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Pirates of the Burning Sea: Pre Order Boxes in Stores

SzarkSzark News ManagerMember Posts: 4,420

Flying Lab has announced that the Pirates of the Burning Sea pre-order box is now officially in stores.

They really just don't make a word* for how pleased we are to share that we have definitive confirmation of the Pirates of the Burning Sea Pre-Order box's availability at Best Buy, Fry's Electronics, EB Games/GameStop and CompUSA locations across North America.

And we've even got proof! Check out the handsome photograph below, depicting Flying Lab Software's Lead Character Artist, Ken Osuna and Environment Artist, Woody Engle with Pirates of the Burning Sea Pre-Order Boxes- Fresh from the EBGames store here in Seattle.

Read more here.

Comments

  • SamuraiswordSamuraisword Member Posts: 2,111

    Never preorder. A short trip down memory scam preorder lane:

    Gods and Heroes(also published and marketed by SOE as PoTBS is), Roma Victor, Dark and Light,                 Vanguard, The Chronicle, Mourning....

    image

  • moozaadmoozaad Member Posts: 15

    1 country down, 242 to go ;)

  • OzmodanOzmodan Member EpicPosts: 9,726

    Just what I was going to say, lending them your money for a few months with the hopes that the game actually publishes is ridiculous. 

  • LoptlokiLoptloki Member Posts: 5
    Originally posted by Ozmodan


    Just what I was going to say, lending them your money for a few months with the hopes that the game actually publishes is ridiculous. 

    Hear, hear! Making pre-order a common practice is begging to bring in the vultures. (although i still have high hopes for vanguard )

  • BadvokBadvok Member Posts: 22

    So..... I go down to the shops to buy a box that says I can go down to the shops in some months time to get a box??? Is POTBS really going to be so massively in demand that they won't be able to print enough copies to go round?

  • TaeraTaera Community ManagerMember CommonPosts: 1,078
    Originally posted by Badvok


    So..... I go down to the shops to buy a box that says I can go down to the shops in some months time to get a box??? Is POTBS really going to be so massively in demand that they won't be able to print enough copies to go round?

    Preorders help give companies an idea of how many copies they'll need to ship...and they often give us a special in-game item :) works for me!

    Laura "Taera" Genender
    Community Manager
    MMORPG.com

  • SamuraiswordSamuraisword Member Posts: 2,111

    Not releasing a game after collecting preorder money is one possibility, but releasing an incomplete and buggy game lacking promised content is just as bad. In the latter case they often don't issue refunds. Best to wait and hear the reviews if you haven't sufficiently tested the game yourself.

    We all know about the preorder items aka advantages. It's a sleazy way to attract preorder money and the greater the advantage aka enticement,(like a 15 day head start) the more indication that something may be wrong with the game. These preorder advantages alienate potential retail customers who view them as unfair for those who cannot earn them in-game. It's basically a RMT purchase sponsored by the developer.

    image

  • mxmissilemxmissile Member UncommonPosts: 275

    Originally posted by Taera



    Preorders help give companies an idea of how many copies they'll need to ship...and they often give us a special in-game item :) works for me!

    I have a bridge... interested?

     

     

     

     

  • TaeraTaera Community ManagerMember CommonPosts: 1,078
    Originally posted by mxmissile


     
    Originally posted by Taera



    Preorders help give companies an idea of how many copies they'll need to ship...and they often give us a special in-game item :) works for me!

     

    I have a bridge... interested?

     

     

     

     

    I don't think a preorder box is at all similar to a nonexistant bridge ;)

    Laura "Taera" Genender
    Community Manager
    MMORPG.com

  • FlummoxedFlummoxed Member Posts: 591

    kinda odd, i just realized the meaning of "Pre-Order" seems to have changed. 

     

    Back in the UO / AC / EQ days it meant "Pre-Order a box that's already sitting in a publisher / distributor warehouse so you can have it Fed-Ex'd Overnight direct to your house so you can login and play Day 1 when the servers go Live rather than wait for the local store to get in a truckload days later and risk them being sold out."

     

    The old definition made sense - i want to play Day 1 and i'll pay a premium to get my copy NOW.

     

    I know this "buy an empty box now so you can buy a real box later" type of pre-order isn't new but it just seems kind of weird.

  • TaeraTaera Community ManagerMember CommonPosts: 1,078

    Originally posted by Flummoxed


    kinda odd, i just realized the meaning of "Pre-Order" seems to have changed. 
     
    Back in the UO / AC / EQ days it meant "Pre-Order a box that's already sitting in a publisher / distributor warehouse so you can have it Fed-Ex'd Overnight direct to your house so you can login and play Day 1 when the servers go Live rather than wait for the local store to get in a truckload days later and risk them being sold out."
     
    The old definition made sense - i want to play Day 1 and i'll pay a premium to get my copy NOW.
     
    I know this "buy an empty box now so you can buy a real box later" type of pre-order isn't new but it just seems kind of weird.
    The downside to old-school preorders is when it DIDN'T come the day of release, and you sit there biting your nails because there's copies in the store you COULD buy, but there's a copy on the way...

     

    Laura "Taera" Genender
    Community Manager
    MMORPG.com

  • VirgoThreeVirgoThree Member UncommonPosts: 1,198

    I'm curious if I'm missing something here, but why are you guys griping about pre-orders now? Pre-ordering a game is very common, and has been for quite some time.

  • SamuraiswordSamuraisword Member Posts: 2,111

    Originally posted by VirgoThree


    I'm curious if I'm missing something here, but why are you guys griping about pre-orders now? Pre-ordering a game is very common, and has been for quite some time.
    As mentioned by others, the reward for preordering has changed. The trend now is to offer greater  in-game advantages in order to entice preorder money and that is wrong because it destroys the tenet of a fair level playing field. Everything needs to be earned in-game thru expended effort, not given because you paid more money or paid early before having a chance to test the game or confirm it's quality thru reviews. 

    There have been way too many scams and incomplete games to risk preordering, and consumers should not feel left out because they were smart and waited until release to purchase the product. MMOGs are competitive in nature and to offer a 15 day head start as well as in-game items to preorder customers is a huge advantage. People look forward to starting a new game on first day of release, when everyone is equal, and I would never play a game that offered these unbalancing advantages since I refuse to preorder.

    Preorders used to offer beta invites with a beta character wipe upon release of course, as well as non in-game items such as maps, guides, posters etc. which is fine, but this in-game reward trend is wrong. It's hypocritical for a developer to sell in-game advantages themselves in the form of a preorder and yet condemn player RMT sales.

    image

  • moozaadmoozaad Member Posts: 15

    a parrot and asword aren't that much of an advantage but I understand where you are coming from.

  • DevalonDevalon Member UncommonPosts: 496

     

    Originally posted by Samuraisword


     
    Originally posted by VirgoThree


    I'm curious if I'm missing something here, but why are you guys griping about pre-orders now? Pre-ordering a game is very common, and has been for quite some time.
    As mentioned by others, the reward for preordering has changed. The trend now is to offer greater  in-game advantages in order to entice preorder money and that is wrong because it destroys the tenet of a fair level playing field. Everything needs to be earned in-game thru expended effort, not given because you paid more money or paid early before having a chance to test the game or confirm it's quality thru reviews. 

     

    There have been way too many scams and incomplete games to risk preordering, and consumers should not feel left out because they were smart and waited until release to purchase the product. MMOGs are competitive in nature and to offer a 15 day head start as well as in-game items to preorder customers is a huge advantage. People look forward to starting a new game on first day of release, when everyone is equal, and I would never play a game that offered these unbalancing advantages since I refuse to preorder.

    Preorders used to offer beta invites with a beta character wipe upon release of course, as well as non in-game items such as maps, guides, posters etc. which is fine, but this in-game reward trend is wrong. It's hypocritical for a developer to sell in-game advantages themselves in the form of a preorder and yet condemn player RMT sales.

    The 15day head start is for economy reasons aswell. There is a cap in the pre 15 day release that is easily reach within a few days of playing. Also if there such huge advantage from being only 15days before release then the mmo design is flaw and distance themself from a growing player base.

     

     

    Also they didnt said there will not be new servers on launch day or after. You clearly need to dig deeper before you post.

     

    Edit: Also some mmo even at the max level reset the playerbase by adding in new conent. For example the wow expansions replaces all loot.

    --
    "Any free people have the right to choose how it wants to be govern thats the essence of democracy. It's sad when America has chosen for the stability and consistency of a dictatorship and doing it democratically" -utnow

  • KlasperKlasper Member Posts: 2

    Flying Lab software is also self-financed, they own the game themselves. On top of that, they have spent more than 5 years developing this game, long before WoW launched, and they won't just be making a "hoax" because of the time and money spent in developing this game. Hell they even delayed the game for half a year even though they had a strong community to be sure to have it polished.

    I am definently excited to play this game as soon as possible after I tried the fileplanet stresstest around a month ago. Now they just need to make the preorder available in Denmark where I am from (might explain possible typos) so I can get my own hands on it

  • KyleranKyleran Member LegendaryPosts: 44,063

     

    Originally posted by Samuraisword


     
    The trend now is to offer greater  in-game advantages in order to entice preorder money and that is wrong because it destroys the tenet of a fair level playing field. Everything needs to be earned in-game thru expended effort, not given because you paid more money or paid early before having a chance to test the game or confirm it's quality thru reviews. 
     

    You need to rethink your position on this.  Life isn't fair, people have all sorts of advantages that others don't have . (not everyone can be as handsome or charming as me)

     

     

    Why you expect games to be fair is beyond me...games mimic life... in fact, we usually ask they they do when ever possible within the realm of the fantasy being spun.....

    Fairness doesn't really enter into the equation... and the field doesn't have to be level.  You have the option to master the game world using the methods made available by the game's developers, or let others do say and accept your lesser role in the pecking order.

    You want the advantages?  Pre-order and join the rest of them.... Me, I just don't care enough... I'm not competing against everyone on every level... I play for fun .....

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • SamuraiswordSamuraisword Member Posts: 2,111
    Originally posted by Kyleran Originally posted by Samuraisword
    The trend now is to offer greater  in-game advantages in order to entice preorder money and that is wrong because it destroys the tenet of a fair level playing field. Everything needs to be earned in-game thru expended effort, not given because you paid more money or paid early before having a chance to test the game or confirm it's quality thru reviews. 
     

    You need to rethink your position on this.  Life isn't fair, people have all sorts of advantages that others don't have . (not everyone can be as handsome or charming as me)

    Why you expect games to be fair is beyond me...games mimic life... in fact, we usually ask they they do when ever possible within the realm of the fantasy being spun.....

    Fairness doesn't really enter into the equation... and the field doesn't have to be level.  You have the option to master the game world using the methods made available by the game's developers, or let others do say and accept your lesser role in the pecking order.

    You want the advantages?  Pre-order and join the rest of them.... Me, I just don't care enough... I'm not competing against everyone on every level... I play for fun .....



    I don't understand your logic. Life is unfair so the games we CHOOSE to play for FUN are expected to be unfair also?  There should be no in-game advantages or rewards based on additional purchases or early purchases. A virtual world isn't supposed to be influenced by real world money. Where is the fun in playing a MMOG where the developers reward you based on how much you spend?

    image

  • spankybusspankybus Member UncommonPosts: 1,367
    Originally posted by Samuraisword

    Originally posted by Kyleran Originally posted by Samuraisword
    The trend now is to offer greater  in-game advantages in order to entice preorder money and that is wrong because it destroys the tenet of a fair level playing field. Everything needs to be earned in-game thru expended effort, not given because you paid more money or paid early before having a chance to test the game or confirm it's quality thru reviews. 
     

    You need to rethink your position on this.  Life isn't fair, people have all sorts of advantages that others don't have . (not everyone can be as handsome or charming as me)

    Why you expect games to be fair is beyond me...games mimic life... in fact, we usually ask they they do when ever possible within the realm of the fantasy being spun.....

    Fairness doesn't really enter into the equation... and the field doesn't have to be level.  You have the option to master the game world using the methods made available by the game's developers, or let others do say and accept your lesser role in the pecking order.

    You want the advantages?  Pre-order and join the rest of them.... Me, I just don't care enough... I'm not competing against everyone on every level... I play for fun .....



    I don't understand your logic. Life is unfair so the games we CHOOSE to play for FUN are expected to be unfair also?  There should be no in-game advantages or rewards based on additional purchases or early purchases. A virtual world isn't supposed to be influenced by real world money. Where is the fun in playing a MMOG where the developers reward you based on how much you spend?

    Ironic, because I do not understand your logic...if you think it through, you are outright wrong in assuming any degree of fairplay in a PvP game with a faction system, pre-order or no. There is no mechanism to ensure that players are equally distributed over all playable factions, meaning that one faction will always have an advantage by default. By comparison, given pre-order players a noob sword is an extremely minor contributor to this truth, particularly sence most people replace newb gear within a week.

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • JaxWolfendenJaxWolfenden Member Posts: 1

    If I could pre-order I would. I don't understand someone being upset because Player x got a cool sword to help him level, when in almost every game Ive played even that "Blue" sword isnt gonna be much good past a certain level anyway.

    From my understanding as well most items in game are player made, so from that perspective those comeing in 15 days after will already have items available to them that wernt already available to the pre-people. I could be wrong, somethimes am.

    I know tons of friends who ran out and got collector editions of WoW games just to have cool pet in game, I didnt care for wow only played cause my friends did, but Im excited about this one, so hell I want the parrot. (Yes yes collectors editions are different from pre-orders just an example).

    As far as worrying about the game going belly up, from what Ive seen and read and the amount invested in it and the large number of people looking for analternative to fantasy that this game offers I truely dont get that worry feeling other than a month or two push back on release. But again I could be wrong, sometimes am.

    IF they did offer entry into the beta of this game for those that pre-ordered Id go sell blood to get it. Even some of my own.

    QUESTION: One thing Im confused about however is the part where people say you have to go back to the store to pick up the game after it actually ships, or it is mailed? Can you not download the game as an alternative. Any one got the pre-order that could clear that up how it works? Never done a pre-order before and just assumed Id be able to download the game upon release.

  • SamuraiswordSamuraisword Member Posts: 2,111

    Originally posted by JaxWolfenden


    From my understanding as well most items in game are player made, so from that perspective those comeing in 15 days after will already have items available to them that wernt already available to the pre-people. I could be wrong, somethimes am.
    I could care less about the sword, but a 15 day head start is a huge advantage. There will be lvl 20 characters in the game when retail customers start playing. In a PvP environment that is a big advantage. These players will have more experience, more in game knowledge, be more powerful.

    You also touched on the crafting but from the wrong perspective. I am a big crafter and those who sell an item first, capture a larger share of the market and make the most profit. As more and more crafters raise their skills and the lower quality items flood the market, they lose their value and market share shrinks. Being a crafter with a 15 day head start to raise your skills, knowing you will have a ready market to buy your wares because they have no skills to produce anything, is a huge advantage in earning in-game coin and a reputation as a crafter.

    image

  • KyleranKyleran Member LegendaryPosts: 44,063
    Originally posted by Samuraisword


     
    Originally posted by JaxWolfenden


    From my understanding as well most items in game are player made, so from that perspective those comeing in 15 days after will already have items available to them that wernt already available to the pre-people. I could be wrong, somethimes am.
    I could care less about the sword, but a 15 day head start is a huge advantage. There will be lvl 20 characters in the game when retail customers start playing. In a PvP environment that is a big advantage. These players will have more experience, more in game knowledge, be more powerful.

     

    You also touched on the crafting but from the wrong perspective. I am a big crafter and those who sell an item first, capture a larger share of the market and make the most profit. As more and more crafters raise their skills and the lower quality items flood the market, they lose their value and market share shrinks. Being a crafter with a 15 day head start to raise your skills, knowing you will have a ready market to buy your wares because they have no skills to produce anything, is a huge advantage in earning in-game coin and a reputation as a crafter.

    If you really feel a 15 day head start is that big of a deal.... buy the pre-order.... it isn't expensive or difficult to obtain...... but if you are this obsessive about 'winning' the game maybe you are taking them too seriously....

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






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