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Elder Scrolls Online, finally, the game I have been waiting for...

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  • truenorthbgtruenorthbg Member Posts: 1,453

    Originally posted by ShadowZERO


      
     News from IGN.com:
    "ZeniMax owns both Bethesda - developer of Fallout 3 and Elder Scrolls IV: Oblivion - and a new division called ZeniMax Online Studios, which is dedicated to the development of massively-multiplayer online games. The latter studio is headed by Mythic Entertainment founder and former Dark Age of Camelot producer Matt Firor.
    Sweetness.  I always liked DAoC, although I did not play it for too long.  I was really hardcore into EQ 1 at the time but remember DAoC was an awesome game.

     

    I think this could be the best MMORPG ever created.  At least for me.

    -----
    WoW and fast food = commercial successes.
    I neither play WoW nor eat fast food.

  • SpellforgedSpellforged Member UncommonPosts: 458

    I think it will be a good if they can keep it close to Morrowind/Oblivion in terms of combat and game play. The game would just be your average crappy fantasy game if they decide to make it click to kill, pointless quests, constant grind, etc.

    image
  • paulscottpaulscott Member Posts: 5,613

    well lets see what they come out with a few years from now.  

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • ShadowZEROShadowZERO Member Posts: 102

     

     

    Originally posted by Ujirik


    I think it will be a good if they can keep it close to Morrowind/Oblivion in terms of combat and game play. The game would just be your average crappy fantasy game if they decide to make it click to kill, pointless quests, constant grind, etc.

    Exactly, I agree 100%.  Allow me to explain. 

    I loved the features of, for example, Oblivion, but I wasn't too impressed with it as an overall game.

    Some of the things that sucked were the repetitive dungeons, aimless storyline quests (doing quests was a slower way to improve your character than to just grind dungeons), and of course, the fact that enemies got harder as your level improved.

    Let me stop right there.  So, the game becomes harder as I level up?  WTF?  I get to level 20(for example) and I go into a dungeon, and its harder than if I went into it at lvl 19?  That, IMHO, defeats the purpose of anything with "RPG" in the name.  What happened to the days of old school RPG games, when if a dungeon was too hard for your party, you leveled up a bit and it was more appropriate?

    Moving on to the features of Oblivion that I would love to see ported to an MMO:

    • Skill-based leveling, with a custom class system.  Skills that improve with use, rather than given to you automatically by leveling or by spending points.  In other words, a TRUE skill based game, where levels are nothing more than a representation of your skills you've earned by using them, and possibly also a representation of your stats(which I think point-spending is ok for that).
    • Fully dynamic, action oriented combat, instead of "click, auto-attack, spam special move/spell".  Feint, sweep, block, lunge or thrust?  Decide in real time what is the best option to defend/attack.
    • Dynamic, branching quest system.  Never experience the same quest the same way with seperate characters.
    • First-person shooter style gameplay and physics in an MMORPG format.  Sniping a player/NPC with a head shot with a bow from a distance while in stealth mode???(drool!!!)
    • Fully seamless, open ended world.  Travel any direction at any time, never being "herded" to the zone or area that everyone else levels at for your level.
    • Graphics and physics to rival that of (at least) modern day single-player games, such as Crysis or the Half-Life 2 expansions.
  • mackdawg19mackdawg19 Member UncommonPosts: 842

    I find it quite funny how many people bash Oblivion as  POS on these boards, yet it was game of the year in almost every pc gaming magizine in the world at one time. I understand this neccesarily doesn't make a game, but it does shows how much it was liked. And it also goes to show how many people actually veiw these boards as a solid source of information. Now if one was to say that Shrouded Isles was bad, then I would slightly tend to agree, as it was about as much of an expansion as TBC was to WoW. For me, Oblivion is what made me love the IP. I then went back and played some of the older Elder Scroll games and simply thought they lacked. So in my eyes they only got better when Oblivion came out. So all in all, it comes down to ones opinon. And thats pretty much all to say. If they do come out with a TES mmo, i will definatly try it out. I try out everything before I buy it, and I would suggest this to anyone with anygame.

  • TatumTatum Member Posts: 1,153

    It's gonna take more than the setting to get my interest.  For all we know, they could just churn out another WOW clone then slap "The Elder Scrolls" on the box and call it done.  Of course, thats just a wild assumption, but if you consider all of the recent MMO's (and the ones in this next batch) that have tried to sell their game off of name alone, well...

    However, they really only need to say two things to get my attention:

    Skill based...sandbox.

    Having something close to the Oblivion combat system would help as well

  • ShadowZEROShadowZERO Member Posts: 102

    Originally posted by Tatum


    It's gonna take more than the setting to get my interest.  For all we know, they could just churn out another WOW clone then slap "The Elder Scrolls" on the box and call it done.  Of course, thats just a wild assumption, but if you consider all of the recent MMO's (and the ones in this next batch) that have tried to sell their game off of name alone, well...
    However, they really only need to say two things to get my attention:
    Skill based...sandbox.
    Having something close to the Oblivion combat system would help as well
    Agree 100%.  Scroll up about 3 posts, and I'm sure you'll see we are on the same lines of thinking

  • AriocArioc Member Posts: 299

    Wow, some of you guys are really friggin bitter. I expected tons of excited posts but even TES fans are demonizing the MMO before they learn anything of it. Oh well the nice part is, the same people who yell and rant that it'll be crap will see a good product and immediatly become it's strongest defenders. That's the joy of forums, loyalties shift constantly and everyone has a short term memmory.

    Arioc Murkwood
    Environment Artist
    Sad but true.

  • paulscottpaulscott Member Posts: 5,613

    I'm really bitter towards the fanboys.  these people are going to be the safety net for releasing a junk game.

    they could release something as finished as an indy game and it would still be a sucess for long enough to deem it profitable for releasing.

    It's perfectly fine being a fanboy I actually love the TES series myself(and a major one to WurmOnline), but such blind fanboy/girlism really really gets on my nerves.   not to mention it really holds back so many games the graveyard of good games that could have been released instead.

     

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • vajurasvajuras Member Posts: 2,860


    Originally posted by Tatum
    It's gonna take more than the setting to get my interest.  For all we know, they could just churn out another WOW clone then slap "The Elder Scrolls" on the box and call it done.  Of course, thats just a wild assumption, but if you consider all of the recent MMO's (and the ones in this next batch) that have tried to sell their game off of name alone, well...
    However, they really only need to say two things to get my attention:
    Skill based...sandbox.
    Having something close to the Oblivion combat system would help as well image

    I lost the link it was in the old TES MMO thread but Peter Hines was quoted saying if they ever made a TES MMO they wouldn't repeat the samthing that WoW did. TES series is about impacting the world (he stated) and permenance. So he said they would have to rework somethings.

    And he did admit there were discussions about a TES MMO when queried "have they ever talked about making a TES MMO". But he directly said they couldn't just clone WoW for it to be a TES MMO

  • vajurasvajuras Member Posts: 2,860


    Originally posted by ShadowZERO
     
     
    Exactly, I agree 100%.  Allow me to explain. 
    I loved the features of, for example, Oblivion, but I wasn't too impressed with it as an overall game.
    Some of the things that sucked were the repetitive dungeons, aimless storyline quests (doing quests was a slower way to improve your character than to just grind dungeons), and of course, the fact that enemies got harder as your level improved.
    Let me stop right there.  So, the game becomes harder as I level up?  WTF?  I get to level 20(for example) and I go into a dungeon, and its harder than if I went into it at lvl 19?  That, IMHO, defeats the purpose of anything with "RPG" in the name.  What happened to the days of old school RPG games, when if a dungeon was too hard for your party, you leveled up a bit and it was more appropriate?

    good post you know it well...

    one thing to clarify- if they didnt autolevel the mobs then the game would have been like Two Worlds whereas you get sort of herded along from area to area due to negligable XP. In Elder scrolls, as you know, you can do a quest at Imperial City, jump to Anvil, then return to Imperial City at Level 24 to tie up loose ends. You can't do this with traditional RPG.

    Now, contrary to that opinion, for most characters the game might start out normal, get harder around mid levels, then get easier later. This happens for theives using Marksman abilities. Msot of the skills get so uber around Expert level you'll find yourself having a much easier time. My Breton Assassin got so well around Level 24, she was fighting Guards toe-to-toe with a Blade and light armor on.

    So anyway to compare Two Worlds to Elder Scrolls Oblivion (both open world games). Getting to bosses in Two Worlds if you not high enough level you'll lose. Also, equipment was restricted to certain level. In Oblivion, you can beat the game as a Level 1 character (but level 2 is much easier to do). So, if you dont want the game to get harder, never level up. But it gets easier for most characters anyway if you go throught he Guild quests, etc.

  • CzzarreCzzarre Member, Newbie CommonPosts: 3,742

    Guys, its great that Elder scrolls is going into production as an MMORPG. However, there is no such thing as a WoW Killer. WoW will die, bubt it will die of natural causes. Player leakage, loss...its the way of the MMORPG lifestyle. WoW will ventually lose its top spot at the MMORPG foodchain, but it will be around for many many many years. Heck! EQ1 and UO are both still around

     

    Torrential

  • chryseschryses Member UncommonPosts: 1,453

    Elder Scrolls and Fallout 3 would be 2 huge mmo's if they were even half done well.  They have a huge reputation and people like me have been playing them from the original release.  This isn't lost on companies and its only a matter of time. 

  • OzmodanOzmodan Member EpicPosts: 9,726

    What a bunch of nonsense!  No MMO including Elder Scrolls, if it even exists, has 200 million in it, more like 20 million max.  Next time post something at least believable instead of a fairy tale. 

  • TatumTatum Member Posts: 1,153

    Originally posted by vajuras


     

    Originally posted by Tatum

    It's gonna take more than the setting to get my interest.  For all we know, they could just churn out another WOW clone then slap "The Elder Scrolls" on the box and call it done.  Of course, thats just a wild assumption, but if you consider all of the recent MMO's (and the ones in this next batch) that have tried to sell their game off of name alone, well...

    However, they really only need to say two things to get my attention:

    Skill based...sandbox.

    Having something close to the Oblivion combat system would help as well

     

    I lost the link it was in the old TES MMO thread but Peter Hines was quoted saying if they ever made a TES MMO they wouldn't repeat the samthing that WoW did. TES series is about impacting the world (he stated) and permenance. So he said they would have to rework somethings.

    And he did admit there were discussions about a TES MMO when queried "have they ever talked about making a TES MMO". But he directly said they couldn't just clone WoW for it to be a TES MMO

     

    If that is the case, then I really hope they stick to their guns.  Would be extremely frustrating to see an Elder Scrolls inspired MMO get turned into a linear quest grind.

     

  • gillvane1gillvane1 Member, Newbie CommonPosts: 1,503

    This is nothing compared to the awesome game Darkfall is going to be. 

     

    Just kidding. It's interesting if true, but hard to get worked up about something years away from releasing.

    MMORPG Maker

     

     

     

  • paulscottpaulscott Member Posts: 5,613

    just as real?  but man I really really hope darkfall is real though.  even if the only thing they implement is the town building and decent fighting with open PvP.

    I find it amazing that by 2020 first world countries will be competing to get immigrants.

  • TatumTatum Member Posts: 1,153

    Darkfall does sound too perfect to be true, LOL.

    Seriously thought, I'd love to see that game actually make it...some how, dated graphics or not.

  • ColdmeatColdmeat Member UncommonPosts: 3,409


    Originally posted by ShadowZERO
    Skill-based leveling, with a custom class system. Skills that improve with use, rather than given to you automatically by leveling or by spending points. In other words, a TRUE skill based game, where levels are nothing more than a representation of your skills you've earned by using them, and possibly also a representation of your stats(which I think point-spending is ok for that).Do away with levels? Won't happen. How else, gear aside, will other players be able to wave their e-peens at you, if not by being higher level than you. Also, PvP. What would happen to PvP if there wasn't some catass that ground to max level 20 mins after the game goes live, then spends the next year killing newbs in the starter area until they quit(and then bitching about low server populations)? Fully dynamic, action oriented combat, instead of "click, auto-attack, spam special move/spell". Feint, sweep, block, lunge or thrust? Decide in real time what is the best option to defend/attack.And how awesome will it be dieing all the time because you're not 100% in synch with the server all the time, and are always missing. There's a reason FPS games limit the number of players on a given server. Dynamic, branching quest system. Never experience the same quest the same way with seperate characters.I'll believe this pipedream when I see it. Even in most single player RPGs, you've got what, a handful of choices at any given juncture? First-person shooter style gameplay and physics in an MMORPG format. Sniping a player/NPC with a head shot with a bow from a distance while in stealth mode???(drool!!!)See #2. Also, other players tend to get pretty pissy about being one-shotted in RPGs. Fully seamless, open ended world. Travel any direction at any time, never being "herded" to the zone or area that everyone else levels at for your level.Already exists. Also, just because everyone else goes there, doesn't mean you have to. Graphics and physics to rival that of (at least) modern day single-player games, such as Crysis or the Half-Life 2 expansions.See #2 some more. Didn't anyone learn from VG & EQ2 that making a game that only the top 10% can realistically play is not so good for the business? There's a reason VG is cutting the shiny out of the graphics, for all three people still playing.
  • pirate3335pirate3335 Member Posts: 24

    it will probably be simlar to darkfall in game mechanics if it were to come out.  just speculation of course.  i have no idea what the future holds but I would not mind seeing it tried.  if it sucks then just toss it in the bin with the other 90% of mmos out there.  its worth a shot.

  • ColdmeatColdmeat Member UncommonPosts: 3,409


    Originally posted by pirate3335
    if it sucks then just toss it in the bin with the other 90% of mmos out there. its worth a shot.

    Except, that would just serve to reinforce the notion, in the minds of halfwit analysts, and money-men, that a game has to copy WoW to be successful. Of course, they have no clue why WoW was/is successful, so you end up with LotRO, or god forbid, VG.

    It is amusing listening to financial analysts prattle on about this game company, or that game company on Bloomberg news at work. Guys that never even so much as played Pong, and they're they're directing the MMO genre...

    Now that I think about it, it's more sad than funny, really.

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