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overhyped

gessekai332gessekai332 Member UncommonPosts: 861

so far i've been playing for about a week now. So far in my experience, the game is a bit lacking in some aspects. But i will admit, the quests are good, it has to persistant world atmosphere, and its a new kind of mmorpg style.

However, it still has a lot of flaws. partying is almost non existant unless you know someone beforehand or you join a clan on a forum. LFG channel is there but barely used. leveling is done by quests so no one will really wanna level with you unless you are on the same quests.

Base attacks are kinda fun but have their flaws. One time I managed to jump over the enemy base wall and then capture the entire enemy base filled with enemies all by myself (just waited for enemies to move away from the control tower).  I dont know why people say this game isnt a grind. It is a huge grind, but quest grind. nothing to do really except grind quest after quest. theyre ok but not as good as guild wars missions. So far my community interaction(is there one?) has been minimal in game, one of the reasons being that its very difficult to differentiate regular ppl from npc so most people just treat everyone as if they are npc.

Also way too much running around in the game. theres no way to teleport back to ur base if you are really far away in the wilderness, just have to walk back. if you die you suffer a death penalty.

The biggest flaw i've seen so far are the skills. not only are they ugly, half of them are garbage/broken, and half of them are "mastery" type skills that will allow you to equip a certain weapon and do more dmg with it per level. They are also cumbersome to use because its not like the normal 1,2,3,4,5 hotkey to activate. you have to press the number or switch to the weapon and then press right button to activate. i know it doesnt sound like too much but sometimes it lags or doesnt register and this is not the type of game where you have spare time to lose in the heat of battle. Cast times are way too long for such a fast paced playstyle. 

  

Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

Comments

  • jiveturkey12jiveturkey12 Member CommonPosts: 1,262


    Originally posted by gessekai332

    so far i've been playing for about a week now. So far in my experience, the game is a bit lacking in some aspects. But i will admit, the quests are good, it has to persistant world atmosphere, and its a new kind of mmorpg style.
    However, it still has a lot of flaws. partying is almost non existant unless you know someone beforehand or you join a clan on a forum. LFG channel is there but barely used. leveling is done by quests so no one will really wanna level with you unless you are on the same quests.
    Base attacks are kinda fun but have their flaws. One time I managed to jump over the enemy base wall and then capture the entire enemy base filled with enemies all by myself (just waited for enemies to move away from the control tower). I dont know why people say this game isnt a grind. It is a huge grind, but quest grind. nothing to do really except grind quest after quest. theyre ok but not as good as guild wars missions. So far my community interaction(is there one?) has been minimal in game, one of the reasons being that its very difficult to differentiate regular ppl from npc so most people just treat everyone as if they are npc.
    Also way too much running around in the game. theres no way to teleport back to ur base if you are really far away in the wilderness, just have to walk back. if you die you suffer a death penalty.
    The biggest flaw i've seen so far are the skills. not only are they ugly, half of them are garbage/broken, and half of them are "mastery" type skills that will allow you to equip a certain weapon and do more dmg with it per level. They are also cumbersome to use because its not like the normal 1,2,3,4,5 hotkey to activate. you have to press the number or switch to the weapon and then press right button to activate. i know it doesnt sound like too much but sometimes it lags or doesnt register and this is not the type of game where you have spare time to lose in the heat of battle. Cast times are way too long for such a fast paced playstyle.


    First off, OVERHYPED?! are you serious? This game wasnt hyped at all, in fact all its beta reviews were bad, it wasnt until the game was reviewed and shipped that it got any type of praise.
    Cast times are way to long?

    they are instance casts, seriously this is the worst rant post i have seen yet, you people need to learn that your little simple problems doesnt mean anything to us here.
    <Mod edit>
  • tgreertgreer Member Posts: 61

    You have to remember this is a very new game. Also what some players find really fun, other -sometimes- many others do not.

    I do also agree with some things you said. Cast timers are a bit high, there is alot of running around, there are a few class bugs and environment issues (jumping base walls), etc.

    Teaming and grouping are lacking atm, in part because it's a new game. Everyone is getting through the learning curve, and experiencing the game. But i guarantee missions or instances you need help with, will ALWAYS have people looking for the same, you just have to ask. Sometimes even in /General chat.

    But again, it's a new game. Beta testing is not a 100% gurantee to balance a game, make everyone happy, boxing it up and shipping it out.

    The launch of TR has gone obserdly smooth.

    There customer support is 100% on par, hell sometimes GMs are just in general chat, and all you have to do is type "I need a GM" , and poof ones there.

     

    There was a weapon switching bug ...2 days ago after patch? It's already! hotfixed.

    Also if you find bugs or think of something they could change or make better, send a petition or write an E-mail. This is a MMO, i would tend to think if the developers don't get any input. How can they make anything better?

    Vehicles are in the works as well as MANY other additions, and changes. TR is here and has a base to be a great game. It's up to the developers to make it reach that potential, and the players buy reporting what they like, and or dislike.

     

    PS: Have you tried switching your game options to "MMO" style setup? There are two options, MMO and FPS. Maybe it's more of what your used to playing with.

    ---------------------------------------------

    Buying an mmo= 35.99 +14.99 a month.

    Playing games for years= fun

    Playing SWG from your hotel room on a laptop, via business trip for 10c a minute (3day trip)= not priceless! 1900.oo later! Try explaining that to your wife.

    Yes i shot myself for letting SOE cost me that much $ hehe.

    RiP- Old SwG.

  • OBK1OBK1 Member Posts: 637

    I started to play yesterday so these are very much first impressions only, but I played a little in beta about a month before release.

    Compared to beta this game is hugely improved, I thought it sucked only a month before release. Now I find it very fun indeed. One strong point is that it seems to be possible to pick up and play for half an hour and actually do something, if this is true later on remains to be seen. It seems to be lacking in depth though, but it is a new game. The feel of constant danger and being under attack is superb.

    It was overhyped though, according to Lord British this was supposed to be revolutionary to the MMORPG genre, I have a very hard time seeing that. I am very grateful though that it is not in first person, since I usually get motion sick from fps-games, must be that I am an old git  :)

  • gessekai332gessekai332 Member UncommonPosts: 861
    Originally posted by jiveturkey12


     
    Originally posted by gessekai332


    so far i've been playing for about a week now. So far in my experience, the game is a bit lacking in some aspects. But i will admit, the quests are good, it has to persistant world atmosphere, and its a new kind of mmorpg style.
    However, it still has a lot of flaws. partying is almost non existant unless you know someone beforehand or you join a clan on a forum. LFG channel is there but barely used. leveling is done by quests so no one will really wanna level with you unless you are on the same quests.
    Base attacks are kinda fun but have their flaws. One time I managed to jump over the enemy base wall and then capture the entire enemy base filled with enemies all by myself (just waited for enemies to move away from the control tower).  I dont know why people say this game isnt a grind. It is a huge grind, but quest grind. nothing to do really except grind quest after quest. theyre ok but not as good as guild wars missions. So far my community interaction(is there one?) has been minimal in game, one of the reasons being that its very difficult to differentiate regular ppl from npc so most people just treat everyone as if they are npc.
    Also way too much running around in the game. theres no way to teleport back to ur base if you are really far away in the wilderness, just have to walk back. if you die you suffer a death penalty.
    The biggest flaw i've seen so far are the skills. not only are they ugly, half of them are garbage/broken, and half of them are "mastery" type skills that will allow you to equip a certain weapon and do more dmg with it per level. They are also cumbersome to use because its not like the normal 1,2,3,4,5 hotkey to activate. you have to press the number or switch to the weapon and then press right button to activate. i know it doesnt sound like too much but sometimes it lags or doesnt register and this is not the type of game where you have spare time to lose in the heat of battle. Cast times are way too long for such a fast paced playstyle. 
      

     

    First off, OVERHYPED?! are you serious? This game wasnt hyped at all, in fact all its beta reviews were bad, it wasnt until the game was reviewed and shipped that it got any type of praise.

    Cast times are way to long?

     

    they are instance casts, seriously this is the worst rant post i have seen yet, you people need to learn that your little simple problems doesnt mean anything to us here.

     

    Go back to Meridan 59, or Hobbo hotel.

     

    you make baby jesus cry

     

    -Jive

    yeah, cast times are way to long. i'll give you an example, rage. it has a 1.5 sec cast time. not very good when u are in the heat of battle. when they nerf the skill, rage will be pretty bad just because of this crap cast time.  so yeah, thats called a cast time- its not instant because you have to wait a little bit before the skill activates. does your tiny brain need more of an explanation?

    Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  • EnvenomEnvenom Member Posts: 29
    I totally agree with the OP. Some very good points. However, despite these issues (which are all relatively easy to fix in time), I'm still having a blast in game! The in-game voice chat is a godsend for me.
  • LobenLoben Member CommonPosts: 206

    It's funny you mention the rage cast time, because they're reducing the cast time on that very skill when the "rage nerf" is published

  • MyskMysk Member Posts: 982

    I have very limited experience with the game.  I played on the 3 day trial and then tonight I discovered $60 sitting in my paypal account.  Being curious, bored, and wanting something different I decided to use that cash to pick up TR this evening.

    Cast times: I can't comment on this specifically, but I have noticed that logos abilities don't always activate when I press the right mouse button.  Quite often I'll have to keep hitting the button several times in a row before the game reacts to it.  I've noticed that this has nothing to do with re-cast times.

    Travel:  I hear ya.  I could put more points into sprint but then I'm gimping my character in other, more important skills.  We really need vehicles, or at least personal ports back to a base.  Heck, it could be back to one specific base on any given map, I don't care.

    Community:  They complain a lot in general chat, which i turned off and will likely be keeping off.  They also seem to generally dislike grouping or partnering and will ignore typed requests to do so.  I did get into a quick group this evening to take care of a few tasks, but groups are very situational.  They don't exist for the sake of adventuring together as groups exist in other MMOs.  In TR they exist to accomplish very specific goals and then quickly split apart once those goals are completed.

    TR would be quite a bit fun if people would work together more often.  I suspect that if you have a regular group, a guild, or certainly both then it'll be much more enjoyable experience.  So far though most people seem to behave as though they're the only ones there; as though they're playing a single player game.

    We'll see how it goes.  I haven't given up on it at all, but it will be competing with Vanguard and/or EQ2.

    edit: I forgot to mention that TR feels like one of those games that's good for a 30 minute to one hour play time.  log in, kill off some bane, maybe pick up a logos and then log back out.  this isn't a bad thing, just say'n..

  • ReklawReklaw Member UncommonPosts: 6,495

    To the OP....NAH the game isn't over-hyped....for starters i would say some people do not got it in them to actualy play the game, i found the following very intresting and very similair in way's i play these type of games, meaning getting really involved with the game. Not saying i play excactly like Arieste, but atleast he shows how the game can be played and is showing us how involved one can get into the game. I wouldn't call that over-hyped, i would call it someone who really play's the game instead of choosing the shallow mindset of pretending a game is GRIND as grind is a mindset i see people having who actualy should not play these type of games.

    Originally posted by arieste :

    A Spy approaches a group of 10 bane.   (This is a theoretical and not 100% accurate situation)

     

    The group includes:

     

    1 Boss (high hp, high damage output)

    1 Caretaker (rezzes biological)

    1 Shield Drone (reduces damage done by you to mobs in area)

    1 Technician (rezzes technological)

    1 Linker (one-shots)

    1 Hunter (roots)

    1 Dog (stuns)

    3 Random Thrax Soldiers

     


    That’s the situation.  As a spy, if you run at them and just slash randomly, you will die and you will die very fast.  Chances of approaching from behind are nil because there are too many of them not to notice.

     

    This (rather common) situation allows for a large variety of strategic options which is what make TR (and playing a spy fun).  

     

    If you flip on rage and rush them, you can probably kill 2 or maybe 3 (ex. Boss) before the others get their attacks or specials off.  Smart money is on the linker and caretaker first, the linker so he doesn’t one shot you, the caretaker so he doesn’t rez the linker (and others).  Once they are dead, the hunter would have rooted you, so you can no longer pick targets and must fight the dog which is the only thing within blade range (you are rooted, remember), so you try to kill the dog, but by then one of the 3 thrax kicks you and they pwn your dumb spy ass while you’re lying on your back counting the stars and mentally cursing the devs for making kickdown last so damn long.

     

    So.  You need better options for approach.  First of all, you can Polymorph it and get into the thick of them without them getting the first shots off.  This may give you time to take out a 3rd mob before dying but not much else.

     

    More options:

     

    EMP rifle the bot from 60m out, rifle the caretaker and technician before the others are on you.  This works even better if you hit them with a little present from the air force first (carpet bombing).  You can also reverse polarity on all of them before you start (it doesn’t get aggro).

     

    Once the others are on you, you magnesium flash the bastards so that they don’t kill you while you’re operating your blade.  You also Traitor the linker so he is out one-shotting something else or at the very least out of your way.

     

    Then slowly and methodically you work through the bastards until it’s just you (at no armor and 50% HP) and the boss.  So you traitor him off too, stick a stim into your arm and polymorph, by the time the boss comes around, you have rage on (for a second time) and are standing behind him ready for a juicy backstab which is just the first step to a quick dispatch.

     

    Other than that, it does just take 1 button to do a blade attack.

     

    Don’t get me wrong, I do wish the melee was a bit more involved with different “blade moves” maybe like other games, but TR is not without it’s own complexities and intricacies.

  • LilianeLiliane Member Posts: 591

     

    Originally posted by gessekai332


    Also way too much running around in the game. theres no way to teleport back to ur base if you are really far away in the wilderness, just have to walk back. if you die you suffer a death penalty.

    Okey, I agree most with You, but I don't think it's overhyped.

     

    1. TR is at the moment pretty much full of solo players, but it's also very new to many players. So, people will team more when they are done they soloing care.

    2. Outpost attacks have they flaws, but they are still fun. (You can jump over the walls only in one outpost in divide). Yes, in TR You still grid, I have done it, with quest and without quests.

    3. Dead penalty has no meaning at all in TR. I don't understand why You whine it. If You are really far, just die and use trauma kit. You can use trauma kit every 2,5 min. It takes off all stat penalty and with very little money, You can repair You gears. This is where I disagree with You big time. Don't be lazy.

    4. Skills. Yes, this is the biggest problem in TR. There is a lot abilities (skills), but they design is done like no-one actually even cared how they work. There is some very nice abilities, what works fine. Then there is abilities, why would anyone even want to take this. Then there are abilities, like this is good, but why would You upgrade it, because the upgrades are so bad. Yes, weapons do more damage per levels, because this is level based game. I don't get it, why RG would be so stupid to make level based game.

    You forgot these:

    5. Crafting does work and it's someway nice, but most the time there isn't reason to craft at all. You can just buy stuff from shop. It cost  You same or less and it's easyer.

    6. Even how fun TR is as combat, it still really hasn't anything else than combat and quests.

    7. There is a lot of bugs in quests and other ways too.

     

    HOW EVER, it's still very new game and pretty fun to play. I hope they will fix a lot of stuff and add more content.

    MMORPG.COM has worst forum editor ever exists

  • ManakarManakar Member UncommonPosts: 110

    The game cant be overhyped when it wasnt hyped at all.

    As for this reas of the OP comments... I agree on some of them but the game just came out. Give the devs some time to work on the flaws and make new content.

    As for the grouping... Some people have problems getting groups..no matter what MMORPG you are playing. There are 2 types of people when it comes to making groups.. The person that doesnt want to lead and hopes someone sends them a tell for a invite.. and the other is the one that makes things happen and leads groups. The person that makes things happen has no problem getting groups because they make them happen. I wonder what type the OP is...

  • KremlikKremlik Member UncommonPosts: 716

    TR was no way overhyped up until Aug many of us beta users were going 'nothing new, nothing 'main' to do', until the CPs came in THEN it got slightly interesting, the only way this could have been overhyped is by the UO players expecting a 'new' UO, but even thats unlikly..

    Most I'll somewhat agree, however like everyone else has said it's still earily days but theres two options: Stick it out ,enjoy playing other classes with clones and be part of a somewhat mature community (besides the bug/lag whiners) OR leave the game for 6/8 months and come back when it's 'complete' (much like WoW, EQ and LORTO were/are, as none of them had an easy start either but are still successful games)

    Bring on the WARRRRGGHH!

  • TrenchgunTrenchgun Member Posts: 295

    The game isn't overhyped. It's actually a surprise hit considering how poorly people were expecting it to do.

    Some things can be forgiven as being a new game, such as the barebones PvP.

    Stuff like cast timers and being able to find one base that lets you jump into it - That's just minor quibbling that you shouldn't even bother to post. It doesn't make or break the gam

    The only fundamental flaw I'd say the game has at this point is that there are no group dynamics. There's no need to group, and no real benefit to grouping for instances. Specialists also aren't necessary, and some are downright boring.

     

     

  • ProtestProtest Member UncommonPosts: 159

    There is a huge difference between a successful launch and overhype.

    “We shall not cease from exploration and the end of all our exploring will be to arrive where we started... and know the place for the first time.”
    -T.S. Eliot

  • HypodermicaHypodermica Member Posts: 154

    Not sure about the complaints but 2 things stand out for me:

     

    1.  The game was released 1 month ago and for a 1 month old game, it's well-refined compared to let's say.. vanguard.  It can only get better (I hope).

     

    2.  This game is a BLAST.. it's just so much fun to fight... no more

    A. Select target

    B.  hit T to attack

    C.  hit 3, 5,1 for special attacks 

    D.  Mob dead

    Overhyped? not sure... I don't let other peoples opinion stop me from playing/trying a game.... in my experience... people are 10x more likely to complain if they don't like something as opposed to giving appraise if they DO like something.  For every 1 glass that is half-full their are 10 half-empty glasses.

     

  • EvelknievelEvelknievel Member UncommonPosts: 2,964
    Originally posted by Trenchgun


    The game isn't overhyped. It's actually a surprise hit considering how poorly people were expecting it to do.
     

    I agree..



    Pretty much of the general public thought this game would be garbage. The game does have its fan base and so much future content potential to be added.

  • HricaHrica Member UncommonPosts: 1,129

    This game was not at all hyped..... VANGUARD was hyped to H$#% and back. Alot of people learned a good leson from that ...*not hating*

    I played the 3 day trial and I like TR. If I could afford it, I would get a couple copies for my family but we are on that Christmass buying budget thingy ....blah......

  • CryptorCryptor Member UncommonPosts: 523

    Tabula Rasa was not hyped at all.  Infact as TR player I am somewhat pissed off at the fact that it got so little in a way of marketing.

    I have been playing pretty much all mmos out there and this game is something special, try it out if you don't belive me.

    If anyone is interested in a free trial key get hold of me thru my website mmorpgslave.com

  • jiveturkey12jiveturkey12 Member CommonPosts: 1,262

    Originally posted by gessekai332

    Originally posted by jiveturkey12


     
    Originally posted by gessekai332


    so far i've been playing for about a week now. So far in my experience, the game is a bit lacking in some aspects. But i will admit, the quests are good, it has to persistant world atmosphere, and its a new kind of mmorpg style.
    However, it still has a lot of flaws. partying is almost non existant unless you know someone beforehand or you join a clan on a forum. LFG channel is there but barely used. leveling is done by quests so no one will really wanna level with you unless you are on the same quests.
    Base attacks are kinda fun but have their flaws. One time I managed to jump over the enemy base wall and then capture the entire enemy base filled with enemies all by myself (just waited for enemies to move away from the control tower).  I dont know why people say this game isnt a grind. It is a huge grind, but quest grind. nothing to do really except grind quest after quest. theyre ok but not as good as guild wars missions. So far my community interaction(is there one?) has been minimal in game, one of the reasons being that its very difficult to differentiate regular ppl from npc so most people just treat everyone as if they are npc.
    Also way too much running around in the game. theres no way to teleport back to ur base if you are really far away in the wilderness, just have to walk back. if you die you suffer a death penalty.
    The biggest flaw i've seen so far are the skills. not only are they ugly, half of them are garbage/broken, and half of them are "mastery" type skills that will allow you to equip a certain weapon and do more dmg with it per level. They are also cumbersome to use because its not like the normal 1,2,3,4,5 hotkey to activate. you have to press the number or switch to the weapon and then press right button to activate. i know it doesnt sound like too much but sometimes it lags or doesnt register and this is not the type of game where you have spare time to lose in the heat of battle. Cast times are way too long for such a fast paced playstyle. 
      

     

    First off, OVERHYPED?! are you serious? This game wasnt hyped at all, in fact all its beta reviews were bad, it wasnt until the game was reviewed and shipped that it got any type of praise.

    Cast times are way to long?

     

    they are instance casts, seriously this is the worst rant post i have seen yet, you people need to learn that your little simple problems doesnt mean anything to us here.

     

    Go back to Meridan 59, or Hobbo hotel.

     

    you make baby jesus cry

     

    -Jive

    yeah, cast times are way to long. i'll give you an example, rage. it has a 1.5 sec cast time. not very good when u are in the heat of battle. when they nerf the skill, rage will be pretty bad just because of this crap cast time.  so yeah, thats called a cast time- its not instant because you have to wait a little bit before the skill activates. does your tiny brain need more of an explanation?

    1.5 second cast time...LAWLS!!!

     

    -Jive

  • AzanthAzanth Member Posts: 50

    Uh.. you people bitching about the Rage cast time do know that when they change the ability, they're making it insta-cast, right?

    Sometimes it pays to read a little bit before ranting.

    MMO history:
    EQ1 - 65 DE Wizard
    DAoC - 50 Dwarf Thane, 50 Dwarf Healer
    EvE - Amarr, Caldari BShip Pilot
    CoH - 40 Ice/Ice Blaster, 40 Dark/Regen Scrapper
    WoW - 60 Undead Priest, 60 Tauren Warrior
    LoTRO - 30 Hobbit Burglar
    Currently Playing - Tabula Rasa

  • SpeiberbobSpeiberbob Member Posts: 233

    Very easy to say,

    1 TR was not overhyped..it got rather bad reputation in the end..and still now it floats.

    2 TR is not as deep as most big moorpgs out today

    3 Tr is lots of fun, missions are good and you can

    play it very casual and still get something done.

    4 Grouping is going on all the time for the nice instances

    wanna group? Switch to lfg channel, look at the map for ya instances --> join group have a nice run;)

    5 TR may have some bad/not so usefull skills

    BUT they are working on it..and as you see even in posts on mmorpg.com

    1 psy is not the same as the other spy lots of different tactics and builds.Maybe there are some better builds used by the 1337

    still i have the feeling in TR its more easy to find you own original layout and playstyle/flow

     

    => its absolutly worth the 15 bugs per month

    and willonly get  better

    ____________________
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