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  • PruittPruitt Member Posts: 179
    By the way, beatbox, it is indeed my "opinion" that in the 42+ years that I've been alive, WWIIOL is indeed the best game I have ever played. And I've played all the ones you've mentioned. I've been playing video games since the original Pong was released in the early 70's. So your little snide remark about me means nothing. I'm allowed to have an opinion. One that is formed after playing Thousands of different video games over the last 35 years. And my opinon stands. There is no other game on teh market today that gives you what WWIIOL does. Does it have flaws? Of course it does. What piece of software doesn't? But no other game gives me the experience WWIIOL does. So I'll stand by every statement I've made.  ;)

    Generallieutenant Pruitt, Retired GHC
    1st Lithuanian Brigade "Iron Wolves"
    image

  • PruittPruitt Member Posts: 179
    Oh, and concerning OFP's damage model. Give me a break. It's arcadish to say the least. It's laughable compared to what WWIIOL has and that is a fact.  ;)

    Generallieutenant Pruitt, Retired GHC
    1st Lithuanian Brigade "Iron Wolves"
    image

  • PruittPruitt Member Posts: 179



    Originally posted by beatbox



    Originally posted by Pruitt

    Hey beatbox, I've been around these forums as long as you have
    Nope, your 1 month late youngin'





    And this is enough to make it obvious you don't have a clue. Look at the dates. That's a 1 Day difference. not 1 month.  image

    Generallieutenant Pruitt, Retired GHC
    1st Lithuanian Brigade "Iron Wolves"
    image

  • GrambleGramble Member Posts: 8

    If you feel wronged by me in anyway, I appologise. The truth of the matter is all CPU games are going to have software issues and bugs ( If you can invent one without any you'll have wealth beyond your dreams.) We in the WWIIOL stand together as a community, thats why you are seeing more and more "Fanboys" posting in these forums. I have never played a game where almost everyone feels so strong about it. We may bicker at each other in the WWIIOL forums, and fight each other bitterly on the battlefield, but the fact remains, whether Axis or Allied, we will stand together if someone is attacking the game we love so much. Tell me where you can find a gaming community like this, or a MMO without ANY bugs or issues what so ever, and I'll sign up today.

    Oberstleutnant Gramble
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    13.MID KG.2 RO/26th PzD
    XIV. Korps
    18.Armee
    Heeresgruppe B
    OKH-OKW

    Oberst Gramble
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    13.MID KG.2 XO/26th PzD
    XIV. Korps
    18.Armee
    Heeresgruppe B
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  • GrambleGramble Member Posts: 8
    P.S. I have never seen anyone with the name of "Itler" or the such. ( And I do put in alot of hours ) The name Rommel is a common name, but, if you know anything about WWII and its history you would know that the "Desert Fox" absolutly hated the SS. In fact, he had no SS units under his command in Africa, because he hated them so much. The man conspired to kill "itler" for crying out loud!!! Just because someone plays Axis dosn't mean that they are a N@Z!, very far from it. 

    Oberstleutnant Gramble
    image
    image
    13.MID KG.2 RO/26th PzD
    XIV. Korps
    18.Armee
    Heeresgruppe B
    OKH-OKW

    Oberst Gramble
    image
    image
    13.MID KG.2 XO/26th PzD
    XIV. Korps
    18.Armee
    Heeresgruppe B
    OKH-OKW

  • DanikDanik Member Posts: 3

    who cares about the screenshots it's warcraft, if the RTS version wasn't good enough, there gonna put more choices in our control, how could u not luv that?

     

    If warcraft isn't yur thing then u don't have to liek it. BUt if u liekd the RTS version then u will luv this game. I played beta and IU can't wait I already have it payed off at Gamestop

    Ac1- Danik 126
    Abyss 90
    Monarchy- Chruch of Sorrow
    Server- Solclaim

    Ac1- Danik 126
    Abyss 90
    Monarchy- Chruch of Sorrow
    Server- Solclaim

  • nemesisWWIIOnemesisWWIIO Member Posts: 3

    Just an FYI, there is NO SUCH THING as a complete game.  I highly doubt there ever will be.  Nor is there such a thing as bugless software (I test software for a living... I should know hehe). 

    Many of your arguments are semi-valid, beatbox (which BTW WAS your WWIIOL in-game name.. I remember you stirring the pot over in those forums), but like much of the media today, you prop up the faults and the negatives, yet refuse to bring light to the good and positive.

    IL-2 for example.  The Damage Model is spectacular.  Realistic?  Who knows.. I really can't say I believe wings just rip off airframes with that much regularity, but hey, it's a game.  Flight model in IL-2?  Almost every real life pilot that has commented on it has stated that IL2 doesn't give you the same feeling of flight as WWIIOL does.  Not a very reliable argument there, but it's a trend I've noticed.

    Anyway, if you don't like the game, don't discourage others from trying it out.  It's their prerogative to give it a shot, and you trying to shove your negative views down their throats isn't helping that decision process.  I understand you are allowed to do so, and your opinion of "they need to know the negatives of the game" is also understood.  However you don't have to discredit every post someone makes that appears to be positive in nature.  Let bygones be bygones and move along.  No need to stick around and argue for the sake of arguing, that's just childish.

    It's uncanny how this reminds me of the good 'ole Blair...  The resemblance of the scenario is striking.

  • nemesisWWIIOnemesisWWIIO Member Posts: 3



    Originally posted by beatbox



    Originally posted by nemesisWWIIO

    Just an FYI, there is NO SUCH THING as a complete game.
    Heh, you must be a wwiionline player :) and a fanboy as i can see
    Many of your arguments are semi-valid, beatbox (which BTW WAS your WWIIOL in-game name..
    Nope , and theyre fully valid
     
      Almost every real life pilot that has commented on it has stated that IL2 doesn't give you the same feeling of flight as WWIIOL does. 
    hahaha, hahahaaaaaaahahahahah
     
     
     
    ahahahah omg hahah , ahhahahaah
    Anyway, if you don't like the game, don't discourage others from trying it out.  It's their prerogative to give it a shot,
    It's a mmorpg forum to discuss opinions, if i can save someone from wasting his money on a product that many of you try to sell like if you were a crs marketing representative
     I understand you are allowed to do so, and your opinion of "they need to know the negatives of the game" is also understood.  However you don't have to discredit every post someone makes that appears to be positive in nature.  Let bygones be bygones and move along.  No need to stick around and argue for the sake of arguing, that's just childish.
    Tell that to the 20 people like you who registers to try to argue with me.




    Wow.. someone wants attention!  Monitoring your drivel every minute trolling for a response?

    Oh.. and:

    [quote]Heh, you must be a wwiionline player :) and a fanboy as i can see[/quote]

    Yep, and a GAMER as well.  I've already gathered you are one of the original kind of WWIIOL "bitc*boys, of which I coined the phrase 3 long years ago to describe your ilk.   Honestly, I think you need to pinch yourself. There is no such thing as a complete game.  If you truly think there is, you must have some twisted view of gaming... or you could just be trying to get people riled up.  I'm betting on the latter.

    [quote]Nope , and theyre fully valid[/quote]

    Really?  I could have sworn that was your WWIIOL name.  Same name, same off-kilter attitude.  If you're telling the truth, then that's my bad.  Oh and just a bit of advice:  Just because you say something doesn't make it valid.  You are NOT Michael Moore.. I hope.

    [quote]

    hahaha, hahahaaaaaaahahahahah

     

     

     

    ahahahah omg hahah , ahhahahaah[/quote]

    I won't fault your seemingly absolute ignorance here, since you don't appear to have access to the WWIIOL forums.

    [quote]It's a mmorpg forum to discuss opinions, if i can save someone from wasting his money on a product that many of you try to sell like if you were a crs marketing representative[/quote]

    You are 100% correct about discussing opinions.  You are 100% incorrect about saving people money.  Just reread your statement.  The EXACT OPPOSITE of what you said is also true (just substitute CRS with Oleg to acheive the desired affect). 

    [quote]Tell that to the 20 people like you who registers to try to argue with me. [/quote]

    Sorry to deflate your ego, but when I registered today, I did so to support WWIIOL.  I had no idea you had relegated yourself to slamming this game on the mmorpg.com forums.  Do you really think you're that important?  Come now. 

    Anyway, this makes three posts for me.  Supposedly I'll be able to vote for WWIIOL in the Ratings section or whatever, which was my reason for signing up.. although the site is really cool.  So you just have a fantastic time trying to tear this game down, beatbox/blair/whoever you are.  Maybe you'll get tired and move on with your crusade over time.

  • avongunnavongunn Member Posts: 8

    LOL... IL2 has tanks and paras and trucks? Really? Can I drive one? Yeah it has Infantry to. Can I be one? The answer is NO in IL2 I can fly planes.. That is all. Nothing less and nothing more. But wait. In IL2 I get to fly aonly about 1/2 the planes modeled.. The rest are AI just like all the Trucks and tanks and infantry... WEEEE thats fun for about an hour.

        Sure WWIIOL has faults.. But it is nowhere near as bad as people like you try and make it out to be. Clear skies? Ok no weather yet. But then given the scale I am not surprised either. But clear? Seems to be a lot of clouds to me. But what do I know I just fly 90% of the time I play.       

    As formost of your other complaints and compariosn.. There is no game out there to compare WWIIOL to. Nothing on the same scale or even attempting to be as acturate. So cry all you want but please just go off and play your IL2 and quake retreads. The rest of teh growups will be playing a game that is good and getting better each update. image 

  • AvatarKavaAvatarKava Member Posts: 12

    Aside from the flak popping, I see white clouds there ...

    Perhaps I am drug user too.

    -----------------------------------
    Col. Ava
    Black Knight Brigade
    http://www.bkbhq.com

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    Col. Ava
    Black Knight Brigade
    http://www.bkbhq.com

  • barkasbarkas Member Posts: 6

    Let's drop it. There are people who are incapable of discussing fairly. Half of his arguments are totally ridiculous on their face.
    Like that thing with IL2 and tanks and inf. So? There are tanks and infantry that are standing around and I can't do much with? How wonderful. Besides I hate ground attack missions in IL2 anyway.
    And all this debating OPF VDM. He not once talks about OPF vehicle DM, which is arcadish. Only the inf DM, which is nice, but then, there's not much you can not-fatally damage on an inf. Arms and legs are about it.

    And before you start to ridicule me as opf noob, I'm an opf day one fan and have played all the expansions (until ww2ol came last september, that is).

    barkas
    Member of 130.Panzer-Lehrdivision
    The front is where we are!
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    barkas
    Member of 130.Panzer-Lehrdivision
    The front is where we are!
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  • PruittPruitt Member Posts: 179

    Actually, Beatbox posted a relatively objective comment in another thread (one of Qweets threads).  ;)

    Generallieutenant Pruitt, Retired GHC
    1st Lithuanian Brigade "Iron Wolves"
    image

    Generallieutenant Pruitt, Retired GHC
    1st Lithuanian Brigade "Iron Wolves"
    image

  • DemariiDemarii Member Posts: 131

    BB if you don't like the game as it is now thats cool, nobody said you have to. But the list below you posted while interesting is really far out there. See you in game in 2005, and I guarrantee it won't have all that, but it will have the best of that and more and youre going to be wanting to play so bad you'll be begging CRS to let you back in.

    -List of BB's Problems-

    Bailing in/out - Been explained it will come after some other needed systems are in place first. Game still plays fine without the ability, the point of having a vehicle is to use it not to ditch it in the field. Commanders don't take kindly to losing equipment.

    Working paratroopers - Once again, some core levels of the game need to be in place if such troopers are to actually be any real use in the battles, don't expect to see these until after Deployment and Brigade Spawning and Bailing out. That way they can fill their purpose.

    Seasons/Weather/Fog - Its in the long range plans, but to get that stuff they first had complete alot of graphics changes, and upping video card requirements to require T&L support. Also I doubt we'll see this until after Terrain II.

    Mobile spawning - Don't expect this until after Deployment and Brigade Spawning, and even then it is very unlikely to get added in unless it can actually make sense and further the game in some manner.

    Deployment - This is the next big thing thats already starting to arrive in the game. Hence the reason all the discussion and updates to the Deployment Primer pages, new HC in game commands, new UI, etc. All things which go hand-in-hand with deployment as planned.

    Brigade spawning - Also already started showing up in game, the tricky part is doing it in a way that the community can grow into. We've had Naval Ports for Destroyers and Medium Bomber deployments for months now. Word has it there are new ones planned to replace some or most of the army branches. The reason you might not be familiar with this is they no longer call it "Brigade Spawning." They call it TOE, or Tables Of Equipment now.

    Realistic terrain/buildings - Already on the way, do you really pay any attention to the game at all? When was the last time you played. We've gotten a few new buildings over the last year but they just recently hired someone who's job it is to go through all the buildings one at a time and make them 3D and much more functional.

    Clipping removed - Gee like I've never seen any other games clip EVER.... hahaha, ok there. They've always fixed any exploitable methods of clipping, only one bad one remains which I believe they have a good solution they are just waiting for the new update system I believe. The one I'm talking about is when you get stuck under a rubble pile when it explodes over you. The fix I was referring is to kill you when a pile of rubble falls on you.

    Leak audits on every tank - Every armor leak that can be proved in a repeatable test and shown to CRS has gotten fixed when one of their modellers has the free time. This is a red herring. Nice try.

    Real infantry DM+VDM - For starters, this is a game, nothing real here at all. Just a simulation of what is real, and a simulation by its very nature has to except some limitations. They have a adequate infantry DM now imo, its better then most actually, and they've already said they plan to revisit the system and work on more appropriate damage effects for the end user, but are still torn with the VDM aspects. They are not interested in gore, this is a game not a recreation and they are not all worried about adding something cosmetic to the game that alot of people either don't want, or see as being needed, or would want to be able to turn off so their younger brother or teen kid could watch or play. Its not always about what you want.

    Deformable ground - This is one of the main requirements of Terrain II. EXpect that sometime next year.

    Realistic air physics - They don't actually differentiate their physics I'm told (I made a mistake a while back and someone explain it to me) they have a physics system and all things react or act from it. From what I hear it is a mess and likely will need a rewrite one day, but your welcome to point out any other game out there that has a physics model that can do half of what there's can. And by that I mean if you actually stuck wings on a truck and drove it off a hill it might glide for a while before augering into the ground. Sure its not complete and its definately not perfect, but its the best out there imo, and if you think its so easy you might want to apply for a position to rewrite their physics engine, last time I heard RickB there Physics Guru/Coder wasn't too keen on the headache that a rewrite is likely to involve.

    A navy system - Don't expect this too soon, once again they need core technologies in place. Like Terrain II for more realistic hydromatic model, More then just 2 man crewing (imagine trying to defend a battleship with just 2 AA gunners), Ordanance server which can track persistant vehicles like Battleships etc. a more finished Supply system that actually gives a full purpose to the navy. The navy as it stands now works fairly well, but I agree it does need changing. But its not as simple as plugging in a new system. It's a bunch of systems that will get added that allow Navy to become a more prevalent part of the game.

    Fixed sound engine/ Level adjustments - THey already did a sounds level pass I think they are fine now. They did introduce a hiccup in the sorting order or something which has brought back some anomolies but they have said they are sorting that one out. Such is the price of developing this large and complex of a game.

    Artillery - Need ordnance server otherwise they will be next to useless.

    Mortars - Same as above.

    Ordnance server - Funny you knew the answer all along, why not make the distinction there bud. The Ordnance server will arrive when they have the funds to purchase it (they do cost alot of money) and then they can work on coding it into the system. I would assume they laid out the design for it, I know that they recently asked us where we the players should think they should spend any surplus cash. I believe I recall us saying we wanted the ordnance server. Doesn't mean they have it, but hopefully that they are getting close enough to be discussing it. 

    Loadouts - I believe we are waiting for UI improvements to start coming, and I believe the Update System they just have been designing to replace the old one arrives.

    Dead things NOT vanishing - Words was hulks will never stay indefinately, with a 3km viewing distance there has to be polygon budgets. But the new VDM models they added to the game means they now have Hulks for each vehicle so that once they have the new update system, and likely a number of other systems in place which can allow it to be added, including spare time and resources for it they have said they would like to give us semi-permanent hulks.

    Lootable corpses - Not really sure where this one is on the scope of things, haven't heard much on it, but I would assume you won't see it until well after the loadouts system is in place and working and understood well, at the soonest.

    Working CS&R system - Come on guy, its brand new and still in its beta testing phase, there is no Squad stuff in it, but what it does provide us is very cool imo. Give it some time to grow, your so impatient.

    Working Kill system - They've already stated the Scoring system is planned to undergo audits probably already is happening. But it will still not likely make everyone 100% happy. I honestly do really care myself that much, battle is crazy and unpredictable, and when I see an enemy unit die or explode and it dissappears all I know is its gone from the battle, one more piece lost to their side and move on to the newer threats. Kills and stats are extra's but in a team game whats important are the battles you wage and the war as a whole.

    New spawn system - Whats wrong with the current one?

    New cap system - Whats wrong wit the current one?

    New territorial system - Whats wrong with the current one?

    New map system - Whats wrong with the current one?

    New command system - Having spent a year in AHC/RAF I can tell you the HC's do need more abilities in game, but we've already started to get them. I don't think a NEW system is needed, they just needed to get things in place, like the new UI so that they could start adding the features we as players told them we needed to function at that level.

    -End list-

    No offense intended BB, but your impatient, you points are generalized and as I've pointed out inter-related. But that is fine its ok to have your own point of view. But I would recommend if you are goign to make such criticisms or demands you should atleast take the time to understand the system as it is now and as it is planned for the future and give a more detailed and relevant reason behind your views. Otherwise you just end up looking like a clueless whiner with a chip on his shoulder.

    There is nothing wrong with not wanting to play the game now because its not everything you want it to be, I just don't understand why you can't accept that alot of us still find the game very enjoyable in its current state even though its not to the point where you feel it would be worth playing. I guess I'll see you in 2005 sometime.

    Good luck finding any other game as immense and immersive as this one is till then. S!

  • SzyporynSzyporyn Member Posts: 122
    BeatBox answer the Question - what name do you then play under, we must find out if you are a liar or not!

  • Dsty2001Dsty2001 Member Posts: 64

    image

    Sometimes, it is better to say nothing at all. Cause big mouths say big words, and big words travel like bacteria.

  • ScottmanScottman Member Posts: 62

    Beatbox one question

     

     how long did you play ww2 for before lableing it usless and a waste of money ?

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  • spizzspizz Member UncommonPosts: 1,971

    1.14 is the latest version i played, my opinion is very valuable :)


    @wtf ? i started with 1.7 and it changed so much until now, sorry but i think 1.14 is just completely different


    will not pay for an incomplete product, and wwiionline after 3 years is still VERY incomplete
    @this game will never complete in the next years cause it is changin always after some weeks, new patches bring new addons and changes to the gameplay, graphics etc...you expect that this game is complete, cause this game is growing every few weeks and developers bring in new ideas.
    and we players are always in patch fever and cant await new addons.

    bb i think you want with all costs destroy the newcomers interests on this game.
    i play video games since 1984 and played most of the games until now, was beta tester for many mmorpgs but i know you kind of guys who want with all costs only to show up negative vibration without being objectiv.
    you are talkin only about bad things and even some of them are totally incorrect.

    if you dont like the game, dont play it !

    for every game i could find bugs and problems like you do on ww2online, cause no game out there is 100% perfect, but i never critsized with such an hatefull mind. thousands of players have fun in this game, cause only you didnt like it every newcomer should be warned by your contribution in this forum ?

    this game is a unique one and people who are interested in ww2 battles will like this game, of course it has some bugs but tell me which mmorpg has no bugs at all. dont u think the hundredthousands of swg players dont like the games cause of some bugs ? every mmorpg is growing and new patches bring in fixes and addons, so the same it is with ww2online.

    newcomer, try out the 14 day trial and see with your own eyes how the gameplay works. i personally never heard to persons and had always to find out by myself what i like or not.
    its worth to give this game a try !

  • wlfmanwlfman Member Posts: 90

    Spizz, am I reading your post wrong? You are not happy about the game bacause CRS keeps adding things to the game?

    They add things to make it better, better graphics, damage model, new infantry model. The list goes on and on.

    The game will never be "complete" as new things are added all the time. That is a good thing imho.

    I guess I dont understand what you mean.

    www.Razorbacks2.com


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  • KadeshKadesh Member Posts: 82

    Guys, remember that Beatb0x is currently banned from WW2OL in relation to a hack he was using.

    It's little wonder he's none-too-happy with the game's developers ;)

  • DemariiDemarii Member Posts: 131

    Wlfman I don't think English is his native language. I think he was trying to question bb on why he can't understand no game is complete, and atleast we get regular patching which brings new content and rules/gameplay changes to the game.

    Also its good to note that one of the things I really like about pay-to-play games especially one where the dev's are as aware and in touch with the community as this one. Cheaters don't last very long, and when they are caught its very difficult for them to get back in because they have to provide valid billing info... It's good to know the Cheaters once found can lose their account if the offense is bad enough. No better way to handle game hackers and cheaters imo. They have no place in this game.

     

  • MarkuMarku Member Posts: 452
    The dev's & Community get along better than most mmorpgs ive played. This is a game of intelligance not firepower, thats why most people think it sucks as a FPS >_<

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  • kamelkamel Member Posts: 15



    Originally posted by Marku
    The dev's & Community get along better than most mmorpgs ive played. This is a game of intelligance not firepower, thats why most people think it sucks as a FPS >_<




    It [b]does[/b] suck as a purely FPS.

    It also sucks as a pure tank simulator, flight sim, naval sim...

     

    But it's the only one around that lets you do all those things at once...  online...  with thousands of other people.  image

     

    It's easy to do one thing well.  Harder to do everything well... 

     

    WWIIOL manages to do everything passably well.  Which is something that most developers considered impossible.

     

    Now if you'll excuse me.  I have to go test my new AT Rifle on some new test subjects.  Methinks I can hear them approaching now  image

  • LuRaviLuRavi Member UncommonPosts: 239

    let me know when they have gotten rid of that 64 player on screen limit.

    I was getting into the french airforce back when no one flew allied planes you had to fly the spit(think it was the spit not a military buff sorry) all the way from england over to mainland and get shot down quickly like I did. :)

     

    anyways, I use to fly that really small french airplane, and only a couple times it happened but was dogfighting over a city and whammo guy I'm chasing behind(rarely that it happened) disappears on my viewscreen. I couldn't handle that part.

     

    Matsuri was my in game name back then.

  • JurisJuris Member Posts: 11

    Your talking about the 64 limit before it was optimized. What happened then was that the enemy would blink in and out due to the 64 limit. Now its optimized to favor the enemy. So most of the friendlies will blink out but the enemy units closest to you and the greatest threat to you don't. In the air I have not had an enemy plane blink out in about a year.

    PS the French now have the H81 (Awsome Fighter) and the Bell P-39 Air Cobra ( Great Ground Attack Plane).

    Give the game a chance they have a free trial I don't think you will b diappointed.

    Juris of Sturmgrenadier

  • DemariiDemarii Member Posts: 131

    Well the new Biasing for 64 limit display has improved things, especially for pilots but I think what you'll like to hear the most LuRavi is that 64-limit is one of their Primary concerns and on top of the To-Fix list. I believe they reported sometime last month they just finished the "Design" for the new update system, and one of the most important things the new update system was supposed to bring to the game was increase the 64-limit to hopefully something more like 128.

    I'm also hoping for more improved and customizeable view Biasing. For instance I think having a .wingman <name> command or something similiar that put a friendly as #1 on the view list with a certain range or somethng would be great for CAS groups over big battles, not to mention when I fly Spitfire doing CAP over town I am only concerned with Planes, nothing else, so it would be nice to be able to tell the Biasing that I'd like everything Air to draw first then if their is room AA guns, etc.

    I'm sure the Rats have some good ideas for this, they seem to be pretty on the ball, its just a matter of time and priorities I believe. Hopefully you won't have to wait too long before you see 64 limit broken in game, but as the other poster said mabye give it a try the new biasing has helped alot, planes rarely dissappear over huge battles when your on their 6. I can't remember the last time that happened and I fly up in the North most of my time.

    See ya around.

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