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Level cap and the time it takes to get to it?

I would like to try it out but I want a game that doesn't take a month or two to Ding to the top lvl and do all the end-game quests. so to cut to the chase.....what is the lvl cap? how long does it take to get to? and are the High lvl quests fulfilling and fun?

Comments

  • ThillianThillian Member UncommonPosts: 3,156

    Originally posted by Zengyi367


    I would like to try it out but I want a game that doesn't take a month or two to Ding to the top lvl and do all the end-game quests. so to cut to the chase.....what is the lvl cap? how long does it take to get to? and are the High lvl quests fulfilling and fun?
    There's no real difference between high level quests and low level quests. The game is basically the same from level 1 to level 14. The only difference is the mobs in the dungeons whereas at lower levels you kill mostly kobolds, skeletons .. later on you kill dragons, beholders, vampires..

    Really if you are looking for a game with boring leveling and decent end-game you're on a wrong address. DDo has funny leveling and rushing it through is a waste of its potential.

    And to answer your question. Yes high level quests are fun and fullfiling same as low level quests surprisingly. And making your way up to level cap takes 5-14 played days.

    REALITY CHECK

  • Zengyi367Zengyi367 Member Posts: 2

    You got me all wrong or I typed it in wrong. I meant I wanted a game to take longer then 1 or 2 months to ding to the highest lvl. and I saw that you could only go to lvl 14 and I thought well the game might be extremely shallow in almost every corner of the game. so it just takes 14 days to ding lvl 14? 

  • VincenzVincenz Member Posts: 1,498

    Thillian's got a strange counting thing ;)

     

    He lists played days, meaning full 24 hour days.  So, 14 played days would be over 300 hours of game time.  I'd say that's probably about right, and note that the time it would take most people to play 300 hours of the game you'll have another level cap raise.  I also think though, without twinking, and playing multiple characters, it's probably much longer than 300 hours.  Playing this game as a caster, for example, is a very different experience than a fighter.

    Rushing to the level cap is a huge mistake, IMO though anyways.  There's a ton of content you'd miss.

  • we3sterwe3ster Member Posts: 355
    Originally posted by Vincenz


    Thillian's got a strange counting thing ;)
     
    He lists played days, meaning full 24 hour days.  So, 14 played days would be over 300 hours of game time.  I'd say that's probably about right, and note that the time it would take most people to play 300 hours of the game you'll have another level cap raise.  I also think though, without twinking, and playing multiple characters, it's probably much longer than 300 hours.  Playing this game as a caster, for example, is a very different experience than a fighter.
    Rushing to the level cap is a huge mistake, IMO though anyways.  There's a ton of content you'd miss.

    You are correct Vin, it is definitely not a game to be rushed, however, you know as well as I do, the majority of people do rush the game unless you are in a guild or with a group of friends who does otherwise. If you intend to pug your way thru DDO, be prepared to do so at 100 miles an hour.

    You must not leave until you free Arlos and have gathered your party safely in this hallway.

  • ThillianThillian Member UncommonPosts: 3,156

    Yes 5-14 played days. One played day is counted as 24 hours. There is no better way to say how long something can take. If i say 7 normal days, well some people play 15 hours some play 1 hour a day.

    I saw people rushing up to level 14 with their 6th toon in a week, playing like 16 hours a day. But then this is not normal and every game can be run up to cap that fast.

    For a regular players that play 2-4 hours a day it can take 2 months to get to level 14.

    REALITY CHECK

  • VincenzVincenz Member Posts: 1,498

    I do agree Web, one of the biggest challenges for a new player is to not land in groups that are sprinting through everything with their 7th 32 point alt...and that sucks.  I wish I knew a way to avoid it, but unfortunately I don't, since it can pretty much ruin the fun of exploring the game the first time.

    Best advice I can give to a new player is that if you end up in a group, SAY you're new and want to learn, and if they are still rushing...get out.  I know a lot of vets will slow down and let you have fun if you simply state that, myself included.

  • GemmaGemma Member UncommonPosts: 337

    I've been able to hit the cap in a day, or get extremely close. It's not about how much you play, it's about how you go about your leveling.

    EDIT: I played before the cap was 14 though.

  • VincenzVincenz Member Posts: 1,498

    Originally posted by Gemma


    I've been able to hit the cap in a day, or get extremely close. It's not about how much you play, it's about how you go about your leveling.
    EDIT: I played before the cap was 14 though.

    First of all, I don't believe anyone could have hit the level 10 cap in one day, but the cap hasn't been 10th level since 2006...

  • crmznoutlw16crmznoutlw16 Member Posts: 142

    lol hit the cap in a day huh? I'd like to witness that strategy.

  • ShanniaShannia Member Posts: 2,096

    I was a beta tester/pre-order customer.  The live servers got turned on three days early for the pre-order folks.  In my guild alone we had 7 people reach level 10 before the official launch date.  Think about that, 7 folks level 10 within 72 hours.  Unless the game has changed to make it more solo friendly, you really couldn't level up by yourself after level 6 because of the lack of solo content (ya ya, I know, a certain class can solo, but every class can't so there isn't solo content).  Then again, why join a MMORPG to solo?  Like I've said before, if it takes you more than two weeks to get to 14 you are either a very casual player or you are having a lot of trouble finding parties.  To me, DDO is one of the easiest games to level up in, party dependent.

    Since the bump to 14 I don't know if they added anything new to the game, but other than dungeon crawling there is NOTHING to do in the game.  There is no diplomacy, there is no crafting, there is no fishing, there is no house to decorate with trophies, there is NOTHING to the game other than gear grinding once you get to level cap.  Other than hack-n-slash, DDO offers nothing.

    IMHO, DDO is best defined as a PnP D&D one night a week type MMORPG.  Get your group of 5-10 buddies together for a different dungeon crawl one night a week and this game will always have appeal to you. 

    Are the high level quests fulfilling and fun?  Yes, if you can find enough people to do them with.  I will put it this way.  In SWG, Eve, WoW, or any other game out there at end game you can always go out and find A LOT to do keep yourself progressing and enjoying content.  With DDO, there just isn't a lot of diversity in content to keep a person busy.

    The best way I can describe it is they used the party, raid, and pvp ideas from other games but skipped all other types of game content.

    I will say this, with the exception of their dragon loot system (it is total b.s. because you get 2 shards that a raid leader gets and has to pass one along to another person BEFORE seeing what is in the chest so there is a high possibility someone ends up with gear they can't use and can't sell because of bop), DDO's loot system is the absolute best I've seen in any game.  No one can steal your loot.  Everyone pulls their own loot out of a chest.  I absolutely love how loot works in this game.

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • VincenzVincenz Member Posts: 1,498

    "Like I've said before, if it takes you more than two weeks to get to 14 you are either a very casual player or you are having a lot of trouble finding parties"

    Would love to see some evidence of this myself, because...well...unless you're playing 8-10 hours a day I just don't buy it.  And if you're playing a video game 8-10 hours a day...stop.

    "There is no diplomacy, there is no crafting, there is no fishing, there is no house to decorate with trophies"

    I have zero interest in decorating a house, thanks.  I have even less interest in fishing...or baking...or playing music...well, I think you see my point.

    "I will say this, with the exception of their dragon loot system (it is total b.s. because you get 2 shards that a raid leader gets and has to pass one along to another person BEFORE seeing what is in the chest so there is a high possibility someone ends up with gear they can't use and can't sell because of bop),"

    And another person who doesn't still play with no idea what's in the game.  This isn't the raid loot system anymore.

  • ShanniaShannia Member Posts: 2,096

    Thank you for correcting me on the fact they changed the raid loot system.  I would love to go back to DDO if they had more to do other than party, raid, and pvp.  Please, tell what is so new outside of dungeon crawling and pvp that would interest me in DDO.

    Back on topic, there is no more proof to give you other than that fact that it was more than well documented on the DDO boards there were MANY level 10 players in the 3 days before launch and the only time I've played since is each time they've raised the level cap.  When they went from 10 cap to 12 it took a weekend for me to make those two levels and then going from 12 to 14 it took me two weekends.  There is no more proof than that I can give.

    Also, I respect the fact that you enjoy your dungeon crawling and could care less about crafting, fishing, house decorating, or anything else social other than dungeon crawling.  My ideal MMORPG has more in it than just fighting.

    The OP asked a question and I gave an honest answer from my point of view.  I'm a "hit the cap as fast as possible" type of player and then kicks back to enjoy the rest of what a game has to offer.  In DDO's case, there just isn't anything other gear griding, dungeon crawling, and pvp once you hit the cap.  Sadly, that isn't for me.

    Now, if there is more to the game than that now, please let me know as I'd gladly give it a fourth look.

     

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • VincenzVincenz Member Posts: 1,498

    Actually, crafting and guild housing are both coming in the next 3-6 months.  Regardless, that was never the intention of DDO...and attempting to be like every other MMO on the market would be a tremendous mistake, IMO (see LOTRO).

    Additionally, there were absolutely not hundreds, let alone dozens, of capped players at release...absolutely not.

    Even at that point, a great deal of that speed levelling was based on exploits which are now closed.

     

    But yeah, if you're a level to the cap as fast as you can and then go find wildflowers and make tea kind of player...this isn't the game for you...which is why I'm playing it instead of the 287 games that are like that.

  • ShanniaShannia Member Posts: 2,096

    Vincenz, I'm glad you like DDO.  I thought it was a great demo of the potential the game has and still feel that way.  All the social aspects of a game are far from garbage in a game.  Case in point.  Look at SWG pre-CU.  That was THEE sand box game on the market.  You could do anything you wanted to do in that game anywhere you wanted to do it.  The social aspects of the game were limitless.  It was  a huge success until they decided to start tinkering with Jedi and is entirely out of the scoop of this thread.

    The reason why DDO has the numbers it does isn't because it is a bad game, it is actually pretty damn good.  The numbers are poor because there is no social reason to stay in the game when the fighting is done.  You don't really "need" anyone for anything except to fight.  Look at Eve, another great sand box game.  Why is it so much more successful than DDO?  There is tons of other stuff to do when the fighting is done and it was in from the start.

    IMHO, if DDO would have paid more attention to the social structure of their game, it would be the #2 or #3 MMORPG right now.

    I never said there were thousands of level 10s on launch day.  I said there many and our guild had 7 of them.  I also know how long it took me to get to 10 and then to 12 and then to 14.  It is definately not a with a step leveling curve and that is a good thing.

    Back on point for the OP.   Is DDO fulfilling and fun?  Fun, hell yes.  Fulfilling, that all depends on your definition of fun.  Killing, yep.  Social... hell no, worst game for it. 

    Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:

    http://en.wikipedia.org/wiki/Vaporware

    "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."

  • VincenzVincenz Member Posts: 1,498

    I don't know, everytime I hear "this game doesn't have what SWG has" or whatever MMO, it strikes me as nothing more than buying Lord of the Rings Online and then complaining you can't be a jedi...

     

    If you want to craft or decorate your house or fish or bake bread...go play a game that is about that...this isn't one of those games.

  • GemmaGemma Member UncommonPosts: 337

    Originally posted by Vincenz


     
    Originally posted by Gemma


    I've been able to hit the cap in a day, or get extremely close. It's not about how much you play, it's about how you go about your leveling.
    EDIT: I played before the cap was 14 though.

     

    First of all, I don't believe anyone could have hit the level 10 cap in one day, but the cap hasn't been 10th level since 2006...

    I played this game for the free month right when it came out, and I guarantee you, I was able to hit the cap in 1-2 days by the end of my D&D career.

  • BesCirgaBesCirga Member Posts: 806

    Originally posted by Gemma


     
    Originally posted by Vincenz


     
    Originally posted by Gemma


    I've been able to hit the cap in a day, or get extremely close. It's not about how much you play, it's about how you go about your leveling.
    EDIT: I played before the cap was 14 though.

     

    First of all, I don't believe anyone could have hit the level 10 cap in one day, but the cap hasn't been 10th level since 2006...

     

    I played this game for the free month right when it came out, and I guarantee you, I was able to hit the cap in 1-2 days by the end of my D&D career.

    IF the person had help from his guild all the way to level 10, yes I think its possible. But if you're saying that you could hit level 10 in 1-2 days alone/pugging, then i wont beleive you.

    And if you did have a Guild helping you, why leave that out from your post?

  • ThillianThillian Member UncommonPosts: 3,156

    Originally posted by Shannia


     Like I've said before, if it takes you more than two weeks to get to 14 you are either a very casual player or you are having a lot of trouble finding parties.  To me, DDO is one of the easiest games to level up in, party dependent.
    Since the bump to 14 I don't know if they added anything new to the game, but other than dungeon crawling there is NOTHING to do in the game.  There is no diplomacy, there is no crafting, there is no fishing, there is no house to decorate with trophies, there is NOTHING to the game other than gear grinding once you get to level cap.  Other than hack-n-slash, DDO offers nothing. 
    I don't know what social aspect you miss in DDo. For me I never bothered with activities like fishing. Yes decorating house is fun for a coupe of hours.

    The fact is that DDo is a triumph in it's own terms. It never intended to be something more than a hack'n slash game. The combat and dungeon design is enough to make it my most favourite MMORPG I have ever played. Yes the game is tremendously fun if you play it no more than 1-2 hours per day. I do it like this for over a year now and didnt run out of content.

    It took me 3 months to get to max level and right at that time the level cap was increased. I wasn't trying to do the best dungeons that gives the most rewards. I was doing every dungeon one by one. I believe that DDO is simply the best addition to any other MMORPG.

    REALITY CHECK

  • The_Boo_CatThe_Boo_Cat Staff WriterMember UncommonPosts: 157

    It probably is possible to get to lvl cap in 2 days...if you are repeatedly doing high xp quests over and over on elite...probably with a twinked out character.

    As a new player...probably not.  I was an altaholic for my first couiple of months before settling to a cleric...supposedly the easiest class to lvl due to to grouip appeal.  I am only casual...maybe 6 hours a week...sometimes more, sometimes less, it took me about 2 months to cap.

    Some people don't appreciate what casual is to ohers.  A hardcore player will consider himself casual if he only plays 6 nights a week...judge how casual you are.

    As for the social side of things it's true that DDO doesn't really have much outside of questing.  But, whats the difference there to other games?  Housing uis usually instanced unless done UO style.  Crafting is usually soloable due to whingers complaining if it wasn't/  Trading is often done via an auction house...etc etc. 

    Yes, there are some games that do make it social...Eve for example but DDO isn't trying to be like EVE...if thats what you are looking for then go play Eve rather than wasting time and money on DDO.

    To each his own.

    Personally I have never yet gotten bored of DDO.  It's a mature community and let's face it...WOW may have some of the social aspects the other poster described but who would you rather socialise with...grown-ups or kidzzzzzzz 9me trying to be down with it..yo)

     

    Notice: The views expressed in this post are solely those of the author and do not necessarily reflect the reviews of MMORPG.com or its management.

    Neil Thompson
    Staff Writer
    MMORPG.com

  • HvymetalHvymetal Member Posts: 355

    Amen, been at DDO since headstart. Yes it is possible to zerg your way up through the levels quickly by milking the high xp quests. But as has been stated there are not many umm shall we say social institutions (since DDO is a hack n slash based MMO and doesn't really try to be anythign else) why on earth would you then rush through levels and complain about the lack of stuff to do afterwards?

    I have several capped characters, they'll prolly be capped within a month of the next cap increase. I  keep myself occupied by rerolling 3 or 4 slot on my roster, I am an alt-aholic. I always want to try and tweak this build, or try out this combination, or in my case build a better rogue. If you want a game that will let you become a 50th level wood carver then this is not the game for you. For myself, I want to spend my time relaxing and playing online as an adventurer, not have a second job, so this is the game for me. 

  • rvjones10rvjones10 Member UncommonPosts: 100

    I started playing  DDO at prelease and it took me about 6 weeks to cap at 10. Please note, I am a casual gamer.  I really enjoyed the game during that time, but once I capped I couldn't justify paying a  monthly fee from that point forward.

  • RatslaughRatslaugh Member Posts: 23

    My crew plays once a week, usually, every tuesday we dive into the dungeons as a guild and a team.

    Been playing a year, my Pally is almost to 8, and im not complaining, cos we are taking this game at our own pace and having a ball doing it.

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