I played on it for awhile and couldn't get into the game enough to get my toon out of the teens. There were people on it who played the game just like everybody else but suffice to say this is another idea that didn't pan out for SOE.
To say that it didn't pan out is just wrong. The exchange program was a big hit and it funnels all of the people that enjoy to sell thier accounts and items into one place instead of them impacting the economy of the other servers. Granted, it isn't as populated as Antonia Bayle, but there is still a healthy economy. I don't play on an exchange server, but I am glad that they are there so all of the "ebay" players don't ruin my server.
It all depends on why you play the game. If you feel that real life money should not impact your character's wealth, then you shouldn't play on an exchange server. That is the beautiful thing about online games, everyone starts out with the same opportunities.
well it wasn't a failure. If it was, they would merge it with a traditional rule set server. And the population is lower on that server than normal servers simply because the majority of MMO players don't agree with the idea of selling in game items for real money. But, regardless of if you support it or not, it is a great idea to put them all in one community instead of impacting others. So yes, I think that is a hit simply because it pacifies the rest of the game community.
And why do you say that this is a low population game? It isn't as big as WoW, but a game doesn't have to have 8 million box sales to be considered "successfull". This game has a very healthy and steady population.
"Total cash collected between June 2005 and June 2006 was $1.87 million. The daily amount of cash collected, on average, was $2,588."
If the exchange server was successful they would have opened more of them. Period.
Exactly. Furthermore, the revenues they posted are pretty low -- only about 1% what they make off of subscription fees. So if they just lost 1% of their playerbase over station exchange, it would already be a loss for them.
"Total cash collected between June 2005 and June 2006 was $1.87 million. The daily amount of cash collected, on average, was $2,588."
If the exchange server was successful they would have opened more of them. Period.
Exactly. Furthermore, the revenues they posted are pretty low -- only about 1% what they make off of subscription fees. So if they just lost 1% of their playerbase over station exchange, it would already be a loss for them.
Why would people leave because of the exchange servers? Better to have the bad apples all in one place AND make a bit of money of them. Not dealing with issues such as this will stand a far greater chance of alienating the player base than providing a solution.
"Total cash collected between June 2005 and June 2006 was $1.87 million. The daily amount of cash collected, on average, was $2,588."
If the exchange server was successful they would have opened more of them. Period.
Exactly. Furthermore, the revenues they posted are pretty low -- only about 1% what they make off of subscription fees. So if they just lost 1% of their playerbase over station exchange, it would already be a loss for them.
Why would people leave because of the exchange servers? Better to have the bad apples all in one place AND make a bit of money of them. Not dealing with issues such as this will stand a far greater chance of alienating the player base than providing a solution.
You can buy platinum for AB at roughy 1.08 per plat....... do you suppose they aren't selling any over there? I suspect there's more 'bad apples' on AB and all the other servers than you guys realize......
Just like porn.....people don't admit to RMT...but far more do it than you might imagine.....
Why don't they stay on Exchange servers? They are playing with friends, or want to role play or be on a populated server......
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"Total cash collected between June 2005 and June 2006 was $1.87 million. The daily amount of cash collected, on average, was $2,588."
If the exchange server was successful they would have opened more of them. Period.
I gotta argue that point with you... cause other things in the past have been successful but didnt get tons of other servers opening.
For instance Darktide pvp server in ASherons CAll
DAOC Classic servers, they initially opened a third, and then merged it with the others. Is it not a success? Of course it is, has the biggest, population of any other DAOC server.
So... just cause there arent 5 more servers opening yearly doesnt mean its not successful.
I would only agree with you if new servers were opening, as SOE hasnt opened new servers (neither have most other games that are out that long) I dont think your argument has much weight.
Chieftan - I'm not really sure why you're in this topic. You obviously don't like the game, and you obviously know very little about it. Therefore you're the last person that would have anything of interest to add - as is patent from your posts.
Coming from an EQ1 background, I saw a healthy economy be ruined by RMT, however I would also say the game's expansion a week (or so it seemed) policy also helped to inflate things.
So when I heard SOE was going to make servers that sold plat, I was aghast. But then I took another look at them later on.
At the end of the day it's a video game. I piece of entertainment. And my view of what is fun is different then the guy next to me. Plus people play game different in asia then they do in the west, they prefer paying for items and stuff, and there are people like me who don't have time to go through all the content. So the appeal of buying stuff and getting right into the fun is more appealing to those folks.
It used to be that an RPG was you vs. the GM's world. And basically the player decided how much challenge they wanted. Like in Oblivion I can turn on God mode and wipe everything in path (in fact killed a dragon last night in God mode). Well buying plat is like turning on God mode. Is it cheating? It is if it ruins others fun. But if it's providing entertainment value to someone, then it's doing what it's intended to do.
I think secondary market, RMT, whatever you want to call it has a place in MMO's, just like alternative subscription plans. But what DOES NOT have a place is illegally trying to bypass the server rules and ruin the economy and ultimately the fun for everyone else. Same goes with farming.
I think what bothers me most is that I want to play the content as intended by the server rules, but some wanker comes along and farms the camp. And that lower level content is going to farmers so that players of the appropriate level are denied the content. That has to stop! I like that a server like the exchange server is there, wish there was one in the UK (where I now live). Because I think it would be worth it to level a bad-ass character to 80 then sell it off...make a load of cash and start again...lol
"Total cash collected between June 2005 and June 2006 was $1.87 million. The daily amount of cash collected, on average, was $2,588."
If the exchange server was successful they would have opened more of them. Period.
I gotta argue that point with you... cause other things in the past have been successful but didnt get tons of other servers opening.
For instance Darktide pvp server in ASherons CAll
DAOC Classic servers, they initially opened a third, and then merged it with the others. Is it not a success? Of course it is, has the biggest, population of any other DAOC server.
So... just cause there arent 5 more servers opening yearly doesnt mean its not successful.
I would only agree with you if new servers were opening, as SOE hasnt opened new servers (neither have most other games that are out that long) I dont think your argument has much weight.
Right...just because the Dolphins haven't won a game all season doesn't mean they aren't successful. I'm sure they've been successful in figuring out which players and coaches to cut for next season.
Comments
I played on it for awhile and couldn't get into the game enough to get my toon out of the teens. There were people on it who played the game just like everybody else but suffice to say this is another idea that didn't pan out for SOE.
My youtube MMO gaming channel
To say that it didn't pan out is just wrong. The exchange program was a big hit and it funnels all of the people that enjoy to sell thier accounts and items into one place instead of them impacting the economy of the other servers. Granted, it isn't as populated as Antonia Bayle, but there is still a healthy economy. I don't play on an exchange server, but I am glad that they are there so all of the "ebay" players don't ruin my server.
It all depends on why you play the game. If you feel that real life money should not impact your character's wealth, then you shouldn't play on an exchange server. That is the beautiful thing about online games, everyone starts out with the same opportunities.
Okay stop right there. Opening one server in an already low-populated game does not qualify as a big hit.
My youtube MMO gaming channel
well it wasn't a failure. If it was, they would merge it with a traditional rule set server. And the population is lower on that server than normal servers simply because the majority of MMO players don't agree with the idea of selling in game items for real money. But, regardless of if you support it or not, it is a great idea to put them all in one community instead of impacting others. So yes, I think that is a hit simply because it pacifies the rest of the game community.
And why do you say that this is a low population game? It isn't as big as WoW, but a game doesn't have to have 8 million box sales to be considered "successfull". This game has a very healthy and steady population.
EQ2 Station exchange server was successful
SOE's Station Exchange - The Results of a Year of Trading
www.gamasutra.com/view/feature/1716/soes_station_exchange__the_.php
EQ2 fan sites
If the exchange server was successful they would have opened more of them. Period.
My youtube MMO gaming channel
If the exchange server was successful they would have opened more of them. Period.
If the exchange server was successful they would have opened more of them. Period.
Why would people leave because of the exchange servers? Better to have the bad apples all in one place AND make a bit of money of them. Not dealing with issues such as this will stand a far greater chance of alienating the player base than providing a solution.
If the exchange server was successful they would have opened more of them. Period.
Why would people leave because of the exchange servers? Better to have the bad apples all in one place AND make a bit of money of them. Not dealing with issues such as this will stand a far greater chance of alienating the player base than providing a solution.
You can buy platinum for AB at roughy 1.08 per plat....... do you suppose they aren't selling any over there? I suspect there's more 'bad apples' on AB and all the other servers than you guys realize......
Just like porn.....people don't admit to RMT...but far more do it than you might imagine.....
Why don't they stay on Exchange servers? They are playing with friends, or want to role play or be on a populated server......
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
If the exchange server was successful they would have opened more of them. Period.
For instance Darktide pvp server in ASherons CAll
DAOC Classic servers, they initially opened a third, and then merged it with the others. Is it not a success? Of course it is, has the biggest, population of any other DAOC server.
So... just cause there arent 5 more servers opening yearly doesnt mean its not successful.
I would only agree with you if new servers were opening, as SOE hasnt opened new servers (neither have most other games that are out that long) I dont think your argument has much weight.
Chieftan - I'm not really sure why you're in this topic. You obviously don't like the game, and you obviously know very little about it. Therefore you're the last person that would have anything of interest to add - as is patent from your posts.
Coming from an EQ1 background, I saw a healthy economy be ruined by RMT, however I would also say the game's expansion a week (or so it seemed) policy also helped to inflate things.
So when I heard SOE was going to make servers that sold plat, I was aghast. But then I took another look at them later on.
At the end of the day it's a video game. I piece of entertainment. And my view of what is fun is different then the guy next to me. Plus people play game different in asia then they do in the west, they prefer paying for items and stuff, and there are people like me who don't have time to go through all the content. So the appeal of buying stuff and getting right into the fun is more appealing to those folks.
It used to be that an RPG was you vs. the GM's world. And basically the player decided how much challenge they wanted. Like in Oblivion I can turn on God mode and wipe everything in path (in fact killed a dragon last night in God mode). Well buying plat is like turning on God mode. Is it cheating? It is if it ruins others fun. But if it's providing entertainment value to someone, then it's doing what it's intended to do.
I think secondary market, RMT, whatever you want to call it has a place in MMO's, just like alternative subscription plans. But what DOES NOT have a place is illegally trying to bypass the server rules and ruin the economy and ultimately the fun for everyone else. Same goes with farming.
I think what bothers me most is that I want to play the content as intended by the server rules, but some wanker comes along and farms the camp. And that lower level content is going to farmers so that players of the appropriate level are denied the content. That has to stop! I like that a server like the exchange server is there, wish there was one in the UK (where I now live). Because I think it would be worth it to level a bad-ass character to 80 then sell it off...make a load of cash and start again...lol
If the exchange server was successful they would have opened more of them. Period.
For instance Darktide pvp server in ASherons CAll
DAOC Classic servers, they initially opened a third, and then merged it with the others. Is it not a success? Of course it is, has the biggest, population of any other DAOC server.
So... just cause there arent 5 more servers opening yearly doesnt mean its not successful.
I would only agree with you if new servers were opening, as SOE hasnt opened new servers (neither have most other games that are out that long) I dont think your argument has much weight.
Right...just because the Dolphins haven't won a game all season doesn't mean they aren't successful. I'm sure they've been successful in figuring out which players and coaches to cut for next season.
My youtube MMO gaming channel