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http://www.tentonhammer.com/node/15234
Blizzard really needs to get it's priorities straiight. Stop catering for the 6-7% minority, fire the ex-eq raiders(you know those idiots who used to crash the servers and other idiocy) and cater for the majority. Only 6-7% of players have seen the inside of MH/BT etc all that $$ and dev time spent on raid sites that won't be visited bu the majority even when the WoLK comes out (see Naxx and all vanilla wow raids for prior example of this).
Comments
Well they did just make it ALOT easier to level
Why would they cater to people looking to play something else in the first place? O_o
I find your ideas intriguing, and I would like to subscribe to your newsletter.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
while only a small percentage may take part in the high end raids it's a nice carrot for a bunch of other people.
Which Final Fantasy Character Are You?
if I were to kill a titan tomorrow and no CCP employees showed up to say grats I would petition it.
Waiting for: the next MMO that lets me make this macro
if hp < 30 then CastSpell("heal") SpellTargetUnit("player") else CastSpell("smite") end
Though I have not seen much of any raid dungeons and I do agree to a point with what your saying it is still something that has been in game since launch and is still something many people enjoy. I think they have realised the low % of people who actually see the inside of these raids and is one reason they lowered them to 25 man instead of the old 40 man.
Out of every 100 men, 10 should not be there,
80 are nothing but targets, 9 are the real fighters.
Ah, but one, ONE of them is a warrior,
and he will bring the others home.
-Heraclitus 500BC
MC was added post-release
Well, in a way, it is fair for the people who spend countless hours raiding to get really good rewards. Otherwise, what would be the point of PVE? I used to raid MC, BWL, AQ, and Naxx, but i have only done Kara in the expansion. The more you play, the better you get. Also, PVE gear is not necessarily the best gear for PVP (It has no resilience). This is why blizzard created arena and BG gear. You only have to play 10 games per week for arena and be on a casual team to get really good rewards that are meant for PVP. Overall, i think the players that dedicate more time get what they deserve. No one is stopping you from getting into a decent guild for PVE or a casual arena team. It all depends on the time you play. Not all of us, including myself, can dedicate that much time...therefore our gear isn't the best.
i wish that instead of making it so that the only way to show achievement at end game was through getting gear, that they add a bunch more non-combat or odd/different combat ways of advancement
I do believe that WoW does listen to the players. They are just slow to act. You must understand that every little change they make can and will be exploited. There are several worldwide industries working soley on WoW hacks.
its easy to come up with a good idea, implimentation takes patience.
Torrential
Torrential: DAOC (Pendragon)
Awned: World of Warcraft (Lothar)
Torren: Warhammer Online (Praag)
For a game so often branded as easy mode a ton of people love to bash on how exclusionary the expansion Raid content is.
Something isn't adding up.
Learn to be effective members of the WoW community and raid. You will be a better person for it and, I know this might shock you -- you might actually enjoy ACCOMPLISHING something like seeing/beating Illidan Stormrage.
i have a RL friend in the top guild on my server (bloodhoof) and his entire social life has been shredded by wow and raiding
I understand what you are saying in a sense but, I am one of the few that enjoy but the raiding and the arnea/bg? I think that it is good because when I get bored with one I can switch to the other for a while. Just because it is something you don't enjoy doesn't mean that others don't and that it should be done away with.
To put this in prospective, more high end raid content ( ie BT/Hyjal ) means that epics will be easier to get for the less hardcore raiders in lower raid instances ( ie Kara/SSC ).
Guilds in WoW are sorta like teams in professional sports. Pro Teams have farm teams in lesser divisions that they can pull players from for whatever reason. In WoW, BT guilds can pull players from lesser guilds doing SCC, ect to fill gaps they may have or to keep expanding as players start gearing out.
Dunno if my explanation helped much, but if you've ever been a part of the endgame content of WoW, you would see the correlation. I am one of those who personally benefited from endgame expansion because I was one of those fortunate enough to get drafted to one of the bigger guilds because they needed more people, so I speak from experience.
Do you know for certain?
I've played WoW off and on since beta and never cared to once step into a huge raid. I've done it a few times, but it seemd to be more an exercise in patience and frustration than fun. Raiding the same stuff repeatedly would undoubtedly cause me to lose my mind.
Instead I find enjoyment in playing all the different classes and races and experimenting with different talent builds. Give me more solo/duo content and change up the old world and I'll happily come back again. Announcing new raid content doesn't even register on my brain. I couldn't care less about it.
MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR
Playing: WAR
Awaiting 40k Online and wishing for Battletech Online