all the more stupid for not bothering to read the quotes you post in the first place.

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by mindspat


     
    Originally posted by Obraik


    Chapter 7 is completely new content.
    There's a common saying amongst forums:  Proof or stfu!

     

    Please post an complete list of ALL the content being added to SWG in Publish 7.  We know you're knowledgable, so it's only your integrity...

    The two main features of Chapter 7:  Heroic Encounters and Collections.

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  • AtomicDogAtomicDog Member Posts: 31

    Originally posted by Obraik

    Originally posted by Rekov


    It saddens me to see that all the dev team has been doing since the NGE is reimplementing substandard versions of classes they took out. What a waste of time. Imagine what the game would have been like if they had continued to work on the original 32 standard classes and 5 jedi classes.

    Chapter 7 is completely new content.


    Reintroducing the village with new missions isn't 'completely' new content. It isn't new content. It's old content. Neither are the new theme park missions. New content would be something like a new planet, or new races, or new classes, or anything that wasn't more of the same. (I like how they show screenshots of the hoth base from the original movie on the swg website, I wonder if they just sit around at HQ and just laugh at the current subscriber base.)

    Even so new content should be the the last thing on the 'development team's' (I can't type the word development while thinking about swg and keep a strait face) mind. We're two years past the greatest mistake in the history of this genre, and they still think they can fix it with watered down rehashed content. 

    To be honest I'm pretty much over it. I don't think that even pre-cu swg would have held my interest for the past two years. Now it's just funny to watch.

    It's like Homer Simpson, no matter what every week he does something new that is completely stupid. And I am still suprised.

     

  • JK-KanosiJK-Kanosi Member Posts: 1,357

    FOR THE RECORD: I do not play SWG anymore and I hate the current state of the game BUT...

    I think you anti-SWG people are being pathetic. Chapter 7 did introduce new content and to say otherwise is just plain hating. Give credit when credit is due, just as you give criticism where criticism is due. SWG NEVER had a collections mini-game before, so it is new content. SWG never had Heroic Encounters w/ the ability to collect tokens from it to buy new things from specialized merchants. So again, that is new content.

    When WoW introduces a new raid, it is new content, but when SWG introduces something new, you guys flame the forums to hell and back. I can't stand the current state of the game, but you won't hear me bickering like a bunch of losers on a gaming forum.

    MMORPG's w/ Max level characters: DAoC, SWG, & WoW

    Currently Playing: WAR
    Preferred Playstyle: Roleplay/adventurous, in a sandbox game.

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    Originally posted by AtomicDog


     
    Originally posted by Obraik

    Originally posted by Rekov


    It saddens me to see that all the dev team has been doing since the NGE is reimplementing substandard versions of classes they took out. What a waste of time. Imagine what the game would have been like if they had continued to work on the original 32 standard classes and 5 jedi classes.

    Chapter 7 is completely new content.


    Reintroducing the village with new missions isn't 'completely' new content. It isn't new content. It's old content. Neither are the new theme park missions. New content would be something like a new planet, or new races, or new classes, or anything that wasn't more of the same. (I like how they show screenshots of the hoth base from the original movie on the swg website, I wonder if they just sit around at HQ and just laugh at the current subscriber base.)

     

    Even so new content should be the the last thing on the 'development team's' (I can't type the word development while thinking about swg and keep a strait face) mind. We're two years past the greatest mistake in the history of this genre, and they still think they can fix it with watered down rehashed content. 

    To be honest I'm pretty much over it. I don't think that even pre-cu swg would have held my interest for the past two years. Now it's just funny to watch.

    It's like Homer Simpson, no matter what every week he does something new that is completely stupid. And I am still suprised.

     

    The Village has merely returned as a hub, it looks completely different and features nothing from the old version of it other then the NPCs.  The Heroic encounters which you access from the Village are new instances that work completely different to any other instances in the game.  You can't just go in and shoot everything and think you'll win, there's strategy involved and if you get that wrong, you fail.

    Collections too is all new to SWG, which also revamps the badge system.  Collections reward you for exploring the game and give some pretty decent rewards for doing so.

    The main problem over the last year SWG has had has been a lack of content.  We had all the professions fixed up (I guess that's going to be subjective, heh) but the only place to really use all those abilities was PvP because everything PvE wise in the game was old.  So naturally, the top request by people on the forums was more content.  I'm glad it's finally here :)

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  • mehhemmehhem Member Posts: 653
    Originally posted by Obraik

    Originally posted by Rekov


    It saddens me to see that all the dev team has been doing since the NGE is reimplementing substandard versions of classes they took out. What a waste of time. Imagine what the game would have been like if they had continued to work on the original 32 standard classes and 5 jedi classes.

    Chapter 7 is completely new content.

    Beast master was in as one of the 32 professions.  It was called Creature Master then.  Chapter 7 may be new, but the idea was stolen from pre NGE swg.

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by mehhem

    Originally posted by Obraik

    Originally posted by Rekov


    It saddens me to see that all the dev team has been doing since the NGE is reimplementing substandard versions of classes they took out. What a waste of time. Imagine what the game would have been like if they had continued to work on the original 32 standard classes and 5 jedi classes.

    Chapter 7 is completely new content.

    Beast master was in as one of the 32 professions.  It was called Creature Master then.  Chapter 7 may be new, but the idea was stolen from pre NGE swg.

    Beast Master was Chapter 6.

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  • AlboinAlboin Member Posts: 64

    Originally posted by Obraik

    Originally posted by Rekov


    It saddens me to see that all the dev team has been doing since the NGE is reimplementing substandard versions of classes they took out. What a waste of time. Imagine what the game would have been like if they had continued to work on the original 32 standard classes and 5 jedi classes.

    Chapter 7 is completely new content.

    Aurilia is "completely new content"?

    Yeah, baby...

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    Originally posted by Alboin


     
    Originally posted by Obraik

    Originally posted by Rekov


    It saddens me to see that all the dev team has been doing since the NGE is reimplementing substandard versions of classes they took out. What a waste of time. Imagine what the game would have been like if they had continued to work on the original 32 standard classes and 5 jedi classes.

    Chapter 7 is completely new content.

    Aurilia is "completely new content"?

     

    Yeah, baby...

    Read above replies.

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  • AtomicDogAtomicDog Member Posts: 31

    Originally posted by Obraik


     
    The main problem over the last year SWG has had has been a lack of content.  We had all the professions fixed up (I guess that's going to be subjective, heh) but the only place to really use all those abilities was PvP because everything PvE wise in the game was old.  So naturally, the top request by people on the forums was more content.  I'm glad it's finally here :)

    The main problem SWG over the last year has had is a lack of content?

    That's rich. What about the unprecedent level of bad press they've received over their continuing willingness to do nothing about what everyone agrees was an awful idea.

    Or the complete lack of growth within the player base.

    Or the reintroduction of 3 year old glitches with every publish.

    Or howabout the gradual erosion of the engines playability and graphical edge with the onset of new technologies. Games have a shelf life, even mmo's or else we'd all still be playing UO.

    Or any of the other dozens and dozens of problems this game continues to spawn like warts on a toad.

    The philosophy that a lack of content is swg's problem is exactly what led it where it is at today. You don't add new content when the core game itself is broken. You advised someone else in this thread to re-read the posts, maybe you should take your own advice.

  • GreenHellGreenHell Member UncommonPosts: 1,323

    While Chapter 7 did add content it has to be about the lamest content I have ever seen in any game. The collections are the worst time sink / grind I have ever experienced. Kill x number of y mobs so you can have a title and a badge. Yes I have always wanted to be known as a Mighty hunter of the dreaded Baznitch.  Very Star Warsy and Iconic indeed.

    I have completed some the worst grinds in games. I even did the Winterspring mount rep grind in WoW. Thats like 100 hours of play time and it is pure boredom. In my mind that was the worst grind ever. Well up until now. Even that pales in comparison to these collections. The drop rates on all of these collections are awful. Running around Keren killing Capper Spinflaps that are 60 levels lower than me for about 20 hours of play time isnt fun or challenging. Its stupid.

    The problem here is people in this game are so starving for content they will do anything and think its great. The 2 devs that work on this game have it easy. All they have to do is add garbage to the game and call it content and people suck it up. This is how much SWG has lowered its players standards. Starve them long enough and even sh*t will taste like Filet Mignon.

     

     

     

     

     

     

  • ObraikObraik Member, Newbie CommonPosts: 7,261

    Originally posted by GreenHell


    While Chapter 7 did add content it has to be about the lamest content I have ever seen in any game. The collections are the worst time sink / grind I have ever experienced. Kill x number of y mobs so you can have a title and a badge. Yes I have always wanted to be known as a Mighty hunter of the dreaded Baznitch.  Very Star Warsy and Iconic indeed.
    I have completed some the worst grinds in games. I even did the Winterspring mount rep grind in WoW. Thats like 100 hours of play time and it is pure boredom. In my mind that was the worst grind ever. Well up until now. Even that pales in comparison to these collections. The drop rates on all of these collections are awful. Running around Keren killing Capper Spinflaps that are 60 levels lower than me for about 20 hours of play time isnt fun or challenging. Its stupid.
    The problem here is people in this game are so starving for content they will do anything and think its great. The 2 devs that work on this game have it easy. All they have to do is add garbage to the game and call it content and people suck it up. This is how much SWG has lowered its players standards. Starve them long enough and even sh*t will taste like Filet Mignon.
    Certain Collections aren't designed to be completed in one go, such as the slayer ones.  They're there for you to chip away at as you have free time - there's nothing forcing you to go kill everything in the shortest time possible.  As for the loot drops, it's the same thing.  During your normal play, you'll loot the majority of these through normal play.  I've completed two housing storage increase Collections in this way by not even making a special effort to go out and get them.

    Additionally, with the Slayer collections you get better rewards (rare DNA) as you complete sets of them.  For instance, finishing all the Insect type slayer collections will give you some DNA.

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  • masterJakmasterJak Member Posts: 5

      And yet youll all continue to beat the dead horse. 

     

     

    Jakatta

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