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Run mmo children run for the god damn hills the nurf bat is coming and instead of a bat it is a mighty titanium ogre club of death.
To paint the picture, I have several characters biotech, ranger and commando all over level 20. My ranger at the moment uses level 5 rage while I level it. My final build does not include rage.
Rage is the skill in question, at the current level it does 100% more damage for me and my group for 60 seconds. Cast animation time is quite long added up during a days play. They are bringing it down to 25% at level 5 and almost doubling the adrenaline costs.
I am tired, sick and tired of enjoying a game then the nurf bat destroying my experience I have had it done to me all the time and even on toons that are far from the overpowered spectrum.
If they are being so drastic in this measure whats next? Sacrifice? Shredded Ammo? Injection guns are pretty powerful why not them? These nurfs are coming in while high level sapper cant afford ammo for their polarity guns and many many fixes are needed, yet they focus obvious attention on nurfs.
My subscription is cancelled if I do not receive a free clone credit for the nurf then it will stay cancelled.
Comments
which is exactly why I was calling for a full and total respec mechanic as far back as June
the Ginormous Nerf Bat of Fluffy Bunny Luvvin(tm) is always a threat, and without such a mechanic, the only way to un-gimp your characters (esp given the cost of skills and the paucity of skill points), is to roll a new toon and start over
neat huh?
Seriously...
.............
When in doubt, troll.
Or you can just suck it up and enjoy the game
its called balancing...even if you cant see the bigger picture yet it serves a purpose. maybe its not meant to be frequently used or doubling your whole groups damage. or its too powerful in pvp perhaps?
Don't think it's the nerf as much as building a character up and loosing the points to a skill no longer wanted. Nerfs are part of mmo's but a major one should give us a respec if wanted,
and is why I recommend everyone steer clear of the pay-to-beta stage
give it another 6 months, if not 12 of further 'balancing' (read 'char gimping'), before it's ready-for-prime-time and worth of the asking price
Sorry but this rage 'nerf' is required..
I play both sides of the trees and TBH specs are far more fun to play they actally require some thought, on the soldger side it's completely boring 3 step process 1) hit rage 5, 2) use shotgun/chaingun 3) kill everything in under 10 seconds it's been like that since level 6/7 and i'm now level 27 with it, compeared to the spec's rage IS an 'I win' button.
So this is the stardard 'I'm quitting cuz I can't win' seesion again to practically every 'nerf' in MMOs resently?
Bring on the WARRRRGGHH!
So when they gonna fix the dead penalty system, because it's meaningless the way it works now?
MMORPG.COM has worst forum editor ever exists
The TR devs don't know how to nerf. They always go to ludicrous extremes.
Changing a skill from 100% increase to a 25% increase with twice the casting cost is not a nerf, it is an annihilation. If Rage needed that big a nerf, it is totally unacceptable for the game to have shipped in that state.
Just prior to release they (all but) removed the stealth functionality from Stealth armor and only after a huge outcry did they bump stealth back to a point halfway between where it was and where it had been. In that case, the nerf was completely unnecessary and made no sense at all.
Rage may be OP, but it couldn't have been THAT OP. It literally isn't the same skill anymore. They should call it Miffed or Mildly Annoyed.
The game was at least 3 months from release-ready when it shipped. The devs don't know the difference between tweaking balance and completely changing the nature of a class. There is nowhere near enough content to justify a full $15 a month fee, let alone with the game still in beta mode (bug fixes on a two week push, sweeping class changes, basic features to be added in). And they plan to have a retail expansion out in a year.
I really want to like TR, but can't in its current state. It is one that I will keep my eye on and see if they ever get their act together, but it just isn't deep enough to ever be my main MMO. If they get it together, it may suffice until the next wave of real MMOs comes along.
Actally The DO know how to ' nerf ' things, unlike a lot of devs that continuly guess what would be a good total to have a skill at, get it wrong, then change it again to get it wrong and continuly change it, these guys take the skill down to it's bare minimum on perpose to see how much it needs to be buffed by to be effective.
No one as yet relised that these notes ARE TEST SERVER NOTES and yet relieased that these may not carry over to the actal server hence why there IS a test server, but as no one bothers to help test these nerfs to prove that it wont work, your just going to have to bitch whine then quit that the game is 'broken' because it isn't in 'ez mode' wont you?
Bring on the WARRRRGGHH!
What ive seen so far 50% of the classes has been rendered worthless due to dumbass nerfs. The main damage caster (cant remember the name of it) wasnt even a damage dealer but instead a very bad armored caster with no real damage output. They need to give all the classes real skills that actually do something more than scratch things. This was the last 3 weeks of beta i think and i never bought the game due to the terrible class balance. The game is neat as hell tho . Too bad they had to f*** it up!
The game does give you respecs, use a clone. I wouldn't be suprised if they passed on a free clone token if there are big changes. In any case, its early in the game's development, so everyone knows these things are going to happen, and should be ready for it.
Rage was an "I win" key, everyone knew it. Everyone knew it would be nerfed.
If this game is too "unready" for you, then you really shouldn't be playing these games on release. Its on the better side of readiness...
yet another PvE game experience destroyed because they have to balance it for PvP. Classic.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
It might be "I win" skill, but the rest of the skills are either useless or just silly. Yes we definately need 2 PBAoE skills that only annoy the enemy and a slighly better version of lightning.
I'm not surprised, dumbass devs who nerf now, ask questions later have been ruining peoples toons since the dawn of MMOs. Makes playing MMOs less and less worth it, I've been drifting back to single player games for the last while because of it.
Its a good reason not to play any MMOs that have PvP at all. They always lie that its "balancing" and the fanboys take up the lie screaming that its because (insert skill here) was an "I win" button. Bad enough that stupid developers nerf the hell out of the game for PvP, lie about it, but the blind rabid fanboys are worse.
Another poster was correct, skip any MMO for its first 12 months after release while they "balance" to keep the PvPers happy. Then you can start out gimped and not know the difference. I'm not subbing after my 1st month, though I hoped this game would be different, it never is though.
Wildly swinging changes such as this are what the beta period is for, such foolishness should have already been worked out of the game BEFORE they open the floodgates to the paying audience, not after.
Sure, they did this a lot on beta (and some of the changes were amazingly unpopular), but that is what beta is for.
I actually expect we'll see a lot more changes like this over the next 6 months before they put the GNBoFBL(tm) away
In other words - 'say hello to my little gimped character'
neat, huh?
Balancing is supposed to be completed prior to releasing a game. That's what testing is supposed to be about.
cloning, as it is at the moment, provides half a respec, and truly isn't fit for purpose. If it allowed for a full respec of attribute points as well as skill points, and you got more clone points to play with, then it would rock.
too bad they nerfed cloning in order to deal with the drug-running money exploit at the same time as they dropped the reward down from 10K to 1K - using two hammers to squash something is overkill, but hey, we told em - they didn't listen
For all people who this nerf is ruining the game. Please hand your stuff to me before you go.
Accept the principle that this game is Pay-To-Beta, and you will all be much happier.
QQ more? L2P if you cant play without rage 5
Dude, Rage is super overpowered and needs to be nerfed, in a big way.
25% increase for Pump V seems about right.
Because as it is now, I just run around, get all the bad guys following me, wait until I've rounded up oh about 20 or 30... hit Rage V, and within a couple blasts of my shotty, they baddies are dead.
But that is what this game is supposed to be about taking on many aliens at once and bashing them on the head.
It is a drastic nurf andas I said I won't be using rage later but they are willing to smack it so hard makes me want to run run for the hills.
Rage nurf is coming fine now everyone will spec shrapnel next month shrapnel will do an extreme amount of less damage.
People will always find a new way to pump out that extra damage and people are having fun but developers keep coming and destroying the fun we have. Why not let us have fun?
Some dev's have nurfed things so bad that they lost a couple of hundred thousand subs over night. I know this for a fact as I am in contact with the industry as an insider.
The news of this makes me sad, as my main character is on the Soldier branch.
Admittedly, I can understand the need to nerf Rage. But I think 25% is a little too severe of a nerf - perhaps 50% at pump 5 would have been right (+10% for each level you pump it). I can live with the doubled cost of adrenaline to cast it - picking off single little trash mobs to build adrenaline in this game isn't hard.
Ultimately, though, even if it stands at 25%, I'll keep playing my soldier and get by just fine. It's still a fun game even if my power has been reduced. I'll just have to figure out new ways to deal with intense situations where I usually relied on Rage to get through.
They buffed things like Air Strike and Crab Mines, though. And Reinforcements are also supposed to be getting a buff to their AI. Perhaps the intention is to get players to rely on a broader base of Logos powers instead of just pumping one (Rage) to 5 and depending on that for every single situation that could possibly ever confront them.