Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

WOW Decline coming.

1356

Comments

  • tylerthedruitylerthedrui Member Posts: 304

    Originally posted by Dreadlich


    BGs were cobbled together to try and satisfy PvPers and stop the PvE crowd from crying about getting ganked on PvP servers. BGs are just another form of faction grind like everything else. I like WoW, but they dropped and annihilated the ball on the PvP aspect of the game.
    Yeah, but you have to have bgs, if you didn't, everything would be anarchy.

    There is still ganking in team PvP. Anyone not on your team can sneak up and attack you whenever they want. I don't get why it's all or nothing with you guys. No matter how much carnage there is in a games pvp system, if you aren't allowed to wtfpwn every person you see, then it's carebear? Most people don't want anarchy. If you want chaos then you'll have to settle for the crumbs the industry hands you, because it's not a model that will make anyone any money.

  • DreadlichDreadlich Member UncommonPosts: 597
    Originally posted by tylerthedrui


     
    Originally posted by Dreadlich


    BGs were cobbled together to try and satisfy PvPers and stop the PvE crowd from crying about getting ganked on PvP servers. BGs are just another form of faction grind like everything else. I like WoW, but they dropped and annihilated the ball on the PvP aspect of the game.
    Yeah, but you have to have bgs, if you didn't, everything would be anarchy.

     

    There is still ganking in team PvP. Anyone not on your team can sneak up and attack you whenever they want. I don't get why it's all or nothing with you guys. No matter how much carnage there is in a games pvp system, if you aren't allowed to wtfpwn every person you see, then it's carebear? Most people don't want anarchy. If you want chaos then you'll have to settle for the crumbs the industry hands you, because it's not a model that will make anyone any money.

    If you're going to respond to my posts by pulling my own quotes from your thread, at least try to make them sound like they're applicable. And if you're going to add your own words, it should have been a lot easier to make it apply.

    MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR
    Playing: WAR
    Awaiting 40k Online and wishing for Battletech Online

  • ThebigbopperThebigbopper Member Posts: 114

     I  think WOW's subs have dropped but at the same token on the server i am on during peak times i have to queue to enter. It may be declining slowly but it's death is a long way off i'd say.

  • orlacorlac Member Posts: 549

    Yep, it's all over. WoW is done.

     

    Glad there are guys like you to keep us all on the right track.

  • SpeedMannSpeedMann Member UncommonPosts: 333
    Originally posted by Dreadlich


    BGs were cobbled together to try and satisfy PvPers and stop the PvE crowd from crying about getting ganked on PvP servers. BGs are just another form of faction grind like everything else. I like WoW, but they dropped and annihilated the ball on the PvP aspect of the game.



    There's still lots of PvP outside of BG's. Battlegrounds are just another way to get equipment then just grinding instances. Well BG's are instanced too but i hope you know what i mean.

    ==================================================
    Happy! Happy! Joy! Joy!

  • GuttssGuttss Member Posts: 16

    Yea i would have to agree. I quit the game almost after 2 years of playing it. I was a beta tester for the game, and followed it into TBC. The whole reason i quit was simply the lack of medium sized raid content. On top of that the whole Fantasy thing was getting pretty boring as well.

    A decline in the games player base was a long time coming. This happens to every game. Since blizzard wipes there asses with 100 dollar bills they can just pump out expansion packs. Where if this happened to other games a decline in there player base they would just probably die off.

    Example of this would be Planetside. Great game, still is a great game. Sadly the devs for that game made some bad decisions which in turn made the player base go bye bye.

    ------------------------------

    +hI$ I$ L1ke +He 8E5T 9AMe EVER m4D3

    Add me on X Fire! Guttss

  • oakaeoakae Member UncommonPosts: 344

    They seem to be fixing or trying to fix many of the issues players in the coming expansion. WoW should still have many players because of the expansion but since several big named MMOs are being released next year WoW will undoubtedly will lose of their some subscribers.

  • sushimeessushimees Member Posts: 489

    I quote: "The destruction of the games Lore might have something to do with it to, the story of warcraft reached "utter stupidity" with TBC."

    I agree with this. Continuing a story trough MMORPG is stupidity. It just sucks. I've seen videos where people finish off Illidan in Black Temple and what happens next. Way to ruin a good sequel.

    image
    image

  • lumpypaintlumpypaint Member Posts: 3

    i think bgs add a fun nice aspect to the game.  its not like pvp doesnt still go on, besides id rather die in a monsterless bg than while im fighting 3 guys at once and i get feared and die and i have to spirit healer rez.   wow would lose some of its diversity without them.

  • HrothmundHrothmund Member Posts: 1,061

    Originally posted by rataria


     
    according to last graphic from february to september player activity on NA and EURO servers went down from  900.000 to 700.000 thats a 200k decline wich means  more then  500k or even more players  cancel  their  accounts.  thats why  the  blizzard  silence .
    www.warcraftrealms.com/temp/activity.htm
    So? What's your point? There is no game out there to take the number one spot, no Tabula Rasa is not good or engaging enough for that.

     

    There might be a point to a "WoW is dying" post after the release of AoC or WAR.

  • ram3oram3o Member Posts: 134

    I thought this game had like 8.5 million subscribers.  But that graph there only show 870,000 American and Europe players.  So that means there like 7.6 million players are from asia.

  • killermattkillermatt Member Posts: 8

    Well i happen to agree with the WOW decline.

    All my friends over the past few month have been leaving WOW saying its boring and i strongly think i will not renew my subscritption, I asked all my friends and here are a few things i have come up with as reasons.

    1. The game gets very repetitive with the same type of quests throughout the game

    2. The entire game is item based so good items = good character and visa versa

    3. The entire end game contents is just raiding

    After this im am looking for another MMORPG. I have been looking at th lord of the rings online one. Can any1 help me with recommedations???

    THX

     

     

  • YeeboYeebo Member UncommonPosts: 1,361

    I think you will see some steady declines as casual players hit the wall that is the current WoW end game.  There will likely be an uptick around the end of December, and another large spike when WotLK is released. 

    I don't think that the WotLK will cause the kind of spike that BC did.  I think a lot of players hit the old 60 end game, said "screw this" and quit until BC came out.  A lot of these guys came back for BC, and then prompltly quit again when they discovered the "new improved" 70 endgame was really at best only a modest improvement over the old 60 end game.  I doubt all these players will fall for it twice.

    That said, anyone that think's WoW is "dieing" is seriously deluded.  It's still an order of magnitude more popular than it's closest competitor in NA and Europe, and will remain so for the forseeable future.  

    WAR and AoC are going to have no more impact on WoW than LoTRO did (which is to say, almost none at all).  The audience of this web site is much better informed than "Joe Average WoW Player."   AoC and WAR don't have nearly the mind share that you would guess based on talking to hardcore gamers and MMO vets.  Add to that that the innovations they offer (more immersive PvP, "Adult themed" gameplay) are geared mainly towards "hardcore" young male gamers, and you have releases that I don't expect to impact WoW much . . .save perhaps by improving the quality of Barrens chat

    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  • masterJakmasterJak Member Posts: 5

    Most MMO's are good for around 4 - 5 years , so Id say yes , you are gonna start seeing a rapid decline in the next year or so , I myself enjoyed this game for a little over a year , but it is starting to get boring , even when new content is added I still find myself with the same goal , grind rep and honor so that i may upgrade my gear. Anyway , Blizzard did a heck of a job on this MMO and it was an experience to say the least , but its time to move on , better games are on the way .

     

     

    Jakatta

  • RPGCraziedRPGCrazied Member Posts: 14

    I just came back, after a 6month break.

     

    I have to many chars in WOW to give it up.. couple 70s,  a 64 pally, and like 10 alts.. ranging from 26/40s and high 30's.

  • VampuroVampuro Member Posts: 20
    Originally posted by IcoGames


    'Leaving Threads' are hardly new; hell I remember reading them the first week of release. Whether they're an indication of an overall trend remains to be seen, and of course populations will fluctuate over time. World of Warcraft is coming to its third anniversary and still retains populations greater than the majority of titles in the market.
    I wouldn't be surprised if 2.3 brings people back. With the XP Gain players will have better access to areas they haven't explored (new classes, upper level content).
     



    That is very true... I quit around Aug. and I started back because of 2.3... So did alot of my friends actually... Most of them started for the new instance but i mostly started for the pvp changes.

  • PorfatPorfat Member Posts: 364

    George Foreman is in decline also  but he can still kick your butt. 

     

    Very mmo out there would like to have the paying subscription base that WoW has.

  • PorfatPorfat Member Posts: 364

    Originally posted by ram3o


    I thought this game had like 8.5 million subscribers.  But that graph there only show 870,000 American and Europe players.  So that means there like 7.6 million players are from asia.

    Read the graph.    The graph says primetime players not total subscriptions.  

  • QuinguQuingu Member Posts: 400

     

    lol blizzard says they have 9.3 mill now,  so why half of US servers are empty?

  • todeswulftodeswulf Member Posts: 715
    Originally posted by Nadia


    I doubt WoW will hit 10million unless it opens into another part of the world.



    I also doubt any new mmo will hit 1 million



    even LOTRO, claiming itself as 2nd biggest mmo probably has under 1 million

    www.boston.com/business/technology/articles/2007/09/08/turbine_stakes_its_online_game_turf/

    Turbine said that LOTRO subscribers have created 4 million fantasy characters since the game was introduced in April.Privately held Turbine refuses to reveal the number of actual subscribers, who pay $50 for game software and a monthly subscription fee of around $15.

    But since each LOTRO subscription lets the player create up to five characters, the game has attracted at least 800,000 subscribers

     



    Actually it's well over a million right now, your article  was posted back in Sept  and the game is still the second top selling MMO at EB/gamestop. Also over a million is Everquest 2 with  "just a smidge" over 1.3 million users at the last Fanfaire acording to SOE dev team.  GW has several million players though tey are not subscribers. What I'm saying is a mil plus is not any great shakes now.

  • VideoJockeyVideoJockey Member UncommonPosts: 223

    The game is what, three years old now? Not hard to guess that a 3 year old mmo is beyond it's prime.

    Thing is, with over 9 million subs, it'll take a looooong time for it to bottom out... and most of that time will still be very profitable for Blizzard. They'd have to screw up on the order of the NGE for their game to die any time soon.

  • VhattiVhatti Member Posts: 52
    Considering how many MMO's are over a million subscribers and how many MMO's currently exist with a subscription option, the ratio is low. With that being said it is still significant to be over a million subscribers. I think when people say that being over a million subscribers doesn't mean anything they limit the games that can count to a handful. A bigger picture needs to be looked at before saying it does not mean anything.
  • Ngeldu5tNgeldu5t Member UncommonPosts: 608

     

    Originally posted by GormandY


    The BG's ruined WoW for me. Then when all everyone wanted to do was raid just killed the game for me.
    I miss STV raids daily, ganking outside stormwind or ironforge, posting fight details on forums, with hundreds of players both horde and alliance clashing in a zone for hours of mindless killing.
    O well.

    Very true my friend,I left a few months after they introduced the battlegrounds as it was meaningless PvP for me.

     

    WoW will not die soon,its population will decline surely but they will still have lots of players from the Asian market.(Korea/China)

    In the end what matters most  is you play a game that you like whether its No1 or not 

    In the land of Predators,the lion does not fear the jackals...

  • QuinguQuingu Member Posts: 400

    Originally posted by ram3o


    I thought this game had like 8.5 million subscribers.  But that graph there only show 870,000 American and Europe players.  So that means there like 7.6 million players are from asia.

    they have arround 2.5 mill on NA and europe, rest is asia, thats why blizzard can brag about 9 millions, but look if we gonna compare with other asia mmo's the wow 9 millions is nothing there is mmo's in asia with over 20 million subscribers, anyway WOW decline on USA servers is huge.

    It's that time of the month again and we have calculated the October concurrency numbers provided by the CensusPlus UI Addon.



    Supported by an actual increase in EU player activity, the overall activity numbers remained largely flat. However, balancing out the EU increase was a continued drop in US player activity.



    The continued drop in US player activity has now lowered the average number of prime time players to under 350,000 players. This marks the first time that the number of average players has dipped below pre-TBC levels.



    This marks the first time that a marked decline has chipped into the 'original' growth of players since WoW was released. One has to wonder if WoW has peaked as the only thing that could possibly bring a large influx of player activity will be the release of Wrath of the Lich King. But will it be enough to propel the activity numbers above their peak after The Burning Crusade's launch?



    Next month it will be interesting to see what patch 2.3 will do for player activity numbers. Surely the addition of a new 10 man dungeon will lure many players online, but will it be enough?

    www.warcraftrealms.com/index.php

  • ProfRedProfRed Member UncommonPosts: 3,495

    Wow I think every single topic of discussion surrounding WoW is hilarious.   Fans complain to get their classes buffed, quitters feel some sort of animosity towards the game because it got boring for them.

    Most people have played this game, and almost everyone that has enjoyed it at some point.  A decline from 930,000 to 730,000 is that bad? 

    I have played so many MMO's now and I still cycle around them as they become boring and 9/10 WoW servers are more populated than any other server on any other game except for EVE Online since the whole game is one server. 

    I play a lot during off times and on EQ2 on one of the most popular servers there are times when I check the players in the level range of 40-Max and there are 4 people on.  Do you know how depressing of a feeling that is from an MMO??  I canceled my account immediately.  Don't think I didn't check all level ranges or didn't do enough research.  It was really embarrassing for EQ2 honestly.

    FFXI has some good server numbers but they mix all nations/languages on their servers so that when it is our off time it is some other nations prime time.

    WoW right now is one of the only MMO's that has consistent high pop servers so that a player can really feel like they are participating in a MASSIVE online role playing game.

    Nothing new on the market has a product that can grow or let alone sustain a player base that can convince me that after investing so much time in an avatar there will still be enough people to play with to have a really great MASSIVE multiplayer experience.

    When I look at every game on the market my options are WoW, EVE, Korean Grind, or wait.  This makes me very sad.

    However, even as I have always came and gone with WoW or EVE or any other games I never wish for any of these great MMO's to decline.  As long as they prosper others will try to follow in their footsteps and there will always be a place to immerse yourself.  It makes me sad that EQ2's population is as weak as it is because EQ2 has some potential.  Hopefully WaR, AoC, maybe a new Elder Scrolls MMO, or the new Square Enix MMO will take their time, learn from the mistakes of 99% of all MMO games that have been released in a ridiculously embarrassing state and make the next great thing.

     

Sign In or Register to comment.