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Anyone else think that mechwarrior would be great as an mmo? It has such a rich backstory that I think it could really thrive if they could expand a little bit and implement a solid clan system. It'd be pretty sweet to drop to a planet loaded with clan mates and try to take it over. The pvp could be very interesting.
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I think Robotech would make a pretty cool MMO.
It could be a Fun, planetside-style mmofps. That was what i loved about Mechwarrior...it felts like I was DRIVING a mech...armored core is like I AM a mech.
Frank 'Spankybus' Mignone
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That's a game I've not heard about in a while, I don't think it would be well received as an MMO.
The Old Timers Guild
Laid back, not so serious, no drama.
All about the fun!
www.oldtimersguild.com
An opinion should be the result of thought, not a substitute for it. - Jef Mallett
A Mech like game is already kind of being done any how, Force of Arms.
http://www.forceofarms.com/foa_v1/
Here's the closest thing to Mechwarrior Online, I'm about to join up. It's based off of the Mechwarrior 4: Mercenaries games, uses the same engine just modded.
http://www.iswars.com/index.php
I don't know if anyone remembers, but maybe four to five years ago there WAS a Battletech Online, and it involved the whole inner-sphere fighting one another. It only got to closed Beta, and then FASA went bankrupt and nobody picked up the tab. It had lances, combat drops, territorial control of the whole inner-sphere, chain of command, tons of mechs, earn cash on missions to upgrade your mech with weapons or buy a new chassis, and....realistic damage. I'm talking a PPC to the leg of your Cicada and it was gone. Also, since you start out in a 20 ton mech, during those battles, a 30 ton mech was a fearsome sight!
Anyways....it died, sadly, maybe somebody will pick up the idea?
Thanks Tillamook and coolhan, I'll check those out.
This would be an awesome MMO if done right.
But, call me cynical, but I don't have much faith in MMO developers to do it right. They'd make it F2P with the Korean model of paying for upgrades or something. Or they'd make it a PvE game with instances for consentual PvP encounters.
Who knows, but I'm sure they'd find a way to massacre it.
I love my memories of Mechwarrior and want to keep them intact as they are for fear they'll get screwed up if they tried to MMO it.
- Phos
AAH! A troll fire! Quick, pour some Kool-Aid on it!!!
If someone made it and it was F2P or had consensual pvp I wouldn't play it either.
Hey TimberWolf, I still play Mechwarrior 4: Vengence, Black Knight and Mercs ex'pacs'. Used to play with a guild called TimberWolfs :P
I would thing that the game could be taken to the next level in a mmo.
I loved reading the Steve jackson Fighting Fantasy books pertaining to Mech's (as well as fantasy)
Especially this one I had for christmas 1986 ! Fricken Fantastic! Dam fine RPG much needed to be put back in mmoRPG. Loved the story. Still have number 1-50 in really good condition :P
Haha, nice.
Yeah, well that old Battletech Online game was completely faction based and PVP, no NPCs and no quests really. There wasn't any experience to gain, just reputation and cash, which you got from doing drops on enemy planets or defending your own. There was voice-com too, but I think only a maximum of two lances could be in a battle at the time it shutdown, which would make about 8 mechs a side. Still, that was enough for me because the battles were fierce and quick. If you didn't stick with your lance/squad and double team mechs and use cover and flanking you'd be dead in under a minute once the battle started. Even with that, with the damage model, some lucky hits would just rip off a mech's cockpit/head and there goes your buddy in one shot.
I think they could easily incorporate NPCs in the form of infantry and tanks or base defenses and stuff. Maybe incorporate dropship landings and airstrikes too. Now, if they wanted to go all out, they could let the player be infantry, fly a dropship or fighter, command ships in space leading up to planetary invasions or just trading, fight as a mercenary like the Kell Hounds or something....all that stuff. But that would be like EVE Online+Mechwarrior+Planetside, that's a lot of games.
There are so many rumors of games out there and half-finished projects, it's kind of hard to know what to expect. Microsoft had pretty big success with the Mechwarrior 4 games, and they own the rights to the Battletech universe now, I believe, so I'm a bit surprised we haven't heard anything about a Mechwarrior 5 at the least. I guess all we can do is wait.....
I used to love the Mechwarrior games...
The last "good" one in my opinion was Mechwarrior 3.
Mech 2 and Mercs were absolutely amazing.
I can just imagine the possibilities for a Mechwarrior MMO...
It would be a unique advancement system.. different types of mechs of all different classes, each with strengths and weaknesses... skill based would work best, PPG skill, machine gun skill, jump jets etc. with new ranks opening up different Tiers of tech upgrades and parts...
Faction based PvP between the different clans, Ghost Bear, Wolf, Jade Eagle,etc. etc.
Or become a merc and hire yourself out to different clans...
Your guild is instead a "House" for guild vs. guild open PvP warfare, existing outside the Clan war system. So either join a Clan and participate in Faction vs. Faction PvP or join a player-made House and do Guild vs. Guild PvP.
Tons of room for expansion with the incredible amount of back story and lore, different planets, territorial control etc. etc.
It'd only really work as a PvP game. Player looting in terms of salvage, not full looting but being able to loot components and "parts" of different parts. Player would have to repair/re-arm mech at re-spawn back at base, could potentially re-deploy back out to combat zone, but not graveyards/instant respawn. This would give death enough meaning, prevent zerging, without being too harsh.
No mech is better then any other, they are all jsut different. How you equip them matters most, and your skill in different weapons and mods determines what level of gear you can outfit your mech with, i.e. PPG rank 1 or rank 2 etc. but this way a better player (skill wise) noob could still beat a vet with better tactics, tactics, etc. etc.
Ok, i'm done... but yeah, it could be amazing. Unfortunately, they'd probably make it a PvE game with PvP instead of strictly PvP. This is one of the few IPs that HAS to be PvP.
I have been looking for this since my StarSiege days as I found SS to be funner than MW2-4.
Yes it would have to be SVS game (squads) and of course mainly PVP. I am hoping Force of Arms (listed in the games on this site) will fit the bill. As long as it is actually skill based I have no problem with 100% claim on the salvage as long as you have to actually collect the salvage.
Anyone that played Shattered Steel knows what i am talking about.
An so it begins
Take the Magic: The Gathering 'What Color Are You?' Quiz.[/CENTER]
I loved starsiege. The idea of salvaging parts from enermy mechs to upgrade your own was good.
As was the suite upgrade system in Heavy Gear 2. where you could literelly replace your 'Eyes' with something better.
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Retired from: Neocron, Everquest, Everquest 2, Guild Wars, RF Online and Final Fantasy VII
Currently Playing : EvE Online.
Wow. I was going to be satisfied with mechwarrior online, but you just posted the recipe for the best new sci fi mmo: EVE online + mechwarrior + planetside would be a fantastic combination. They would complement each other so well. I always felt the one thing lacking in eve was the ability to actually land on planets. Similarly actually getting out of your mech in mechwarrior and fighting on foot in a planetside like fashion would be excellent. Curse you koolhan for giving me a dream that will never exist
Lol! I'm sorry Timberwolf.....it's been something I've always wanted in a game since...well, forever! The dedication and money that would have to go into such a project however....is a few years off I believe. Things are on the way though. We already have mixed vehicles/aircraft and infantry in MMOs (Planetside, WW2 Online, etc.), and soon EVE will be incorporating actual avatars, although allowing them to fight is up in the air. I think it'd have to be done as instances. The space(EVE) aspect would have to be a seperate instance or world or whatever, where Starships of all kinds roam, from fleets to pirates. Dropships(although other forms could be used) would be the main form of transition from the space instance to a ground level instance. Heck, they'd probably have to switch servers, but a short login followed by a loading time that is normal would not be a burden to me.
Then on the ground level instance/server, you'd have your infantry, vehicles, buildings, cities, landscape, etc. ala Planetisde, and then just add in the Mechs ala Mechwarrior (which they sort of did with Planetside's engine, so there you go).
What I'm envisioning is that the space aspect would be one "server" like EVE is, where everyone is in the "Inner Sphere" at all times, there's really no way else to do it and make it really truly Battletech. At the beginning of the game you pick one of the major houses, again very much like EVE with the different spheres of control. You'd have to option of defecting, switching sides, or becoming a mercenary later. Then, you have the choice of flying around, trading, whatever, or traveling to a sector that is in strife(Or the free-for-all game world of Solaris to hone your skills and gain some cash), and either you join up with an assault team with a specific goal: Take X city, destroy X mechs from House Liao, etc., and you drop down with X amount of mechs from your house/clan/mercenary squad and complete the mission. Or....you could just land solo and poke around, it's up to you. This could also be done on friendly or neutral planets, of course, but you wouldn't really be invading an enemy planet all by yourself.
Also, on the drop down, let's say there is a warmup period of 5 minutes or so before the attack begins, to simulate the Dropship entering the atmosphere and landing. This would give the defenders a chance to confirm where the landing was taking place and muster up a player-run defense(naturally there would be NPC defenders as well.)
Now, for the planet, I was thinking something like Vanguard because it is completely open-ended, a sandbox, but that might be too big.
I can't decide if landings should be run as missions, or just as an open-ended thing, where the attacker lands 10 miles outside of X City, and move in to attack. Meanwhile, defenders on the planet get 5 minutes to fly over there, or at least start the journey, fortify the city, muster defenses(maybe summon/buy extra NPC defenders depending on influence/power?), before the attack begins(the protective shields go down?). That's just a safeguard to completely overrunning and demolishing a city or objective, but I'm not sure how it would work, or even if it should be in there. I'd want it so that NPCs would actually be competent and a well-developed city(A Capital or major City) would be a tough nut to crack regardless of player aid.
Also....I don't know if people would want to drive a tank or be an infantry soldier when there are Mechs walking about. I mean, clan Elementals were pretty badass(think powered armor), in that a squad could take down smaller Mechs, but most InnerSphere infantry were pretty weak. Tanks, artillery, aircraft, etc. were also all support troops. So on the one hand I'd like to have everyone play whatever they want, but then on the other hand I'd want a diverse group of player soldiers, not all Mechs(without making it a leveling thing, like orginal SWG where only a few people could be Jedi, this is after all a game about Mechs!)
Whew, Ok that ended up pretty long.....and yeah, now I'm all excited for something that probably won't happen!