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Tabula Rasa: Launch Version Overview

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Comments

  • mikevrkmikevrk Member Posts: 37


    Originally posted by Huli22
    Been playing the beta and seen most of the new things... It seems a lot better now but still misses the "hardcore feel" that you fight for a cause. It`s a bit shallow sometimes. Quests need more variety and not quantity. People who like to have some fun after a job and dont look for a deep game should like this "shoot em up" game.


    not enough hardcore ???
    visit the frontline ...
    or clean some instances ...

    comparing with WoW TR is much better in terms of variety and all...

  • Huli22Huli22 Member Posts: 64
    Originally posted by mikevrk


     

    Originally posted by Huli22

    Been playing the beta and seen most of the new things... It seems a lot better now but still misses the "hardcore feel" that you fight for a cause. It`s a bit shallow sometimes. Quests need more variety and not quantity. People who like to have some fun after a job and dont look for a deep game should like this "shoot em up" game.

     



    not enough hardcore ???

    visit the frontline ...

    or clean some instances ...

    comparing with WoW TR is much better in terms of variety and all...

    Been there, seen that... Classes need a bit more diversity(as for example anarchy online) and the system is a bit too shallow. The game needs some clan controlled territory or something.

  • DreadlichDreadlich Member UncommonPosts: 597

    Originally posted by Huli22

    Originally posted by mikevrk


     

    Originally posted by Huli22

    Been playing the beta and seen most of the new things... It seems a lot better now but still misses the "hardcore feel" that you fight for a cause. It`s a bit shallow sometimes. Quests need more variety and not quantity. People who like to have some fun after a job and dont look for a deep game should like this "shoot em up" game.

     



    not enough hardcore ???

    visit the frontline ...

    or clean some instances ...

    comparing with WoW TR is much better in terms of variety and all...

    Been there, seen that... Classes need a bit more diversity(as for example anarchy online) and the system is a bit too shallow. The game needs some clan controlled territory or something.

    Clan warfare is one of the primary things planned for endgame play. The classes are diverse as any other game. I'll agree their skill sets are shallow. This is an intentional design choice though. The whole dynamic of combat is that it's fast paced and they don't want you to be mashing hotkeys the whole fight.

    Back to clan wars... since you and many others would rather criticize than research, I'll quote the lead developer Paul Sage for you:


    Clan Warfare: Clans will gain their own abilities for their members over time, meaning the leader will be able to select a passive buff that all members of the clan will have. This buff will grow in strength the larger the clan. Clans who go to war can wager these buffs and loot in clan wars. Eventually, clans will be able to lay claim to Control Points fighting off rival clans, and earning bonuses while they control them. There will even be AFS sanctioned Rivalry Zones where players have strategic objectives to fight over such as Capture the Flag, and Hold the Location.

    MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR
    Playing: WAR
    Awaiting 40k Online and wishing for Battletech Online

  • abhaighabhaigh Member Posts: 390

    Originally posted by Anofalye


    So, how is the endgame?

    Nonexistant

    They are hoping that, once you've hit lvl50 and completed all the content, that you will happilly roll a new toon and start all over again.

    neat, huh?

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