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  • WicaaWicaa Member Posts: 101
    Originally posted by Protest


    I don't understand why people need to worry about 36 months from now, right now..
    You really spend your time worrying about stuff like this?
    Lets worry about 3 year in 3 years.. I worry about my enjoyment of a game on a day by day, hour by hour, moment by moment basis. The moment I feel like this game is no longer fun I will quit. No fanfare, no melodramatic forum threads, no grand proclamations.
    I'm not investing in a mutual fund, or purchasing a sportscar, I am playing a game. I have much more important long term concerns. I envy those who have the emotional real estate to worry about stuff like this.

    You win a cookie.

  • DirossDiross Member Posts: 179

    The way that I see it, there are those who play:

    Group A:  Players who have a deep satisfaction of instant gratification in current game content, they are basically over joyous of current circumstances, having interest mainly in current events and are generally non-strategic thinkers in relation to long term goals. They usually don't care to measure where they want to be on a consistent basis and usually adhere to a very loose and free-minded hold on long range plans. They are not surprised when they fail to reach a desired result and usually spend more than additional time to arrive at an end result.

    Group B: Players who are long term goal oriented and strategic thinkers by nature, visionary of where they want to be at a set date in the future in lieu of where they currently are at a point of time. They usually think outside of the box and don't think in terms of what is, but they usually think in terms of  what can be. They usually measure their progress multiple times to ensure they are on the correct path of success and are not surprised to meet goals early and exceed expectations.

    I know there are variations of the above where ppl are a mixture of the two. There is no right or wrong in either group, both are viable and important in any group or squad.  My OP was to peek interest in what ppl see as long range goal content and where they can realisticlly see themselves being at a set time in the future.

    To ask the question in a better manner, if you had a lvl 50 character today for each class, what would you be doing or what would peek your interest when logging on the next day?  Would you roll another new character and maybe this time create a twink fighter (if this is possible) ?  

     

    Eve-Online, EQ2, DnL, SWG (Dead), Guild Wars, Anarchy Online, EQ, DAoC, Planet Side, WoW, LOTR, Tabula Rasa.

  • Zaraki199Zaraki199 Member Posts: 101

    yea he should go play allt he cool games wait there isnt any Tr is one of the funner ones atm /me crosses fingers on darkfall : )

  • ariestearieste Member UncommonPosts: 3,309

    Originally posted by Diross


    The way that I see it, there are those who play:
    Group A:  Players who have a deep satisfaction of instant gratification in current game content, they are basically over joyous of current circumstances, having interest mainly in current events and are generally non-strategic thinkers in relation to long term goals. They usually don't care to measure where they want to be on a consistent basis and usually adhere to a very loose and free-minded hold on long range plans. They are not surprised when they fail to reach a desired result and usually spend more than additional time to arrive at an end result.
    Group B: Players who are long term goal oriented and strategic thinkers by nature, visionary of where they want to be at a set date in the future in lieu of where they currently are at a point of time. They usually think outside of the box and don't think in terms of what is, but they usually think in terms of  what can be. They usually measure their progress multiple times to ensure they are on the correct path of success and are not surprised to meet goals early and exceed expectations.
    I know there are variations of the above where ppl are a mixture of the two. There is no right or wrong in either group, both are viable and important in any group or squad.  My OP was to peek interest in what ppl see as long range goal content and where they can realisticlly see themselves being at a set time in the future.
    To ask the question in a better manner, if you had a lvl 50 character today for each class, what would you be doing or what would peek your interest when logging on the next day?  Would you roll another new character and maybe this time create a twink fighter (if this is possible) ?  
     
    first of all, i've playing for a month and am level 33.  (this after learning to play in beta, so i knew my way around when i started.  FOr me to have a character at 50 of every class would take at least a year of play if not more (with the help of the cloning system).

    So in a year, there would be an expansion and lots of content updates.  but let's set that aside and answer your "theoretical" questions of what would happen if i somehow had the 50s today.  

    atm, there would be 3 things to do for me:

    1.  look for better gear.  the upgrading system is extremely versatile and unforgiving.  it may take years (really) to put together the "perfect" gear.  i actually don't think "perfection" is attainable, but i'd strive to get close.

    2.  Control points and strategic team play.  i love it, so i'd be doing a lot of it.

    3.  RP with my clan.  I'm in an RP clan for a reason.

    Those would be my 3 things.  A 4th thing would be clan PvP, but I don't pvp, so for me it's not a real option.

    If you're trying to point out the lack of typical "end-game" in TR, you could have just said so.  Yes, there are no raids yet and probably won't be for 3-6 months.  But I personally have enough to do until then given my playstyle and pace of play.  Others may not feel the same.

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • sabutai22sabutai22 Member Posts: 262

    Originally posted by Diross


    Ok, other than running around different planets surfaces and killing Bane (offense and defense), doing limited crafting (currently), and constantly watching your back for enemies, what ELSE is there to do in this game?
    I'm talking about the long haul (12-36 months) down the road type of game play vision...what will we do differently then compared to what is being done today. I mean, c'mon...how fun will it be to kill your 100,000,000 th Bane? 
    There should be a place where people can just hang out, relax, and socialize away from the battlefield to rest from the constant incomming Bane attacks.
    Even after the next patch is implemented, what will there be to do differently than what a lvl 20 character is doing now?
    Just random thoughts about the current game content.

     

    Couldnt have stated this better my self! i agree 100% but to answer your question, GRIND thats all thats left! Grind-Fest, even most of their missions require you to go and kill X number of bane mobs and its the same from zone to zone to zone. But i agree with your post 100% :)

     

  • ariestearieste Member UncommonPosts: 3,309
    Originally posted by sabutai22


     
    Originally posted by Diross


    Ok, other than running around different planets surfaces and killing Bane (offense and defense), doing limited crafting (currently), and constantly watching your back for enemies, what ELSE is there to do in this game?
    I'm talking about the long haul (12-36 months) down the road type of game play vision...what will we do differently then compared to what is being done today. I mean, c'mon...how fun will it be to kill your 100,000,000 th Bane? 
    There should be a place where people can just hang out, relax, and socialize away from the battlefield to rest from the constant incomming Bane attacks.
    Even after the next patch is implemented, what will there be to do differently than what a lvl 20 character is doing now?
    Just random thoughts about the current game content.

     

     

    Couldnt have stated this better my self! i agree 100% but to answer your question, GRIND thats all thats left! Grind-Fest, even most of their missions require you to go and kill X number of bane mobs and its the same from zone to zone to zone. But i agree with your post 100% :)

     

    can you give examples of the sorts of missions you would like to see in TR that do not involve killing the bane?

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • sabutai22sabutai22 Member Posts: 262

     

    Originally posted by arieste


    can you give examples of the sorts of missions you would like to see in TR that do not involve killing the bane?

     

    Nope, thats what the so called game designers get paid for, so i will never provide free insight. However i can tell you that MMO's have become nothing more than cookie-cut templates to generate money, NO one has broken from the mold yet and its sad to see a name like RG associated with this horrible so called game! when he has titles like UO under his belt! it only shows how narrow minded and shallow the MMO industry has become.

    Nothing new, its all the same masked behind different graphics, i have yet to see a true MMO thats rich in content and story where companys actually spend time in story lines and puzzle like content rather than the "hmmm, must figure out how to keep someone occupied enough to continue paying monthly subs" and since most MMO companys now a days develop based on cookie-cut "MMO Step One" game styles its going to be a long time before we see something new and rich in content.

    And please dont give me the whole its a business and they have to make a living! its a game, and they make their living playing and making games, its that mentality thats ruined the whole game generation since larger companys making impossible for smal indies to infuse the industry with new and bright ideas!

     

  • ProtestProtest Member UncommonPosts: 159

     

    Originally posted by Diross


    The way that I see it, there are those who play:
    Group A:  Players who have a deep satisfaction of instant gratification in current game content, they are basically over joyous of current circumstances, having interest mainly in current events and are generally non-strategic thinkers in relation to long term goals. They usually don't care to measure where they want to be on a consistent basis and usually adhere to a very loose and free-minded hold on long range plans. They are not surprised when they fail to reach a desired result and usually spend more than additional time to arrive at an end result.
    Group B: Players who are long term goal oriented and strategic thinkers by nature, visionary of where they want to be at a set date in the future in lieu of where they currently are at a point of time. They usually think outside of the box and don't think in terms of what is, but they usually think in terms of  what can be. They usually measure their progress multiple times to ensure they are on the correct path of success and are not surprised to meet goals early and exceed expectations.
    I know there are variations of the above where ppl are a mixture of the two. There is no right or wrong in either group, both are viable and important in any group or squad.  My OP was to peek interest in what ppl see as long range goal content and where they can realisticlly see themselves being at a set time in the future.
    To ask the question in a better manner, if you had a lvl 50 character today for each class, what would you be doing or what would peek your interest when logging on the next day?  Would you roll another new character and maybe this time create a twink fighter (if this is possible) ?  
     

      haha. how silly. You are just projecting your bias into categories that make you feel good about yourself.  I could do the same thing. Watch closely:

     

     

    Group A: Players who are full time students with two part time jobs and rent to pay each month, who try to find enjoyment in their recreational activities, instead of stitting around wondering if they will be fun in three years. These people generally laugh when overly analytical fellas on message boards attempt to sum up their ability to think outside of the box or set goals, because they know that real life goals are just slightly more important than their level 50 swashbuckler. Tend to be better at prioritizing and living in reality. Less prone to video game related depression and/or suicide.

     

    Group B: Folks with nothing better to do than make 3 year plans in video games.

    See what I did there?

    “We shall not cease from exploration and the end of all our exploring will be to arrive where we started... and know the place for the first time.”
    -T.S. Eliot

  • ariestearieste Member UncommonPosts: 3,309
    Originally posted by sabutai22


     
    Originally posted by arieste


    can you give examples of the sorts of missions you would like to see in TR that do not involve killing the bane?

     

    Nope, thats what the so called game designers get paid for, so i will never provide free insight. However i can tell you that MMO's have become nothing more than cookie-cut templates to generate money, NO one has broken from the mold yet and its sad to see a name like RG associated with this horrible so called game! when he has titles like UO under his belt! it only shows how narrow minded and shallow the MMO industry has become.

    Nothing new, its all the same masked behind different graphics, i have yet to see a true MMO thats rich in content and story where companys actually spend time in story lines and puzzle like content rather than the "hmmm, must figure out how to keep someone occupied enough to continue paying monthly subs" and since most MMO companys now a days develop based on cookie-cut "MMO Step One" game styles its going to be a long time before we see something new and rich in content.

    And please dont give me the whole its a business and they have to make a living! its a game, and they make their living playing and making games, its that mentality thats ruined the whole game generation since larger companys making impossible for smal indies to infuse the industry with new and bright ideas!

     

    See that’s your problem I think.  You want content that you can’t even define yourself.  You say you want puzzles and storyline, well TR has both puzzles and an amazing storyline.  Almost every single mission (and I’ve done them all through 8 zones now) add another piece of the puzzle to learning about the worlds, the species and the war you’re in.

     

    I think that TR is by far the best MMORPG in terms of storyline that I’ve played so far.  Instances areas are like being in a movie, there is an intro and there are interesting scripts for the things that happen.

     

    If you want something else, you have to be more specific about it.  Do I think TR can be made better as an MMO?  Definitely.  But the difference between you and I is that I can give you 20 very specific things I would want that would make it appeal more to me.

     

    Saying generic things like “I want better story.” is not constructive.  As far as giving your ideas for free, well if you are a video game developer, I can see your point.  But if you are not, then what you say is not free at all.  What will happen?  Someone will take your idea and make a game that you actually want to play?  Isn’t that of benefit to you?    

     

    Honestly, I have a full 10-page MMO proposal written up for a game I want.  Full of my own wonderful ideas.  If anyone wants to steal them and make me this game, send me a tell, I’ll gladly give them to you.  Furthermore, I have a couple more ideas that can revolutionize the MMO industry.  All yours if you want em.

     

    A few years ago, a friend of mine who is a DJ invited me to a few gigs with him, to see what it’s like and maybe even spin for a bit.  Every gig we went to, there were always people with requests and such.  And without fail, every single time, there would be one dude who would come up to the booth and say “dude, can you like, play some like GOOD music man?”  And then he would leave.  How does one accommodate a request like that, what is the expectation?

     

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • ProtestProtest Member UncommonPosts: 159

    Originally posted by sabutai22


     its that mentality thats ruined the whole game generation since larger companys making impossible for smal indies to infuse the industry with new and bright ideas!
     
    Try telling that to CCP.

    “We shall not cease from exploration and the end of all our exploring will be to arrive where we started... and know the place for the first time.”
    -T.S. Eliot

  • sabutai22sabutai22 Member Posts: 262

     

    Originally posted by arieste


    See that’s your problem I think.  You want content that you can’t even define yourself.  You say you want puzzles and storyline, well TR has both puzzles and an amazing storyline.  Almost every single mission (and I’ve done them all through 8 zones now) add another piece of the puzzle to learning about the worlds, the species and the war you’re in.
     
    I think that TR is by far the best MMORPG in terms of storyline that I’ve played so far.  Instances areas are like being in a movie, there is an intro and there are interesting scripts for the things that happen.
     
    If you want something else, you have to be more specific about it.  Do I think TR can be made better as an MMO?  Definitely.  But the difference between you and I is that I can give you 20 very specific things I would want that would make it appeal more to me.
     
    Saying generic things like “I want better story.” is not constructive.  As far as giving your ideas for free, well if you are a video game developer, I can see your point.  But if you are not, then what you say is not free at all.  What will happen?  Someone will take your idea and make a game that you actually want to play?  Isn’t that of benefit to you?    
     
    Honestly, I have a full 10-page MMO proposal written up for a game I want.  Full of my own wonderful ideas.  If anyone wants to steal them and make me this game, send me a tell, I’ll gladly give them to you.  Furthermore, I have a couple more ideas that can revolutionize the MMO industry.  All yours if you want em.
     
    A few years ago, a friend of mine who is a DJ invited me to a few gigs with him, to see what it’s like and maybe even spin for a bit.  Every gig we went to, there were always people with requests and such.  And without fail, every single time, there would be one dude who would come up to the booth and say “dude, can you like, play some like GOOD music man?”  And then he would leave.  How does one accommodate a request like that, what is the expectation?
     

     

    I stand corrected. However to say that i have no ideas for content is to be incorrect in that assumption, i do have ideas the problem is i do not share your same feelings towards free, otherwise good note which i can not argue.

     

  • abhaighabhaigh Member Posts: 390

    Originally posted by zordah


     
    Originally posted by indiramourn


    ...most of the posts in this thread don't deny what the OP is saying.  They do, however, suggest we treat TR like that person we pick-up in a bar for a one-night-stand.  I'm sure that's not what NCSoft is hoping for. ;)
    I think that the Devs are thinking more along the line of 'booty-call' rather than one-night stand

    As they have admitted that their target audience are the people who dip in and out of the game for a few hours a week, as opposed to the die-hard hardcore gamers, it is very much like the fat chick down the block that everyone knows they can call at 1am in the morning for a quick bit of slap-and-tickle whenever they've failed to pull at the pub.

    No, they don't want a one-night stand, but they don't want any serious comittment either (other than your subscription fees), but the occasioal box of chocolate bon bons would be nice too

     

  • SurrealSnowSurrealSnow Member Posts: 30


    Originally posted by mfDoom
    Uhm.. I can some the game up in about two words:  carebear content.
    "clan war"?  What a joke.  Might as well be no pvp and let all of you who can't hack pvp blow away npc opponents over and over again into redundancy.  It would have to be the last MMO on the planet before I'd waste my money buying it alongside paying the 14.99 until actual pvp comes out.
    Which is rare in most MMOs today.
    Like most Sci-Fi mmos, they're destined to die.

    If you want PVP content, play an FPS. Don't be a chicken and base your victory on 'l33t' loot. Be a man and win by skill, even if it's twitch.
  • Originally posted by Protest


     
    Originally posted by Diross


    The way that I see it, there are those who play:
    Group A:  Players who have a deep satisfaction of instant gratification in current game content, they are basically over joyous of current circumstances, having interest mainly in current events and are generally non-strategic thinkers in relation to long term goals. They usually don't care to measure where they want to be on a consistent basis and usually adhere to a very loose and free-minded hold on long range plans. They are not surprised when they fail to reach a desired result and usually spend more than additional time to arrive at an end result.
    Group B: Players who are long term goal oriented and strategic thinkers by nature, visionary of where they want to be at a set date in the future in lieu of where they currently are at a point of time. They usually think outside of the box and don't think in terms of what is, but they usually think in terms of  what can be. They usually measure their progress multiple times to ensure they are on the correct path of success and are not surprised to meet goals early and exceed expectations.
    I know there are variations of the above where ppl are a mixture of the two. There is no right or wrong in either group, both are viable and important in any group or squad.  My OP was to peek interest in what ppl see as long range goal content and where they can realisticlly see themselves being at a set time in the future.
    To ask the question in a better manner, if you had a lvl 50 character today for each class, what would you be doing or what would peek your interest when logging on the next day?  Would you roll another new character and maybe this time create a twink fighter (if this is possible) ?  
     

      haha. how silly. You are just projecting your bias into categories that make you feel good about yourself.  I could do the same thing. Watch closely:

     

     

    Group A: Players who are full time students with two part time jobs and rent to pay each month, who try to find enjoyment in their recreational activities, instead of stitting around wondering if they will be fun in three years. These people generally laugh when overly analytical fellas on message boards attempt to sum up their ability to think outside of the box or set goals, because they know that real life goals are just slightly more important than their level 50 swashbuckler. Tend to be better at prioritizing and living in reality. Less prone to video game related depression and/or suicide.

     

    Group B: Folks with nothing better to do than make 3 year plans in video games.

    See what I did there?

    Agree with this post wholeheartedly.  The OP definately put his own biases into those groups.  He should work for an advertising agency as that is the sort of bias that they put into their stuff.

    I get more than enough strategic, long term, out of the box thinking in my real life thank you very much.

    When I get that couple of hours in the evening to myself I want to HAVE FUN not spend more time analysing a bl**dy GAME to see if it will fit my needs 3 years down the track. Sheesh!

  • Rev52Rev52 Member Posts: 14

    Originally posted by SurrealSnow


     

    Originally posted by mfDoom

    Uhm.. I can some the game up in about two words:  carebear content.

    "clan war"?  What a joke.  Might as well be no pvp and let all of you who can't hack pvp blow away npc opponents over and over again into redundancy.  It would have to be the last MMO on the planet before I'd waste my money buying it alongside paying the 14.99 until actual pvp comes out.

    Which is rare in most MMOs today.

    Like most Sci-Fi mmos, they're destined to die.

    If you want PVP content, play an FPS. Don't be a chicken and base your victory on 'l33t' loot. Be a man and win by skill, even if it's twitch.

     

      This would actually make sense if there was PvE content to do at 50. But since all there is to do is "carbear PvP" your point fails. There are several ways one can play an MMO. Socially, logging on and talking to friends. Crafter, by making your character a good crafter and making a name for yourself for it. AHer, by using the "auction house" to buy low sell high or "farm." PvE by killing content over and over to get items and better equip your character and doing new content in the spirit to keep bettering your character. PvPing, by killing other players for fun or "points" and "rewards." This skill you talk about falls into each catagory however,  one could argue that consenting to PvP is not as skilled as a completely open PvP zone.

      Biggest problem with people here is that although you are happy with this game atm most MMO players like to play with an accomplishment to show for time put in. Every MMO I choose to play I have been with for at least 3 years. EQ,DAoC then WoW have all kept my attention. All three have had actual content to do or grinds or ANYTHING OTHER THEN THE ONLY THING TO DO IN TR. That is kill bane....thats really it. After all the running and seeing the world all you do is fight harder and harder bane. Which would be fine if there was some kind of "end game" I mean anything, through us a bone. Now alot of you will say...

    A) It was just released give them a break

    B) OMG im happy with it now why are you worried about 6 months down the road.

    C) If you dont like dont play and dont bother us.

     All those answers are just desperation and pointless. I want TR to be good. I want to play this game and know that at 50 I won't be hoping clan C wants to fight my clan so we actually have something to do other then what we been doing since level 1. Why am I worried about 6 months from now? In 6 months most of all who play now will be 50 and when you run out of options and do the same thing over and over...well you will quit. I play MMO's on a pC because the games never really end. There is always something to do and when you have done it all then you can move on to the next game if you like but at least you got to play a game for a long time and got well worth your money. If I want a game that when I reach top level im pretty much going to be done I would stick to my Xbox. TR at its current state and even being as new as it is is in serious need of more content. I hope they deliver....

  • DirossDiross Member Posts: 179

     

    I saw this interview between Tabula Rasa producer Starr Long and a staff member at GameSpot and thought it would provide an insight to the content we're discussing and help my original posting get back on track.  So from the below link, what can you add to the discussion?

    http://www.gamespot.com/pc/rpg/tabularasa/news.html?page=1&sid=6182064&part=rss&subj=6182064

    By the way, my personal input about Group A players versus Group B players wasn't premeditated biase or intended to be negative towards anyone's gaming / play style, but a simple analysis from direct online game designer conversations I've had who are my personal friends. So it's derived from their experience over 7-10 yrs simplified by myself. 

     

    Eve-Online, EQ2, DnL, SWG (Dead), Guild Wars, Anarchy Online, EQ, DAoC, Planet Side, WoW, LOTR, Tabula Rasa.

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