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How servers work in TR and why it seems laggy

KremlikKremlik Member UncommonPosts: 716

I've posted this in another topic however I'll post it here..

Let me shed more light on why there is only one EU server and why it's laggy sometimes for you and yet players claim it's fine for them..

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In lets say WoW you have one 'server', thats one world, everyone is on it, you can't be anywhere else whithout changing server names.. but that isn't exactally true there is more then one server to your 'named server' when you change continats your actally changing servers, thats a server cluster for you, which is what your named server actally is.. You wont notice  it tho.. as if you stand in one place your friends can see you, like I said in games like WoW,  one server = one world..

Now games like TR AND Guild Wars, they use 'nodes' what this actally is is one named server = multiple worlds. In TR you start in 'Wilderness (1)' and everyone on that node can see you, but one quick hop into the teleporter you can be in Wilderness (2), it's the same map however it's a diffrent server, everyone in (2) can see you however in the same place in (1) your not seen. why? it's because it's like changing named servers in WoW it's a brand new server, expect you can happily change as much as you want between the two, 'ZOMG it's laggy on (1)!!, change to (2) it's that easy..

This said, the requests of 'more servers' for EU  for example ARE in fact being answered you just don't see it via the login server selection but when you enter in game you WILL find there will be more of these 'nodes' of maps, so all you have to do if one of the maps is overccrowed or laggy is just hop into a teleportor and swap map numbers, it's like having a new named server to play on :)

The 'node system' isn't that often used hence why i'm not surpised by the 'it's laggy/overpopulated' comments as players havn't yet learnt to just swich map numbers as they couldn't do it in their other games, I hope this explains 'why' things seem like 'they havn't been looked at' :)

 

Bring on the WARRRRGGHH!

Comments

  • KremlikKremlik Member UncommonPosts: 716

    Originally posted by Hotot


     

    Originally posted by Kremlik

    The 'node system' isn't that often used hence why i'm not surpised by the 'it's laggy/overpopulated' comments as players havn't yet learnt to just swich map numbers as they couldn't do it in their other games, I hope this explains 'why' things seem like 'they havn't been looked at' :)
     

    People learned how to switch maps and play in different instances with Diablo 1. The fact is this game is tied together with a general chat. Next we will be calling Yahoo games a MMOG? Don't get me wrong I loved Diablo and Diablo 2 neither of them were a MMOG. If TR was at least a fun game to play who cares if its an mmog or not? To bad it isn't even a fun shooter game to play. If you really want a mmo fps game get an x-fire account and play the FPS of your choice. Pretty much any one will have a better story line AND offer a better multiplayer experience. BTW The lag comes from the horrible memory leaks in the game, as well as inadequate servers/connection speed. About the 8.5, the ratings are very questionable here anyhow.  <points to great reviews of games that pay to advertise here>

     

     

     

    And that has to do with my helping players understand the system better how? If players knew this is Diablo 1, why are players asking the same questions? and 2nd hole in your statment TR isn't an MMOFPS it's never been billed as one by the devs, it's still a MMORPG just without the 'standard'  lock on targeting system, is AO is MMOFPS? nope.. is EVE? nope.. So why you classing TR as one?

    If you wanna troll don't hyjack my topics where I'm trying to be nice and helpful

    Bring on the WARRRRGGHH!

  • LobotomistLobotomist Member EpicPosts: 5,981

    Wannabe player here

    When you talk about LAG on EU server. How much of a ping/netlag we are talking about here

    When I played buddy trial I got 400-700 lag , which was unplayable. But my internet connection was bonkers in very same days , so i didnt blame the servers. In fact people reported to have around 70 ping.

    So what lag are you talking about ?

     

    Also , when you claim that TR actually have more servers in europe. I can dig it. And i really like how TR works with the "shards" BUT if TR actually did have more servers wouldnt NC addres this and quiet angry european posters by sheding some light on it ?

     

     

     

     



  • MimzelMimzel Member UncommonPosts: 375

    The problem is that from incline onwards there arent any instances of the zones. Only ONE zone to fit everybody into. In addition to this, certain zones seem to lag alot more (mires i.e.) even though there arent alot of players in it. So the cry out for more servers is real. For the most part it has nothing to do with people not knowing how to switch between instances.

  • KremlikKremlik Member UncommonPosts: 716

    Originally posted by Lobotomist


    Wannabe player here
    When you talk about LAG on EU server. How much of a ping/netlag we are talking about here
    When I played buddy trial I got 400-700 lag , which was unplayable. But my internet connection was bonkers in very same days , so i didnt blame the servers. In fact people reported to have around 70 ping.
    So what lag are you talking about ?
     
    Also , when you claim that TR actually have more servers in europe. I can dig it. And i really like how TR works with the "shards" BUT if TR actually did have more servers wouldnt NC addres this and quiet angry european posters by sheding some light on it ?
     
     
     
     
    As the above post said atm only 3 zones actally have multiple maps but these are all the first three starter zones, the devs plan to add in more server shards to the other areas as the main bulk move forward, this is a kinda kick in the teeth for head starter/powerlevelers/more then weekend players however with a complete non-'you must cap to do stuff' feeling it's fine by me as I hope between alts atm.. That said between Wilderness, Divide and Pallisades it doesn't 'feel' as crowed at peak times, although unless your in key hubs in the other maps they don't either..

    Right, as for the ping last night besides the Mires map (which the coding well  be fixed next week), the avg ping i'm getting is between 70-200 on the actal maps, as the game server was heavly patched and a few days ago we got a hardware upgrade as well.

    The problem lies within the instance server, as many many players at peak are in instances weather doing missions or under the complete delution 'instances = phat loot' and doing multi run in the vain hope of epix, so the bootcamp (tutorial) is on the insatance server, which may be laggy then cuz atm the poor poor server doesn't cope AS well as hoped (that being the devs actally thought their instances by design wont be thought of as the main focus of the game, which they techically aren't but players think it is).. It's being sorted as we speak tho.

    With Mires and very over populated nodes atm expect 3-5 secs of reload/fire/damage delay, but unless your unluckly to be stuck on those nodes (or manage to powerlevel to Mires (30) before the patch :)) theres very little 'lag', the game is fine of ping these days.

    So far the devs have quickly sorted out these teething issues with the server and stopped on a lot of bugs that have cropped up since release quickly (as we had a huge listed patch 2 weeks ago  and another one next week) which TBH is a lot better then most dev teams out  there that normally take months to patch up

    Bring on the WARRRRGGHH!

  • LilianeLiliane Member Posts: 591

     

     

    Originally posted by Kremlik  
    I've posted this in another topic however I'll post it here..
    Let me shed more light on why there is only one EU server and why it's laggy sometimes for you and yet players claim it's fine for them..

    There is only one EU server with many different cloned zones. The zones what has high amount of players are laggy. How ever if people would learn to swich between zones better, then they would not be so laggy.

     

     

    Example Wilderness 1 is many time very laggy, while Wilderness 2 isn't.

    There is 8 Wilderness, 4 Divine and 2 Palisades zones, so pick one with less players.

    MMORPG.COM has worst forum editor ever exists

  • ManakarManakar Member UncommonPosts: 110

     

    Originally posted by Hotot


     

    Originally posted by Kremlik

    The 'node system' isn't that often used hence why i'm not surpised by the 'it's laggy/overpopulated' comments as players havn't yet learnt to just swich map numbers as they couldn't do it in their other games, I hope this explains 'why' things seem like 'they havn't been looked at' :)
     

    People learned how to switch maps and play in different instances with Diablo 1. The fact is this game is tied together with a general chat. Next we will be calling Yahoo games a MMOG? Don't get me wrong I loved Diablo and Diablo 2 neither of them were a MMOG. If TR was at least a fun game to play who cares if its an mmog or not? To bad it isn't even a fun shooter game to play. If you really want a mmo fps game get an x-fire account and play the FPS of your choice. Pretty much any one will have a better story line AND offer a better multiplayer experience. BTW The lag comes from the horrible memory leaks in the game, as well as inadequate servers/connection speed. About the 8.5, the ratings are very questionable here anyhow.  <points to great reviews of games that pay to advertise here>

     

     

     

    There is a big difference between guild wars/ diablo2 and TR. The difference is with each of these maps you can see countless people if they all join that map. You can fight with them, do quests with them..etc etc. or just walk up and say hi.. With a game like guild wars you only see your party or people you are goin up against in pvp unless you are in a town area.

     

    In guild wars/diablo2 you do not run into random people while fighting out in th world. With TR you do... Please stop comparing them because its different. If you want to compare TR and how they handle server loads and how the world is...its more like city of heroes.

    <Mod Edit>  TR is a seamless world where you can always meet people while out in the world. Where games like diablo and guildwars you have to be in a town or chat lobby to meet people. Big difference....

  • KremlikKremlik Member UncommonPosts: 716

    Actally in GW it does use different channel nodes in towns/cities hence why i used it in my example, but yes the rest of the game is instance based

    Bring on the WARRRRGGHH!

  • ManakarManakar Member UncommonPosts: 110
    Originally posted by Kremlik


    Actally in GW it does use different channel nodes in towns/cities hence why i used it in my example, but yes the rest of the game is instance based

    Private instances, other than towns/city. Can you make a private instance in TR? other than dungeons which even WoW has that. Nope didnt think so... You can not make a private instance where only you or your party members are in that world.  You can not make your own private wilderness instance in other words.

  • KremlikKremlik Member UncommonPosts: 716

    Originally posted by Manakar

    Originally posted by Kremlik


    Actally in GW it does use different channel nodes in towns/cities hence why i used it in my example, but yes the rest of the game is instance based

    Private instances, other than towns/city. Can you make a private instance in TR? other than dungeons which even WoW has that. Nope didnt think so... You can not make a private instance where only you or your party members are in that world.  You can not make your own private wilderness instance in other words.

    Oh sorry your COMPLETELY right.. Sorry for trying to help by making this topic *mutters somthing about ungratful players*

    Bring on the WARRRRGGHH!

  • saragonsaragon Member Posts: 15

    Sweat it not Kremlik...the reading comprehension is low.  You did a great job explaining and I would have used the same examples as GW since it is also Node based.  The degree of instancing is different and some people are just unable to wrap that around that similar does not mean same.

  • LobotomistLobotomist Member EpicPosts: 5,981

    Browsing internet looking for correct trace route adress of Tabula Rasa i cam upon a forum post that sheds about all the light of the sun on the issue of Tabbula Rasa lag , and why some have it , but other not ...

    and it is indeed a sad freak thing

     

    There is a P2P protocol on internet called BITTORRENT - ingenius thing most of us love and use.

    But our ISP hate bittorrent with passion - that is why they invented trottling and connection shaping and many other dirty tricks to deny us from the bandwith for bit torrent and other p2p apps

     

    Now hold on for the SHOCK!

     

    TABULA RASA unlike any other MMO , uses the very same internet protocol like BITTORRENT!

    And some evil ISPs mistakenly see it as P2P app , begin throttling it, denying the packets and creating artificial lag.

     

    The solution is that Play NC will start defining its connection as QoS (quality service) and your ISP will recognise it is not Bittorrent

     

    So here you go

    Disgusting story of how our rights to get what we pay for are broken on every turn

     



  • cmgangrelcmgangrel Member UncommonPosts: 152

    Tabula Rasa doesnt use the bittorrent protocol though.

    But you are correct though in that some ISPs are indeed treating the game packets as if they were BitTorrent Packets of data. which results in the delaying of information traffic. And if it was as easy as PlayNC just defining the connection as a QoS, dont you think the coders for BitTorrent clients would have done the same thing, therefore making the traffic shaping null and void.

    All ISP's that operate a packet shaping protocol though have to be notified instead about the ports and IP address that Tabula Rasa uses and then the traffic will be allowed through without affecting the QoS that you are recieving.

    (PS QoS is subjective upon the ISP that you are on, and so therefore can vary between different providers).

  • LobotomistLobotomist Member EpicPosts: 5,981

    Originally posted by cmgangrel


    Tabula Rasa doesnt use the bittorrent protocol though.
    But you are correct though in that some ISPs are indeed treating the game packets as if they were BitTorrent Packets of data. which results in the delaying of information traffic. And if it was as easy as PlayNC just defining the connection as a QoS, dont you think the coders for BitTorrent clients would have done the same thing, therefore making the traffic shaping null and void.
    All ISP's that operate a packet shaping protocol though have to be notified instead about the ports and IP address that Tabula Rasa uses and then the traffic will be allowed through without affecting the QoS that you are recieving.
    (PS QoS is subjective upon the ISP that you are on, and so therefore can vary between different providers).

    It would be all fine and dandy

    BUT

    The EVIL ISP's (mine included) do not admit they are using traffic shaping. Therefor you can not force them to exclude something from the thing "they do not do"

    BUMMER!



  • CeleresCeleres Member Posts: 22

    Our entire community is facing a problem playing TR. Our ISP throttles torrents, and it is mistakenly throttling TR data. This is a very bad problem for all of us, we can see pings rise above 198000.

    When we switch to another MMO, the pings are fine.

    Many reports have been submitted, and there is a thread about it on PlanetTR. But without an official forums: We don't know if were being heard.

    Such a big game, by a big producer, without an official forum :(

    Celestial Order - The Social Online Gaming Community

  • LilianeLiliane Member Posts: 591

    Originally posted by Celeres



    Many reports have been submitted, and there is a thread about it on PlanetTR. But without an official forums: We don't know if were being heard.
    Such a big game, by a big producer, without an official forum :(

    Use the Tabula Rasa feedback form here

    MMORPG.COM has worst forum editor ever exists

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