Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Think I have lost that MMOG feeling

ArawonArawon Member Posts: 1,108

I have played since the first days of UO. A wide range of games.All I have tried or retried this year have not come close to making me take up residence.Either I have grown personally away from the genre..or I suspect ......given  few introductions...many  for me were just same ole same ole.   So I thought I would write this note and see if there were any like minded people .Someday .........I hope to recapture  those days(and long nights) of fun.

Comments

  • rishakirishaki Member Posts: 181

    Same here,  mmorpgs was fun because community. Community in most mmo's is really bad these days and gaming wise its just a grinde, Dota is the only game i play now and not more than one game once in a while, even thoe i have been gaming for like 8h/day for years there is nothing of interesst out there anymore.

  • ravenshroudravenshroud Member UncommonPosts: 40

    I miss the first weeks / months fo AC.  Nothing can recapture that feeling.  That winter day I came home and the shadows had overtaken the land.  That was a great day.

    I remember when stories progressed.  I miss the "early" Turbine and that's sad.  They have all gone on to make more money from companies that don't care like SOE.

    MAKE MORE MONEY.

    Gamers have no choice.  Man if only someone gave us a choice.

  • MordothMordoth Member UncommonPosts: 65

    I've not played MMO's as long as you guys, only a few years really.   But already I haven't been excited about any game in a while.  I've not played ANY mmo in over a year now, just seems like everything that is under development or has already been released is a WoW type clone.  I've gone back to playing solo player games like Oblivion.   I would definately like to recapture that excitement I had when I played my first MMO.

  • talismen351talismen351 Member Posts: 1,124

    I gotta agree. I been around since the beginning of UO too. Played for 6 years. Over the past 4 years since I left I been aimlessly wondering from game to game. I imagine there are several players like us. We started when the MMORPG genre was young, exciting.

    I remember a friend telling me about this game where you played against other people, made houses n so on n so forth. I searched the web to find what this game was n finally found UO.  I remember weekends I would jump into game early in the morn n spent much of the day there and never got bored.

    I am hoping one of the up n comming games of next year will rehash that old feeling. Or I will just be adding to my collection of boxed MMORPG games sittin on the shelf that are just collecting dust.

    image

  • hutch2007hutch2007 Member Posts: 7

    Ditto for me too. UO, EQ and Eve were my three longest subs, and I've played a large majority of the ones in between.

    WoW was a fun diversion for a while, but like most, I got frustrated with the grind and the community.

     

  • TerranahTerranah Member UncommonPosts: 3,575

    I have to admit I have my ups and downs too.  My first mmo was SWG and although they didn't have a lot of quests precu, they did have a variety of things to do.  They also had many different classes to experiment with.  Another thing that comes to mind in that game was the roleplaying which I really enjoyed and my guild.

     

    I've tried many mmo's since.  They all have their pluses and minuses, but nothing is addictive as SWG was for me.  Maybe WOW for awhile...hard to say now.  Currently I am in LOTRO and it's a nice game.  Gameplay in LOTRO is nowhere near as addictive as SWG or WOW was though.  Still, I like it.

  • EmmericEmmeric Member Posts: 54

    Same here....

    Played lots of them Uo,Ac,Ac2,Eq,Daoc,Swg,WoW,DDO,Lotr.....

    Some played for years some cant get past the 30 day freebie with out getting bored to tears.

    Daoc is the only one that held me intrest for the whole 6 years its been out but now after cancelling the game again for good this time i see nothing in the future that will intice me to play there game...

    problem is most games are Gear dependend and being a casual player just a few hours a night i get tired of the stand around LFG trying to get the items needed to compete in PVP.

    Casual Player = Fodder in PVP reward system...

     

  • PhosPhos Member Posts: 455

    Take a break for a few months or a year.

    The urge will come back, and MMOs will taste good again.

    I played UO in '97 and have played lots of MMOs since then. I took a break shortly after the VG release fiasco. It's been many months now, and I'm really looking for something to get into again.

    But this time around, I'm way more selective about what to play.


    - Phos

    imageAAH! A troll fire! Quick, pour some Kool-Aid on it!!!

  • safwdsafwd Member Posts: 879

    I am with you all. I started playing EQ in 99 and besides DAOC i have not found a game that could keep my interest for more then a month or two.

    This is what i see as the problem. Back when Meridian 59, UO, EQ and AC came out the community was very small, MMOs were not a BIG money project. Because of this developers made the game that they wanted to make, which is why we had different styles of games. Meridian, UO, EQ, AC and then DAOC were all pretty different games, similar in ways but they definitely had a different feel. Now the MMO genre is all about making BIG money so everyone is trying to copy what has produced all that money. The genre is very short on original thought now. In the beginning i think Vanguard tried to be different then the current norm but poor management was the death of that one. AOC started out sounding different but changes are being made to make it more appealing already so we shall see what happens there.

    I never believe the whole first kiss theory but maybe it is accurate after all. I think that games now days are just not as good as they were when they first hit the market, prettier yes, but not as good.

  • PhosPhos Member Posts: 455


    Originally posted by safwd
    I am with you all. I started playing EQ in 99 and besides DAOC i have not found a game that could keep my interest for more then a month or two.
    This is what i see as the problem. Back when Meridian 59, UO, EQ and AC came out the community was very small, MMOs were not a BIG money project. Because of this developers made the game that they wanted to make, which is why we had different styles of games. Meridian, UO, EQ, AC and then DAOC were all pretty different games, similar in ways but they definitely had a different feel. Now the MMO genre is all about making BIG money so everyone is trying to copy what has produced all that money. The genre is very short on original thought now. In the beginning i think Vanguard tried to be different then the current norm but poor management was the death of that one. AOC started out sounding different but changes are being made to make it more appealing already so we shall see what happens there.
    I never believe the whole first kiss theory but maybe it is accurate after all. I think that games now days are just not as good as they were when they first hit the market, prettier yes, but not as good.

    Yup


    imageAAH! A troll fire! Quick, pour some Kool-Aid on it!!!

  • neilkjosneilkjos Member Posts: 9

      Personally, the only game on the horizon that I am excited about is Age of Conan (especially now that Gods and Heroes was cancelled).  It is about time they made a mature rated game.  If this game flops then I will be totally disappointed.  Tabula Rasa turned out to be another grind, though it was fun for a week.   I don't have as much time as I used to and I need to be picky.  Waiting for a good one. 

  • safwdsafwd Member Posts: 879

    Im not sure what everyone is talking about when they are looking for a game without the grind.

    Killing mobs for exp is a grind

    Questing for exp is a grind

    Killing mobs for faction is a grind

    harvesting items for crafting is a grind

    I dont understand what the other option is. Has there been a game where you didnt have to kill X amount of monsters in order to get enough exp to level? Or go out and do kill quests to get exp and money? I get no great enjoyment out of killing 100 rats to get to level 2 but i have done it in pretty much every game that i have played. And how surprised i was the first time i ran outside Freeport with my rusty sword and got owned by a rat.

    I understand the skill based vs level based arguement and how people who played UO and a few others would like a skill based game without classes and leveling but they probably arent going to get it. The games that have made the most money, EQ, FFXI, WoW have all pretty much been level based class system games, im pretty sure that that is what the devs are going to be trying to make now.

    And this goes with what i said before, back in the good old days devs would make a game not so much for the bottom line but to cater to a certain type of player. Thus we had diversity. Those days are long gone i think, we can probably expect the same game with different graphics and a few tweeks for a long time to come.

  • neilkjosneilkjos Member Posts: 9

    While it is true that nearly all games require grinding for exp there is one that does not; DDO.  In this game you must complete the quest to get exp.  I should not have frowned on grinding (as it can be fun), however it is just the sensless killing of mobs without a goal other than exp that can get boring.  Maybe what I should have said is we need games that are more challenging and require us to think.  What we really need is better AI of the mobs.  Mobs that "think" and act like intelligent NPC's would be wonderful.  This will be years later, however.

  • firstbournefirstbourne Member Posts: 32

    As someone who absolutely hates grinding / farming / mindless repetition... I agree with the majority on this thread.

    I understand that to some degree, "grinding" is going to happen - Kill x goblins for a quest, etc. BUT, what I grew to hate (and WoW / Blizz was uber guilty of this) was the "busy work". For example, a new faction with faction rep rewards... now go forth and grind / farm crap to turn in for your new items. I understand that the devs need to keep us in the game, and keep us comming back for more months of subscriptions so that we don't take our money and wander off to someone else's world - but grinds are the lazy way of doing that.

    I'm an older player, grew up with pen n paper rpgs, then solo PC rpgs, and now here we have MMORPGs. It was addressed in another thread, but I agree completely... WoW both helped and hindered the MMO market. It has brought a massive audience to MMOs... but in doing so, other devs / companies have seen the money that WoW has made, and rather than make a game that is good and has substance, they make games soley based on "can we make money like WoW did".

    Hopefully, someone will break the mold and free us from the greed cycle. I'm already seeing it in the solo RPG market with The Witcher. A game with a great story and a mature world. A game for older gamers, rather than the fuzzy bunny games geared toward 16 yr old kids. And, with it's success - I hope to see other game companies realize that substance and story can sell a game.

    I think it will take some time before we see the new mold broken.  Maybe AoC, and I have heavy hopes of whatever Bioware has on the drawing table.

  • fordfanboifordfanboi Member Posts: 8

    Originally posted by firstbourne


    As someone who absolutely hates grinding / farming / mindless repetition... I agree with the majority on this thread.
    I understand that to some degree, "grinding" is going to happen - Kill x goblins for a quest, etc. BUT, what I grew to hate (and WoW / Blizz was uber guilty of this) was the "busy work". For example, a new faction with faction rep rewards... now go forth and grind / farm crap to turn in for your new items. I understand that the devs need to keep us in the game, and keep us comming back for more months of subscriptions so that we don't take our money and wander off to someone else's world - but grinds are the lazy way of doing that.
    I'm an older player, grew up with pen n paper rpgs, then solo PC rpgs, and now here we have MMORPGs. It was addressed in another thread, but I agree completely... WoW both helped and hindered the MMO market. It has brought a massive audience to MMOs... but in doing so, other devs / companies have seen the money that WoW has made, and rather than make a game that is good and has substance, they make games soley based on "can we make money like WoW did".
    Hopefully, someone will break the mold and free us from the greed cycle. I'm already seeing it in the solo RPG market with The Witcher. A game with a great story and a mature world. A game for older gamers, rather than the fuzzy bunny games geared toward 16 yr old kids. And, with it's success - I hope to see other game companies realize that substance and story can sell a game.
    I think it will take some time before we see the new mold broken.  Maybe AoC, and I have heavy hopes of whatever Bioware has on the drawing table.

    I'd have to say that Guild Wars broke the mold.  No grinding - just a storyline to follow in each expansion, followed by the quest for skills.

  • pur3.5yncpur3.5ync Member Posts: 55

    My thoughts are that the first taste or the same taste has now gone stale. Though there's that chance of something coming along and spicing up the flavours... If it's not in your hands to change the recipe, then don't hold your tongues for it.

    Best advice I can give if you have to go along with it is, "mind over matter". (Like enjoying shit as your favourite dish.)

     

    *sry if dat sounded too depressin * best of luck to ya'll (& me)

  • murphys123murphys123 Member Posts: 216

    You are far from alone

  • GreenHellGreenHell Member UncommonPosts: 1,323

    Sometimes I wonder what has changed more... The games, The community or me?

    The games all seem very pointless and shallow. Kill mobs to get better gear so you can kill bigger mobs to get better gear..etc. There is no real meaning to anything a player does. They do not effect or change the world in any way. You form a huge group to kill some fearsome dragon just to do it again when the instance timer runs out in a week or so. You do all of this for what reason again? Sure its fun the first time around but after that its pretty lame and boring. In the end I just end up PvPing and that accomplishes nothing as well. Your side never gets to take over a major city or effect the world in any way. Once again it ends up you just do it for gear so you can kill people easier so you can get better gear...etc

    The community in most games has become far more immature. Gone are the days of consideration for other players. Now it is all about me me me. Thats ok in real life but in a game where you are supposed to be having fun why have the same attitude? Is this supposed to make you cool? Why are you trying to impress people with what you have done in a game. It all means nothing. One day the MMO you are playing will shutdown and all of your "accomplishments" will be erased. It is supposed to be about having a good time. People used to play RPGs to escape reality now it seems that far to many people bring their reality and problems with them in to a game.

    It could just be me. Maybe not so much in the games has changed. It could just be my perspective. When I first started playing MMO's I had more time and no children. I probably had a higher tolerance for repetitive game play and people in general. Back then maybe endless Chuck Norris jokes wouldnt have bothered me. Hearing Leroy Jenkins every time I walked in to an instance wouldnt have phased me in the least. These days its just not worth my time. I dont get angry at the games or the community I just stop wanting to play.

     

     

     

     

     

  • PhosPhos Member Posts: 455

    Chuck Norris doesn't read books. He just stares at them until they divulge their contents to him.

    imageAAH! A troll fire! Quick, pour some Kool-Aid on it!!!

  • grimbojgrimboj Member Posts: 2,102

    The 'grind' is just another way of conveying that the games combat system is not enjoyable or whatever youre doing just doing feel worth it. There are loads of games out where you lvl up but to absolutely no purpose whatsoever.

    The thing that annoys me the most is that some communities seem to get WORSE as you lvl up. Newbies that I hang out with seem nice and I chat to them then they vanish and the grind-monkies I party with end up being such horrible people that I have no motivation at all to play.

    --
    Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL

  • elateelate Member UncommonPosts: 72


    Originally posted by Phos
    Take a break for a few months or a year.The urge will come back, and MMOs will taste good again.I played UO in '97 and have played lots of MMOs since then. I took a break shortly after the VG release fiasco. It's been many months now, and I'm really looking for something to get into again.But this time around, I'm way more selective about what to play.
    - Phos

    I've had an almost identical experience. Right now, I'm trying to find the right game and play it from the 1st day of release and when I get sick of it, I'll take a break. I seriously regret quitting UO and EVE. All I needed was a break. Not making that mistake again.

  • CreamSodaCreamSoda Member Posts: 86

    Originally posted by safwd


    I am with you all. I started playing EQ in 99 and besides DAOC i have not found a game that could keep my interest for more then a month or two.
    This is what i see as the problem. Back when Meridian 59, UO, EQ and AC came out the community was very small, MMOs were not a BIG money project. Because of this developers made the game that they wanted to make, which is why we had different styles of games. Meridian, UO, EQ, AC and then DAOC were all pretty different games, similar in ways but they definitely had a different feel. Now the MMO genre is all about making BIG money so everyone is trying to copy what has produced all that money. The genre is very short on original thought now. In the beginning i think Vanguard tried to be different then the current norm but poor management was the death of that one. AOC started out sounding different but changes are being made to make it more appealing already so we shall see what happens there.
    I never believe the whole first kiss theory but maybe it is accurate after all. I think that games now days are just not as good as they were when they first hit the market, prettier yes, but not as good.
    Don't forget The Realm.  But seriously I completely agree with Safwd's post.  I sometimes wonder if we haven't seen the ultimate decline in MMO originality.  Or even the death of new MMOs.  The way I see it is, as long as certain games continue to thrive, people will think there is a market for them.  No matter how shallow or unimmersive they are.

    As for grinding in the old days let me say this.  In The Realm, Asheron's Call, and Shadowbane quests weren't as big of a part of leveling as they are now.  While some people hate constantly spanking one monster for hours on end.  I found that the best time to get to know my allies better.  It was how friendships used to start.  There was nothing else to do but BS and so we did and I got to know everyone a whole lot more because of it.  Now if I were questing say all around the world it would be a tad harder to find that time to comminucate (except for a guild channel).

    One more thing Ventrilo (as usefull as it is) has completely destroyed immersion.  I understand it may be part of MMOs now but it has really taken the glam out of the mystique of players.

Sign In or Register to comment.