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i love this game...ok, i have a werebeast lvl 19, a warrior lvl 15, and a priest lvl 13...but im confused because i dont know wich class i want to continue leveling...anybody have any suggestions? or maybe recommend me another class to play..i want ur opinion. thanks
Comments
I personally like the Priest and the Werefox. I have a level 26 Priest and leveling is getting harder but still doable solo. You just got to be quick on the heals and choose your targets carefully. My Werefox is still only level 7 because I like the Priest a bit more but it is a fun class to play. It really all boils down to your preferences as to which class you like best.
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I also have chosen the path of warrior (both werebeast & human) and so far I don't like the way this class goes; leveling is slow (and considering you get most of the xp from quests - and they do give a lot of it, I kind of wonder how horrid would be to level only from pure grinding). From my experience, slow leveling at low levels means hell at higher lvls. The main reason that takes grinding out of equation is that stupid delay between the time you click a mob and the second your toon (finally) attacks it. That also limits the usage of skills onle if you are overtaken by the mobs, because it takes a while to charge it you get a serious woopig from the mobs in the meantime. Also, you have to choose carefully the mobs - they have various attributes which may result in an easy fight, or a very difficult one.
The info provided by the game is also scarse, and some vital aspects, like upgrading are very expensive and complicated.
So basicly what you do is: gather as many quests as you can at once, solve them, get back in a flash to collect the rewards, take more quests, solve, them, get back, and so on.
The other things that are supposed to make the game fun are pretty frustrating too: production skills are a pretty neat addition in theory, but in practise they're very annoying, because the resources that you're supposed to gather are not easily to be found (ok, the herbs seem to all over the place for some reason, but the iron and the ingredients that go into weapons and armors are a different story), and their regeneration rate is very slow (especially for minerals). Teleporting is also way too expensive (especially for a low level player), and this goes for the repairing costs too.
By switching from human warrior to werebeast I've also discovered the game is pretty unbalanced: as human warrior I had a lot of trouble raising money, because the drops were complete crap; however, as werebeast, the drops are most of the time good: lots of armor parts and production ingredients; I also get a fair share of purple gear items. The werebeast (as expected) seems better at tanking (I don't get as much dmg as with my human knight, although it's the same build - and I'm not talking about fighting as a white tiger).
To conclude: it's not a bad game, but it seems the devs like to get their kicks from complicating the game for no real reason, therefore it takes time to understand the its mechanics. Some parts need improvement badly - for instance they could have spent more time in creating more diverse mobs (& quests), 'cause it's annoying to see the same type of mobs that you previously encountered in a lower lvl area, with just 2 or 3 minor colour changes, or killing the same 10 - 20 type mobs.