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Why I quit GW

ZsasZZsasZ Member Posts: 208

First off: this isn't meant to be a rant, and I'm not looking for people to try and change my mind or agree with me. I just wanted to put my impressions/ thoughts out there to see if other people share them, or if it's just me.

So about halfway through EotN, grumbling about the lack of new content, discreetly masked by the 'prettification'  of old content, I had an epiphany: what the hell am I doing? I'll tell you what I was doing at the time... I was about a third of the way into collecting 250 Charr Hides to get a pair of spectacles. That I, as a player, will never see, since I spend 99.9% of the game looking at the back of my character's head. This is what it came down to. I beat Proph, beat Factions, beat Nightfall, all multiple times... had a few Cartographer titles, a couple Survivors... now I'm grinding to get a pair of glasses. Did they make me see better, or protect me any more? Nope, my cheapo max-armor scar pattern protects me just as well, and for an infitesimal fraction of the time and cost; this was pure Barbie Dream-House dress-up vanity.

One of the biggest selling points of GW was that there's little to no grind. That's true, but they've taken that to the extreme. In Factions, it's not uncommon to be at max level before you even leave the noob island. What's left to do then? Grind for a skill point, or cap elites. In the hands of an experienced player, a character will usually be about as powerful as he's ever gonna get in about a week. Not that that matters though, since once GW2 rolls out all our characters will be more or less involuntarily retired anyway...

Which leads to my next gripe. Why did ANet feel it had to take a 'clean slate' approach to GW2? And don't talk to me about the 'Hall of Monuments'. Don't.. They may as well have called it the GW1 Cemetary. The GW series has put up impressive enough numbers to make me think it's got a long life ahead of it, but there has to be a better way than going back to Square One every few years.

GW is still installed on my hard drive; I just can't bring myself to uninstall it. Hope, no matter how misplaced, springs eternal...

Evil will always win, because Good is dumb.

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Comments

  • Lonesamurai1Lonesamurai1 Member Posts: 1,210

    you can't "Quit" Guild Wars, its free to play ;)

     

    anyway, I've spoken to a lot of players that have "Quit" and they have all come back at some time, its like a splinter, it gets under your skin and you can't get it out... 

     

    I've played nearly all the older and current MMO's and a lot of beta's out there at the moment and i keep coming back to Guild wars because it just makes me happy

     

    On a side note, i'm doing my show this week on GW2 and wether its necessary to start again (as you mentioned above), so come and join us on thursday night 9pm til midnight GMT and we'll discuss it more (I'm trying to get Andrew Patrick in the IRC discussion this week to try and clear up the reasons for the stop to GW1 and the start of GW2)

    imageimage

  • Mariner-80Mariner-80 Member Posts: 347

    To the OP:

    I enjoy GW for a number of reasons, but I feel your pain on the transition to GW2 and I agree that the Hall of Monuments is pretty LAME.

    I had a similar "epiphany" the other day when I made my way through the Catacombs of Kathandrax with a Hero/Hench team. It was challenging but fun and then -- at the very end -- I was totally owned by the last boss in that dungeon. Finally, at -60 dp, all he had to do was look at my team and we got dusted. So, I used a precious Powerstone of Courage, kept trying, and we still got dusted. Over and over. Depressing. I had brought along a BHA interrupter ranger Hero but it evidently wasn't enough. I finally had to abandon the dungeon. And I asked myself the same question: "What am I doing? I just wasted hours of my time on this freakin dungeon!"

    I was ticked. I was ready to chuck GW for a while (I didn't, though).

    What keeps me coming back to GW is that I like its basic format, I enjoy the creativity of the quests and dungeons (most of them, anyway). The crappy and aggravating stuff I just avoid or shelve for another attempt much later. I think I'm going to add the Catacombs to my list of Dungeons I Hate. Heh.

    I got into Guild Wars because, unlike WoW, you can do dungeons and missions alone if you want to or with just one friend plus Heroes, but with EotN, ArenaNet seems headed in a direction of forcing you to group with other players because the hero/hench AI is so limited and so many of the dungeons and quests are so difficult (at least for me, they are). My big concern with GW2 is that it will be even less solo friendly and more WoW-like. (Yes, I know you can solo in WoW, too, but the best stuff in WoW is limited to groups, in my opinion.)

    Don't get me wrong: WoW is a good game. I just like Guild Wars better for that reason. You can play it anyway you like. I just wish the GW game designers pinched themselves every once in a while and asked themselves, "Hey, wait a minute. Is this aspect of the game really "fun"?"

    I'm sorry you got burned out on GW, but, much as I like GW, I can definitely understand why.

  • GW_JunkieGW_Junkie Member Posts: 13

    Well, with the introduction of Nightfall and now EoTN, A-Net has not only virtually eliminated a "sandbox" style of play (linear progression actually began in Factions, where you had to get through certain missions/quests to get to the rest of the game), but the grind factor for anything worthwhile in either of these games (NF and EoTN) is pretty much off the charts.

    Yeah, I know most of it is voluntary, but hell: playing the game at all is completely voluntary.  The grind is what passes for content while we wait for GW2.  Whatever.

    The thing that really pisses me off, though, is that you can't put any greens into the HoM unless they are destroyer weapons from an elite dungeon called "Slaver's Exile."  (FWIW, I'd be willing to bet this area is as deserted as Domain of Anguish, Urgoz's Warren and The Deep: all areas - like many of the advanced dungeons in EoTN - with insanely difficult mobs, bosses and incredible time sinks!

    In the meantime, those of us casual gamers - who actually have more to do than bang our heads against this kind of "leet" nonsense - are getting white drops in EoTN that are the equivalent to what you could get farming in the Northern Shiverpeaks!  And this from an expansion reserved for level 20s???   I actually got a white staff in a Charr mission (in EoTN) that was spec'd out as 9-17 damage, Req. 7 Water Magic (and I've gotten too many drops like to even list here) because I choose to play in Normal Mode in a game that's restricted to level 20s!!!

    Finally, I've had to abandon dungeons too with heroes and henchies because the boss at the end was simply too powerful, even in Normal Mode.  And yet because you're playing in Normal Mode, the drops simply aren't worth the time, effort or frustration.  (The irony being - of course - that you won't get anywhere in these same dungeons doing Hard Mode with H/H teams, so why even bother?)

    And on top of all this, A-Net is embarked on nerfing professions that they deem too powerful even in this meat-grinder!  Pets no longer leave exploitable corpses.  Spirit Rift takes :02 seconds to cast and :03 seconds to activate, making it virtually useless against melee mobs, who now chase your kiting monks, and casters, who simply have to move 2 steps one way or another! (Yes, I know SR began this way, but that was before A-Net ramped up the AI on mobs and made bosses so damn hard to kill!)

    In short, everything they seem to be doing is catering to the "leet kiddies" out there who have nothing better to do than sit at a keyboard for 8 hours a day grinding out "leet" drops and farming their butts off.  Meanwhile, those of us with jobs and families who don't have the kind of time for this "leet nonsense", are trapped under a glass ceiling, unable to get even decent drops and can't put the good ones we may get in the HoM.

    If this is where GW2 is going, count me out.

  • exanimoexanimo Member UncommonPosts: 1,301

    just want to say that when i notice i cant put my tormented weapon in HOM ( took me 3 months playing doa to get it ), i basacly just never went there anymore. i dont care about it.

  • Khan187Khan187 Member Posts: 168

    GW fighting sucked "literally" so i quit, but the game storyline and play style was really good. Also loved the game engine, SO light on system and instant reaction.

    Not dissing the game, just saying why i quit :)

  • ekspertseksperts Member Posts: 49


    Originally posted by Lonesamurai1
    ... I've spoken to a lot of players that have "Quit" and they have all come back at some time, its like a splinter, it gets under your skin and you can't get it out...

    Exactly about me :D guit 3 or 4 times and trying other games ,but coming back to GW until now. Although I don't like GW:EN's long quests, pve only skils and grind factor, I go to play Alianse battles or just help guildmates on "old" campaignes.

  • Man1acMan1ac Member Posts: 1,428

    Originally posted by Khan187


    GW fighting sucked "literally" so i quit, but the game storyline and play style was really good. Also loved the game engine, SO light on system and instant reaction.
    Not dissing the game, just saying why i quit :)

    Err...I've never seen any vacuums in gw, has anyone else? Btw the fighting is actually the best part lol. It's the l33t kiddies, and EOTN was simply made to finish off the game, it's an ok exp but it's the repetition, I'm wating for GW2 because I'm sticking to my guns and I believe the subs cost are a load of bollox, I'll only subscribe if the game is worth £120 a year.

    We're all Geniuses. Most of us just don't know it.

  • JoshThorJoshThor Member Posts: 31
    Originally posted by GW_Junkie

    Well, with the introduction of Nightfall and now EoTN, A-Net has not only virtually eliminated a "sandbox" style of play (linear progression actually began in Factions, where you had to get through certain missions/quests to get to the rest of the game), but the grind factor for anything worthwhile in either of these games (NF and EoTN) is pretty much off the charts.
    Yeah, I know most of it is voluntary, but hell: playing the game at all is completely voluntary.  The grind is what passes for content while we wait for GW2.  Whatever.
    The thing that really pisses me off, though, is that you can't put any greens into the HoM unless they are destroyer weapons from an elite dungeon called "Slaver's Exile."  (FWIW, I'd be willing to bet this area is as deserted as Domain of Anguish, Urgoz's Warren and The Deep: all areas - like many of the advanced dungeons in EoTN - with insanely difficult mobs, bosses and incredible time sinks!
    In the meantime, those of us casual gamers - who actually have more to do than bang our heads against this kind of "leet" nonsense - are getting white drops in EoTN that are the equivalent to what you could get farming in the Northern Shiverpeaks!  And this from an expansion reserved for level 20s???   I actually got a white staff in a Charr mission (in EoTN) that was spec'd out as 9-17 damage, Req. 7 Water Magic (and I've gotten too many drops like to even list here) because I choose to play in Normal Mode in a game that's restricted to level 20s!!!
    Finally, I've had to abandon dungeons too with heroes and henchies because the boss at the end was simply too powerful, even in Normal Mode.  And yet because you're playing in Normal Mode, the drops simply aren't worth the time, effort or frustration.  (The irony being - of course - that you won't get anywhere in these same dungeons doing Hard Mode with H/H teams, so why even bother?)
    And on top of all this, A-Net is embarked on nerfing professions that they deem too powerful even in this meat-grinder!  Pets no longer leave exploitable corpses.  Spirit Rift takes :02 seconds to cast and :03 seconds to activate, making it virtually useless against melee mobs, who now chase your kiting monks, and casters, who simply have to move 2 steps one way or another! (Yes, I know SR began this way, but that was before A-Net ramped up the AI on mobs and made bosses so damn hard to kill!)
    In short, everything they seem to be doing is catering to the "leet kiddies" out there who have nothing better to do than sit at a keyboard for 8 hours a day grinding out "leet" drops and farming their butts off.  Meanwhile, those of us with jobs and families who don't have the kind of time for this "leet nonsense", are trapped under a glass ceiling, unable to get even decent drops and can't put the good ones we may get in the HoM.
    If this is where GW2 is going, count me out.


    I love you...this was fun to read, and totally true too, but you make me not look forward to EotN :(. anyway talking about the OP's post, i totally agree that they add some really dumb stuff to get that takes alot of time/money that dont do anything for you, some dont even look good (*cough* SPECTACLES), and im guessing you will be back, i got tired of doing stuff like that quit for 2-3 months and bam...im back

    Games Played: Guild Wars, Runescape, World of Warcraft, RF online, Silkroad online, Knight online, Lord of the Rings online.
    what a rip, i got a warning for having a link on this signiture....>:(
    Games Waiting for: Gods and Heroes, Aion, Chronicles of Spellborn

  • ZsasZZsasZ Member Posts: 208

    Don't get me wrong, GW is an amazingly fun game, and I would come back if it wasn't for GW2 putting an expiration timer on all my characters. Making the two incompatible will only divide the userbase; sure, some people will play both, but I don't see that as the majority. People who have been playing for a while, bought all three campaigns and EotN, tons of festival hats, etc, will porbably stick with GW1 until it peters out. People new to GW will hop on to GW2, and ignore 'the old game'.

    Look into the future (about 3 years): what'll happen to GW1 when GW3 comes out, and GW2 is 'the old game'?  Some people may prefer to wipe the slate clean every couple years, but the statisfaction I had with my lvl99 Necromancer in Diablo 2 after spending over 4 years with him isn't something I relish restarting over and over again, which is why I'm looking at more 'established' and 'stable' games like WoW and EVE.

    Evil will always win, because Good is dumb.

  • SecromSecrom Member Posts: 318
    See it that way, each incarnation of GW offers something a bit different.


    Prophecies has many skill quests and a slow leveling curve.

    Some hate the fact that Factions' PvE is too short, other love it for the extra PvP modes.

    NF added the Heroes and few specific PvE moments (like missions taking place in explorable areas, Junundu wurms, environmental effects in the Realm of Torment).

    GW:EN has a heavy focus on lengthy PvE side content and dungeons.

    Whether it's your cup of tea or not is another matter, yet in the end you are not forced to spend countless hours there to be efficient where it matters, that is, PvP. You're still free to choose (heck you can even decide not to get all campaigns + GW:EN).
  • Mariner-80Mariner-80 Member Posts: 347

    You would think they could come up with a way to preserve your character somehow, make it a great (great great great?) grandson or granddaughter with an uncanny resemblance to your GW1 forbear -- and preserve your weapons so they could be "handed down" via the Hall of Monuments to your descendant somehow. I mean, sheesh.

    Weapons and armor, at the very least, should be preservable/inheritable over a mere two centuries.

    Well, speaking to something mentioned above, I do get frustrated and bored with GW on occasion ... usually I go off and play WoW for a bit. But, I always come back because GW is just a better game.

  • GW_JunkieGW_Junkie Member Posts: 13

    Hey, don't get me wrong, either.  I like GW, just disappointed to see the direction it's headed.  Virtually anything worth doing now in EoTN is going to cost you hundreds of hours of grinding, at which point I have to say: it ain't worth doing.

    You're pretty damn lucky if you can get 2 Destroyer Cores to drop per visit to Glint's Challenge (and using H/H teams there usally means you're going to have to keep going back.  Alot.)

    250 Destroyer Cores for one pair of Destroyer Gloves???  250 Superb Charr Carvings for one mask of Mo Zing???  Yeah, technically you don't need the mask or the gloves, but for people that do guess what: that's still a horrible grind.  It can't be fun to grind that hard for anything, and this is from someone who wasted dozens of hours achieving the rank of Legendary Spearmarshal on just 1 character (And don't even get me started on the grind to achieve Lightbringer ranks which - BTW - don't mean anything in EoTN)!

    C'mon A-Net, give us a freaking break: loot shouldn't be this hard to come by.  Making it tougher on the gold farmers has only made it tougher on all of us legit players!

    Any green from any campaign ought to be good enough for the HoM, and since you've made hero armor fragments so damn rare (after the first thee that drop) in Dakjah Inlet, Heroes ought to be good enough to place in HoM as is, too, especially since HoM is where they'll end their lives!  Who cares what armor they'll be wearing?  THEY'RE BRONZED FOR ALL ETERNITY FOR GOD'S SAKE!!!.

    Stop making everything in this game cost so much in time!!!  Improve the drops in Normal Mode in EoTN for god's sake!!!  Not everyone plays this game for the life-and-death struggle and anxiety of it all!  Throw us casual gamers a bone or two, people!  We may not all be "uber-leet kiddies", but we are ALL customers, many of us having supported this game by purchasing multiple accounts of EVERY  damn thing you've brought to market!!!  Stop treating us casual gamers like second-class citizens, or this CG - for one - won't bother investing in your next product!  (I may still be grinding my a$$ off in your first one!)

    /end rant

  • ZsasZZsasZ Member Posts: 208

    Originally posted by Secrom

    See it that way, each incarnation of GW offers something a bit different.

    Prophecies has many skill quests and a slow leveling curve.

    Some hate the fact that Factions' PvE is too short, other love it for the extra PvP modes.

    NF added the Heroes and few specific PvE moments (like missions taking place in explorable areas, Junundu wurms, environmental effects in the Realm of Torment).

    GW:EN has a heavy focus on lengthy PvE side content and dungeons.
    Whether it's your cup of tea or not is another matter, yet in the end you are not forced to spend countless hours there to be efficient where it matters, that is, PvP. You're still free to choose (heck you can even decide not to get all campaigns + GW:EN).

    And I totally agree with you. Here's my issue (restated):

    When Proph came out, I made a N/E. And he rocked. Wasn't the fastest killer, or the most efficient, but he was fun, and that's worth my money.

    The Factions came out. My N/E hopped right in and enjoyed it (it's my favorite campaign, actually).

    Nightfall; Not my favorite, but the heroes were cool to have. My faithful N/E trudged through it, and gave Abaddon a thorough beatdown (with a full Morale Bonus, too!)

    EotN gave me a bunch of 'didn't I already do the Shiverpeaks?' moments, but my brave N/E soldiered on.

    GW2, however, will just look at my battle-hardened N/E and say 'uh... no. But you can visit the HoM!' At which point I then say 'uh... no.'

    Does that explain it better?

    Evil will always win, because Good is dumb.

  • Khan187Khan187 Member Posts: 168
    Originally posted by ZsasZ


    but the statisfaction I had with my lvl99 Necromancer in Diablo 2 after spending over 4 years with him

    WOOT!! D2x FTW ^.^. I used to be obsessed with it upto 1.08. Then everything changed, so long Amazons  (still love your FUBERness)

     

    Man1ac, I play a free to play mmorpg game called Rappelz regularly and i find the fighting in Rappelz better for some reason, maybe it's just a personal prefrence - some people like different way of fighting. I didn't enjoy the fighting in GW

  • Lonesamurai1Lonesamurai1 Member Posts: 1,210

    Originally posted by ZsasZ


     
    Originally posted by Secrom

    See it that way, each incarnation of GW offers something a bit different.

    Prophecies has many skill quests and a slow leveling curve.

    Some hate the fact that Factions' PvE is too short, other love it for the extra PvP modes.

    NF added the Heroes and few specific PvE moments (like missions taking place in explorable areas, Junundu wurms, environmental effects in the Realm of Torment).

    GW:EN has a heavy focus on lengthy PvE side content and dungeons.
    Whether it's your cup of tea or not is another matter, yet in the end you are not forced to spend countless hours there to be efficient where it matters, that is, PvP. You're still free to choose (heck you can even decide not to get all campaigns + GW:EN).

     

    And I totally agree with you. Here's my issue (restated):

    When Proph came out, I made a N/E. And he rocked. Wasn't the fastest killer, or the most efficient, but he was fun, and that's worth my money.

    The Factions came out. My N/E hopped right in and enjoyed it (it's my favorite campaign, actually).

    Nightfall; Not my favorite, but the heroes were cool to have. My faithful N/E trudged through it, and gave Abaddon a thorough beatdown (with a full Morale Bonus, too!)

    EotN gave me a bunch of 'didn't I already do the Shiverpeaks?' moments, but my brave N/E soldiered on.

    GW2, however, will just look at my battle-hardened N/E and say 'uh... no. But you can visit the HoM!' At which point I then say 'uh... no.'

    Does that explain it better?

    right, i see what your saying, but thats the reason for it being set 250 YEARS after Guild wars 1 and the HoM only passes info through to GW2 to keep the name for you...   ok, we may get some bonus equipment, but ANet have said many times that it will be cosmetic and not overly helpful in game, just fun... 

     

    The whole point is to restart and do the things the game can't handle that the players and the Devs wanted to add and the current game can't handle (Auction House) and in doing so, do the other updates that the series deserves

     

    All it means is that instead of playing as the same character, you'll play as the grandson/daughter of your character...  I'm happy with that

    imageimage

  • DirtyMackDirtyMack Member Posts: 3

    2-3 times a week I play GW but only to do TA/RA.  I agree with the posts saying that EOTN was grindy.  It really put me off, I completed it with my monk but had no interest in doing it again.  Something that was never a problem with the other 3 campaigns.

    But yeah! actually grinding for 250 charr hides for a pair of worthless specs is pants.  I mean, putting specs on your FOW armoured warrior made them look like an accountant.

  • XTREM1337XTREM1337 Member Posts: 24

    do and think what you want...who care ?

    JEDI MASTER SOTANAX
    SWG PRE-CU

  • buden-ninjabuden-ninja Member UncommonPosts: 53

    I quit GW, too. I loved it but the grinding killed me. I couldn't even finish EotN. I shouldn't be punished for being a casual gamer but there is only so much grinding I can handle. It just isn't fun. I will try GW2 when it comes out but I don't have high hopes for it. The next step is to uninstall GW....

    image
  • Lonesamurai1Lonesamurai1 Member Posts: 1,210

     

    Originally posted by buden-ninja


    I quit GW, too. I loved it but the grinding killed me. I couldn't even finish EotN. I shouldn't be punished for being a casual gamer but there is only so much grinding I can handle. It just isn't fun. I will try GW2 when it comes out but I don't have high hopes for it. The next step is to uninstall GW....

    so all the improvements they've recently made to counter the "grind" have been missed?

     

     

    check out the dungeon books and quest books, they will now finish the ranks in whatever you think your "grinding", not to mention that you don't need to farm the reputation to play the game, just to buy the armours (which aren't necessary anyway becasue if your there you have max armour anyway)

    imageimage

  • GW_JunkieGW_Junkie Member Posts: 13

    check out the dungeon books and quest books, they will now finish the ranks in whatever you think your "grinding",

    Not entirely true.  Finishing a Hero Handbook will grant you 20,000 reputation points in the area that you return it.  So if you return it to the Tyr, the Norn Storyteller, you get 20,000 Norn points.  Likewise, if you return it to the Dwarven, Asuran, or Vanguard reputation guys, you get 20,000 for them, depending on which one you return it to.  By the time you've played through the entire set of missions for the Hero Handbook, that gets you to rank 5 in just about any of these areas (provided you taken all the bounties you can get along the way).

    But here's the thing: I - for one - am not interested in clearing every dungeon in the game because -- as noted above - most are simply too difficult to finish with H/H teams even in Normal Mode.  So toss out the Dungeon Book for me.  I don't even take it.  That leaves repeating all the missions all over again to grab another 20,000 reputation for each one of the 4 races in EoTN.

    So here's my situation: I have a ranger at rank 5 for Vanguard Reputation (I have 26,440 points).  To achieve rank 6, I have to get to 40,000.  Unless I want to farm my a$$ off in Dalada Uplands and Sacnoth Valley, my only choice is to repeat all the missions again and get another 20,000 Vanguard points.  To get to rank 10 (should I choose to do so), I'm basically looking at redoing all the missions another 4 or 5 times, at least.  And that's just for one maxed-out title for one race!!!  I'd have to do at least all that for the Norn title, Asuran title, and Dwarven title!!!  Anyone else feel like doing every mission another 16 or 20 times???

    Grinding through the dungeons doesn't help, because if you're not able to complete them, you don't get credit in the dungeon book.  And even if you are, you're still looking at a huge time-sink to get even one book finished!

    Sorry, they took out enough grind to let you get one set of racial armor should you want to do so.  But the grind is - and remains - overwhelming, to say the least.

    If they really wanted to reduce the grind, turning in either book should grant 20,000 reputation for ALL the races, not just the to whom you return either completed book.

    I just finished getting my 5th character - a dervish - through all the missions, and it's getting to the point where I can't even stomach the thought of getting yet another one through. 

    Yeah, EoTN is killing my love for this game.

    Your mileage may vary.

  • Lonesamurai1Lonesamurai1 Member Posts: 1,210

    Originally posted by GW_Junkie


    check out the dungeon books and quest books, they will now finish the ranks in whatever you think your "grinding",

    Not entirely true.  Finishing a Hero Handbook will grant you 20,000 reputation points in the area that you return it.  So if you return it to the Tyr, the Norn Storyteller, you get 20,000 Norn points.  Likewise, if you return it to the Dwarven, Asuran, or Vanguard reputation guys, you get 20,000 for them, depending on which one you return it to.  By the time you've played through the entire set of missions for the Hero Handbook, that gets you to rank 5 in just about any of these areas (provided you taken all the bounties you can get along the way).

    But here's the thing: I - for one - am not interested in clearing every dungeon in the game because -- as noted above - most are simply too difficult to finish with H/H teams even in Normal Mode.  So toss out the Dungeon Book for me.  I don't even take it.  That leaves repeating all the missions all over again to grab another 20,000 reputation for each one of the 4 races in EoTN.

    So here's my situation: I have a ranger at rank 5 for Vanguard Reputation (I have 26,440 points).  To achieve rank 6, I have to get to 40,000.  Unless I want to farm my a$$ off in Dalada Uplands and Sacnoth Valley, my only choice is to repeat all the missions again and get another 20,000 Vanguard points.  To get to rank 10 (should I choose to do so), I'm basically looking at redoing all the missions another 4 or 5 times, at least.  And that's just for one maxed-out title for one race!!!  I'd have to do at least all that for the Norn title, Asuran title, and Dwarven title!!!  Anyone else feel like doing every mission another 16 or 20 times???

    Grinding through the dungeons doesn't help, because if you're not able to complete them, you don't get credit in the dungeon book.  And even if you are, you're still looking at a huge time-sink to get even one book finished!

    Sorry, they took out enough grind to let you get one set of racial armor should you want to do so.  But the grind is - and remains - overwhelming, to say the least.

    If they really wanted to reduce the grind, turning in either book should grant 20,000 reputation for ALL the races, not just the to whom you return either completed book.

    I just finished getting my 5th character - a dervish - through all the missions, and it's getting to the point where I can't even stomach the thought of getting yet another one through. 

    Yeah, EoTN is killing my love for this game.

    Your mileage may vary.

    apart from the addition at the end of the game (not been there yet so don't take my word for it) of being able to buy another full book after you complete everything and handing that in too...   yes, after you hand one in, you can pay 1k gold and max another for the rep.

     

    but this is besides the point as i finished the storyline last night (for the first time, and hell, I know i'm the community rep for The Sanitarium.FM, but I needed a break from playing) and i was only rank 2 in each of the reputation lines from killing things in areas...   so yeah, not seeing the grind here

    imageimage

  • GW_JunkieGW_Junkie Member Posts: 13

    apart from the addition at the end of the game (not been there yet so don't take my word for it) of being able to buy another full book after you complete everything and handing that in too...   yes, after you hand one in, you can pay 1k gold and max another for the rep.

    Here is the only thing I've seen written on the subject of paying gold to have pages in your books filled in:

    Hero's Handbook and Master Dungeon Guide

    • Pages acquired for missions completed without a Hero's Handbook in your inventory can now be added to a Hero's Handbook. The cost is 100 gold per missing page. Similarly, pages for dungeons completed without a Master Dungeon Guide in your inventory can be added for 100 gold per missing page.
    • The following Eye of the North title NPCs can now update books with missing pages:
      • Gedral of Ascalon [Vanguard Herald] inside the Eye of the North
      • Kodan [Dwarven Recruitment Officer] in Gunnar's Hold
      • Tyr the Skaald [Norn Storyteller] in Gunnar's Hold
      • Lexx [Asuran Talent Scout] in Rata Sum
    • These NPCs now give rewards for any Hero's Handbook or Master Dungeon Guide that has at least half of its pages. The rewards given for turning in one of these books are as follows:

    IOW, you can pay 100 gold per page to get your book filled in providing you've already done the mission to which that page refers AND you didn't have the book in your inventory when you did the mission(s).  But even then, you still have to do the missions.  And the reward is 20k rep for a completed book in Normal Mode.

    But this is what bothers me the most about where this game has been heading since Factions:  Better rewards and more Faction/Reputation etc. If you're a hardcore gamer who has nothing better to do than sit in front of your computer playing this game: a game - I might add - that has no monthly sub, yet crappy drops and rewards for casual gamers who don't have the kind of time to keep pace with the "leet kiddies" out there. 

    This all despite the fact that, as a casual gamer, I paid EXACTLY the same price for these games! 

    I didn't get a discount on the cost of the game that guaranteed me crappier drops for paying less than people who would've paid more for it.  So even though I paid EXACTLY the same price for the game, why am I being punished for not having the time to invest in "leet activities"?

    Why do the drops so heinously suck in EoTN in Normal Mode???  Why - if I want to max out reputation - am I being forced to grind through every mission and dungeon at least half a dozen times???

    Again, if this is where GW2 is headed, A-Net will be losing me as a customer.  I'm simply not up for more of the same.

  • Lonesamurai1Lonesamurai1 Member Posts: 1,210

    Originally posted by GW_Junkie


    apart from the addition at the end of the game (not been there yet so don't take my word for it) of being able to buy another full book after you complete everything and handing that in too...   yes, after you hand one in, you can pay 1k gold and max another for the rep.

    Here is the only thing I've seen written on the subject of paying gold to have pages in your books filled in:

    Hero's Handbook and Master Dungeon Guide

    • Pages acquired for missions completed without a Hero's Handbook in your inventory can now be added to a Hero's Handbook. The cost is 100 gold per missing page. Similarly, pages for dungeons completed without a Master Dungeon Guide in your inventory can be added for 100 gold per missing page.
    • The following Eye of the North title NPCs can now update books with missing pages:
      • Gedral of Ascalon [Vanguard Herald] inside the Eye of the North
      • Kodan [Dwarven Recruitment Officer] in Gunnar's Hold
      • Tyr the Skaald [Norn Storyteller] in Gunnar's Hold
      • Lexx [Asuran Talent Scout] in Rata Sum
    • These NPCs now give rewards for any Hero's Handbook or Master Dungeon Guide that has at least half of its pages. The rewards given for turning in one of these books are as follows:

    IOW, you can pay 100 gold per page to get your book filled in providing you've already done the mission to which that page refers AND you didn't have the book in your inventory when you did the mission(s).  But even then, you still have to do the missions.  And the reward is 20k rep for a completed book in Normal Mode.

    But this is what bothers me the most about where this game has been heading since Factions:  Better rewards and more Faction/Reputation etc. If you're a hardcore gamer who has nothing better to do than sit in front of your computer playing this game: a game - I might add - that has no monthly sub, yet crappy drops and rewards for casual gamers who don't have the kind of time to keep pace with the "leet kiddies" out there. 

    This all despite the fact that, as a casual gamer, I paid EXACTLY the same price for these games! 

    I didn't get a discount on the cost of the game that guaranteed me crappier drops for paying less than people who would've paid more for it.  So even though I paid EXACTLY the same price for the game, why am I being punished for not having the time to invest in "leet activities"?

    Why do the drops so heinously suck in EoTN in Normal Mode???  Why - if I want to max out reputation - am I being forced to grind through every mission and dungeon at least half a dozen times???

    Again, if this is where GW2 is headed, A-Net will be losing me as a customer.  I'm simply not up for more of the same.

    Drops don't mean anything...

     

    if your in EotN, you have max armour and probably max weapons too, so just play the game and follow the storyline, thats what i did and even did a few dungeons on the way and I'm satisfied with the game

     

    Hell, I even liked the reason at the end why we can't play as Dwarves in GW2

    imageimage

  • GW_JunkieGW_Junkie Member Posts: 13

    Drops don't mean anything...

    They do if you're trying to outfit your extra 10 heroes.  They do if you're trying to earn enough gold so that you can get a set of end-game armor before GW2 comes out.

    They mean a lot to the gold farmers, otherwise why nerf them to keep them down?

    Problem is, if you're nerfing drops to hinder the gold farmers, you're also hurting the legitimate players out there who are trying to build for armor that will go into the HoM.  And you're definitely hurting the people who are trying to equip their heroes.

    If GW1 is approaching asymptotic status and you can't bring what you get with you, then there is no reason not to loosen up the drop strings a bit, and - for that matter - loosen everything else up, too.

    so just play the game and follow the storyline, thats what i did and even did a few dungeons on the way and I'm satisfied with the game

    Tell me that after you've gotten your 5th character through it.  I still have 18 to go. 

  • Lonesamurai1Lonesamurai1 Member Posts: 1,210

    Originally posted by GW_Junkie


    Drops don't mean anything...

    They do if you're trying to outfit your extra 10 heroes.  They do if you're trying to earn enough gold so that you can get a set of end-game armor before GW2 comes out.

    They mean a lot to the gold farmers, otherwise why nerf them to keep them down?

    Problem is, if you're nerfing drops to hinder the gold farmers, you're also hurting the legitimate players out there who are trying to build for armor that will go into the HoM.  And you're definitely hurting the people who are trying to equip their heroes.

    If GW1 is approaching asymptotic status and you can't bring what you get with you, then there is no reason not to loosen up the drop strings a bit, and - for that matter - loosen everything else up, too.

    so just play the game and follow the storyline, thats what i did and even did a few dungeons on the way and I'm satisfied with the game

    Tell me that after you've gotten your 5th character through it.  I still have 18 to go. 

    6 characters through, no need to do anymore

     

    and playing for 3 years now including betas, yes I'm bored stupid, but i still play and enjoy the game with guildies

     

    oh, and hero weapons?   Game of the Year weapons and preorder weapons all round...   I'm not giving heroes anything but collector weapons

    imageimage

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