/shrug. Who knows with MMO devs. They claimed that beta would be starting this summer.........still waiting to see how that works out for them. I'm gonna go out on a limb and figure they are not as far along as they led us to believe a few months ago.
It's been stated in the official forum that BETA has been pushed back... way back... so i'm sure the release will be a ways off.
The deal is: Icarus is creating a complete game engine from the ground up and they apparently bit off more than they could chew. But we have faith in the crew. They'll pull it all together. It's just going to be I would suspect mid-2008 before BETA release.
FE looks interesting, but given that their lead dev said less than a month ago that beta was likely before the end of 2007, I hold little faith that FE will go gold in 2008 either. I wonder if it is because they are trying to develop middleware tools at the same time as developing a MMO that continually sees them push back their expected release dates.
For a game like FE, this has to matter. I don't know who is funding them, but Icarus will have to put the game out at some point to sate investors. If (miracle of miracles) FE gets released in 2008, it's going to be up against some pretty big titles in AoC and WAR while it still hasn't managed to achieve any sort of market recognition. I post in lots of places and the most common response to FE is "never heard of it".
So yeah, haivng a list of nice sounding features is great, but Icarus needs to get FE done before it is buried by bigger titles. Unless they have the cash to do an EVE, of course.
Well as to funding it FE is a company spun off of Icarus so the funding is still pretty much in-house. And since Icarus has already sold the development tools to at least a couple of buyers I would say they have some money to continue with. Besides, as stated before many times, better they take their time and do it right than rush it and launch with crap like most games.
If this game isn't vaporware, it may as well be. By the time it comes out it wont even be relevant.
Sad but probably true. I can't even remember how long this game has been floating around.
Games have been anounced, betaed, launched, peaked, and platued off in the amount of time it takes these guys to put out a couple of newsletters. What was the last one, March 07? Its been 5 months since the last time I replied on this thread...and still no news at all.
If this game isn't vaporware, it may as well be. By the time it comes out it wont even be relevant.
Sad but probably true. I can't even remember how long this game has been floating around.
Games have been anounced, betaed, launched, peaked, and platued off in the amount of time it takes these guys to put out a couple of newsletters. What was the last one, March 07? Its been 5 months since the last time I replied on this thread...and still no news at all.
i take it you guys don't visit the official forums much.
taken from www.fallenearth.com:
question of the week nov. 14:
Math is hard! But Questions of the Week? They're easy. Lead developer Lee Hammock tells you what you want to know in another installment. Also, check out the Friday fiction snippet at the end!
This week we have some questions about weaponry, armor, and world issues. Currently in the office, we're plugging away at Credit Bend, Haven, Picus Ridge, Redfield, Old Kingman Prison, and Junk Fortress, in addition to some work involving the balancing of treasure tables and harvesting nodes.
1) I know the gun ranges are MASSIVELY toned down but is a meter an actual meter in game? Or is it some weird distance?
A meter is a meter is a meter. Our game uses centimeters as its basic unit of measure, so 100 meters is 100 meters.
2) Will there be rifled "shotguns?”
Yes. Most shotguns come in two models, shotguns and slug guns which fire over-sized slugs from a rifled barrel.
3) How effective will rifle-class shotguns be?
Basically, we have a formula we use on all firearms based on range, ammunition, rate of fire, desired length of combat, etc. that helps us determine weapon damage. Shotguns that fall under the Rifle skill have short range compared with other rifles, but have a damage bonus to make up for it.
4) Can you specifically create an item with extra materials etc, to improve a statistic of your choice?
Many non-consumable items, such as weapons, have upgraded versions you can make that have better abilities including bonuses to skills, but this depends on the type of item. For example, a corkscrew will never get you a bonus to Melee combat because it's not well-suited for use as a weapon, whereas a swords gets you a +5 bonus to Melee (because it is designed to be a weapon) and a +5 to Evade (because it is useful for blocking in close combat). If you learned how to make a sword, you could then learn how to make an upgraded version that has slightly better bonuses.
5) Will pipes be used on later game weapons? Because the "build your own weapon" thread got revived and people thought that 100-year-old pipes would be sufficient to build a weapon.
Pipes will not really be useful weapons outside the earlier stages of the game, because a pipe doesn't really compare well with real weapons—though you can salvage pipes for raw materials.
6) Please touch on the Cult of the Dead (Vampires? Really?)
We don't want to go too much into specifics on our villain factions as that would give away aspects of the story that we would prefer players to discover in game, though you will get more information about such groups through the Friday Fiction pieces. We would like to ask folks not to jump to conclusions about the presence of supernatural elements in our game and how they'll be handled. We think everyone will be happy with the end result.
7) Will some clothing be as good as armor?
There is a range of clothing options available, and some are better than others, but to stay as protected as possible, eventually you have to leave the jeans and leather jackets behind for the Kevlar-reinforced pants and the flak jackets. A good stout leather jacket may be as effective as some armor made out of battered license plates and worn leather, but, in the long term, just sticking to clothes will mean you eventually will fall behind the armor curve.
8) Can we get protective vests to wear under clothes to make them as effective as, let us say, military armor types, and in what way will it restrict our ability to move and what-not?
Wearing armor is a trade-off. Most types of armor have some type of Dexterity or Coordination penalty in addition to making a lot of noise when worn, and these drawbacks are balanced out by the armor being more resistant to damage. If you want to wear armor that does not make much noise and doesn't penalize your attributes, then you won't be wearing the most protective armor in the game, though you will be sneakier and have better weapon and defensive skills.
9) How many scraps of cotton will it take to make a shirt?
Depends on the shirt and the quality of the cotton used. Anywhere from 1-10.
10) Will Factions be able to chat to one another?
Yes. All factions will be able to talk to each other.
11) In the fiction of the week you have given us some great places to picture in are minds, but I'm wondering will we be able to see places like farms with large areas of crops to walk through? What other kinds of unique places do you have in Fallen Earth?
In the most recent Friday Fiction, another of the interesting places in Fallen Earth was mentioned, the appropriately named Drive-In. We're currently putting the finishing touches on an abandoned golf course (complete with driving range and mini-golf course), working on a writeup for Infinity Mall, and laying out the barter town of New Flagstaff. We've got ruined apartment buildings, abandoned prisons, agricultural locations with fields of crops, highway bridges crossing canyons hundreds of feet deep, and a town called Wut. I mean, the town is called Wut. That's the best name for a town, ever.
If this game isn't vaporware, it may as well be. By the time it comes out it wont even be relevant.
Yea I think you're right and Sinster's post just confirms it. They're just goofing off over there.
That was sarcasm for the brain-deficient. The devs have never promised anything. So a delay is just that. Not a lie, not a betrayal, and not a big deal. They just announced that they are working on the graphics with a major overhaul, and that for the moment they are a week ahead of schedule. I would much prefer they take their time and make a good game than rush it and screw it up.
If this game isn't vaporware, it may as well be. By the time it comes out it wont even be relevant.
Yea I think you're right and Sinster's post just confirms it. They're just goofing off over there.
That was sarcasm for the brain-deficient. The devs have never promised anything. So a delay is just that. Not a lie, not a betrayal, and not a big deal. They just announced that they are working on the graphics with a major overhaul, and that for the moment they are a week ahead of schedule. I would much prefer they take their time and make a good game than rush it and screw it up.
ya but it really wasn't ever delayed... since they really didn't ever confirm anything.... I'm looking forward to this game since they aren't just trying to rush it out and make money like lots of companys do. And it you read about what they have been adding into it, the game seems a lot better.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
The devs seem to have gone back into hiding for the year.....
http://www.fallenearth.com/?page=news
maybe try their boards.
/shrug. Who knows with MMO devs. They claimed that beta would be starting this summer.........still waiting to see how that works out for them. I'm gonna go out on a limb and figure they are not as far along as they led us to believe a few months ago.
In the middle of 2008 roughly, maybe sooner, maybe later.
Beta release is said in the interviews to start in a few months, but as stated earlier.
A few can be anything between 3-11 months.
Hopefully it wont take that long.
Fact: SOE is Evil impersonated.
It's been stated in the official forum that BETA has been pushed back... way back... so i'm sure the release will be a ways off.
The deal is: Icarus is creating a complete game engine from the ground up and they apparently bit off more than they could chew. But we have faith in the crew. They'll pull it all together. It's just going to be I would suspect mid-2008 before BETA release.
Heh - another delay?
FE looks interesting, but given that their lead dev said less than a month ago that beta was likely before the end of 2007, I hold little faith that FE will go gold in 2008 either. I wonder if it is because they are trying to develop middleware tools at the same time as developing a MMO that continually sees them push back their expected release dates.
For a game like FE, this has to matter. I don't know who is funding them, but Icarus will have to put the game out at some point to sate investors. If (miracle of miracles) FE gets released in 2008, it's going to be up against some pretty big titles in AoC and WAR while it still hasn't managed to achieve any sort of market recognition. I post in lots of places and the most common response to FE is "never heard of it".
So yeah, haivng a list of nice sounding features is great, but Icarus needs to get FE done before it is buried by bigger titles. Unless they have the cash to do an EVE, of course.
I'm sure that Icraus will get their act together and turn out a fine product that will do us all proud.
Well as to funding it FE is a company spun off of Icarus so the funding is still pretty much in-house. And since Icarus has already sold the development tools to at least a couple of buyers I would say they have some money to continue with. Besides, as stated before many times, better they take their time and do it right than rush it and launch with crap like most games.
If this game isn't vaporware, it may as well be. By the time it comes out it wont even be relevant.
-----Zero Punctuation Eve Online Review-----
Sad but probably true. I can't even remember how long this game has been floating around.
Games have been anounced, betaed, launched, peaked, and platued off in the amount of time it takes these guys to put out a couple of newsletters. What was the last one, March 07? Its been 5 months since the last time I replied on this thread...and still no news at all.
Sad but probably true. I can't even remember how long this game has been floating around.
Games have been anounced, betaed, launched, peaked, and platued off in the amount of time it takes these guys to put out a couple of newsletters. What was the last one, March 07? Its been 5 months since the last time I replied on this thread...and still no news at all.
i take it you guys don't visit the official forums much.taken from www.fallenearth.com:
question of the week nov. 14:
Math is hard! But Questions of the Week? They're easy. Lead developer Lee Hammock tells you what you want to know in another installment. Also, check out the Friday fiction snippet at the end!
This week we have some questions about weaponry, armor, and world issues. Currently in the office, we're plugging away at Credit Bend, Haven, Picus Ridge, Redfield, Old Kingman Prison, and Junk Fortress, in addition to some work involving the balancing of treasure tables and harvesting nodes.
1) I know the gun ranges are MASSIVELY toned down but is a meter an actual meter in game? Or is it some weird distance?
A meter is a meter is a meter. Our game uses centimeters as its basic unit of measure, so 100 meters is 100 meters.
2) Will there be rifled "shotguns?”
Yes. Most shotguns come in two models, shotguns and slug guns which fire over-sized slugs from a rifled barrel.
3) How effective will rifle-class shotguns be?
Basically, we have a formula we use on all firearms based on range, ammunition, rate of fire, desired length of combat, etc. that helps us determine weapon damage. Shotguns that fall under the Rifle skill have short range compared with other rifles, but have a damage bonus to make up for it.
4) Can you specifically create an item with extra materials etc, to improve a statistic of your choice?
Many non-consumable items, such as weapons, have upgraded versions you can make that have better abilities including bonuses to skills, but this depends on the type of item. For example, a corkscrew will never get you a bonus to Melee combat because it's not well-suited for use as a weapon, whereas a swords gets you a +5 bonus to Melee (because it is designed to be a weapon) and a +5 to Evade (because it is useful for blocking in close combat). If you learned how to make a sword, you could then learn how to make an upgraded version that has slightly better bonuses.
5) Will pipes be used on later game weapons? Because the "build your own weapon" thread got revived and people thought that 100-year-old pipes would be sufficient to build a weapon.
Pipes will not really be useful weapons outside the earlier stages of the game, because a pipe doesn't really compare well with real weapons—though you can salvage pipes for raw materials.
6) Please touch on the Cult of the Dead (Vampires? Really?)
We don't want to go too much into specifics on our villain factions as that would give away aspects of the story that we would prefer players to discover in game, though you will get more information about such groups through the Friday Fiction pieces. We would like to ask folks not to jump to conclusions about the presence of supernatural elements in our game and how they'll be handled. We think everyone will be happy with the end result.
7) Will some clothing be as good as armor?
There is a range of clothing options available, and some are better than others, but to stay as protected as possible, eventually you have to leave the jeans and leather jackets behind for the Kevlar-reinforced pants and the flak jackets. A good stout leather jacket may be as effective as some armor made out of battered license plates and worn leather, but, in the long term, just sticking to clothes will mean you eventually will fall behind the armor curve.
8) Can we get protective vests to wear under clothes to make them as effective as, let us say, military armor types, and in what way will it restrict our ability to move and what-not?
Wearing armor is a trade-off. Most types of armor have some type of Dexterity or Coordination penalty in addition to making a lot of noise when worn, and these drawbacks are balanced out by the armor being more resistant to damage. If you want to wear armor that does not make much noise and doesn't penalize your attributes, then you won't be wearing the most protective armor in the game, though you will be sneakier and have better weapon and defensive skills.
9) How many scraps of cotton will it take to make a shirt?
Depends on the shirt and the quality of the cotton used. Anywhere from 1-10.
10) Will Factions be able to chat to one another?
Yes. All factions will be able to talk to each other.
11) In the fiction of the week you have given us some great places to picture in are minds, but I'm wondering will we be able to see places like farms with large areas of crops to walk through? What other kinds of unique places do you have in Fallen Earth?
In the most recent Friday Fiction, another of the interesting places in Fallen Earth was mentioned, the appropriately named Drive-In. We're currently putting the finishing touches on an abandoned golf course (complete with driving range and mini-golf course), working on a writeup for Infinity Mall, and laying out the barter town of New Flagstaff. We've got ruined apartment buildings, abandoned prisons, agricultural locations with fields of crops, highway bridges crossing canyons hundreds of feet deep, and a town called Wut. I mean, the town is called Wut. That's the best name for a town, ever.
Yea I think you're right and Sinster's post just confirms it. They're just goofing off over there.
That was sarcasm for the brain-deficient. The devs have never promised anything. So a delay is just that. Not a lie, not a betrayal, and not a big deal. They just announced that they are working on the graphics with a major overhaul, and that for the moment they are a week ahead of schedule. I would much prefer they take their time and make a good game than rush it and screw it up.
Yea I think you're right and Sinster's post just confirms it. They're just goofing off over there.
That was sarcasm for the brain-deficient. The devs have never promised anything. So a delay is just that. Not a lie, not a betrayal, and not a big deal. They just announced that they are working on the graphics with a major overhaul, and that for the moment they are a week ahead of schedule. I would much prefer they take their time and make a good game than rush it and screw it up.
ya but it really wasn't ever delayed... since they really didn't ever confirm anything.... I'm looking forward to this game since they aren't just trying to rush it out and make money like lots of companys do. And it you read about what they have been adding into it, the game seems a lot better.
WOW, reading this thread is giving me Darkfall flashbacks....the similarities are eerie....
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon