You mean that ocean where you can see across the entire gulf of mexico and see land mass in mexico from the tip of florida, and take less than a minute to travel there? Sure.
Yeah the world isn't exactly 'huge' but even so it takes longer than you're implying. To sail from the tip of florida to the gulf of mexico takes a good 10 minutes or so.
"A ship-of-war is the best ambassador." - Oliver Cromwell
Swashbuckling (land combat) was horrible Personally I wont be getting this game. I would play it if it were a free to play model with some things costing extra. Boredom is the biggest factor for me. Missions got old fast and the land thing was always annoying.
Thanks for the review guys. After reading the review such as the above it made my mind not to touch this game. I was looking forward to play to play this game before the NDA ends but reading so many bad reviews, I'll just save my money for another game.
__________________ Playing: EVE & Runescape @ work : P
Swashbuckling (land combat) was horrible Personally I wont be getting this game. I would play it if it were a free to play model with some things costing extra. Boredom is the biggest factor for me. Missions got old fast and the land thing was always annoying.
Thanks for the review guys. After reading the review such as the above it made my mind not to touch this game. I was looking forward to play to play this game before the NDA ends but reading so many bad reviews, I'll just save my money for another game.
MMM I would recommend trying the open beta before coming to a decision.
A lot has changed even in just the past two weeks. I was in the 'do not buy' camp originally as well. But even just the changes they've made since the stress test 3 weeks ago have started changing my mind in that area....
"A ship-of-war is the best ambassador." - Oliver Cromwell
Swashbuckling (land combat) was horrible Personally I wont be getting this game. I would play it if it were a free to play model with some things costing extra. Boredom is the biggest factor for me. Missions got old fast and the land thing was always annoying.
Thanks for the review guys. After reading the review such as the above it made my mind not to touch this game. I was looking forward to play to play this game before the NDA ends but reading so many bad reviews, I'll just save my money for another game.
No game can appeal to everyone. There are a lot of people who don't like WoW and would write bad stuff about it. You will only know by trying a trial or beta.
For example, since I only have a few hours a night to play, missions are ideal for me. However, for someone who plays 8 hours/day it may get boring and be too easy for them. That is the beauty of having different types of games available. Take anyones review with a grain of salt because you do not know what life situation they are judging from. Just as we have different types of cars, we have different types of games. A Ferrari is very nice but not practical for many people.
Swashbuckling (land combat) was horrible Personally I wont be getting this game. I would play it if it were a free to play model with some things costing extra. Boredom is the biggest factor for me. Missions got old fast and the land thing was always annoying.
Thanks for the review guys. After reading the review such as the above it made my mind not to touch this game. I was looking forward to play to play this game before the NDA ends but reading so many bad reviews, I'll just save my money for another game.
Same here. I don't like instances much, and the boredom factor is not selling me. Don't need another level based, weak crafting (but good economic system) with the inability to have good group play with friends/guildmates. Plus, with SOE's name on it, the game would have to be better than average to play, if I have to deal with their CS/billing/hosting.
I've been reading some really thoughtful reviews here. Surprised, I had stopped coming to this site because the forums were becoming endlessly repetititittive. I have posted some thoughts on Potbs, but the reviews that I have read make me think I should spend some more time on the burning seas, give it another chance, but then I think of that clunky interface, the laggggggg, oh boy, but at least I'm on the fence again, Thanks for the good reviews people.
I am going to side with the OP's observation on the different mobs. If all you are doing is fighting other ships, then this game will flop hard. EVE is different, as the variation in ships is enormous, but even still, EVE suffers from monotonous mob killing as well.
With such classic stories as 20,000 leagues, Ahab and other sea and pirate adventures, this game had the potential to mix a little fantasy with pirate settings, and it looks like they dropped the ball. Giant killer whales, octopusses and other sea monsters would have lured me to this game. But if all I am doing is fighting other dirty pirates, I mine as well play some of the other titles available that do not require subscriptions, or that are free.
I simply do not understand the concept of a lack of imagination in video games, isn't that what they are supposed to be about? Imagination?
Here is a review from a beta tester who knows the game backwards:
Quote: Garbad_the _Weak
The Devs in PotBS are great and are one of the best assets of the game. I don’t give out praise to developers lightly, but they have earned it. Like most of you, I was burned by Blizzard and then NCsoft, but FLS has consistently exceeded my expectations. They listen, act on feedback, correct problems, and explain why they do things. They are very accessible and active, and have been the best dev team I have ever seen. In terms of long term game play, I am confident they will keep the game well maintained and correct the inevitable problems that arise. And that, my friends, is worth a lot to a MMOG, probably more so than any other feature.
The PvP in PotBS is superb – it offers excellent 1v1 play as well as larger fleet or realm based PvP. Most PvP takes place on ships, but some combat takes place avatar vs avatar, either in boarding, capturing a fort, or so on.
In PotBS, the endgame is centered around controlling the Caribbean militarily and economically. On the combat side, this is achieved both by small scale fights such as killing merchants, driving off pirates from your merchants, destroying enemy warships, and so on as well as by major fleet battles, capturing ports, and so on. The fights tend to be more tactical than most MMOs. In addition to the standard skill usage, teamwork, and timing you see in a regular MMO, you need to constantly be adjusting tactics, ammo types, and above all, be aware of the wind and how your ship can handle with the wind. Think of controlling the wind as positioning / kiting on crack. Furthermore, because there is no healing per se, mistakes matter. Even the smallest ship needs to play smart to help her nation win. Its varied, unpredictable, rewards skill, and tactical.
You can meaningfully participate in PvP at level 12 (4 hours of gameplay or less) by sailing the mediator cutter, a fast and powerful scout. Its effective at harassing larger ships, so even high level groups will be happy to have you come PvP with them. By level 15 or 18, you can get access to high quality predators such as the lancer or the sleek xebec, which are designed to be supremely quick and deadly ships, especially against small scout ships (like the cutter) or larger merchants. If you fight well, you can hold your own even against much higher level warships. Finally, because two low level ships typically will beat a higher level ship, you are can always be effective in fleet battles or to fight in packs.
At the same time, as you increase in level you will gain more options, both in terms of having more skill points to buy new skills and by being able to use larger, heavier ships and outfittings. This doesn’t mean the smaller ships are obsolete (virtually every high level player keeps a level 15 lancer or a level 18 sleek xebec and uses it regularly the rest of the game), it just means you have the option of sailing a powerful 112 gun ship of the line when a new player would not. But level, in and of itself, is never a factor – a cannonball fired by a level 1 in the same ship / skills is equal to a cannonball fired by a level 50.
PvP is very much based on player skill. Player skill matters far more than level or even ship type. How you fight makes all the difference, individually and collectively. I have personally defeated warships over 20 levels higher than me in PvP. Turk won a 6v1 the other night. We have had fleet battles where we have beaten more numerous fleets while sailing less powerful ships. Smart tactics, teamwork, and knowledge of how the game works add great depth to the PvP. Furthermore, I understand the devs have plans for other exciting PvP features after launch, including a GvG type system (society battles) and ports that can be captured and controlled by a society. This will add a lot to the game and be a blast.
The PvP is one of the two major endgame activities. As a highly competitive player, I enjoy it a lot. It gives me a good 1v1 fix when I want it as well as letting me a part of a larger battle as I see fit. Its skill based, varied, and fun. Click HERE to read the famous devlog that discusses a major fleet battle. When the NDA is lifted on Monday, I will post links to our descriptions of some major battles we fought in.
Some time ago a dev wrote a great article about how the economy would work . This article will give you a great overview of what the economy is – a superb system that rewards smart traders and not grind.
In practice, the economy has been great. I believe it is the best nonPvP endgame of any game I have played – rather than endlessly farming for an epic drop or repeating the same boring PvE quests, you are using your brain to make money, smuggle goods, plan out your production, outwit pirates and other predators, and above all make your business work. It is very much skill based, and in our private forums you can see pages and pages of discussion about prices, shipping routes, strategy, planning, specialization, and everything else. At the same time, the economy in PotBS can be as complex or as simple as you want it to be. Many of our PvP focused members don’t want to spend a lot of time, so they just make one simple product and sell it for a small markup. On the other hand, our Freetraders who enjoy this kind of thing regularly buy / sell for profit, speculate on markets, and run major businesses.
Thanks to excellent play by our dedicated freetraders, we ran a major shipwright business, as well as having other branches to produce other things. Our guild was able to completely supply each other with anything we wanted, anything at all – from ships of the line to a grain of maize. We were also able to generate great wealth and have a major impact on our nation’s war effort. I am also proud to say we ran these guild businesses without resorting to inefficient communism or guild only sales. We operated from day one on a completely consensual, market based system that rewarded smart trading and let everyone earn the profit they could.
Finally, as fun as making money is, its not just a contest to see who can pile up the most doubloons. Your economic activity is very important to the overall war. You can be a valued contributor to an PvP guild without ever firing a shot – the skill you add in making, shipping, and controlling markets can very often trump what any PvPer can do in battle. By providing your guildmates and nation with affordable ships while denying the same to our opponents, you can tip the tide of the war. In beta, Spain won many battles in the field, but we didn’t break the back of the opposition until our Freetraders took over their economy with effective blockades, superior pricing and economic efficiency, and taxing the living hell out of them. I believe our economic experience was one of the great successes of the Beta. It was a blast and was very fun for me. It had a lot of fun niches – from the smugglers to the producers to the managers to the people who just wanted to help out, it was a good system and one I can see lasting for a long time. The economy of this game is a major highlight, especially for PvE or trader oriented players.
I was in closed beta, but.....very short, some 3/5 hours or so and didn't like it at all....but i fully know and understand it was beta.......
Now i saw Fileplanet giving new open beta key's for the game so i started downloading, meanwhile catching up on some info here and there, and the OP post almost made me push the cancel download button....but this post (by Garbad_the _Weak) made me re-think and continue the download, this post makes the game look very intresting and promising.
My impression in closed beta, where combat wasn't fully implimented, and many MANY things did not work (as they already said they wouldn't work back then) so i understand this, but my impression of the game back then was sort of like A.D. 1701 online as a MMO idea, so i'm wondering if my asumtion is somewhat close to what PotC is like?
Considering the next MMORPG of note comes up at least a couple of months after PotBS, this game is at least worth a download for the open beta.
I haven't decided whether or not to purchase the game but the main draw is that sea combat requires more skill and group coordination than any other PvP system out there. Avatar combat isn't any worse than the next generic MMORPG and I see potential (though I really don't see it being realized for some time if at all).
I would add that if you are a crafter and you expect people to depend on your for all of their armor needs or weapon needs or ship needs, then this game is definately not for you. Crafting in PoTBS is much more of a guild activity than individual activity. You don't go out and gather resources for anything. You have lots that produce everything from your resources to your finished goods. You are also limited to 10 lots per account so you can't even use alts to "cheat" the system to try and speed things up.
I understand why they did what they did with crafting, but it took the fun of the freetrader class away from me.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
Pros 1 Very polished. Very Stable game. Not a lot of bugs or lag. 2 Quests are well done. Good storylines 3 Graphics are good. 4 Pirate theme is something new 5 Ship battles are done well Cons 1 No Persistant land areas You can't leave the town and go wander around in the wilderness. There are the towns and the sea. Those are the only places you can go. There are some instanced quests where you can do land missions, but they are poorly done. 2 Instancing The Quests are all instanced. The sea isn't instanced, but every time you enter a battle at sea, it becomes instanced. 3. Mobs and terrrain In other games, every mob looks different. In this game, every mob is the same, a ship. They could have added other stuff like sea monsters, or whales or something, but they didn't. Also, in other games their are lots of different terrains, forests, mountains, deserts, swamps, etc. In this game there is only one type of terrain: Water. 4. Crafting Crafting is very limited in this game. You don't actually craft stuff, you hire NPC's to make items. But you only get so many man hours a day. So You can only make like 5 items a day, and then you are done for the day. 5 Classes and skills Only 4 classes. And they all have pretty much the same skills Summary The game is fun, but shallow. I don't think its deep enough to keep people for the long term, but it might hold people over until AOC and WAR come out. Final Rating: 6.5 out of 10.
Heh, well your cons should be lumped into one big Con. Namely, they spent too much time on crap I don't care about for this game. I want their focus to be on ships! Instead they seem to have tried to make it more like an RPG. In fact, it sounds as though they fell victim to feature creep.
_____________________________ Currently Playing: LOTRO; DDO Played: AC2, AO, Auto Assault, CoX, DAoC, DDO, Earth&Beyond, EQ1, EQ2, EVE, Fallen Earth, Jumpgate, Roma Victor, Second Life, SWG, V:SoH, WoW, World War II Online.
Games I'm watching: Infinity: The Quest for Earth, Force of Arms.
Swashbuckling (land combat) was horrible Personally I wont be getting this game. I would play it if it were a free to play model with some things costing extra. Boredom is the biggest factor for me. Missions got old fast and the land thing was always annoying.
Thanks for the review guys. After reading the review such as the above it made my mind not to touch this game. I was looking forward to play to play this game before the NDA ends but reading so many bad reviews, I'll just save my money for another game.
Same here. I don't like instances much, and the boredom factor is not selling me. Don't need another level based, weak crafting (but good economic system) with the inability to have good group play with friends/guildmates. Plus, with SOE's name on it, the game would have to be better than average to play, if I have to deal with their CS/billing/hosting.
No thanks.
A clarification here. You NEVER have to deal with SOE's CS or Hosting... just the billing. FLS has complete control over everything except for Marketing and Billing... FLS CS has proven to be far superior to any other CS I've yet seen.
And for any of you who say.. "It's boring" You haven't gotten into the game for what it's meant to be, you didn't bother reading the missions, and get involved in the story line.. and more than likely you haven't played the game in the last month, since the Devs have added more missions.
Don't take other peoples negative naysaying as being truth, because most of the naysayers are more than likely the stress testers who only saw the bad side of the game while stress testing.
PotBS isn't a game for people who like the mindless killing games, where you hit buttons to kill mobs all the time to level, PotBS is a game for people who enjoy diving deep into the game, and figuring out how the system works in order to get the best results for their gaming experience.
Basically... If you like WoW, and all you enjoy doing is killing mobs, PotBS is probably not for you. But if you like to think about the game, and make up strategies to be more powerful, and work with a team to make the most of the game. Then PotBS is a great game for you.
EDIT: And just so everyone knows.. the mysteries of the seas quests are in the game... you can go after the afamed ghost ship, and fight zombies in the game, you just have to be really searching for it to find it.
I'm definately going to try the game and see how i like it, it sounds different than i expected or hoped for, but that never means it won't be fun.
I agree with OP in many ways i think, first exploring the ocean would be so much nicer if you could find things while you were exploring, besides other ships to fight, so it's not really an exploring game i gather, which i would kind of like. Besides, historically there were plenty of forts and land areas that pirates dealt with in the Caribbean, it's not like it was easy going when they were off thier ships then everyone waited until both sides got onboard thier ships to duke it out. There are plenty of things land based that could be included without deverting from the main theme of the game. Hopefully future technology will allow games to include everything in our wildest dreams, but keeping the focus is a good thing, and as long as it's fun i don't care.
Instancing is not my preference but again that is a technical issue and for now i guess it's just plain the best way to handle resources until the technology grows.
I would also like the freedom to play many ways, such as spend all day trading or crafting if i wanted to, but once again, as long as i'm having fun, it doesn't really matter to me. Maybe even purely exploring just to soak up the enviroment in all it's beauty, although getting things accomplished as i explore such as fighting things or something would be a plus, a game having those features would definately attract me. Freedom is always better, but sometimes you have to sacrifice freedom for the greater good, and that's fine. I totally understand when people say that is not what this game is about, this doesn't ruin the game or make it not fun, but i also understand why people could be turned off from the lack of these things.
I liked the review, and definately got a better understanding of the game due to it. It really doesn't affect my like or dislike of the game, only playing it and having fun or not will do that. But these opinions aren't right or wrong and i don't see why people feel the need to critique the opinions or repeat them adding nothing other than , this is not the point of the game, as that is pretty obvious and make perfect sence to use them as supporting details as to why the game is not quite for you. Not to attack anyone, i just don't really understand.
The review helped me a bit, and while we both may prefer a game with some of the features you mentioned, i'm also pretty flexible and can have fun with it still, I will just have to see. I wouldn't think that a game with falling blocks and 8-bit music and graphics that take place on a single unchanging screen would be the ideal game and would rather make a game with current generation technology and all the features and gameplay i could dream up, but the fact is tetris is a very fun game to me, and there are plenty of deeper, better ideas for games that don't follow through and become fun. It comes down to execution. No matter what i'm actually looking for in a game, when i find one that's fun i will play it, regardless of what it is or how you play it. So maybe this game IS for me, i will have to wait and see, and i wish you good luck in searching for something more your style. At least now i won't go in expecting something totally different than what will actually be there, Thank you.
Comments
Yeah the world isn't exactly 'huge' but even so it takes longer than you're implying. To sail from the tip of florida to the gulf of mexico takes a good 10 minutes or so.
"A ship-of-war is the best ambassador." - Oliver Cromwell
Thanks for the review guys. After reading the review such as the above it made my mind not to touch this game. I was looking forward to play to play this game before the NDA ends but reading so many bad reviews, I'll just save my money for another game.
__________________
Playing: EVE & Runescape @ work : P
Thanks for the review guys. After reading the review such as the above it made my mind not to touch this game. I was looking forward to play to play this game before the NDA ends but reading so many bad reviews, I'll just save my money for another game.
MMM I would recommend trying the open beta before coming to a decision.
A lot has changed even in just the past two weeks. I was in the 'do not buy' camp originally as well. But even just the changes they've made since the stress test 3 weeks ago have started changing my mind in that area....
"A ship-of-war is the best ambassador." - Oliver Cromwell
No game can appeal to everyone. There are a lot of people who don't like WoW and would write bad stuff about it. You will only know by trying a trial or beta.Thanks for the review guys. After reading the review such as the above it made my mind not to touch this game. I was looking forward to play to play this game before the NDA ends but reading so many bad reviews, I'll just save my money for another game.
For example, since I only have a few hours a night to play, missions are ideal for me. However, for someone who plays 8 hours/day it may get boring and be too easy for them. That is the beauty of having different types of games available. Take anyones review with a grain of salt because you do not know what life situation they are judging from. Just as we have different types of cars, we have different types of games. A Ferrari is very nice but not practical for many people.
Thanks for the review guys. After reading the review such as the above it made my mind not to touch this game. I was looking forward to play to play this game before the NDA ends but reading so many bad reviews, I'll just save my money for another game.
Same here. I don't like instances much, and the boredom factor is not selling me. Don't need another level based, weak crafting (but good economic system) with the inability to have good group play with friends/guildmates. Plus, with SOE's name on it, the game would have to be better than average to play, if I have to deal with their CS/billing/hosting.
No thanks.
Potbs will not appeal to everyone, it's an aquired taste for those with a bit of "Seadog" in their vains!
i would definately say try it for yourself in open free beta before judging it.
I've been reading some really thoughtful reviews here. Surprised, I had stopped coming to this site because the forums were becoming endlessly repetititittive. I have posted some thoughts on Potbs, but the reviews that I have read make me think I should spend some more time on the burning seas, give it another chance, but then I think of that clunky interface, the laggggggg, oh boy, but at least I'm on the fence again, Thanks for the good reviews people.
I am going to side with the OP's observation on the different mobs. If all you are doing is fighting other ships, then this game will flop hard. EVE is different, as the variation in ships is enormous, but even still, EVE suffers from monotonous mob killing as well.
With such classic stories as 20,000 leagues, Ahab and other sea and pirate adventures, this game had the potential to mix a little fantasy with pirate settings, and it looks like they dropped the ball. Giant killer whales, octopusses and other sea monsters would have lured me to this game. But if all I am doing is fighting other dirty pirates, I mine as well play some of the other titles available that do not require subscriptions, or that are free.
I simply do not understand the concept of a lack of imagination in video games, isn't that what they are supposed to be about? Imagination?
Now i saw Fileplanet giving new open beta key's for the game so i started downloading, meanwhile catching up on some info here and there, and the OP post almost made me push the cancel download button....but this post (by Garbad_the _Weak) made me re-think and continue the download, this post makes the game look very intresting and promising.
My impression in closed beta, where combat wasn't fully implimented, and many MANY things did not work (as they already said they wouldn't work back then) so i understand this, but my impression of the game back then was sort of like A.D. 1701 online as a MMO idea, so i'm wondering if my asumtion is somewhat close to what PotC is like?
Considering the next MMORPG of note comes up at least a couple of months after PotBS, this game is at least worth a download for the open beta.
I haven't decided whether or not to purchase the game but the main draw is that sea combat requires more skill and group coordination than any other PvP system out there. Avatar combat isn't any worse than the next generic MMORPG and I see potential (though I really don't see it being realized for some time if at all).
Great review, OP!
I would add that if you are a crafter and you expect people to depend on your for all of their armor needs or weapon needs or ship needs, then this game is definately not for you. Crafting in PoTBS is much more of a guild activity than individual activity. You don't go out and gather resources for anything. You have lots that produce everything from your resources to your finished goods. You are also limited to 10 lots per account so you can't even use alts to "cheat" the system to try and speed things up.
I understand why they did what they did with crafting, but it took the fun of the freetrader class away from me.
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is:
http://en.wikipedia.org/wiki/Vaporware
"Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product."
Heh, well your cons should be lumped into one big Con. Namely, they spent too much time on crap I don't care about for this game. I want their focus to be on ships! Instead they seem to have tried to make it more like an RPG. In fact, it sounds as though they fell victim to feature creep.
_____________________________
Currently Playing: LOTRO; DDO
Played: AC2, AO, Auto Assault, CoX, DAoC, DDO, Earth&Beyond, EQ1, EQ2, EVE, Fallen Earth, Jumpgate, Roma Victor, Second Life, SWG, V:SoH, WoW, World War II Online.
Games I'm watching: Infinity: The Quest for Earth, Force of Arms.
Find the Truth: http://www.factcheck.org/
Thanks for the review guys. After reading the review such as the above it made my mind not to touch this game. I was looking forward to play to play this game before the NDA ends but reading so many bad reviews, I'll just save my money for another game.
Same here. I don't like instances much, and the boredom factor is not selling me. Don't need another level based, weak crafting (but good economic system) with the inability to have good group play with friends/guildmates. Plus, with SOE's name on it, the game would have to be better than average to play, if I have to deal with their CS/billing/hosting.
No thanks.
A clarification here. You NEVER have to deal with SOE's CS or Hosting... just the billing. FLS has complete control over everything except for Marketing and Billing... FLS CS has proven to be far superior to any other CS I've yet seen.
And for any of you who say.. "It's boring" You haven't gotten into the game for what it's meant to be, you didn't bother reading the missions, and get involved in the story line.. and more than likely you haven't played the game in the last month, since the Devs have added more missions.
Don't take other peoples negative naysaying as being truth, because most of the naysayers are more than likely the stress testers who only saw the bad side of the game while stress testing.
PotBS isn't a game for people who like the mindless killing games, where you hit buttons to kill mobs all the time to level, PotBS is a game for people who enjoy diving deep into the game, and figuring out how the system works in order to get the best results for their gaming experience.
Basically... If you like WoW, and all you enjoy doing is killing mobs, PotBS is probably not for you. But if you like to think about the game, and make up strategies to be more powerful, and work with a team to make the most of the game. Then PotBS is a great game for you.
EDIT: And just so everyone knows.. the mysteries of the seas quests are in the game... you can go after the afamed ghost ship, and fight zombies in the game, you just have to be really searching for it to find it.
I'm definately going to try the game and see how i like it, it sounds different than i expected or hoped for, but that never means it won't be fun.
I agree with OP in many ways i think, first exploring the ocean would be so much nicer if you could find things while you were exploring, besides other ships to fight, so it's not really an exploring game i gather, which i would kind of like. Besides, historically there were plenty of forts and land areas that pirates dealt with in the Caribbean, it's not like it was easy going when they were off thier ships then everyone waited until both sides got onboard thier ships to duke it out. There are plenty of things land based that could be included without deverting from the main theme of the game. Hopefully future technology will allow games to include everything in our wildest dreams, but keeping the focus is a good thing, and as long as it's fun i don't care.
Instancing is not my preference but again that is a technical issue and for now i guess it's just plain the best way to handle resources until the technology grows.
I would also like the freedom to play many ways, such as spend all day trading or crafting if i wanted to, but once again, as long as i'm having fun, it doesn't really matter to me. Maybe even purely exploring just to soak up the enviroment in all it's beauty, although getting things accomplished as i explore such as fighting things or something would be a plus, a game having those features would definately attract me. Freedom is always better, but sometimes you have to sacrifice freedom for the greater good, and that's fine. I totally understand when people say that is not what this game is about, this doesn't ruin the game or make it not fun, but i also understand why people could be turned off from the lack of these things.
I liked the review, and definately got a better understanding of the game due to it. It really doesn't affect my like or dislike of the game, only playing it and having fun or not will do that. But these opinions aren't right or wrong and i don't see why people feel the need to critique the opinions or repeat them adding nothing other than , this is not the point of the game, as that is pretty obvious and make perfect sence to use them as supporting details as to why the game is not quite for you. Not to attack anyone, i just don't really understand.
The review helped me a bit, and while we both may prefer a game with some of the features you mentioned, i'm also pretty flexible and can have fun with it still, I will just have to see. I wouldn't think that a game with falling blocks and 8-bit music and graphics that take place on a single unchanging screen would be the ideal game and would rather make a game with current generation technology and all the features and gameplay i could dream up, but the fact is tetris is a very fun game to me, and there are plenty of deeper, better ideas for games that don't follow through and become fun. It comes down to execution. No matter what i'm actually looking for in a game, when i find one that's fun i will play it, regardless of what it is or how you play it. So maybe this game IS for me, i will have to wait and see, and i wish you good luck in searching for something more your style. At least now i won't go in expecting something totally different than what will actually be there, Thank you.