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It's clear to see from these forums that people go out of their way to express their strong opinions on this game.
Whether you should put any importance on the views of people who spend so much effort either defending or attacking a game to extremes is up to yourselves.
But the main reason I can see for such extremes developing in the first place is, quite simply, because this game is unique.
Nothing like this game exists. Nothing else is quite so experimental or pushes boundaries of the MMO market. The game developers are trying to recreate a realistic (but most of all fun) representation of of WW2 while at the same time analysing player reactions and behaviours to enable them to plan for future work and game expansions. Because the game is always WIP - because the future of the game contains so much potential, it invites people to speculate, to form their opinions like almost no other game out there.
WW2OL is big. This is a fact. Not just a big map - but A LOT of different ways to play the game or participate in battles. And because certain types of player tend to specialize in certain playtypes (planes, inf, tanks, boats) - they tend to generate different opinons and hopes about the game's future. Just think how much scope you have in other MMOs. Just think how infrequenty and how little those MMOs update to improve their game. Take EVE for example - you pretty much have one playtype (flying in ships), and as for future updates, the developers have fewer expectations to meet given their context of a purely fictional universe.
So because of the uniqueness (due to pushing the boundaries), potential (due to the subject matter of WW2) and vastness (due to the many ways to play) of WW2OL - extreme views and wild opinions are always present.
My advise to anyone looking at hese forums - is do not listen to anyone but be glad that your have stumbled on a chance to try the most unique game in MMO history - and - perhaps you should try it yourselves.
Your own opinion counts for more than mine ever will.
cheers
Robino
Comments
Heavy casualties. Request reinforcements. LOL
yeah, WW2OL is a great game, and a lot of fun. I re-visit the game every few months, and am always surprised at the amount of progress it's made. It's very addictive, and THE most realistic war simulation available, hands down.
And OMG the sound is fantastic. Crank it up, and really FEEL the battle.
A very good post Robino.
Yes, the sound is spectacular. Either you are in a major city - which by the way is bigger then the biggest map in most FPS - surrounded by a furious fight and rooming fighters above, or you are out side a small village preparing an assult when hell brakes lose. The sound will make you wet your pants or give you a heart attack.
I bought this game at release, and like the posters before me I still visit the game every few months. Its a good break from the fantasy/sci-fi games.
Also very fun to get on the TS server for allied or axis and listen to all the diversity of people who play it. Once I was in a room with a all Italian regiment. Was great.
However I really do miss the days of yore within WW2 Online that Beatbox talks about. I can't stand the game that it is now. But I'm not going to stand on a milk crate and get all preachy, and say you shouldn't play a game that you enjoy. S!
Funny, I meet lots of old timers all the time when I play.
But I don't questioning you that you know one or two old timers that don't play WWIIOL for what ever reason. People moves along you know. Nothing new there.
I on the other hand knows a great number of players that has been around since day one and the first year there after and is still playing on a regularely basis. These sports isn't kids. This is old fellows like myself, and we don't care as much for the latest graphic whoppi'do. We care about the immersion and the gameplay.
That is what make this game so different from the rest.
Yeah it was a bad idea to give so much control to a small group of players who pay the same subscription rate as everyone else.
The High Commands were taken in and talked to about thier need to win over producing fights. One reason the Softcaps were elimnated if someone wants to take a town, the other side has a FB open the moment the town is attacked. FB and line of supply for depots has alos been changed, so that to move a bde into town you must control the full supply line thru the town. TOE has required many gameplay changes and each is being looked at. Only a certain percentage of AOs can be assigned to an unoccupied town so more have to go to immediate fights. All this was changed in the last few weeks. The rules are making the HCs form fights instead of winning without risk.
As much as i hate to agree with Beatbox. CRS is back on deleting threads on main forums.
In a nutshell GHC screwed up, screwed up badly. Which has nothing to do with personal skill or dedication of Axis players.
Nonetheless, there is a rampage of Allied players' posts on main forums, simply abusing Axis players. Like kicking in the nuts somebody who's already down. (which is not surprising on internet, but many of them are former axis players who switched the sides after TOEs as they didn't want to play for underdog).
It came down to the point where one Allied HC player said the GHC sucks because Axis players suck, and they deserve sucky GHC because they are a bunch of whiny losers, can't play the game, can't work as a team (too bad i didn't save the post). (Just on a side note, this is 4th campaign in a row lost for Axis in a game which is supposed to be perfectly balanced and give equal chance to either side to win. )
To which one of the RATs, LATHEM, responded in approving manner: "Never been said better. Pwned LOL" (again too bad i didn't save that). Which of course pissed off a lot of people.
Surprise, surprise, 1 hour later the whole thread got deleted.
I'm unsubbing and not coming back. There are better things to do in this life than rolling in that filth.
Edit: I found the quote LOL.
Originally Posted by........
What the original poster fails to understand is any HC is only as good as the troops who serve under it.
If the troops were any good, they wouldn't let their HC go into decline. The HC is simply a reflection of the competence of the army it commands.
Originally Posted by LATHAM
Well said....
and
Owned... LOL
Well the rule of thumb in WWIIOL was always if you couldn't take it, keep out of the kiddie forum as most of it was that type of BS. Funny if the side switchers are bashing their old side, fair weather fliers always made problems worse and one of the ones to blame really.
Can't blame some of the old diehard Allied guys though, they had similar rough spots in the game with worse stretches than just four losses in a row in a game that definately wasn't balanced with large issues like the breakfast club which was admittedly hard to solve. Not that that type of talk on the kiddie forums does anyone any good, but back then the stuff from the Axis didn't either. All the 'the AHC just has to work harder' stuff when everyone knows if you don't have the bodies, all the leadership in the world can't get things capped.
One thing I'm sure is not helping right know is the poisonous atmosphere in the game chat. Keeping out of the kiddie forum is one thing, but I noticed on the last freebee lots of the same crap being spammed on combat comms. That's a real killer as not only is the stuff being posted a downer anyway (and 90% bs that's annoying enough to make you want to respond) that you CAN'T get away from, but it of course kills your comms. That was probably a quarter of the reason I eventually left.
T.
This is what grinds my gears the most. There are no players I 'serve under', its a fricking video game.
All of the "leaders" or self proclaimed "officers" are lousy tacticians, at best they are mediocre cat herders. Even ones who have claimed to actually be "leaders" in a real "military" are lousy tacticians. The dynamics of a video game environment are entirely different then the real world, something they will never understand. For one thing, nobody is afraid of dying.
This is what grinds my gears the most. There are no players I 'serve under', its a fricking video game.
All of the "leaders" or self proclaimed "officers" are lousy tacticians, at best they are mediocre cat herders. Even ones who have claimed to actually be "leaders" in a real "military" are lousy tacticians. The dynamics of a video game environment are entirely different then the real world, something they will never understand. For one thing, nobody is afraid of dying.
Face it the class of players is so low now and team work a thing of the past ..EXCEPT for a few SQ who still manage to work togeather very well togeather .
As for GHC well they do nothing but cry now 99% of the time .....when allies were losing there &^% all the time all they could do was say how great they were ...well tides turned and you can see how they act .
AHC ......well your right there ....only as good as peaple init ....and that says it all....and their not the ones winning the game ....they still dont fr cord .well. and they shur still dont get along .
CRS......well they not helping their game any .their actions speak for it self they no longer care all they do is hide or cover up whats wrong . they lost control .
OLD players you can count em on 2 hands last free play they had for update and get players to come back was a Failure very few sighned back up of thos very few that did ....did not stay ....long ..yes still old players pop in play a month or less just to see if game and players improved ...well you read what they say .
Now even with all that I and others still enjoy playing but not so much as in the past or as offten
yes this game only one like it for now ......but like in the past others are learning from CRS constant misstakes only thing keeping game going this long is that peaple made friends and want to remain as long as possable ....but it allso caused a lot hatered .
My advice like allways .........try it ...Find Good players ( hard but their there ) Learn from them ...play it for at least 3 months by then you will understand how everything works ...sorry you cant do it in 2 weeks ...way to much to learn Im a die hard allied player but try both sides see what you like to play more not what someone else says .
This is what grinds my gears the most. There are no players I 'serve under', its a fricking video game.
All of the "leaders" or self proclaimed "officers" are lousy tacticians, at best they are mediocre cat herders. Even ones who have claimed to actually be "leaders" in a real "military" are lousy tacticians. The dynamics of a video game environment are entirely different then the real world, something they will never understand. For one thing, nobody is afraid of dying.
On the smaller squad scale it worked fine. Even though it was just a 'video game' the leadership in the squads added a lot to the game, it's why some of my best gaming ever was in WWIIOL. Myself and tons of people had no problem with leaders. You always had the lone wolves who just wanted a tank and drove off head on to the enemy, but with big squads they were diluted enough to be mostly harmless. Fear of death, or lack thereof, is always a problem in video games. The trip from FB to town before MPSs was probably one of the closer feeings to fear of death I've had in a game .
The problem is when they catered to the video game crowd and added the MSPs, radar etc. and removed the uniqueness of the game. With all the people in one battle, most of which seem to find spawning 300m away still too long, it's not suprising that leadership has gone. Just how much do you need anyway with four MSP surrouding a city flooding it.... just do it, rinse, repeat. The death of the squads was a large death to WWIIOL. I must admit during my freebee weekend I didn't follow orders much, I'm not going to hang back with my ATG when I know tankers and sappers are going to drive right past me to meet the enemy head on (and dying in about a 1:1 ratio) leaving me sitting there with nothing to do even though I spawned in nice and early to stop an attack.
WWIIOL HAD some real life aspects that worked and it was amazing for a video game to have it. Being a video game doesn't automatically exclude it with the right design and the right people. As soon as you try and bring in the instant action people as well, then you get problems with design and the player base. Can't have your cake and eat it too.
T.
I honestly miss this game I played it for a long time back when it came out. I was in a squad called EZ Co. Great group of guys, to date still the funnest game hands down. I was axis. I find it funny that axis looses so much now, I don't think that happened much at all when I was playing.
I've been debating comming back, but CRS has always turned me off with how they interact with people.
I always thought they were more inteactive with their base than any other gaming company I have spent money on. Try the 2 week freebie. You will be happily surprised at the changes.
BV..if some forum thread was locked and you quit..you were quit long before I don't Play Off Topic but you can get too out of line...just like here...and have a thread locked. Abuse is not tolerated in any gaming forum. So you quit WW2OL becasue of OT:-) and not even over your own post. For those with only the 2 week freebie account yoiu can only access the Help Forums Annoncements etc and not the Off Topic Etc.
This is what grinds my gears the most. There are no players I 'serve under', its a fricking video game.
All of the "leaders" or self proclaimed "officers" are lousy tacticians, at best they are mediocre cat herders. Even ones who have claimed to actually be "leaders" in a real "military" are lousy tacticians. The dynamics of a video game environment are entirely different then the real world, something they will never understand. For one thing, nobody is afraid of dying.
On the smaller squad scale it worked fine. Even though it was just a 'video game' the leadership in the squads added a lot to the game, it's why some of my best gaming ever was in WWIIOL. Myself and tons of people had no problem with leaders. You always had the lone wolves who just wanted a tank and drove off head on to the enemy, but with big squads they were diluted enough to be mostly harmless. Fear of death, or lack thereof, is always a problem in video games. The trip from FB to town before MPSs was probably one of the closer feeings to fear of death I've had in a game .
The problem is when they catered to the video game crowd and added the MSPs, radar etc. and removed the uniqueness of the game. With all the people in one battle, most of which seem to find spawning 300m away still too long, it's not suprising that leadership has gone. Just how much do you need anyway with four MSP surrouding a city flooding it.... just do it, rinse, repeat. The death of the squads was a large death to WWIIOL. I must admit during my freebee weekend I didn't follow orders much, I'm not going to hang back with my ATG when I know tankers and sappers are going to drive right past me to meet the enemy head on (and dying in about a 1:1 ratio) leaving me sitting there with nothing to do even though I spawned in nice and early to stop an attack.
WWIIOL HAD some real life aspects that worked and it was amazing for a video game to have it. Being a video game doesn't automatically exclude it with the right design and the right people. As soon as you try and bring in the instant action people as well, then you get problems with design and the player base. Can't have your cake and eat it too.
T.
The best thing added to the game in years was mobile spawns, it didn't remove the fear of death. People made boneheaded decisions before mobile spawns, people made boneheaded decisions after mobile spawns. The game was a joke before mobile spawns.
Yeeaaahhhh, such a joke that we had tons of big squads and they were playing almost every night. A bigger pop than we have now. Lots of smart stuff was being done then that you don't get now. The least of which (and the most obvious) are simple things like letting the tanks come to you and die to the setup ATGs, not meet head on with your tanks and blow any chance of a counter attack. On the larger scale we were setting up supply cutoffs etc., but that requires teamwork (which we had) which means taking orders. Just because you don't like it and didn't join, doesn't mean it wasn't there.
So you expect teamwork and smarts from a group of people who like yourself, don't want to take any direction from a leader and don't want to spend any time away from action (NEED MS for close spawning)? No wonder haning around that crowed you didn't see much. It was there, pity you didn't try the squads while they were still around. You get out what you put into it.
T.
There is lots of active Squads that is very happy to take on new members.
Just log in and see for your self. Each player has his/her Squad affiliation under the name (you need to be within a few hundred meters to see the Squad abbreviation. When in-game will you see that most players is a member to a Squad.