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Raid or die?

I have just started LoTRO trial after 2.5 years of WoW. I have played many MMORPGS before WoW, UO was a first one.

In current (TBC) WoW there is not actually "raid or die" reality but still your activities on level 70 is very limited: raids(time consuming, hardcore because you must play by schedule, and boring), pvp (honor/arena tokens grind), reputations(grind) and mindnumbling daily quests(Grind). Most sad, while having so shallow endgame WoW still promotes people to level to 70 as fast as possible because "real game starts at 70, noob".

In old games like UO game was starting... well.. from start =). And there was no endgame. Game had a lot of options for high skilled characters. Not just few as WoW have.

So my question about LoTRO, is it same as WoW in meaning of overall gameplay scheme? Is it theme-park from 1 to 50 or maybe there is some transition to sandbox game at higher levels?

Im really dont like to invest my time to another WoW. I want a deep game.

Excuse my not native english.

/love

 

 

Comments

  • CzzarreCzzarre Member, Newbie CommonPosts: 3,742

    LOTRO is similar to WoW. But the issues with WoW isnt the raiding. Its the fact that you just dont enjoy the raid anymore. IN LOTRO there is a lot of enjoyment in the raiding still. hings are still new and somewhat unexplored. People are learning the game, whereas WoW has been nitpicked to death. Also LOTRO has a Lot of room to grow, so many players stiill think the best is still yet to come.

    However, LOTRO is NOT a sandbox MMORPG. SanBOX games have had a tough time. EvE online is probably one if the better ones out there atm. Also, if you like PvP, LOTRO is probably not the game for you.

    I say, give the 7 day free trial a go. You will get a good  idea if you will enjoy this game or not.

    Torrential

  • synergisynergi Member UncommonPosts: 133

    I would say it is a mix of both themed and sandbox. Turbine is constantly adding sandbox elements. Like the music system, fishing I hear is coming next, player housing, a dev mentioned a new hobby system is going in soon. Fishing will be the first in the hobby system and he said he'd like to try maybe painting as a hobby.

    If you like to RP then LOTR is a good fit. It still isn't as free as UO or SWG but the game has been out less then a year. All the ''fluff'' the dev's keep adding to the game show they are listening to their player base and realize people want to live in a world versus just playing a game.

    "It is better to die on one's feet than to live on one's knees,"

  • Darth_PeteDarth_Pete Member Posts: 559

    Originally posted by synergi


    I would say it is a mix of both themed and sandbox. Turbine is constantly adding sandbox elements. Like the music system, fishing I hear is coming next, player housing, a dev mentioned a new hobby system is going in soon. Fishing will be the first in the hobby system and he said he'd like to try maybe painting as a hobby.
    If you like to RP then LOTR is a good fit. It still isn't as free as UO or SWG but the game has been out less then a year. All the ''fluff'' the dev's keep adding to the game show they are listening to their player base and realize people want to live in a world versus just playing a game.
    I just wish the "fluff" would be usefull somehow! Like for example if the music system would be used like the entertainer in SWG. For example remove combat stress? You would have to visit tavern to play or listen others once every few days or something like that. Combat stress would decrease your damage and healing output 30% when build up to full.

    Cooking needs buff too.. only thing worth while is lembas and even that lasts like 14 seconds and isn't that usefull, statfood is just useless since stats don't mean shit if you can't get something like +100

  • Adam344Adam344 Member UncommonPosts: 5

    Its a definate mix, for the grind there is a lot of people grinding right beside you.  You go through a LOT of lower quests before you hit the big times in the 40s to the 50s.

    After that it is either PvPing or the much acclaimed raiding in lotro, which I agree, is fairly new and can be kept alive with frequent updates. After all, the developers get paid by our 14.99 a month not only to keep the game running, but to make sure it is flushed with new content and improved upon.

    The most part of this game that is sandboxed is crafting, though it costs a large amount of money, it is easy to hit GM.

     

  • ShindhiShindhi Member UncommonPosts: 2

    One thing Turbine learned from Asheron's Call is listening to the player base, and they are actually pretty good at it.

    AC had constant content updates and patches, and there was always something to do, but there was no raiding at all.

    I'm playing LoTRO right now, still new at it, and i'm excited to see what they do with it in the future.

     

  • Terminus-EstTerminus-Est Member UncommonPosts: 352

    At the moment, I don't like the endgame. It is far too raid oriented and quite frankly I just don't have the time for that. I think this is putting off many casual players.

    On the bright side, Turbine seem aware of the problem and want to do something about it.

  • The user and all related content has been deleted.

    "Freedom is just another name for nothing left to lose" - Janis Joplin
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  • YeeboYeebo Member UncommonPosts: 1,361

    Several points.

    LoTRO is a much more leisurely game for most players than WoW.  If you rush to the to the top like a WoW player does the game will suck.  You will miss out on a lot of really cool lore, and the thing that's fun about LoTRO is definitely the journey rather than where your end up.  The deed system, the trait system, the many side games...all are set up to encourage your to take your time and savor the moment.

    The end game:

     

    At 50 you will be doing one or all of the following:

    PvMP:  think a WoW battleground (but with no real beginning or end and no waiting in a que for teams to form) meets a raid (but where the monsters are PCs) and you will have some idea.  If you have played RvR in DAoC, think a simplified version of RvR and you will have a better idea.

    Raiding: there are two or three raid areas.  However, only one of them gives your gear that's better than what you can craft.

    Crafting: Unlike WoW, you can make raid level gear by crafting.  It also takes a hell of a long time to do.  That's what my 50 mainly works on, about 2/3 of the way to Grand Master tailor as I type this.

    Finishing out your traits:  you have a certain number of general traits that require you to do different things  to level.  Mainly kill 100 foozles in zone X, find all the landmarks in zone Y, or do X number of quest in zone Z. One or two levels of any of these tarits is damn near pointless, but if you work them all the way up to 6-8 they are actually pretty nice.  Together, they can have about the same effect on your stats that two or three more peices of jewelry would.  Put differently, if your don't work on them, it would be like leaving 2 or 3 jewelry spots empty in terms of the effects on your stats. 

    There are also legendary traits that you may or may not have finsihed getting when you turn 50.

    Rep grinds (maybe):  almost pointless currently.  A bit easier than WoW becuase you can do them by killing, buying items on the AH, or crafting.  No daily quests.  And few factions have rewards you'd ever care about.  Most players decide not to fool with them.

    After the next patch:  they are adding a PvMP raid dungeon (WooT!)

    On paper it's pretty similar to WoW.  However, the few extra options that they have added make a big difference to me.  When I'm playing solo I work on crafting and traits, and it's a hell of a lot more fun to me than those stupid daily quests and rep grinds in WoW.  However, that's just me.  Your mileage may vary.

     

     

    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  • observerobserver Member RarePosts: 3,685

    lotro is more laid back and casual.....thats what i liked about it

  • ThradarThradar Member Posts: 949

    Originally posted by Terminus-Est


    At the moment, I don't like the endgame. It is far too raid oriented and quite frankly I just don't have the time for that. I think this is putting off many casual players.
    On the bright side, Turbine seem aware of the problem and want to do something about it.
    I wouldn't say it's "raid oriented."  It has some raiding, but not much.

    I do agree that the average lotro player is probably much more casual than, say, the average WoW player.  I have zero interest in raiding.  I'd much rather see Turbine spend their time slowly expanding zones and adding new quests.

    I'm a bit dismayed that they've added things like rep grinds.  Ugh.  when I hit 50 the only grind I will do is to max out my traits...then I'm logging off until the next content update or expansion.  Lifetime membership has its advantages.

  • YeeboYeebo Member UncommonPosts: 1,361

    Originally posted by Thradar


     
    Originally posted by Terminus-Est


    At the moment, I don't like the endgame. It is far too raid oriented and quite frankly I just don't have the time for that. I think this is putting off many casual players.
    On the bright side, Turbine seem aware of the problem and want to do something about it.
    I wouldn't say it's "raid oriented."  It has some raiding, but not much.

     

    I do agree that the average lotro player is probably much more casual than, say, the average WoW player.  I have zero interest in raiding.  I'd much rather see Turbine spend their time slowly expanding zones and adding new quests.

    I'm a bit dismayed that they've added things like rep grinds.  Ugh.  when I hit 50 the only grind I will do is to max out my traits...then I'm logging off until the next content update or expansion.  Lifetime membership has its advantages.

    Total agreement.  Going to max out my traits, finish out my crafting (even if it kills me).  maybe fart around in PvMP as a freep for a while (it's fun as hell on the creep side, haven't freeped it yet).  Maaaaybe work up my hobbit faction to get that one hobbit racial trait.  After that I'm about done with my main.

    No way in hades I'm getting on another raid train.  That crap is the main reason I left WoW (ande EQ 1 for that matter).  And no, rep grinds do not count as compelling solo content.

    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  • RushagRushag Member Posts: 39

    Originally posted by Yeebo



    On paper it's pretty similar to WoW.  However, the few extra options that they have added make a big difference to me.  When I'm playing solo I work on crafting and traits, and it's a hell of a lot more fun to me than those stupid daily quests and rep grinds in WoW.  However, that's just me.  Your mileage may vary.

    Thanks for so detailed explanation. I already see differences in gameplay even if mechanics very similar to WoW. And its good differences.

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