PoTBS looks alot better than Voyage Century. I mean don't get me wrong, VC for being a free MMO looks good, but it lacks content, and depth. PoTBS looks as if it going to be a anticipated game. I probably will be picking up this game.
PotBS doesn't have much of anything that VC doesn't have. They both have almost the exact system of gameplay (avatar, ship combat, and world travel). They both have trade and economics. Both have the usual guild features, etc. Is the grind the same? No idea. It wasn't that bad in VC, and it's probably not that much different in PotBS.
What IS different: the graphics. The ships look better in Pirates, and the avatars are somewhat better also. I still don't like the avatar textures or quality, but that's just my opinion. I think the characters are quite ugly. And of course, you have to pay for playing PotBS. The real question is: is PotBS worth both the initial cost and the monthly fee over a very similar free game?
I'm sure we'll see and hear more as the beta testing continues and the NDA eventually gets lifted...
Originally posted by brihtwulf PotBS doesn't have much of anything that VC doesn't have. They both have almost the exact system of gameplay (avatar, ship combat, and world travel). They both have trade and economics. Both have the usual guild features, etc. Is the grind the same? No idea. It wasn't that bad in VC, and it's probably not that much different in PotBS. What IS different: the graphics. The ships look better in Pirates, and the avatars are somewhat better also. I still don't like the avatar textures or quality, but that's just my opinion. I think the characters are quite ugly. And of course, you have to pay for playing PotBS. The real question is: is PotBS worth both the initial cost and the monthly fee over a very similar free game? I'm sure we'll see and hear more as the beta testing continues and the NDA eventually gets lifted...
Yeah you are completely right, i wondered myself that the system is like a exact copy of Voyage Century.
PotBS doesn't have much of anything that VC doesn't have. They both have almost the exact system of gameplay (avatar, ship combat, and world travel). They both have trade and economics. Both have the usual guild features, etc. Is the grind the same? No idea. It wasn't that bad in VC, and it's probably not that much different in PotBS.
What IS different: the graphics. The ships look better in Pirates, and the avatars are somewhat better also. I still don't like the avatar textures or quality, but that's just my opinion. I think the characters are quite ugly. And of course, you have to pay for playing PotBS. The real question is: is PotBS worth both the initial cost and the monthly fee over a very similar free game?
I'm sure we'll see and hear more as the beta testing continues and the NDA eventually gets lifted...
Yeah you are completely right, i wondered myself that the system is like a exact copy of Voyage Century.
Oh no I just got a idea what if... You just wanted to replace Potbs and VC with a fantasy genre game.
I heard you can instaport in PotBS, from one town to another town where you have ships docked. Doesn't that make it a fantasy game? I know pirates and sailers during that historical time period couldn't do that.
Don't forget to take into account the community factor. Over at the Pirates forum I see alot of great mature people waiting for this game. Somehow a subscription based game manages to some degree to weed out the bad seeds. There are even some PRE-CU boys waiting on this one .
PS: SOE involvement made me think twice, but since my last true Pirate adventure ended with the Amiga 500 version of Pirates I really need this game!! Mind you, if SOE upgrades their role from "grey emminence" to NGE status I'm cancelling faster than you can hoist the mainsail.
Voyage century - only 10 ships per class - everyone your level has the exact same ship
People Mine/collect timber and advance weapon skills afk (very very grindy) It s the MMO you play when you dont want to actually play.
Guilds control most of the good leveling spots and if you are not in their guild you get booted out of your spot (they can purchase scrolls to eject people from any city they control - including the surrounding resource gathering area)
After a while you are pretty much forced to purchase items from the item mall (repair kits, weapons armor, etc)
repairs - very expensive and most of the time you cannot even find anyone able to do repairs - lots of people give up on crafting due to the insane failure rates
PotBS is definitively better.... VCO is a game you play when you don't really want to play a game,
- AFK grind
- AFK mine
-AFK fish
- AFK sell stuff in a booth
- AFK timberfell
-AFK skill book for; Bare handed fighting, Falchion(or any other weapon skill), eloquence, and all the other skills
-AFK pretty much everything else....
And I think it's pretty crap that they basically SELL you levels through skill books for real life money... although you can buy them for obscene amounts of money through other players it takes a long time to poney up enough in-game money to buy it....
I heard you can instaport in PotBS, from one town to another town where you have ships docked. Doesn't that make it a fantasy game? I know pirates and sailers during that historical time period couldn't do that.
I dont know about teleports (seeming NDA has not been lifted).
But from a previous Dev chat, "There’s world movement, which is essentially going from one place to another. World movement happens at a sped-up rate, it has to. Sailing in real-time on the world map would be… tiresome. "
Imagine traveling on a 1:1 ratio map of the world and sailing around it to get to the other side... I certainly dont wont to look at a picture of my boat sailing through water for 8 weeks just to drop of a mission item. Then to travel back. It would just be a boring game without some system in place to speed up long journeys
Eve Trial <- Try 14 days of Eve for FREE Im against SOE
I heard you can instaport in PotBS, from one town to another town where you have ships docked. Doesn't that make it a fantasy game? I know pirates and sailers during that historical time period couldn't do that.
You can teleport to anywhere you've got a ship docked, but you can't take anything of importance with you. This is done mostly for convienience. Say you're doing a manufacturing run on one side of the Caribbean with your big cargo hauling ship, when your friends log on and want to group up for some PvP. Rather than make you sail all the way across the ocean to where your frigate is stashed by a PvP zone, we let you dock and take a quick imaginary packet boat there. You don't get to take any cargo with you, so you can't use this to avoid PvP, teleport cargo, or do anything that would give you an advantage. We just let you play with your friends without them waiting for you to sail there. Then when you're done you can do the reverse and go back to what you were doing.
True, this isn't historically accurate or real world perfect, but it is a lot more fun. We don't have scurvy, small pox, or slavery, either. And we allow female navy officers. We're not pretending this is a perfect sim of life in 1720, because it's a *game*. On the other hand we don't have gratuitous magic, with fireball spewing canons, summoned typhoons, or pointy eared elves. So no, it's not a fantasy game. It's a pirate game where fun is more important than being slavishly realistic.
I heard you can instaport in PotBS, from one town to another town where you have ships docked. Doesn't that make it a fantasy game? I know pirates and sailers during that historical time period couldn't do that.
You can teleport to anywhere you've got a ship docked, but you can't take anything of importance with you. This is done mostly for convienience. Say you're doing a manufacturing run on one side of the Caribbean with your big cargo hauling ship, when your friends log on and want to group up for some PvP. Rather than make you sail all the way across the ocean to where your frigate is stashed by a PvP zone, we let you dock and take a quick imaginary packet boat there. You don't get to take any cargo with you, so you can't use this to avoid PvP, teleport cargo, or do anything that would give you an advantage. We just let you play with your friends without them waiting for you to sail there. Then when you're done you can do the reverse and go back to what you were doing.
True, this isn't historically accurate or real world perfect, but it is a lot more fun. We don't have scurvy, small pox, or slavery, either. And we allow female navy officers. We're not pretending this is a perfect sim of life in 1720, because it's a *game*. On the other hand we don't have gratuitous magic, with fireball spewing canons, summoned typhoons, or pointy eared elves. So no, it's not a fantasy game. It's a pirate game where fun is more important than being slavishly realistic.
So this is a lot like using jump clones in EVE...... hopefully w/o the 24 hour wait between jumps.....
Who the hell are you, and why should I care? Congrats! You are a victim of Trollstar!
I playede Voyage Century for about a month. Loved it. Until I left my computer on over night too increase my Sea Voyage skill (It was level 30 or so) and after about 12 hours of sleep it had incread by 2 levels...I gasped, cried alittle then uninstalled.
HOWEVER, it is a pretty good F2P game. I'd never pay for the item mall however.
Very true Skarmy. I chuck on VC when I'm cooking or or working, to do the grind, but I very rarely "play" the game. PotBS would be the game I play when I really want to get into the thick of things.
The diffrence is that our devs are going to be more responsive and add more content since we pay a monthly fee, in the "free" korean grinder you end up paying anyways from the item mall just to stay competitive with everyone else but yet the devs still dont do barely shit to make the game better in a korean grinder!
I've been on both forums and I have notice a greater player-dev interaction in PothBS. Their feedback and full support is something that I feel was seriously letting down VC.
Further, PotBS economic system is far more solid than VC. Trade fairness, greater attention to detail, more efficient productions and transactions will be what draws people to this game.
Comments
PotBS is better since it is not a korean grind, item based MMO.
And PotBS have a world player based economic, wich mean there will always be something to do, aka no endgame.
PoTBS looks alot better than Voyage Century. I mean don't get me wrong, VC for being a free MMO looks good, but it lacks content, and depth. PoTBS looks as if it going to be a anticipated game. I probably will be picking up this game.
PotBS doesn't have much of anything that VC doesn't have. They both have almost the exact system of gameplay (avatar, ship combat, and world travel). They both have trade and economics. Both have the usual guild features, etc. Is the grind the same? No idea. It wasn't that bad in VC, and it's probably not that much different in PotBS.
What IS different: the graphics. The ships look better in Pirates, and the avatars are somewhat better also. I still don't like the avatar textures or quality, but that's just my opinion. I think the characters are quite ugly. And of course, you have to pay for playing PotBS. The real question is: is PotBS worth both the initial cost and the monthly fee over a very similar free game?
I'm sure we'll see and hear more as the beta testing continues and the NDA eventually gets lifted...
Yeah you are completely right, i wondered myself that the system is like a exact copy of Voyage Century.
Yeah you are completely right, i wondered myself that the system is like a exact copy of Voyage Century.
Oh no I just got a idea what if... You just wanted to replace Potbs and VC with a fantasy genre game.
I'm so broke. I can't even pay attention.
"You have the right not to be killed"
I heard you can instaport in PotBS, from one town to another town where you have ships docked. Doesn't that make it a fantasy game? I know pirates and sailers during that historical time period couldn't do that.
Don't forget to take into account the community factor. Over at the Pirates forum I see alot of great mature people waiting for this game. Somehow a subscription based game manages to some degree to weed out the bad seeds. There are even some PRE-CU boys waiting on this one .
PS: SOE involvement made me think twice, but since my last true Pirate adventure ended with the Amiga 500 version of Pirates I really need this game!! Mind you, if SOE upgrades their role from "grey emminence" to NGE status I'm cancelling faster than you can hoist the mainsail.
Voyage century - only 10 ships per class - everyone your level has the exact same ship
People Mine/collect timber and advance weapon skills afk (very very grindy) It s the MMO you play when you dont want to actually play.
Guilds control most of the good leveling spots and if you are not in their guild you get booted out of your spot (they can purchase scrolls to eject people from any city they control - including the surrounding resource gathering area)
After a while you are pretty much forced to purchase items from the item mall (repair kits, weapons armor, etc)
repairs - very expensive and most of the time you cannot even find anyone able to do repairs - lots of people give up on crafting due to the insane failure rates
Economy - inflation was horrible when I played
They are very similar indeed.
I played VC and I am currently beta testing PotBS.
PotBS is definitively better.... VCO is a game you play when you don't really want to play a game,
- AFK grind
- AFK mine
-AFK fish
- AFK sell stuff in a booth
- AFK timberfell
-AFK skill book for; Bare handed fighting, Falchion(or any other weapon skill), eloquence, and all the other skills
-AFK pretty much everything else....
And I think it's pretty crap that they basically SELL you levels through skill books for real life money... although you can buy them for obscene amounts of money through other players it takes a long time to poney up enough in-game money to buy it....
But from a previous Dev chat, "There’s world movement, which is essentially going from one place to another. World movement happens at a sped-up rate, it has to. Sailing in real-time on the world map would be… tiresome. "
Imagine traveling on a 1:1 ratio map of the world and sailing around it to get to the other side... I certainly dont wont to look at a picture of my boat sailing through water for 8 weeks just to drop of a mission item. Then to travel back. It would just be a boring game without some system in place to speed up long journeys
Eve Trial <- Try 14 days of Eve for FREE
Im against SOE
You can teleport to anywhere you've got a ship docked, but you can't take anything of importance with you. This is done mostly for convienience. Say you're doing a manufacturing run on one side of the Caribbean with your big cargo hauling ship, when your friends log on and want to group up for some PvP. Rather than make you sail all the way across the ocean to where your frigate is stashed by a PvP zone, we let you dock and take a quick imaginary packet boat there. You don't get to take any cargo with you, so you can't use this to avoid PvP, teleport cargo, or do anything that would give you an advantage. We just let you play with your friends without them waiting for you to sail there. Then when you're done you can do the reverse and go back to what you were doing.
True, this isn't historically accurate or real world perfect, but it is a lot more fun. We don't have scurvy, small pox, or slavery, either. And we allow female navy officers. We're not pretending this is a perfect sim of life in 1720, because it's a *game*. On the other hand we don't have gratuitous magic, with fireball spewing canons, summoned typhoons, or pointy eared elves. So no, it's not a fantasy game. It's a pirate game where fun is more important than being slavishly realistic.
Rick Saada - FLS Dev & EPFBM
You can teleport to anywhere you've got a ship docked, but you can't take anything of importance with you. This is done mostly for convienience. Say you're doing a manufacturing run on one side of the Caribbean with your big cargo hauling ship, when your friends log on and want to group up for some PvP. Rather than make you sail all the way across the ocean to where your frigate is stashed by a PvP zone, we let you dock and take a quick imaginary packet boat there. You don't get to take any cargo with you, so you can't use this to avoid PvP, teleport cargo, or do anything that would give you an advantage. We just let you play with your friends without them waiting for you to sail there. Then when you're done you can do the reverse and go back to what you were doing.
True, this isn't historically accurate or real world perfect, but it is a lot more fun. We don't have scurvy, small pox, or slavery, either. And we allow female navy officers. We're not pretending this is a perfect sim of life in 1720, because it's a *game*. On the other hand we don't have gratuitous magic, with fireball spewing canons, summoned typhoons, or pointy eared elves. So no, it's not a fantasy game. It's a pirate game where fun is more important than being slavishly realistic.
So this is a lot like using jump clones in EVE...... hopefully w/o the 24 hour wait between jumps.....
Who the hell are you, and why should I care?
Congrats! You are a victim of Trollstar!
I playede Voyage Century for about a month. Loved it. Until I left my computer on over night too increase my Sea Voyage skill (It was level 30 or so) and after about 12 hours of sleep it had incread by 2 levels...I gasped, cried alittle then uninstalled.
HOWEVER, it is a pretty good F2P game. I'd never pay for the item mall however.
Well did u ever wonder why? maybe it 's because u didnt get a new exploration ship, and your provisions had gone out long time ago?
Very true Skarmy. I chuck on VC when I'm cooking or or working, to do the grind, but I very rarely "play" the game. PotBS would be the game I play when I really want to get into the thick of things.
The diffrence is that our devs are going to be more responsive and add more content since we pay a monthly fee, in the "free" korean grinder you end up paying anyways from the item mall just to stay competitive with everyone else but yet the devs still dont do barely shit to make the game better in a korean grinder!
I've been on both forums and I have notice a greater player-dev interaction in PothBS. Their feedback and full support is something that I feel was seriously letting down VC.
Further, PotBS economic system is far more solid than VC. Trade fairness, greater attention to detail, more efficient productions and transactions will be what draws people to this game.
Cheers
Burpers