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Predictions for Wish

InfernoTOrcHInfernoTOrcH Member Posts: 4

I think Wish is going to be absolutely terrible after reading the faq.
What do you guys think ::::37::::::37::::::37::

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Comments

  • ScarNarrucScarNarruc Member Posts: 33


    Originally posted by InfernoTOrcH
    I think Wish is going to be absolutely terrible after reading the faq.

    Perhaps give a reason or two why you think that?


  • WotannWotann Member Posts: 294

    I played in beta 1, when there were GM held events. It was fun.

    The game was a bit lacking in skills and such, but I reckon they've aded those things for beta 2 (which will also have GM events) I should go back and check out the additions since January. Might be interesting to see.

    Nemo sine vitio est

    image
    Nemo sine vitio est

  • InfernoTOrcHInfernoTOrcH Member Posts: 4

    For one, there are no distinct classes because they will let you "mold" yourself into whatever you want to be when you can do that in any mmo. Plus, the fact the game will be so ever-changing. Once a mob is dead, it remains dead. I think that quests will be very lacking and most people will not be able to experience as much as a player that plays a different mmo. I think that is game will be make it or break it. I dont think there is any way that i could just be somewhere in the middle.

  • ScarNarrucScarNarruc Member Posts: 33


    Originally posted by InfernoTOrcH
    For one, there are no distinct classes because they will let you "mold" yourself into whatever you want to be when you can do that in any mmo.

    Well that's kind of a conflicting statment.

    Classes by their very nature don't allow you to fully customize your characters skill set. By the definition of classes you are limited to those skills/abilities available within the class itself you chose. So with that in mind, that conflicts with being able to do that "in any mmo". Right now the market is flooded with class/level based games.

    So are you not a fan of skill over classes?


    Originally posted by InfernoTOrcH
    Plus, the fact the game will be so ever-changing. Once a mob is dead, it remains dead. I think that quests will be very lacking and most people will not be able to experience as much as a player that plays a different mmo.

    So, by that statment, it seems you don't think people would like playing in a persistent world where you can actually have an effect on the world itself? That somehow static, done to death, everyone get in-line and do the same old quests that everyone else does, kill the same old mobs everyone else has is the best formula for and enjoyable game?

    Hm, well, I'm going to have to go the opposite way with ya on that one.

    Plus, exactly what are you basing the opinion of "I think that quests will be very lacking"?

  • InfernoTOrcHInfernoTOrcH Member Posts: 4

    As for your quotations of what i said, you are misunderstanding them completely.

    1. Lets say you want to be a dwarf. Then you choose what class you want to be. Wish is doing the exact same thing except instead of choosing that class, you just train those skills. If you want to be a mage, you will be a mage be it you do it the wish way or the other mmo way. either way you are still being a mage.

    2. ok, you get a quest. "go kill leet mob whatever"
    no other group can ever kill him after you complete it. So what is going to happen? Are they going to have the same quest but a different mob name and maybe in a different location? either way quests will be repeating with kill x or kill y and you get z or you get q. Sure, some world altering effects would be cool but not when everything is world altering. A suggestion to that is instancing "quest: kill leet mob b" and after you kill him you can no longer do that instance. that seems like a more reasonable way of making the world less static.


  • ScarNarrucScarNarruc Member Posts: 33


    Lets say you want to be a dwarf. Then you choose what class you want to be. Wish is doing the exact same thing except instead of choosing that class, you just train those skills. If you want to be a mage, you will be a mage be it you do it the wish way or the other mmo way. either way you are still being a mage.

    First off, if you think it's so unoriginal, then why do other games use it? (And by "it" i mean an advancement system, because that is what you seem to be implying that every mmo does)

    MMOG's have advancement systems. That's just the way it is. The market is dominated by class/level advancement systems.

    Secondly, in many other games, you pick you dwarf, and want to be a mage, guess what? You're a mage forever. In wish, you can use mage skills, but if you decide "Hey, i want to be a swordsman now", rather than going out, restarting a new character to be a swordsman, you would just pick up a sword and start using it.

    And unlike many games, especially the class/level games, you gain skills through doing that particular thing as opposed to the great many MMO's that are out there where you need to kill to get xp, to advance...even if you're a cleric. This is more based off the UO system where the cleric would gain skills by healing someone. Much more logical, and much less used in the industry.


    ok, you get a quest. "go kill leet mob whatever"
    no other group can ever kill him after you complete it. So what is going to happen? Are they going to have the same quest but a different mob name and maybe in a different location? either way quests will be repeating with kill x or kill y and you get z or you get q.

    You're really not understanding what they are trying to do with their quest/content system. You're thinking typical static game.

    http://rpgvault.ign.com/articles/524/524261p1.html
    http://rpgvault.ign.com/articles/525/525832p1.html?fromint=1


    Sure, some world altering effects would be cool but not when everything is world altering.

    Now I dont understand that perspective at all. Me personally, i would love to play a game that had unique opportinites and where my character could have an effect on the world.


    A suggestion to that is instancing "quest: kill leet mob b" and after you kill him you can no longer do that instance. that seems like a more reasonable way of making the world less static.

    Yeah well, that will never work out. Let's say you can only go through an instanced fight once. First of all if you go through an instanced area, just exactly what effect does that have on the world? None. The only effect it has is on the singular indiviual character, not the world, not even close to the world. Plus the fact that what happenes with the over zealous people who tear through content? They just have to sit around and wait for the next expansion until they get something new to do? Good luck with that. Not to mention that instancing is done to death in MMOG's right now, so it's a little odd that you would be against skills (even though most games are classes) and be for instancing.


  • PashtaPashta Member Posts: 19



    Originally posted by InfernoTOrcH


    As for your quotations of what i said, you are misunderstanding them completely.
    1. Lets say you want to be a dwarf. Then you choose what class you want to be. Wish is doing the exact same thing except instead of choosing that class, you just train those skills. If you want to be a mage, you will be a mage be it you do it the wish way or the other mmo way. either way you are still being a mage.
    2. ok, you get a quest. "go kill leet mob whatever"
    no other group can ever kill him after you complete it. So what is going to happen? Are they going to have the same quest but a different mob name and maybe in a different location? either way quests will be repeating with kill x or kill y and you get z or you get q. Sure, some world altering effects would be cool but not when everything is world altering. A suggestion to that is instancing "quest: kill leet mob b" and after you kill him you can no longer do that instance. that seems like a more reasonable way of making the world less static.




      Ok, I don't quite get how those are bad things?  Those are both very good things IMO.  Unique quests give us much more of a sense of satisfaction and accomplishment, because NOBODY else can do the exact same one. 

      I don't think I've ever heard someone complain about a game making something better than it was before.  Do you know how many times I've heard people whine about quests being boring and uninteresting in other mmorpgs?  It has to be thousands.  And you're one person who is saying "Ugh!  Change?!  OMG no I want the same-old crap".  Gimme a break.  Open your mind hon, and let's try not to judge something before it's even halfway done.

    - Lady Pashta

    - Lady Pashta

  • capinsanoecapinsanoe Member Posts: 1


    Ok, I don't quite get how those are bad things? Those are both very good things IMO. Unique quests give us much more of a sense of satisfaction and accomplishment, because NOBODY else can do the exact same one.


    hehe....pawned, i agree totally

    Youz Cruisin' Fo' A Bruisin'

    Youz Cruisin' Fo' A Bruisin'

  • paradise2paradise2 Member Posts: 159

    The great thing or handicap about Wish is the size of the realms. Can you imagine 10000 people playing in the same realm. It would be amazing or awful. if the server can support such a great amount of people each using different bandwiths, you as a character could just walk around watching battles (assuming that most combat will not be instanced). However, if the servers are slow at peak time then gameplay will seriously suck.

    Thinking that once a mob is dead its dead forever doesn't mean that mobs are not going to be spawing ever minute or so, it makes the game feel more life like. Your character is simulating the real world, If grandma dies of old age she is dead, and any knowledge that she passed on to you is yours only. Think of the possibilites.

    Just my thoughts I really don't know much about the game, I have been looking at either, EQ2, WoW, or guild wars. but maybe Wish too.

    Cheers

  • sethanonsethanon Member Posts: 46

    exactly. the sixe of the realm will be nice. alot of times on uo shards
    there is very few people on. now this can be good cause you know you get all the spawn but if yur like me you prefer the player interaction. so chances are there will always be someone to hunt with.

    and the dea of once a quest is done it cant be done ever again is great. in uo again the quests they have are ok at first but man how many times can you do the solen or hag quests before they are just too dang boring?

    i am very pumped about this game :)

  • knightrangerknightranger Member Posts: 9
    i dunno. the highlight of the beta for me was getting a bunch of goats and going to attack stuff. when goat-herding is the highlight of your game...it doesnt fill me with hope.

  • AliaaAliaa Member Posts: 8



    Originally posted by knightranger
    i dunno. the highlight of the beta for me was getting a bunch of goats and going to attack stuff. when goat-herding is the highlight of your game...it doesnt fill me with hope.



    ROFL ..that was very early in Beta one .....Did you participate in the Live story at the end of Beta one?That was the most fun I've ever had in a Mmorpg & most of the game systems weren't even in yet ...I think you'll get quite a shock when you see Beta 2 ..& even at that the game is no-where near done but It'll blow away most other seen that ,done that games out there

  • knightrangerknightranger Member Posts: 9

    yea, i did, boring combat, no content at all. and friggin clicking. i know its a beta but still...

  • ScarNarrucScarNarruc Member Posts: 33


    Originally posted by knightranger
    yea, i did, boring combat, no content at all. and friggin clicking. i know its a beta but still...
    But still what?

    That combat system system you tried was back in January. Six months of heavy development since and for some colossally misinformed reason you think it's still the same (even though when you got accepted to beta 1.0 OVER SIX MONTHS AGO they flat out told you in the beginning that their combat system at that time wa a place holder)?

    Did you happen to see the aize of the world? Happen to see the map was enormous and the section we had in the beta (once again, over six months ago) was tiny?

    Seems like you "say" you know what beta is, but really when it comes down to it you dont have a clue what beta is.

  • Taagnik`ZurTaagnik`Zur Member Posts: 12


    Originally posted by knightranger
    yea, i did, boring combat, no content at all. and friggin clicking. i know its a beta but still...
    Easy to tell this tolerant Einstein never took place in the live content...nor did he read anything before he got into beta 1.....nor has he read anything since. Hurray for ignorance! it's bliss!


  • capnnimoycapnnimoy Member Posts: 1
    Looks like just like every other MMORPG.

  • ArqentusArqentus Member Posts: 30


    Originally posted by knightranger
    i dunno. the highlight of the beta for me was getting a bunch of goats and going to attack stuff. when goat-herding is the highlight of your game...it doesnt fill me with hope.

    Trust me, you havent seen nothing yet from what you have seen in Beta 1 compared to beta 1.5 now. I know ( i'm in the beta 1.5 ).

    The whole goat killing was something the developers never planed on, and you won't have the same problem with beta 2.0. A lot has changed, and i mean A LOT!

    Need to be carefull not to break the nda, but you can say content has been expanded a lot, changes to graphics ( see the online pics ( bumpmapping, shadows etc ), skill system enhancements, etc etc ... There is more stuff, but i can only list those things that the developers themselfs already told in public :(

    The people who have been beta 1, will be impressed when beta 2 starts. And take my word for it, the beta testers have been working closely with the developers to improve the game ( and even to change the developers mind how something needs to work ;) ). The people who join the 2.0 beta & if they can access the current 1.5 forum, will find some nice long discussion topics :) With almost 5 mmorpg beta test's behind me, i can say with a clear hart that the wish developers are the best up to now i have seen ( very open minded to things the beta testers don't agree on ... something i can't say about some other mmorpg beta tests ).

    And KnightRanger, don't forget, wish's Ummorpg design, allows them to get 10 a 15+ people to do constant story telling/design & events creation, where in most other mmorpg's, you have maybe 1 or 2 people / shard.

  • -Inferno--Inferno- Staff WriterMember UncommonPosts: 325

    Wish will rock so much. Their Ultra-massive world enables them to do constant live content. Monster invasions, quests, intrigue, etc. You can be a role in the world and either aim to be a hero or to be a supporter or just live your life in the world and do whatever you want without taking part in the story. I very much look forward to it!!

    "Fire is never a gentle master..."

  • GilGadalGilGadal Member Posts: 29

    I am also with this game being awsome.  The games I was most looking forwards to were WoW, PotBS and DE...I read about Wish a while ago but never looked into it greatly.  Just recently I looked into it and although I am still looking forward to the others Wish has now grabbed my attention and has hit the lead in upcomming MMORPG's IMO.

    I think all will be cool and being able to have the freedom to costomise your character and do anything is what MMORPG's need.  Then they seem to be going one step further with crafting how (if i read it correctly) you can actually come up with your own recipes...to a degree I would assume but the whole concept of the game has got me and I am very much looking forward to ginve the beta a shot to see if it is going to be all I have read it to be.

    I hope there is also going to be a strong guild system underneath it all like DE has that interested me so much.  As long as it is not all dependent on guilds and from what I have read it isn't.

    image See you all in the next beta I hope

    ChK ';..;' Gil ';..;' ChK

    ChK ';..;' Gil ';..;' ChK
    Leader of the Crimson Hell Knights
    www.crimsonhellknights.tk

  • DrDolittleDrDolittle Member Posts: 3

    Actually, reading the Wish FAQ really perked my interest. I, for one, am very interested in Wish’s focus on content over "stuff". OSI (rip) blew a golden opportunity when they chose to abandon the content of scenarios and their budding quest system in UO for the Age of Stuff. Doing the same old thing for the same old stuff gets boring.
    And the fact that EA has nothing to do with Wish is very a big plus! :)
  • Napolean20Napolean20 Member Posts: 41

    To those who are sayin' that the skill based system is just like class systems are wrong. Lets say, in a class system, I am some sort of warrior whatever I am gonna get a bunch of skills I will never use, like shield ones if I use a two handed sword or something. But in Wish if I dont use a shield I will never get that skill, instead I will be able to have more skills in whatever I end up using.

  • LordMogarLordMogar Member Posts: 1

    image There is going to be a super high end server, so lag shouldn't be an issue...

    Remember computers are like, bigger better faster.. So are servers now.. UMMORPG's are coming into phase.. just because the other games have lag, just means they havnt spent good money to update their servers image

     

     

    Lord Mo

  • bhugbhug Member UncommonPosts: 944

    04.08.14
    req:
    The projected requirements are as follows, but please note that these are subject to change:

    P4 2.0GHz; P4 2.8GHz recommended (or Athlon equivalent).
    512MB RAM; 1GB recommended.
    64MB DX 9.0 Video Card (GeForce 3/4 Ti; ATI 8500+); 128 MB GeForce FX or Radeon 9600+ recommended.
    16bit Sound Card; 24bit recommended.
    8 GB free disk space; 7200+ RPM recommended.
    Connection to the Internet; 33 Kbps modem minimum; broadband recommended.


    web site FAQ

    Retail 1Q05

    image

  • PimsCupPimsCup Member Posts: 21

    It's gonna be hard to tell with this game.  The beginning of Beta 1 was a big death fest. There were tons of creatures in the world and the PvP reminded me of the Dread Lord days of UO. Your chances of staying alive out side of a city were about zero. However, by the end of Beta 1 they had cleaned up the endless slaughter of innocents, introduced same very kewl magic spell types, and lo and behold, i found myself wanting more. The graphics at that time were on par with DAoC, but what it lacked in looks it made up for with fun factor (a big plus in my book).  The story, live raids, and role playing involvement were better than any other MMO i've ever played.  I do hope they are improving the looks of there characters. The latest screen shots on their site show a dramatic improvment in environmental graphics since Beta 1. If they live up to their promises then Beta 2 should be a blast.

  • herculeshercules Member UncommonPosts: 4,925

    I see wish having between 10,000 to 20,0000 accounts  as its stable numbers in a year post release.

    And no i think it will not die it will continue to exist for a while(if it makes it makes it to release).

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