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~Community Poll....Vehicle thoughts/Suggestions~

tgreertgreer Member Posts: 61

I would like to start a community poll thread about something i think would add a new dynamic to Tabula Rasa, and make it stand-out "more" then it already does in a sea of copy-cat MMO's

What i am thinking is Vehicles (Yes, i know there coming). But how about we not make them just something we use to go from point A - point B.

How would the community feel about this~

Vehicles

I would like to see a system put in TR that makes them effect battle.No air scenarios, more land-based.

We could start with a Multi-passenger Halo (Warthog) type, i know i said halo >.> but it's the fastest description for the masses i can put out there.

Make them multi-passenger vehicles, that you and your friends can ride around in, Have a turret system or multi' functional weapon type launchers on them. Make it so you have a driver, and maybe the passenger can still fire his chr' weapons when riding around.Another firing a turret.

This i feel would add a whole new dynamic to TR, when overtaking a BAIN controlled point, or trying to capture a control point.

Also let's not even GET into the fun it would add for a PvP scenario, the possibilities are countless here. It can also venture into the path of adding fun titles to the game and players.

We could even have vehicles do actual things and grant titles for them. Like riding a wheelie on a cycle, give you a new title kinda, or gunning for a multi-passenger vehicle could give you a title for most kills from a vehicle turret.

We could have numerous types of vehicles as well, Maybe...

A armored tank type, a squad transporter with high armor value.

Even single seated Cycle type vehicles, that are very fast. But use a reflect system kind of like reflect armor.

This system could lead to countless possibilities when adding expansions, or new zones. Or even new PvP content. We could even make them completely customizable with different armor or colors, guns, special features ? Maybe like Auto Assault esq*?

Maybe guilds could even have there own type of vehicle they could "make" where if you see it, you know what guild that is and what there are there to do.

If anyone has ever played planetside, you know the kind of system i'm speaking of. Just as an example.

 

They could also add higher ranged zone, and maybe a player character ranking system. That when you go into these zones it's nothing but a huge war-zone, where you get no XP per kill but player ranking points.

If the zone if big enough, and supports this vehicle system, it would add countless hours of player fun, and draw in many more customer, i think.

I find myself sometimes spending hours caught up in a base defense, capture just killing and having fun in a mini-type war. This system could add onto that.

 

 

So if you like the idea or have any suggestion, lets hear them! If it gets big enough the TR team will see this, and maybe take some insight from it.

---------------------------------------------

Buying an mmo= 35.99 +14.99 a month.

Playing games for years= fun

Playing SWG from your hotel room on a laptop, via business trip for 10c a minute (3day trip)= not priceless! 1900.oo later! Try explaining that to your wife.

Yes i shot myself for letting SOE cost me that much $ hehe.

RiP- Old SwG.

Comments

  • ZelkariZelkari Member Posts: 38

    To quote the 9-11'ers, It's too soon.

  • Dis_OrdurDis_Ordur Member Posts: 1,501

    I like this idea, and from what RG has indicated, vehicles of some sort are on the way.  They hinted at mech-like vehicles, perhaps similar to the AFS mech-like vehicles around bases.

    A full blown combat system like PS would require dedicated maps for it.  I can't see it working on Foreas, there is too much crap in the way for vehicle routes.

    I would personally like to see an expanstion like JTL from SWG.  Space travel is inherent to this game, and there needs to be some space combat.  Maybe you require space combat en route to another planet. 

    You are right though, the possibilities are endless.  If TR is added onto as much as EQ2 or WoW, we will have the best online sci-fi experience at our fingertips.  By the looks of it, TR population is on the rise, and the TR team should have plenty of resources to work with.  Can't wait to finish homework tonight and play!

    image

  • TenebrionTenebrion Member Posts: 179

    Do a google search for PAUs. Tabula Rasa already has class-specific vehicles in development, which all have unique weapons, powers, and appearances.

    image
    Content Writer for RTSGuru.com
    And overall bitter old man.

  • SouvecSouvec Member UncommonPosts: 693

    I voted yes.

    Though I would like to see vehicle implemented in the way of UT rather than everyone having their own personal vehicle (I don't AFS spending all their cash on disposable vehicles for each single solider).  Each vehicle carries 3 to 4 players, 1 driving, 1 or 2 in turret mounted weapons and 1 possibly in the back shooting off standard equipped weapons.

  • tgreertgreer Member Posts: 61

    Originally posted by Souvec


    I voted yes.
    Though I would like to see vehicle implemented in the way of UT rather than everyone having their own personal vehicle (I don't AFS spending all their cash on disposable vehicles for each single solider).  Each vehicle carries 3 to 4 players, 1 driving, 1 or 2 in turret mounted weapons and 1 possibly in the back shooting off standard equipped weapons.

    That would be awesome as well. I mean i would rather have friends or team mates riding around to make it a funner experience anyways.

    I just keep picturing teaming, trying to take a bain control point, having my team almost die, then calling a buddy with a vehicle for an extraction, Would be fun. "We need a pickup SGT! The LZ is hot!" /Dream

    ---------------------------------------------

    Buying an mmo= 35.99 +14.99 a month.

    Playing games for years= fun

    Playing SWG from your hotel room on a laptop, via business trip for 10c a minute (3day trip)= not priceless! 1900.oo later! Try explaining that to your wife.

    Yes i shot myself for letting SOE cost me that much $ hehe.

    RiP- Old SwG.

  • SouvecSouvec Member UncommonPosts: 693
    Originally posted by tgreer


     
    Originally posted by Souvec


    I voted yes.
    Though I would like to see vehicle implemented in the way of UT rather than everyone having their own personal vehicle (I don't AFS spending all their cash on disposable vehicles for each single solider).  Each vehicle carries 3 to 4 players, 1 driving, 1 or 2 in turret mounted weapons and 1 possibly in the back shooting off standard equipped weapons.

     

    That would be awesome as well. I mean i would rather have friends or team mates riding around to make it a funner experience anyways.

    I just keep picturing teaming, trying to take a bain control point, having my team almost die, then calling a buddy with a vehicle for an extraction, Would be fun. "We need a pickup SGT! The LZ is hot!" /Dream

    Absolutely!  I'm with you there!

  • _Shadowmage_Shadowmage Member Posts: 1,459

    The problem I see with squad vehicles is - they are a death trap.

    Talk about your high priority targets for bane predators.

    Why shoot at one soldier when you can blow up a vehicle and take out 3 or 4 people at once.

    I would like to see vehicles added so it makes sense - like as protection against hostile terrain.

    So how about a ice planet with blizzards, the winds are so fierce you cant use dropships so you need some low ground hugging vehicle to move around the map.

    Or a planet with a poisonous atmosphere.

    Or even a planet thats 90% water so you need to zip around in hovercraft or jet boats to get to different areas.

  • tgreertgreer Member Posts: 61

    Originally posted by _Shadowmage


    The problem I see with squad vehicles is - they are a death trap.
    Talk about your high priority targets for bane predators.
    Why shoot at one soldier when you can blow up a vehicle and take out 3 or 4 people at once.
    I would like to see vehicles added so it makes sense - like as protection against hostile terrain.
    So how about a ice planet with blizzards, the winds are so fierce you cant use dropships so you need some low ground hugging vehicle to move around the map.
    Or a planet with a poisonous atmosphere.
    Or even a planet thats 90% water so you need to zip around in hovercraft or jet boats to get to different areas.
    Thats why having multi passenger vehicles -would- be fun lol. If you got a buddy that drives like crap, and gets the squad blown up. Thats some good stuff, time wasting yes, but fun also.

    Also, it would be really cool to have what your suggesting as well. As long as i can say in vent "i need a pickup, LZ is hot" to a buddy, i'm fine with whatever comes with it lol.

    ---------------------------------------------

    Buying an mmo= 35.99 +14.99 a month.

    Playing games for years= fun

    Playing SWG from your hotel room on a laptop, via business trip for 10c a minute (3day trip)= not priceless! 1900.oo later! Try explaining that to your wife.

    Yes i shot myself for letting SOE cost me that much $ hehe.

    RiP- Old SwG.

  • vmopedvmoped Member Posts: 1,708

    I was hoping to see vehicles in this game, and was saddened in beta when I realized that there were none and they will most likely be for transportation purposes if, and when they are implimented.  This game just screams for them.

    MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S

  • ZelkariZelkari Member Posts: 38

    I don't think there will be "vehicles" as most people see it. Sure we're goning to get PAU's, but those are just armor suits (afaik). Nothing like a hummer or proverbial "Warthog".

    lolore:

    "Bane weaponry is far more effective at destroying vehicles than it is at tracking individual troops, and casualties in mechanized assults have been unacceptable."

    From the manual.

     

     

    Personaly I dont think there should be either, even space travel is via wormholes and not starships.

  • achilles809achilles809 Member Posts: 33
    After reading the op's comments and the rest, in my opinion, a really sweet idea would be what lotro tried to do, a monster play. by making bane classes that are equal to the current human class, also make vechiles ( tank, warthog types....) and the bane equals to it. On one Huge pvp planet. use a system that really does reward play the bane ( so that people will actualyl do it) and make the classes completely equal, so that #'s dont count as much as skill ( aka loto one champ kills 3 orcs.....) add this pvp Planet and make it fun and u got my lifetime sub.
    ALL WHO AGREE POST :P
  • _Shadowmage_Shadowmage Member Posts: 1,459

    How about instead of being able to play bane troops - we were just able to play the bane vehicles. So predators, stalkers, striders and even pilot dropships to drop troops in non spawn locations.

  • SouvecSouvec Member UncommonPosts: 693
    Originally posted by _Shadowmage


    How about instead of being able to play bane troops - we were just able to play the bane vehicles. So predators, stalkers, striders and even pilot dropships to drop troops in non spawn locations.

    Now thats an interesting idea Shadow.

  • LilianeLiliane Member Posts: 591

    I don't see much reason for vehicles.

    Maybe some mech's, space- or air-combat, but other ways I don't see how the enviroment would support or need it. At the current maps, most vehicles would just get stuck in the enviroment.

    MMORPG.COM has worst forum editor ever exists

  • tgreertgreer Member Posts: 61

    Originally posted by Liliane


    I don't see much reason for vehicles.
    Maybe some mech's, space- or air-combat, but other ways I don't see how the enviroment would support or need it. At the current maps, most vehicles would just get stuck in the enviroment.

    Well that is the thing. Sure, most maps currently are not too vehicle friendly. But, if a system was in place to make them more viable,like bigger maps, PvP zones, and maybe Vehicle end-game areas.With a good system the possibilities are almost endless to it's potential.

    I mean let's face it. There going to have to figure out something to keep the playerbase interested in this game end-game, currently there is nothing. Besides leveling up another character, or chasing down clone credits.

    I for one do not want to see this game become another end-game instance fest, where you have to have X,y,and Zed classes to accomplish a futile instance to play a small role in the story or get a piece of gear.

    Hopefully they can come up with something. A vehicle combat system could be easily made, and would be a nice start.

    ---------------------------------------------

    Buying an mmo= 35.99 +14.99 a month.

    Playing games for years= fun

    Playing SWG from your hotel room on a laptop, via business trip for 10c a minute (3day trip)= not priceless! 1900.oo later! Try explaining that to your wife.

    Yes i shot myself for letting SOE cost me that much $ hehe.

    RiP- Old SwG.

  • achilles809achilles809 Member Posts: 33
    In order to make it human vs human, though ude have to add some reason for the fighting, maybe like factions of those who are bane supporters and those who hate em? i dun know just really bad example lol. But other than that we have to remember the game is based of like 1/16th of the human race surviving and moving to restart themselves/ kill bane. So the idea of human vs. human doenst fit ver very well, but for me the play as bane part would. anyone got any ideas for a human vs human pvp system? though I personally still love the idea of a giant pvp planet, ( restuss 2.0 anyone?) with working combat vechiles for both sides, hopefully some devs will be smart enough to look at these forums and take our great ideas * cough **cough*
    -Achilles
  • tgreertgreer Member Posts: 61

    For a PvP system that would make everyone happy, and have something to do with the story-line. Could be something like this.

    /Puts foil-hat on

    We all know the humans are the rare species. Bain are the higher power in this time of turmoil. To make PvP viable, we could  create a backstory for the game. Where many of the existing humans, instead of choosing to fight agaisnt the bain, decided to join there efforts.

    In a so to speak, "Join the higher power trump move".

    Good humans have a ancient logos power, of which we don't 100% know why just yet.

     

    Maybe some of the remaining humans did not want to fight the bain? Maybe some would rather join the obviously greater power in the galaxy. I know i have a few friends that would for sure defect in this situation!

    This would make perfect sense. There is already a story-line in game that has missions where you find out Bain are using some sort of technology to alter humans, and turn them into those Hominous Mechina(sp?). I mean think about it, of all the humans that stayed alive, you know not all of them would choose to fight agaisnt the bain, seeing the sheer magnitude of there forces.

     

    But lets say when you hit lvl 50. You have to make a moral choice. Good or bad. Then your game experience starts anew from there. Allwhile when leveling they could implement little sub-stories hinting that your chr' might be having a moral battle raging  as well.

    Leaving you levels 1-50 to get used to the game, make a character choice, and get past the learning curve.

    Once you choose your sides. They can make it so it isn't the same boring good Vs. bad conflict. It could be something along the lines of each human is looking out for themselves. Sure some of them might have seemingly joined the bain.  But if your in a clan, nothing would matter but that clan.

     

    leading to countless possibilities to PvP clan buffs, PvP zones. High end content instances that maybe a player can only access if he is in good standing with the bain or humans.

    Hell who is to say if your a defected human, the bain wouldn't send you into a human staging facility to destroy it from the inside?

    It leads to a ton of potential.i like this idea. I think it would also fit into the story because lets face it, some humans would take the easy road to glory. With the whole looking out for #1 mentality.

     

     

     

    ---------------------------------------------

    Buying an mmo= 35.99 +14.99 a month.

    Playing games for years= fun

    Playing SWG from your hotel room on a laptop, via business trip for 10c a minute (3day trip)= not priceless! 1900.oo later! Try explaining that to your wife.

    Yes i shot myself for letting SOE cost me that much $ hehe.

    RiP- Old SwG.

  • ZelkariZelkari Member Posts: 38

    Yea, all those people who decided to fight for the bane, kinda went something like this:

     

    Humans: Oh mighty bane, we wish to join you.

    Bane: Umm, ok...

     

    *next battle*

    Bane: Charge Humis Machina! Be our meat shields!

  • SouvecSouvec Member UncommonPosts: 693

     

     

    Originally posted by achilles809

    In order to make it human vs human, though ude have to add some reason for the fighting, maybe like factions of those who are bane supporters and those who hate em? i dun know just really bad example lol. But other than that we have to remember the game is based of like 1/16th of the human race surviving and moving to restart themselves/ kill bane. So the idea of human vs. human doenst fit ver very well, but for me the play as bane part would. anyone got any ideas for a human vs human pvp system? though I personally still love the idea of a giant pvp planet, ( restuss 2.0 anyone?) with working combat vechiles for both sides, hopefully some devs will be smart enough to look at these forums and take our great ideas * cough **cough* -Achilles

    I'm with you as I don't see any real reason why a Human VS. Human fits the game setting right now.  Bane VS. Human in a "Monster Play" Situation would be the most fitting.  I just don't want them to break immersion of the story and the game for the few hardcore PvPer's out their mad because TR isn't fitting their personal needs.

    Now the only real way I see Human VS. Human is in the form of War Games or Holographic Training Rooms.  Think Star Trek or X-Men and the holographic replicas of certain areas where you train to be a better fighter.  If they took this approach and seperated the PvP into these Training Area's then I could see it working.  That way if they broke it out into Training Areas, they could start thinking about mini-games like Capture the Outpost for example.

  • tgreertgreer Member Posts: 61

    I think they will need to do something about the PvP'ers soon. I mean, anyone who thinks these games are dominated buy casual PvE players still are living in the past.

    Just as an example take WoW. When it first came out It had nothing but free-range open world PvP. Now look at it today, the sheer amount of PvP content they've added to that game should tell something.

    I used to know Women, mothers, housewifves, that enjoyed PvP in WoW.  It's not just a shadowed "Limited" few that enjoy PvP these days.

    Sure some do not like PvP all together, that is fine. TR already has a nice base system for them in place to enjoy PvE ventures.

    Making TR more PvP friendly would shoot sales up by a lot though.

    As long as they don't try to copy other MMO's with boring "Monster Play" or anything of that nature. PvPers like to fell unique,They like when people see there chr' and know what they do, be it a standing rank, or type of armor, a weapon , etc.

     

    ---------------------------------------------

    Buying an mmo= 35.99 +14.99 a month.

    Playing games for years= fun

    Playing SWG from your hotel room on a laptop, via business trip for 10c a minute (3day trip)= not priceless! 1900.oo later! Try explaining that to your wife.

    Yes i shot myself for letting SOE cost me that much $ hehe.

    RiP- Old SwG.

  • Shad0sShad0s Member Posts: 7

    i voted yes but the way i would prefare it is that each player can have there own bikes rather than 'warthogs' and save the bigger vehicles e.g. 2-3 in at once for  end-game.. just think a huge stalker like bane with 40 players circling it with lanchers and vehicles moving around it dodging its aoe slam =) my dream lol

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