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May we have EQ classic now please.

qombiqombi Member UncommonPosts: 1,170

Isn't about time for Sony to sell off EQ to someone else now, I really wish they would. I and alot of my friends just want to play EQ 1 like it was at the beginning again. That is the MMORPG we loved and they don't make games like that anymore. I don't like quest, I don't like fast leveling, I don't like Auction Houses .. I like EQ 1 the original. Most people agree that far as it should go is Velious. I am okay with that I guess. Luclin is what started killing it with faster leveling, and the auction house (Not to mention how about some lore killing? Cats on the moon anyone?)

 

I wish they would sell it off to someone that would just put up a classic server just like it was before, not including any of the new features. I even want to see that old UI again. I miss a game where the players made the adventures, not some quest giver and I miss a game where you had to group to play. This made such a great community. The social jerks never made it far before they quit and you were left with great folks for the most part. Jerks can only hide their true self for so long before the ugly comes out.

 

I think if Sony put up a classic server as well they would have a dedicated group of people that would play it. Not everyone wants quest, easy mode leveling and no death penalties. Enough is a enough, the game is old .. finally give us what we wanted since Luclin and PoP came out .. the old game back. You have one subscription right here that will not switch games on you. I hate all the new games (here is looking at you WoW).

 

Sorry if this sounded negative but that was the way I was feeling today. I was playing LOTR some and just shut it off for how easy it was and at the same time from the boredom of playing a single player rpg online. They can take those quest and shove them.

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Comments

  • qombiqombi Member UncommonPosts: 1,170

    So far anything under luclin is winning.

  • xxthecorexxxxthecorexx Member Posts: 1,078
    Originally posted by qombi


    Isn't about time for Sony to sell off SWG to someone else now, I really wish they would. I and alot of my friends just want to play SWG like it was at the beginning again. That is the MMORPG we loved and they don't make games like that anymore. I don't like quest, I don't like fast leveling, I don't like INSTANT TRAVEL .. I like SWG the original. Most people agree that far as it should go is PRE-CU. I am okay with that I guess. CU is what started killing it with faster leveling, and the auction house (Not to mention how about some lore killing? JEDI anyone?)
     
    I wish they would sell it off to someone that would just put up a classic server just like it was before, not including any of the new features. I even want to see that old UI again. I miss a game where the players made the adventures, not some quest giver and I miss a game where you had to group to play. This made such a great community. The social jerks never made it far before they quit and you were left with great folks for the most part. Jerks can only hide their true self for so long before the ugly comes out.
     ... you get the rest.

    hehehe. that was fun.

    ____________________________
    TheCore

  • The_Boo_CatThe_Boo_Cat Staff WriterMember UncommonPosts: 157
    Originally posted by xxthecorexx

    Originally posted by qombi


    Isn't about time for EA to sell off UO to someone else now, I really wish they would. I and alot of my friends just want to play UO like it was at the beginning again. That is the MMORPG we loved and they don't make games like that anymore. I don't like quest, I don't like fast leveling, I don't like neon .. I like UO the original. Most people agree that far as it should go is Age of Shadows. I am okay with that I guess. Age of Shadows is what started killing it with faster loot, and the beetles (Not to mention how about some lore killing? Samurai anyone?)
     
    I wish they would sell it off to someone that would just put up a classic server just like it was before, not including any of the new features. I even want to see that old UI again. I miss a game where the players made the adventures, not some quest giver and I miss a game where you had to group to play. This made such a great community. The social jerks never made it far before they quit and you were left with great folks for the most part. Jerks can only hide their true self for so long before the ugly comes out.
     ... you get the rest.

    hehehe. that was fun.

    Ok...some will say Trammel...I say AoS.  Guess what we are saying is 'they don't make them like they used to'.

    Notice: The views expressed in this post are solely those of the author and do not necessarily reflect the reviews of MMORPG.com or its management.

    Neil Thompson
    Staff Writer
    MMORPG.com

  • JenuvielJenuviel Member Posts: 960

    I really don't miss the hardcore days of yesteryear. I just don't. Would I mind if new games were made following the old example? No, there's room for all sorts of games and players in the genre. I wouldn't play it, though. I rank the original EQ (circa 1999) among the worst MMO experiences I've ever had. Anytime a game has to put a version of Tetris into the client just so you have something to do during the 5-10 minutes of downtime following a fight, it has problems.

    I do feel a bit bad for the people who enjoy that sort of thing, though. Vanguard was supposed to be their salvation, and we all know how that worked out. It would be interesting to see if a game with similar qualities but better implementation and far less technical issues could support a large enough playerbase to keep it going. I tend to think it'd be a pretty small game, really. While there are those who enjoy "extreme gaming," I think the average gamer is looking for a far more laid-back experience.

  • nomadiannomadian Member Posts: 3,490

    don't think even many exEQ fans would want the hardcore days back. I think the appeal of old Everquest was similar to that of a rpg and having that immersive quality.

  • BuccaneerBuccaneer Member UncommonPosts: 654

    I miss EQ, I played it for 4 years, no other game since has a hold on me like that.  Now I'm lucky if I last a few months without switching to another mmo.

    It sounds silly, but I miss the grind, spending a couple of hours with like minded people, having a chat and laugh during the downtime.  Now in most modern games the kill grind has been replaced with the quest grind. You group with people now days it's to complete a quest and if you are not with your guild most people leave the group once it's done, so you spend 10 to 15 minutes with people unless you are doing an instance.

    Also I miss the danger element of EQ, you always had to keep an eye on whats going on around you, roving mob patrols, i.e. Sand Giants in the Oasis, and I hate to say it I miss trains.  I aways will remember when I witnessed my first train, when I was a young wood elf druid swatting Orcs just inside the entrance of Crushbone and someone pulled the castle, I just stood there wondering what the hell was going on, seeing all these players rushing past me and just enough time to see the horde of orcs bearing down on me. Happy times . I know some people hated trains and you got a few jerks griefing people with them, but the good always out weighed the bad IMO.  Now you don't have to worry if you see that, the mobs just run back to there spawn points leaving anyone in there path alone.  Most modern MMO's have took that danger element out of there games unless you are in instances or raids. 

     I've found alot of the challenge is gone, most mobs are tank and spank for group play, I miss EQ mobs that would fear, mez, blind and charm and DoT the hell out of ya.  It always made me laugh when the tank got charmed and started to swat the healer. I'm sure alot of these elements are in modern MMO's at the higher levels but I've never made it to these levels because I would get bored, roll an alt or try a different game.  I'm still hoping that a game will come along and hook me like EQ.

    Would I go back to a EQ classic server I'm not sure, I was never a big fan of the travel times, yes it was great the first time you visited somewhere, but did get tedious after X amount of times, I was never a big fan of waiting hours on end for a mob to spawn.  What I would like to see is a game company to take the core elements of EQ, the danger and the challenge the game world provides, without the tedium and frustration. I have to admit also the latest MMO's have spoiled me.

  • qombiqombi Member UncommonPosts: 1,170

    Thank you for all the replies so far and doing my little poll. I know alot don't like it but maybe there is room for one , just one type of these games? Please I think there is a niche market for it. I don't necessarily see it as "hardcore" rather an different playstyle.

     

    Like the poster above me, I miss having a little downtime and I actually found it more laid backed to pull to a group and not having to do quest.

  • mix2pixmix2pix Member Posts: 21

     I will admit that I am also spoiled by some of the new MMO enhancements but there has yet to be an experience like the old EQ when it came to the element of danger. At least, not in my experiences. Especially in higher levels where dying in the wrong place could literally mean spending the next two hours just trying to retrieve your corpse and/or a weeks worth of experience gone. Yes, frustrating, but it really lifted your need, and your groups need, to pay attention and watch where you were stepping at all times. And if you didn't like that challenge or stress you could always grind on lower level stuff and still make progress. To each their own but EQ was one of the greats and will always remain on that pedestal of being one of the first great MMOs that helped lead the way to all the pseudo copies you see today.

  • AsamofAsamof Member UncommonPosts: 824

    as many great nostalgic memories I have of EQ and that sense of being in another living world for the first time, I probably couldn't handle the resting sit down do nothing downtime

  • U-TurnU-Turn Member UncommonPosts: 164

    I loved EQ1.  I will never have an experience like that again.  However, it was great because it was the right game at the right time.  Staring at a spellbook, the slow mana regen, the slow XP, the total dependence on grouping (and I hate to solo but want the option), the camping for MOBs to spawn, dependence on the holy trinity, kill stealing, ninja looting, corpse runs, XP debt, grind, timesink.

    No thanks!  This is 2007.  If you want to play a 90's game get a time capsule to go back in time...or play Vanguard.

     

  • ianubisiianubisi Member Posts: 4,201

    This will never happen.

  • qombiqombi Member UncommonPosts: 1,170

    I was about to pick up Vanguard ... luckily I caught the newsletter about the great "changes" in store for the game. There goes that niche game. The only reason no one was playing it in the beginning was the horrible bugs and performance issues.

     

    Instead SOE is going to make it just like all the other easy games that require no attention span of today.

  • RedwoodSapRedwoodSap Member Posts: 1,235
    Originally posted by nomadian


    don't think even many exEQ fans would want the hardcore days back. I think the appeal of old Everquest was similar to that of a rpg and having that immersive quality.



    I want the hardcore days back.

    image

  • scotczechscotczech Member Posts: 133

    Some want it some dont, i say give us the choice for christs sake!

    make a classic server, why not???

    you dont like play on one of the others!!

     

    EQ2 needs its too, its gone all mamby pampy carebear shit.

     

    1 lousy classic server on each game, why not ehh?? we all pay to play, let us decide dont force it on us!

  • VashnerVashner Member Posts: 58

    The biggest thread on SOE's EQ forum is the classic thread.

    Read my line of Cheeseburger posts in that thread. I am one of the Classic Champions.

     

     

  • qombiqombi Member UncommonPosts: 1,170

    Originally posted by scotczech


    Some want it some dont, i say give us the choice for christs sake!
    make a classic server, why not???
    you dont like play on one of the others!!
     
    EQ2 needs its too, its gone all mamby pampy carebear shit.
     
    1 lousy classic server on each game, why not ehh?? we all pay to play, let us decide dont force it on us!

    I like your spunk! I agree with you.

  • DelamekoDelameko Member Posts: 200

     

    If they made one it'd just be like the progression server.  Same game as now, but with all the later expansions locked out.

    There probably isn't even any original source code left from the old EQ, all updated and patched.

  • BuzWeaverBuzWeaver Member UncommonPosts: 978

    My question to you guys is, is there still appeal? Not to seem like a cynic, however isn't the novelty fully worn off? I'm an old school player, some of my best game memories comes from playing EQ. I was very excited and over joyed to have played on the Progression Server, well, for the first three weeks before the raiders essentially upset the balance and purpose of the server.

    As much as I loved EQ starting over again as a noob just seems laborious and redundant. There just isn't anything that would inspire, its a feeling of been there done that. I would imagine the novelty would ware off within the first few weeks.


    The Old Timers Guild
    Laid back, not so serious, no drama.
    All about the fun!

    www.oldtimersguild.com
    An opinion should be the result of thought, not a substitute for it. - Jef Mallett

  • truenorthbgtruenorthbg Member Posts: 1,453

    Originally posted by BuzWeaver


    My question to you guys is, is there still appeal? Not to seem like a cynic, however isn't the novelty fully worn off? I'm an old school player, some of my best game memories comes from playing EQ. I was very excited and over joyed to have played on the Progression Server, well, for the first three weeks before the raiders essentially upset the balance and purpose of the server.
    As much as I loved EQ starting over again as a noob just seems laborious and redundant. There just isn't anything that would inspire, its a feeling of been there done that. I would imagine the novelty would ware off within the first few weeks.
    I think appeal still remains and is strong.  I think it was diminished by the failure of the progression servers, as you say, after the "first three weeks."  It is why we need a scheduled release of expansion up to and ending at Velious.

     

    Speaking for myself, I am perfectly happy with Velious, Luclin, and even PoP.  I would like Ykesha and LDoN as well to be implemented.  The issue is having at least 4 to 6 months between expansion.  Not encouraging or rewarding zerg raiders.

    -----
    WoW and fast food = commercial successes.
    I neither play WoW nor eat fast food.

  • mike3486mike3486 Member Posts: 57

    I couldnt agree with you more.  EQ had me sucked in for ages.  But once Luclin came out it was all down hill from there.  And ever since ive been MMO jumping because i cant find one that interest me enough.  Like you said, i dont want the quest handed to me with little symbols above there heads and little dots on the map to tell me where to go.  I want to research it and socialize to find the spot.  And i want death to feel like DEATH.  not a slap on the wrist.  And i want that next level to feel like an acomplishment.  I remember when I saw a high level run by back in the day it was an awsome thing.  And youd go up and try to inspect them and see what they have being all like OUUU AHHHH!  i could go on but im bored venting about this.  One day maybe we'll all get the kind of game "us", "we" whatever are looking for.   VG interested me more so then any other MMORPG at first.  but then they started dumbing it down to try and get more sales.  Porting, more exp, less of a death penatly, and now from what i hear INSTANCEs.  blah.  oh and even locked encounters i think.  God i miss the old EQ days.  O well.  I guess its better for my girlfriend this way.  over and out. bzzt.

  • Krovax_EKrovax_E Member Posts: 9

    It is my opinion, that one of the major appeals of Everquest, that the new generation of MMO's has lost is the notion of the penalty and sacrifice of "real time" lost when your character met a demise and that this demise can and often was almost entirely out of your control.  That you could infact log in and play for 12 hours and effectively lose ground (experience) and be worse off then before.  Even more so, that this consequence could have been entirely out of your control ie: from a "train". 

    Many people feel that EQ was not a PVP game but this could not be farther from the truth.  The battle over territory in EQ, especially in dungeon zones, was extremely vicious and could and would often result in the execution (through the use of a train or other mechanic) or a war of attrition (by efficiently killing so the other group would starve).  Not to mention the battle over a limited supply of major encounters.   It was these type of intereactions and consequences that created the community and history EQ did.  EQ's loose mechanics and intrinsic human nature melded  well in EQ and it gave the sense of freedom but with consequence. 

      These real consequences in a literal loss of "real life time" from having to regain the experience lost created an earned value in gaining a level.  It gave incentive in becoming a better player and learning more about your class and the zone/area you occupied.  It forced you to seek out better players and avoid those that had no skill in their class.  You remember who pulled trains on your group for years because it had a serious consequence, thats called player interaction and you HATED that person.

    The continued efforts of "dumbing down" as many of you put it can be attributed to this simple difference in idealogy of the new generation of MMO's.

     

  • ShazzelShazzel Member Posts: 472

     

    Originally posted by Krovax_E


    It is my opinion, that one of the major appeals of Everquest, that the new generation of MMO's has lost is the notion of the penalty and sacrifice of "real time" lost when your character met a demise and that this demise can and often was almost entirely out of your control.  That you could infact log in and play for 12 hours and effectively lose ground (experience) and be worse off then before.  Even more so, that this consequence could have been entirely out of your control ie: from a "train". 
    Many people feel that EQ was not a PVP game but this could not be farther from the truth.  The battle over territory in EQ, especially in dungeon zones, was extremely vicious and could and would often result in the execution (through the use of a train or other mechanic) or a war of attrition (by efficiently killing so the other group would starve).  Not to mention the battle over a limited supply of major encounters.   It was these type of intereactions and consequences that created the community and history EQ did.  EQ's loose mechanics and intrinsic human nature melded  well in EQ and it gave the sense of freedom but with consequence. 
      These real consequences in a literal loss of "real life time" from having to regain the experience lost created an earned value in gaining a level.  It gave incentive in becoming a better player and learning more about your class and the zone/area you occupied.  It forced you to seek out better players and avoid those that had no skill in their class.  You remember who pulled trains on your group for years because it had a serious consequence, thats called player interaction and you HATED that person.
    The continued efforts of "dumbing down" as many of you put it can be attributed to this simple difference in idealogy of the new generation of MMO's.
     

     

     

    I agree totaly, early EQ just had this feel too it.. alot of people say it was the "vision" but I dont think that was it.

     

    I think at its core it was the feel "competition" the game created. Guilds fighting over Boss spawns, hatred and jealousy were rampant. Even the casual gamers would compete over who had an SMR or FBSS etc.

     

    Non- instancing forced community and slower group-oriented levels.

     

    It was odd because even though greed was rampant, only the selfless thrived. aka: nice people willing to socialize and share (abw to devote endless hours for their guild). If you were a loot whore people would eventually notice... and your rep would could suffer.

  • TdogSkalTdogSkal Member UncommonPosts: 1,244

    The one thing I truely miss about EQ1 and I have never found in any other MMO to date is the 3 death rule I had to put in place.

    After 3 deaths in one session I had to put down the game for the day, that was the rule I made after dieing what seem like endlessly during one of our Fear Break in's.

    Anyone remember Fear Break-in?  OMG what a rush, know that it had to be perfectly to get a chance to use the zone.  God whatever happen to Risk vs Reward.  That was the KING of Risk vs Reward.  The Loot was good and the Risk was out of this world.

    I still yell DING anytime I level in any MMO I play because of EQ1.  It was so rewarding to get a lvl, you felt like you earned it, that you were entitled to let everyone know you leveled. Now a Days everyone levels so fast, its almost pointless to have levels.

    Ahh well heres to hoping one day a company comes along and decideds to make another EQ1 kind of game.

    EQ1 > all the rest

    Sooner or Later

  • methulahmethulah Member Posts: 236
    Originally posted by Jenuviel


    I really don't miss the hardcore days of yesteryear. I just don't. Would I mind if new games were made following the old example? No, there's room for all sorts of games and players in the genre. I wouldn't play it, though. I rank the original EQ (circa 1999) among the worst MMO experiences I've ever had. Anytime a game has to put a version of Tetris into the client just so you have something to do during the 5-10 minutes of downtime following a fight, it has problems.
    I do feel a bit bad for the people who enjoy that sort of thing, though. Vanguard was supposed to be their salvation, and we all know how that worked out. It would be interesting to see if a game with similar qualities but better implementation and far less technical issues could support a large enough playerbase to keep it going. I tend to think it'd be a pretty small game, really. While there are those who enjoy "extreme gaming," I think the average gamer is looking for a far more laid-back experience.

    Thanks. Unlike you, I do yearn for the hardcore days again, but I understand that you don't. It'd take me a while to get back in the groove, as I have been spoiled by modern mechanics. However, I respect that you agree that the choice should be there. Nothing angers me more than hearing ignorant people claim that as not that many people want the hardcore playstyle, no game should cater to them. We just want a choice.

  • qombiqombi Member UncommonPosts: 1,170

     

    Originally posted by Jenuviel


    I really don't miss the hardcore days of yesteryear. I just don't. Would I mind if new games were made following the old example? No, there's room for all sorts of games and players in the genre. I wouldn't play it, though. I rank the original EQ (circa 1999) among the worst MMO experiences I've ever had. Anytime a game has to put a version of Tetris into the client just so you have something to do during the 5-10 minutes of downtime following a fight, it has problems.
    I do feel a bit bad for the people who enjoy that sort of thing, though. Vanguard was supposed to be their salvation, and we all know how that worked out. It would be interesting to see if a game with similar qualities but better implementation and far less technical issues could support a large enough playerbase to keep it going. I tend to think it'd be a pretty small game, really. While there are those who enjoy "extreme gaming," I think the average gamer is looking for a far more laid-back experience.

     

    Same as the poster above thank you for not just shooting down what we want. I think there is a free money making opportunity for a small company to come along and provide this game for people that want a hardcore experience in today's gaming market place. The easy accessible game MMORPG is saturated, it would be silly as a smaller company to try to make a place in that market. Why not tap into this smaller market that has no competition right now except for a game made about 9 years ago that has taken a different direction anyhow? The market is there, Vanguard just had too many bugs and bad performance. Now SOE is turning it into another EQ2 or WoW like they needed more competition in that market.

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