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How to become a FunCom employee?
- FC contacted him because he was admin of one of the first Aoc Fansites
Magic classes
- will also scale from items in endgame. Items will be balanced.
Pickpocketing/Stealing
- Possible but only from NPC with Pockets (no Animals no other players). Only houses that meant to be for stealing
Guilds
- There will be guild banks
- Guilds will be able to set taxes to gold and raw materials (resources) those will automatically go in the guild bank.
- Guildleaders will be able to set own ranks or can pick a pre-defined hierarchies. (government forms)
Events
- There will be Events but they will be adjusted to the world of AoC. (For Example: Christmas Event in Game may have nothing to do with Jesus Christ cause that’s doesn’t fit in the conan universe)
What items do you see on your character?
- All equipment that your Character wears but not what’s in the inventory.
Mounts
- At level 20 you can get one that will cost ALOT of gold.
- Camels and horses will not differ in stats. All mounts will be the same. You will be ride faster with higher riding skill. So you don’t need to buy faster mounts.
Guild city
- can be designed individual. There will be restrictions (for example no 8 angled cities)
- you can choose from a pool of predefined buildings. You can not build all in your city, you have to specialize
- Maintenance cost is high. Bigger the city bigger the cost
Weapon skill/control
- You can specialize in weapon skills
Sex Buff
- Is only for RP, not necessary for raids.
Aiming in Ranged combat
- in First Person mode you will have a kind of crosshair, the target will not be highlighted (at the moment)
Resources
- Your carry capacity is limited by slots so thus by variety not by quantity. This means that there is no weight limit. Just a limit of Inventory slots
- Resource gathering will be depend on tier and skill
- Higher Recourses need higher skills to be gathered
Player houses
- Not at release
- Can be added in an expansion
Size of the World?
- You got zones with transitions/ boundaries (?). Each zone has to offer a lot of Content.
Mountain climbing
- Paths will lead you up high.
- Climbing ability only possible on very specific points.
Buildings
- cant be designed by the players (no individual interior)
- will maybe come with an expansion
PvE guild city
- Market is the first building to start with in every city. There will be Vendors for all Players at the market.
Upgrade Buildings
- depends on money
- Leader,Officer and Architect will be necessary for upgrading
Keeps
- Will generally have the same build options as PvE cities
- Buildings will be destructible
- By capturing everything will be destroyed.
Mercenary
- Whole guilds cannot be mercenaries
- Only solo players will be able to become mercs.
Difference between PvP and PvE city.
- PvP city will be bigger.
- Will generally have the same build options as PvE cities
When the owner no longer supports the PvE city (taxes related)
- You will not get the invested resources back, if you let it be demolished
- Will automatically decay if one no longer supports for maintenance(in gold and resources)
Auction house
- Will be there. Not the same (linked) as guilds markets. (Unclear)
- There will not be a central place where one can see all the offers of the guilds (like GMS in AO)
- You have to travel to the Guild City to see what the Guild have to offer.
Pets from the demonologist
- You can command them. They will obey!
- One will be able to give each pet individual instructions, like one protects the other attack etc.
Items
- There will be both; bind on pick up and bind on equip
Combat Formations
- It will be featured in detail in an upcoming Friday update (tarib told us that his boss will cut his head off with an mighty longsword if he says too much about combat formation system ... so no infos)
Ranged Combat
- Blind shooting will be possible but unlikely that you hit someone’s head (for Example: shooting with a bow over a Wall, not seeing the target)
- You'll be able to aim, if it will really go there is another thing.
- You have unlimited amounts of arrows. Only need a quiver.
Funcoms Information policy
- Well planed communication policy . They had to change a little bit cause of the new release date
- In January we will get “big” info - so hang in there!
Is collision detection still in?
- Yes it's in and it works, one will be able to protects his team-mates.
Fire arrows and torches
- Torches only for quests, to burn down some (quest)buildings. You cannot burn everything down
- Different Quivers will give different effects to the arrows (fire damage, frost damage, poison etc).
Last names
- Are not yet possible.
Tagging of hostile Players
- Cause there are no factions like horde and alliance the player have to deal with it by there own
- You can mark other players/guilds as hostile (not clear how that will work, but tarib said that there will be a way to tag your enemies)
Implants (someone played AO a bit to much?) Able to boost your skills
- Not with the same concept as implants
- With skills you can specialize yourself
- Not with items
- Not with tatoo's
Character creation tool before release?
- chances are rather bad/slim of that happening.
Visible “shields” (White Arrows besides the target) from the Russian videos?
- the white arrows beside the target show where the target is going to protect itself (blocking direction)
- if your combo ends in the same direction your target is blocking to, the combo will may be useless
- the User Interface allows you to turn off the arrows or only show them in specific situations
Preview function as in WoW where one sees the equipment before you buy it. (dressing room)
- He simply don’t know it!
- Doesn’t see that in game so far.
Spell weaving
- will work like the melee combo - but for mages
Character creation
- will used names be reserved for a while
- no, after deleting a character the name will be instantly free for all
Looking for team system
- he don’t know. It could be there for Quests or Dungeons (instances). Not Sure about that.
- There is already a system for PVP (Capture the flag) and mini games.
Server Capacity?
- estimated 2000 active Players
- estimated around 5000 registered Players
Master Prestige Class - Resource collecting (Master class gets a servant!)
- Servant will automatically gather during the night.
- Otherwise one must collect all resources manually
- Servant will be killable
Server Maintenance
- Naturally there will be maintenance.
- Weekly maintenance downtimes could be established.
After the island of Tortage:
- Every Race will go to there capital. Level range of the 3 countries will be identical.
- The Destiny quest will lead you through the different countries
Camouflage/stealth ability
- Hiding Skill is available for every class.
- some classes e.g. rogues can do it better, but each class can learn it
- To perceive a stealthy player will be also skill able
Preorder
- available for all countries
- collector edition will be available also (goodies unknown yet)
Standard quests
- Got to accept the quest first and then kill the targets (no system like in LOTR) They discuss about such systems.
Boats
- No controllable boats for Player at release
- because conan was also a pirate, it’s a possible feature fort he future
Background history and conflicts between the three races.
- FC had to twist it around the background/lore a bit. Its not about conan and his enemies, but its still set in the 'Age of Conan', you will meet Conan but not be able to fight him.
- All Races can be friends as well
Twinking
- You can enter another guild with the twink.
- Guild bonus only for the first character in a guild.
Arena
- Area Fights will increase the PvP level.
- No Points for Area matches with your friends
Farmers :
- Being discussed internal. If that is going to be a problem they will find way to stop them.
Rp-PvP Server
- Still under discussion
- RPPVP for every Country? depends on the amount of subscribers. Maybe only English RPPVP Server for Europe.
Gambling
- Not at release
- Of course you can do that in Role Play (no ingame system)
Brawl
- No level requirements. Level and Items doesn’t matter.
- Dependant on 'player' skill to handle the boozy effects and what drinks are consumed.
- No limit in drinking but you cannot drink yourself to death.
Unique Items – Nice to have Items
- Will be there, only for the look of your character.
Agro system
- As in every other game.
- If a guard detects a strong group of players he will run back to the village and get back up.
- Npcs can hear a noisy player, so sneaking helps here.
Casting interruption
- When a player gets hit, its spell will be interrupted
- you can also learn a skill to prevent that (ps: seen in last letter)
Finishing moves.
- Also available in PvP
- if you hit someone with the final hit, you can release a finishing move so you can cut of his head.
Luck in combat
- A weapon with 200 damage will not hit for 200 every time
- same with combos.
Emotes
- There will be lots of them.
- adjusted to the world.
- not Combinable (wounded player will do the same emote as not wounded)
Musical instrument
- Not available right now.
Equipment for mounts?
- You can equip your mount with armor and stuff like that. (Woohoo Yea baby!)
Dungeons - How do little groups become happy with end content?
- There are also raids for small groups, for those that like that.
- with the merc system small groups will be able to take place in the Siege battles
Dungeons for Level 80 and Groups or how it scales
-Will be available in every tier starting from level 10.
-Will not scale depending on the size of the group.
-some are instanced.
-Others will be shared with other groups.
Requirements for Dungeons
- Some Dungeons are open even for Low Level Player … you may die very fast
- Some Dungeons require Quests to enter
Looting in Groups
- Tarib was not sure what system is going to be final. Maybe some kind of Token System … no clear answer
- Some Item will be restricted to Classes
- Trashloot can be looted be everybody in the group (free for all)
- All the infos about he looting system are not final and tarib said that all the systems known from other games will be possible. Overall the loot still has to be detirmined and will be announced in the near future.
Chat
- Chat options/features will be mostly like that what we know from Anarchy Online. (You don’t know Anarchy Online? Maybe there is a trial outthere, so check it out by yourself )
Crafting
- Differences in the Crafting of the Prestige Classes may be in the amount of Recipes they can learn
- All will have the same crafting options
- Crafters (prestige classs) will be able to get more recipes
User Interface/Macros
- Will be moveable
- No Third party Add on system available
- They don’t want any “must have” Add ons like in WoW
- Macros will be possible but very limited
Ways to Die
- Fall
- drown (under water)
- Moving AFK with auto run will mostly leads you into death
- Player have to be attentive while playing. Autoattack and going to cook in the meanwhile will not work. Player has to Attack manually
Guild confederacies/alliances
- Guild can be at war with each other
- Same with confederacies/alliances
- Details on that later (maybe a Friday update)
Gold Economy
- balancing is very important for FC
Environment
- You cant drop Items on the Ground
- lumberjacks will be able to interact with some kind of trees (spots in the landscape)
- There are some villages with closed gates, so players have to destroy the gates to enter
Reputation with Cities
- You only can gain reputation via Quests
German Localisation
- Fully localised at release (no info about france or spanish version, because no one asked him)
- Professional announcers/actors are used in specific language here.
What’s your favourite Place in Hyboria?
- Tortage ist absolutely geil(cool) - (in german: “Geil” means Horny or something like that)
- The Deserts of Stygia are like real deserts
Thanks for the very long Interview (approximately 4-5 Hours at all)
THANKS TARIB!!!
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Comments
Man thats a lot of information, thank you very much.
The translator missed one point.
Mounted combat:
- its possible to get knocked off from horse. The horse then is no longer available in combat.
Hey Avery,
Thank you, much.
Eugam, they've said mounted combat will not be in at launch. Yes, you'll be able to knock someone off riding a mount in a PvP area, but you won't be able to fight from your mount.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
I dont know the source of the german version though. /shrugs
I dont care. I am not going to ride a horse. They are huge, evil and they bite :P My assassin will keep his feet on the ground. Ridersa re to easy to spot
I dont know the source of the german version though. /shrugs
I dont care. I am not going to ride a horse. They are huge, evil and they bite :P My assassin will keep his feet on the ground. Ridersa re to easy to spot
That is if they don't remove assassin from the game before release. Avery will disagree with on "why" they asked us in the survey what are favorite and least likely to play classes are. Avery seems to think so they can make the least like classes more fun. I think it is so they can remove a few more classes from the game before launch.
All I know is that there is a TON of work to do and 88 days to gold with 118 days to launch. We'll see.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
hm.. alot of things I hoped would be ingame weren't... sad really... and this "whole guilds cannot be mercs"-thing is a real let down... Would be good if small guilds could hire themselves out to get a part of the action.. *sigh* Disappointment.. no doubt it'll still be a good game, just not a great game I feel..
I dont think they remove any class. That would be suicidal. They probably just want to know the priorities.
Dear AoC devs, its easy to balance an Assassin. We need to be fast, ungodly fast. And we need avoidance. Lots of avoidance And we need more of avoidance. And we need the escape ninja smoke stuff. Lots of them. And we need a stun when female assassins show their boobs. See ? easy to balance...
Ok, back to work
See, they won't let guilds be mercs because the big guilds were doing a lot of bitching about it on the official forums. Besides, if you've been paying attention, entire guilds are not going to be able to defend a border keep. It is going to be a 25 v 25 fight. So now their will be infighting within guilds to see who the guild defenders are. Oh, the months ahead will be interesting.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
thanks a lot for the interview!
"You must be either retarded or a fanboi..."
As usual AmazingAvery you come through with the info! Nice Q&A. Can't wait to lop off some heads next year!
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S