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Coming from Ultima Online - What I have experienced from WoW so far

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  • dinanm3atldinanm3atl Member Posts: 215

    Originally posted by namelessbob


     
    Originally posted by ereb0s


    if your lookn for a good pvp game out right now think you might like checkn out eve online. other than that the only game lookn like they may have some good pvp is age of conan and warhammer but you have awhile fro them to see what they are like

     

    EVE is not a good game for a UO person. I played UO since 97 till 2002 and tried EVE and thought it was a huge pile of crap. Not an interesting game in the least for the action UO offered.

    Does that mean you are a hardcore PvP person because you like the action that UO offered? haha

     

    What shard did you play on?

    Old Skool Ultima Online Junky
    Bring back the OLD UO so I can play again

  • Pappy13Pappy13 Member Posts: 2,138
    Originally posted by dinanm3atl


     
    Originally posted by Lysandros



    To the point, dying -- especially when covered in T4-6 or in arena gear is NOT something you plan repeat -- the costs add up quickly, especially if you're a part of a hardcore raiding guild. Let's not be silly and debate the meaning of hardcore, I only mean a guild that raids several times weekly; n my case, 5 nights with a 6th optional raid. 

     I haven't gotten there yet. If I die now at level 42 I lose nothing except 2-3 minutes to walk to my corpse. What changes at a high level?

     Please tell me what is so horrible that you lose? It cost 1000g to repair your durability? If your level 70 I doubt that matters.  Do you lose some Honor Points? Wow... That would be horrible! 

    You were doing alright till you posted this.  Wait till you get to 70 and go on some raids and then come back and tell us if you have changed your mind or not.  Even if you don't agree with the above poster then, I think you'll understand his comments much better.  You have to experience it before you can comment on it.

    image

  • Originally posted by dinanm3atl


     
     
    Does that mean you are a hardcore PvP person because you like the action that UO offered? haha
     
    What shard did you play on?

    Pacific and Great Lakes

  • patrikd23patrikd23 Member UncommonPosts: 1,155

    Originally posted by Pheace


     
    Originally posted by namelessbob


     
    Originally posted by patrikd23


     
    OK.
    Make a new post when you are 70 and have been raiding some , because this post  has no insight ..
    10 % was right, rest was perhaps little missjudged stuff. I will be waiting for the new post after you played it some more months.

     

    Its full of insight when you think of UO. Unfortunatly patrikd23 you probly popped your MMo cherry on this terrible game err I mean WoW. He nailed it on the head and won't get any new information from lvl 70. All his gripes will not change with times or levels and that is the problem that true original hardcore MMo addicts miss in the market today. There have not been true PvP kill it loot it steal it MMo's released in the last 6 or 7 years, and I blame Blizzard for this. Their peice of crap MMo has tainted the market and made people to scared to develop these style of games anymore.

     

     



    Do you have *any* idea how brainless it sounds to blame a 3 year old game for for what happened in MMO gaming over the last 6-7 years? O_o Not to mention these games are in development for years so it's even longer before you'll see any fallout from Blizzard's success.

     

    But do go on, it's amusing at the very least ^^

    100 % Correct :)

    Well said

  • patrikd23patrikd23 Member UncommonPosts: 1,155

    Originally posted by dinanm3atl


     
    Originally posted by Lysandros



    To the point, dying -- especially when covered in T4-6 or in arena gear is NOT something you plan repeat -- the costs add up quickly, especially if you're a part of a hardcore raiding guild. Let's not be silly and debate the meaning of hardcore, I only mean a guild that raids several times weekly; n my case, 5 nights with a 6th optional raid.


     
     

     

    I haven't gotten there yet. If I die now at level 42 I lose nothing except 2-3 minutes to walk to my corpse. What changes at a high level?

     

    Please tell me what is so horrible that you lose? It cost 1000g to repair your durability? If your level 70 I doubt that matters.  Do you lose some Honor Points? Wow... That would be horrible!

    Considering that high level guides show you can farm hundreds of hold in a couple hours so what is the big deal? Where is a penalty that is tied to something more real? Gold can be earned. What happens when you lose your axe? That makes it really more exciting.

    When I played UO I got an adrenaline rush during PvP or when I got jumped by 2 or 3 mobs that I couldn't really kill. Why? Because if I die I could lose something that mattered. Maybe my set of mage armor that cost 10,000-100,000 gold per set or hours of killing dragons to get it. The main important items are never lost in WoW.

     

    I wasn't trying to make a comparison and bash WoW. I even said I like it. I was just asking where some of the "missing" items were like death penalty.

     

    Maybe that is why WoW is more successful than OU is now ?

    If you have time to play 12-16 hours computer games every day then a game with more at stake is more appeling to a person like UO but if you have like 2-5 hours max to do this you dont really wanna die and then find out you hae to grind/farm for 12-20 hours just because you died in a game. And that is ussually when people turn to the Gold farmers to "buy" back stuff for real money which in its turn messes up the games economy.

    Lineage 2 is the only game I can compare little to UO whe it comes to losing 8 hours of constant grinding because some guy just came and killed you or trained mobs on you just to see if you dropped any items.

    WoW is good in my opinion because its for everyone wether you play 1 hour /day or 15 hours/day.

    But I dont play WoW anymore since I got bored after being in the game since Beta, I might come back and see how the new expansion is though one never knows.

    I am currently waiting for Aion which I hope will take my breath away. From what I see so far I think it will.

  • elondorelondor Member Posts: 171

    yeah, UO was my first mmo, I started in the early stages of beta and joined a pk group called The Mercs.  I quit after carebear land happend, came back a couple times but it wasn't the same. 

     

    I went to EQ for a good long while, years.  it was a great game until it was focused soley upon raiding, which is the state that wow is in now, and raiding = the suck.  mmo's used to be fun and now it's a grind fest.

     

    I now reside in the universe known as Eve Online and it's very much like UO in alot of ways, it's not level based but skills, it's very open ended, it's mostly a player driven economy, there are some nice looted items but almost everything worthwhile is crafted, and lastly but not least, pvp is where it's at :)  

     

    eve has a pretty steep learning curve, but if you are willing to actually learn, and take your brain off of WoW-Standby mode then you are in for a real treat.

  • patrikd23patrikd23 Member UncommonPosts: 1,155

    Originally posted by elondor


    yeah, UO was my first mmo, I started in the early stages of beta and joined a pk group called The Mercs.  I quit after carebear land happend, came back a couple times but it wasn't the same. 
     
    I went to EQ for a good long while, years.  it was a great game until it was focused soley upon raiding, which is the state that wow is in now, and raiding = the suck.  mmo's used to be fun and now it's a grind fest.
     
    I now reside in the universe known as Eve Online and it's very much like UO in alot of ways, it's not level based but skills, it's very open ended, it's mostly a player driven economy, there are some nice looted items but almost everything worthwhile is crafted, and lastly but not least, pvp is where it's at :)  
     
    eve has a pretty steep learning curve, but if you are willing to actually learn, and take your brain off of WoW-Standby mode then you are in for a real treat.

    Very good post

  • LysandrosLysandros Member Posts: 44

    Originally posted by dinanm3atl


     
    Originally posted by Lysandros



    To the point, dying -- especially when covered in T4-6 or in arena gear is NOT something you plan repeat -- the costs add up quickly, especially if you're a part of a hardcore raiding guild. Let's not be silly and debate the meaning of hardcore, I only mean a guild that raids several times weekly; n my case, 5 nights with a 6th optional raid.


     
     

     

    I haven't gotten there yet. If I die now at level 42 I lose nothing except 2-3 minutes to walk to my corpse. What changes at a high level?

     

    Please tell me what is so horrible that you lose? It cost 1000g to repair your durability? If your level 70 I doubt that matters.  Do you lose some Honor Points? Wow... That would be horrible!

    Considering that high level guides show you can farm hundreds of hold in a couple hours so what is the big deal? Where is a penalty that is tied to something more real? Gold can be earned. What happens when you lose your axe? That makes it really more exciting.

    When I played UO I got an adrenaline rush during PvP or when I got jumped by 2 or 3 mobs that I couldn't really kill. Why? Because if I die I could lose something that mattered. Maybe my set of mage armor that cost 10,000-100,000 gold per set or hours of killing dragons to get it. The main important items are never lost in WoW.

     

    I wasn't trying to make a comparison and bash WoW. I even said I like it. I was just asking where some of the "missing" items were like death penalty.

     

    What I was trying to convey, and failed to do so, was that when you are a part of a guild that does the most challenging content in the game readily time becomes a factor.

    Yes, gold can be earned and many guilds help to shoulder the burdens of "hardcore" raiding, but it is not completely relieved. One thing people tend to forget is MMO players,  even in WOW, are more than just teenage kids playing mindlessly for hours after school because Mommy and Daddy won't force them to work.

    Most MMO players, and -everyone- in my guild, is at the very least a full-time college student or a professional, or even worse -- a parent.

    We balance all these responsibilities and can't be bothered to spend endless hours increasing our avatar's wallet size.

    Lastly, I do agree that corpse-looting in the first wave of MMOs and, prior to that, MUDs, really added to the challenge and intrigue. However, at least in MUDs -- you didn't pay-to-play. Frankly, if I've spent potentially 100s of hours to obtain an item I cannot justifiably reconcile PAYING for someone to benefit from my effort.

    Yes, you could go back and reclaim the item -- assuming they haven't traded it off (or worse).

    For example:

    When I played MUDs religiously, people would often grief players just to take unique items (and in some cases, "God" created or altered items) and destroy them just for the sake of being a royal dick. Sorry friend, that it not my idea of fun -- especially if I'm paying.

    Of course, all this is moot in the fact that anything worth looting would be Soulbound.

    That sort of gaming is better left in the past, because - while it was damn fun to screw over someone, especially for Roleplaying purposes (which is effectively defunct in modern MMOs), there is little room for such game mechanics today.

    I think, even "veteran/old school" MMOers would, in general, agree that the era of PK/Corpse Looting is something that was probably left behind because of community debate mediums like these forums. The Devs of today's game WERE players of those games and they probably have the same love/hate relationship with that aspect of gaming I do.

  • Originally posted by Pheace


     
    Originally posted by namelessbob


     
    Originally posted by patrikd23


     
    OK.
    Make a new post when you are 70 and have been raiding some , because this post  has no insight ..
    10 % was right, rest was perhaps little missjudged stuff. I will be waiting for the new post after you played it some more months.

     

    Its full of insight when you think of UO. Unfortunatly patrikd23 you probly popped your MMo cherry on this terrible game err I mean WoW. He nailed it on the head and won't get any new information from lvl 70. All his gripes will not change with times or levels and that is the problem that true original hardcore MMo addicts miss in the market today. There have not been true PvP kill it loot it steal it MMo's released in the last 6 or 7 years, and I blame Blizzard for this. Their peice of crap MMo has tainted the market and made people to scared to develop these style of games anymore.

     

     



    Do you have *any* idea how brainless it sounds to blame a 3 year old game for for what happened in MMO gaming over the last 6-7 years? O_o Not to mention these games are in development for years so it's even longer before you'll see any fallout from Blizzard's success.

     

    But do go on, it's amusing at the very least ^^

    Feces since ya don't know when the production started I will just leave you to your ignorance.  I would go on but it is lost on you/

  • r0hnr0hn Member Posts: 185

     

    Originally posted by dinanm3atl


    Death - Why is there no penalty for death? Dieing in this game means zero, absolutely zero. It even allows for you to not even have to run back to your corpse and it cost you 10 minutes and some silver. WTF? No one cares to even die, you can't lose your items, you can't lose your gold. Nothing. If I die to a group of monsters any random person should be able to come and loot by body, atleast for 1/2 my gold or minor items like leather or basic drops. Keeps players on their toes and have to go to bank to put money away etc. In UO EVERYTHING was fair game to loot, if you did loot someone then you faced being killed by other players but that is a risk you COULD run. Dieing holds nothing in this game, just a 5 minute penalty of having to walk back to your corpse.
    Items - This is actually my biggest gripe. While WoW is overall fun and I am enjoying myself, I do dislike item driven games. The whole point of WoW is to level and get better so you can get better items. Both WoW and EQ created worlds that revolve around the items and nothing else really matters. You have to spend hours camping in spots or running this dungeon or that dungeon to get some rare drop. In UO a good player crafted sword was just a little bit worse than a full out magic weapon and they also did not give HUGE increases to stats. Because of this you could make people more lootable, do you know how mad a level 70 would be if they lost their sword? It would almost be comical.
    Twinking - The item issue leads me to my next issue, twinking. This was impossible in UO. Sure I can give my new character 100,000 gold but since there are not super items to buy and use, and if I did get them I would eventually die and someone would loot them, I still have to spend my time to get my skills and stats up so what is the point? Sure I gave some of my characters gold to buy stuff to increase my magery but after that there is no real help to be provided. There are guys running around that are level 40 and they have all purple and blue items that are required level 40 and it is really lame, the item driven game causes this. It should be fixed in my eyes.
    Levels - This is another problem with MMORPG's as whole, levels. I feel as though UO had a much better system of skills. If I am questing with 3 level 30s a single level 70 will destroy me. Why is this? They played longer so they get to kill me easily? Why can't the 3 of us group up and fight them and have a chance? It was difficult to take 3 people by yourself in UO because your max health was 100hp. The game has created super characters that you have no chance of killing until you spendthe hundreds of hours to catch up to them. Doesn't sit right with me. Make the game revolve around skill and strategy, not levels
    Mounts - This is just simply dumb, I have to get to level 40 and have 100g and then go broke so I can move faster? That is really lame.

     

    I'll try to respond since I have played WoW for awhie.

    1.  Death - There is a death penalty.  It's point is to waste exactly 5 mins of your time.

    2.  Items - You are exactly right.  WoW is item driven.  There is very little else for players to do other than try to get that next item.  The only meaningful character development in WoW is item driven.

    3.  Twinking is just apart of the game.  Once you have played 2 or 3 characters past level 40, you'll understand more.  It's very easy to get items once you have a character above 60 because you'll make huge amounts of gold and can buy any reasonably priced item for a level 40ish character.  I have 5 level 60+ characters and about 7000 gold spread across several characters/servers.

    4.  A level system is an alternative to a skill based system.  Levels in WoW aren't going away anytime soon.  The game is based entirely on levels.

    5.  Mounts are essential in the game.  You have to have one.  Be thankful they are only 100g, that's cheap.  You'll know what I mean when you get to 60+ and you want to buy that epic mount.  The game is setup so that by the time your 40, you'll be begging for a mount.  By the time your 60, you'll be begging for an epic mount and so on.

     

     

  • dinanm3atldinanm3atl Member Posts: 215

    Originally posted by patrikd23


     
    Originally posted by dinanm3atl


     
    Originally posted by Lysandros



    To the point, dying -- especially when covered in T4-6 or in arena gear is NOT something you plan repeat -- the costs add up quickly, especially if you're a part of a hardcore raiding guild. Let's not be silly and debate the meaning of hardcore, I only mean a guild that raids several times weekly; n my case, 5 nights with a 6th optional raid.


     
     

     

    I haven't gotten there yet. If I die now at level 42 I lose nothing except 2-3 minutes to walk to my corpse. What changes at a high level?

     

    Please tell me what is so horrible that you lose? It cost 1000g to repair your durability? If your level 70 I doubt that matters.  Do you lose some Honor Points? Wow... That would be horrible!

    Considering that high level guides show you can farm hundreds of hold in a couple hours so what is the big deal? Where is a penalty that is tied to something more real? Gold can be earned. What happens when you lose your axe? That makes it really more exciting.

    When I played UO I got an adrenaline rush during PvP or when I got jumped by 2 or 3 mobs that I couldn't really kill. Why? Because if I die I could lose something that mattered. Maybe my set of mage armor that cost 10,000-100,000 gold per set or hours of killing dragons to get it. The main important items are never lost in WoW.

     

    I wasn't trying to make a comparison and bash WoW. I even said I like it. I was just asking where some of the "missing" items were like death penalty.

     

     

    Maybe that is why WoW is more successful than OU is now ?

    If you have time to play 12-16 hours computer games every day then a game with more at stake is more appeling to a person like UO but if you have like 2-5 hours max to do this you dont really wanna die and then find out you hae to grind/farm for 12-20 hours just because you died in a game. And that is ussually when people turn to the Gold farmers to "buy" back stuff for real money which in its turn messes up the games economy.

    Lineage 2 is the only game I can compare little to UO whe it comes to losing 8 hours of constant grinding because some guy just came and killed you or trained mobs on you just to see if you dropped any items.

    WoW is good in my opinion because its for everyone wether you play 1 hour /day or 15 hours/day.

    But I dont play WoW anymore since I got bored after being in the game since Beta, I might come back and see how the new expansion is though one never knows.

    I am currently waiting for Aion which I hope will take my breath away. From what I see so far I think it will.

     

    12-16 hours a day? WTF? I played that a week during UO and I was pretty high up skill wise and money wise and item wise on the Atlantic server. I could buy whatever I want and kill almost anything and anyone I wanted at any given time...

    WoW is more successful because our country, and most of the world, is now filled with pansy's that will cry if they lose their cool items. They would quit on the SPOT if they died and someone looted their gold... UO taught you to put your gold in the bank, if you don't want to lose it, sell it or don't bring it with you. That is more role playing and what the world were originally built on.

    If you brought back UO to pre carebear I guarantee they would have 1.5-2 million subscribers within a WEEK.... I have atleast 50 people I would call and say UO is back and they all have 50 people. It would be INSANE...

    No one cried about the looting until games like EQ came out that offered the pansy ass players the chance to not lose items that they got. So UO tried to adapt and allowed you to do the same thing AND started to make it more item driven, super weapons like that of WoW. Original UO is the game... I hope someone mans up and makes a copy with updated graphics because it would have a big following. Quit crying about "raiding" and some lost gold. Man up and lose your super axe and come back and kick that guys ass and get it back... Or take out your frustration and kill 2 newbs mining

    That is how the REAL WORLD is... Yes it is a game but atleast make dieing and being part of the game have a little effect on you. You are more "connected" to the game when you have a tie to it. Something that pulls you into the game, in WoW it doesn't do that for me nearly as much. I don't care if I die, I don't care if I kill someone in PvP. I get better items and level up and now I can kill that MOB or Ally guy that I couldn't before.

    Atleast someone replied to my original post in a response to what I was saying...

    Old Skool Ultima Online Junky
    Bring back the OLD UO so I can play again

  • Dwarfman420Dwarfman420 Member Posts: 207

    To OP:

     

    Our experiences differ.

    I played UO on and off. Was around when it was just Felucca, came back around 3rd dawn, played till Mondains Legacy.

    A few months after WoW came out I decided to give it a try. I had a good friend who left UO an started playing so I already had a friend over on a pvp server  about a month in to play with.

    We were both noobs, me more then her usually.

    Long story short, we had many fun times together over the next 2.5 years in WoW.

    The graphics were a big upgrade from UO. Dungouns were fun. PvP was a good pain (good times, bad times etc).  Big new world to explore. New "battlegrounds" (my fav being original AV).

    After BC came out it wasn't the same. The old days of MC, Upper Blackrock Spire, BWL, AQ, Scholo we're dying and it just lost that familiar feel that so many had grown to love. A lot of guilds we're scattered or at the least chaffed by the raid team downsizing. Old content like those mentioned above are pretty much now all but forgotten which is a shame considering the content behind/within them.

    If I was just goin to try WoW now a days for the first time, I could see my veiwpoint changing.

    *This trip down memory lane makes me a sad panda*

     

  • ShadoedShadoed Member UncommonPosts: 1,459


    Originally posted by dinanm3atl
    12-16 hours a day? WTF? I played that a week during UO and I was pretty high up skill wise and money wise and item wise on the Atlantic server. I could buy whatever I want and kill almost anything and anyone I wanted at any given time...
    WoW is more successful because our country, and most of the world, is now filled with pansy's that will cry if they lose their cool items. They would quit on the SPOT if they died and someone looted their gold... UO taught you to put your gold in the bank, if you don't want to lose it, sell it or don't bring it with you. That is more role playing and what the world were originally built on.
    If you brought back UO to pre carebear I guarantee they would have 1.5-2 million subscribers within a WEEK.... I have atleast 50 people I would call and say UO is back and they all have 50 people. It would be INSANE...
    No one cried about the looting until games like EQ came out that offered the pansy ass players the chance to not lose items that they got. So UO tried to adapt and allowed you to do the same thing AND started to make it more item driven, super weapons like that of WoW. Original UO is the game... I hope someone mans up and makes a copy with updated graphics because it would have a big following. Quit crying about "raiding" and some lost gold. Man up and lose your super axe and come back and kick that guys ass and get it back... Or take out your frustration and kill 2 newbs mining
    That is how the REAL WORLD is... Yes it is a game but atleast make dieing and being part of the game have a little effect on you. You are more "connected" to the game when you have a tie to it. Something that pulls you into the game, in WoW it doesn't do that for me nearly as much. I don't care if I die, I don't care if I kill someone in PvP. I get better items and level up and now I can kill that MOB or Ally guy that I couldn't before.
    Atleast someone replied to my original post in a response to what I was saying...

    Well, personally you lost all credability that you may have had in this thread with those statements. You earlier said that you were not comparing WOW to UO, yet here you go making direct statements about how UO taught people to be so hardcore and it is the fault of all MMO's since that we are all (you put with such class) "Pansy ass players" for not wanting to lose our kit.

    You also made a comment earlier about how L70's need not worry about money as there is so much of it in the outlands? Until you reach those levels and try and make the sort of money required to raid on a regular basis you really don't know what is involved. Yes there is a lot of money to be made out there, but there is also a lot of competition for it as i find out all to often when there are three or four of us going for the same veins of ore.

    Also, did you even read the comment that you were replying to as it made a very good point about why people agree with the no loss policy. As you have not experienced it yet i think that you are ill equipped to make negative comments about people not wanting to lose their kit when you don't know what they have to go through to get it in the first place!

    It must be Thursday, i never could get the hang of Thursdays.

  • CoryDCoryD Member Posts: 20

    First Post.

    "In UO EVERYTHING was fair game to loot....."

    "In UO a good player crafted sword....."

    "This was impossible in UO."

    "I feel as though UO had..."

    "It was difficult to take 3 people by yourself in UO because....."



    Second Post.

    "I am not trying to compare it."

    "I find it funny that UO was...."



    Continued From there. And to be fair, so it doesn't seem like I'm simply cutting pieces out to fit my needs, I'll elaborate with larger snips.

    "When I played UO..."



    "I played that a week during UO and I was pretty high up skill wise and money wise and item wise on the Atlantic server. I could buy whatever I want and kill almost anything and anyone I wanted at any given time..."



    "If you brought back UO to pre carebear I guarantee they would have 1.5-2 million subscribers within a WEEK.... I have atleast 50 people I would call and say UO is back and they all have 50 people. It would be INSANE..."



    "Original UO is the game... I hope someone mans up and makes a copy with updated graphics because it would have a big following. Quit crying about "raiding" and some lost gold."

     

    Now, I'm not trying to attack you here, that's not my point. But clearly; yes, you ARE comparing UO and WoW in every aspect. Your bias for your beloved UO has given you a one track mind on how things, "Should Be."

    WoW has it's own mechanics. They are what they are, and have served the game well for it's design. You question why is it this way? Why is it that way? Why can't it be more like UO in this way or that?

    Because it's not UO. These are WoW's mechanics. It's made to appeal to different people with different aspects. Your objective for this post was to tell us how you as a past UO player perceived about your time playing WoW. And you achieved that perfectly fine.

    But when you get into game mechanics comparing one game to another, one being an apple and one being a pomegranate, there's always going to be differences. So to go on the defensive with stating you're not comparing the two titles is pure fallacy. That's precisely what you're doing.

    If there are aspects of WoW you enjoy, as you said you did, but don't like the purpose of the game; Raiding, then avoid that and just use WoW as a diversionary method until WAR comes out like you stated.

    I've been playing MMO's now for twelve years. I started with MUDS and my first GUI was Sierra's, "The Realm." I've hit most every mmo and mmo beta since then. And while WoW isn't perfect, I've found it to be quite honestly the best blend of easily accessible game play, optional hard core time sink/required dedication in any available MMO. The game has a lot of faults, but I believe what they HAVE put together in the mechanical style they attempted to do, was executed superbly.

    It's not for everyone, nor should it be. If it were, there'd be no reason for us to be awaiting WAR. Heres hopes that you take this constructively.

     

  • Pappy13Pappy13 Member Posts: 2,138

     

    Originally posted by dinanm3atl


     
     
    If you brought back UO to pre carebear I guarantee they would have 1.5-2 million subscribers within a WEEK.... I have atleast 50 people I would call and say UO is back and they all have 50 people. It would be INSANE...
    Just wanted to point out, that's only 2500 people, not quite 2 million.  That is an insane amount of people that would be back playing UO tho, you're right about that. LOL

    You started off real well, but now your starting to show your true colors as several have pointed out now.  We get it...you loved UO and miss it.  Hey, we all have had games we missed now.  Personally I loved Earth and Beyond and couldn't for the life of me figure out why no one played it, but no one did, it had nothing to do with WoW.  It's fine to complain about what's passed, but don't try to mask it with some post about the differences between WoW and your favorite game.  Just tell us that you miss it and why.  We can all respect that.

     

     

    image

  • ShadoedShadoed Member UncommonPosts: 1,459


    Originally posted by Pappy13
     Personally I loved Earth and Beyond and couldn't for the life of me figure out why no one played it, but no one did, it had nothing to do with WoW. 

    Sorry, i know that it is completely off topic, but dude that is the game i miss the most too. Wow (pardon the pun) what a small world :), i so miss prospecting with my Jenqui. Such a good game and it did hit the mid 30k's in subscriber numbers and was profitable, it just wasn't as profitable as EA wanted it to be and they figured they could make more money with Sims online ROFL!!!!

    But back on subject, we can all draw comparisons with one game to another, like my Jenqui Explorer class in E&B and a Rogue in WoW. Both had lower armor, yet had good strategic attacks and both could cloak themselved to sneak up on their enemies. Saying that, you could also draw comparisons with other classes with skills like Jumpstart vs Resurrection or Open Wormhole vs Portal, but although they all sound the same they were really nothing like each other as the games themselves were completely different.

    As i said before, you have to take each game on it's own merits and gameplay style otherwise you will spend all of your time wishing for things that just won't happen.

    It must be Thursday, i never could get the hang of Thursdays.

  • dinanm3atldinanm3atl Member Posts: 215

    Well those 50 people would call 50 other people ;)

     

    Fine, comparisson. Oh no did someone get butt hurt?

     

    If you are over the age of 12 years old you need to learn that everything is not "fair". If you mess up something bad may happen. If you lose then you lose and stand to have something bad happen. If you want to start a fight or squabble with someone you may lose something. Our country is breeding a bunch of weak legged pussys. My fiancee is a 2nd grade teacher, she was TOLD to NOT grade in red pen. It is true that some recess games are banned. This is weak and I can't believe some of those aspects have carried over into gaming...

     

    Quit the crying about losing gold when raiding. It is a very weak argument in my eyes, I am sorry. Sure it might be hard to get 1000g but it is only time. It is gold, something that can be had pretty easily and I am only level 43. Sure I don't have 1000g but with some of the tips for gold farming in my other post I am making it pretty quickly. No, I haven't been there yet but gold is just money that was made with your time. How about a sweet weapon that you had to get from an instance that drops 4% of the time, what if you lost that? What would you do? Seriously, I want you level 70s to answer. Would you quit the game? Would you then stop doing PvP if you lost it battling PvP?

     

    You guys are taking it as a bashing which is not what I was doing. I was saying this is how UO is, why is WoW like this? Why can't there be some real lose to dieing?

     They did a great job on WoW. They made a game for the masses that anyone can play, regardless if you have any skill or really want to get deep into a game.

    Everyone is so angry on this forum...

    Old Skool Ultima Online Junky
    Bring back the OLD UO so I can play again

  • ReccooReccoo Member Posts: 197

    Originally posted by dinanm3atl


    Well those 50 people would call 50 other people ;)
     
    Fine, comparisson. Oh no did someone get butt hurt?
     
    If you are over the age of 12 years old you need to learn that everything is not "fair". If you mess up something bad may happen. If you lose then you lose and stand to have something bad happen. If you want to start a fight or squabble with someone you may lose something. Our country is breeding a bunch of weak legged pussys. My fiancee is a 2nd grade teacher, she was TOLD to NOT grade in red pen. It is true that some recess games are banned. This is weak and I can't believe some of those aspects have carried over into gaming...
     
    Quit the crying about losing gold when raiding. It is a very weak argument in my eyes, I am sorry. Sure it might be hard to get 1000g but it is only time. It is gold, something that can be had pretty easily and I am only level 43. Sure I don't have 1000g but with some of the tips for gold farming in my other post I am making it pretty quickly. No, I haven't been there yet but gold is just money that was made with your time. How about a sweet weapon that you had to get from an instance that drops 4% of the time, what if you lost that? What would you do? Seriously, I want you level 70s to answer. Would you quit the game? Would you then stop doing PvP if you lost it battling PvP?
     
    You guys are taking it as a bashing which is not what I was doing. I was saying this is how UO is, why is WoW like this? Why can't there be some real lose to dieing?
     They did a great job on WoW. They made a game for the masses that anyone can play, regardless if you have any skill or really want to get deep into a game.
    Everyone is so angry on this forum...

    Yes so Wow is different to UO, and your point is what exactly?????

    The point is if UO is so good, why dont you go play it, dosnt matter what state the game is in right?  People still play swg because they like it no matter what condition the game is in.   Or is it you dont really like UO but love wow?  Come on tell the truth you love wow, dont worry I wont tell anyone.  Your secrets safe with me.

     

  • Pappy13Pappy13 Member Posts: 2,138

     

    Originally posted by dinanm3atl


    Well those 50 people would call 50 other people ;)
    If you are over the age of 12 years old you need to learn that everything is not "fair". If you mess up something bad may happen. If you lose then you lose and stand to have something bad happen. If you want to start a fight or squabble with someone you may lose something. Our country is breeding a bunch of weak legged pussys. My fiancee is a 2nd grade teacher, she was TOLD to NOT grade in red pen. It is true that some recess games are banned. This is weak and I can't believe some of those aspects have carried over into gaming...
    Quit the crying about losing gold when raiding. It is a very weak argument in my eyes, I am sorry. Sure it might be hard to get 1000g but it is only time. It is gold, something that can be had pretty easily and I am only level 43. Sure I don't have 1000g but with some of the tips for gold farming in my other post I am making it pretty quickly. No, I haven't been there yet but gold is just money that was made with your time. How about a sweet weapon that you had to get from an instance that drops 4% of the time, what if you lost that? What would you do? Seriously, I want you level 70s to answer. Would you quit the game? Would you then stop doing PvP if you lost it battling PvP?



    You're still only up to 125,000.  Still got to go one more generation to get into the millions and that's probably gonna take longer than a week. ;)

     

    I'm not buying into the whole WoW is like it is because the teachers can't grade in red pen anymore argument.  That's a whole different discussion.  When I was in school the nuns paddled us with a ping pong paddle if we misbehaved, so I don't really think my tastes in video games have suffered because I was spoiled growing up.  And that was just the nuns, heaven forbid if you ever had to go see the Pastor, we'd all just start praying for you right there and then.

    It really has nothing to do with the cost, it's as you have pointed out the time involved.  No one wants to go spend 10 or 20 hours a week coming up with the amount of gold you need to repair your items and replace your pots, reagents, etc. They do it because they have to and yes they think that's punishment enough.  You asked what would you do if you lost your sweet weapon?  Well basically it would be the exact same thing, you'd have to spend time getting it back whether that be raiding or coming up with enough gold to buy it off the AH.  You see, it really is all about time no matter how you slice it.  Whether you lose a weapon or a couple hundred gold, the effect is basically the same in that you're going to have to spend some time doing something other than what you want to do to get it back, so I really don't see your argument.

    I think the real problem you have is with the fact that it's an equipment oriented game.  You liked the fact that in UO you could lose your items and yet your character itself was still valuable.  In WoW, your character really is all about the items you have acquired.  I don't think you'd like it very much if in UO when you died you lost most of your stats, or perhaps you would but most people wouldn't.

    Perhaps all WoW needs is a Hardcore server for people like you.  On that server, you get 1 death.  You die, start a new character.  Diablo II had that and a lot of people really thought it was great.  I tried it a couple times and it did put you on the edge of your seat, but only because 1/2 the time you ended up getting killed by a lag spike.  Now that's real punishment!!!

     

    image

  • Pappy13Pappy13 Member Posts: 2,138

    Originally posted by jason_webb


     

    Originally posted by Pappy13

     Personally I loved Earth and Beyond and couldn't for the life of me figure out why no one played it, but no one did, it had nothing to do with WoW. 

     

    Sorry, i know that it is completely off topic, but dude that is the game i miss the most too. Wow (pardon the pun) what a small world :), i so miss prospecting with my Jenqui. Such a good game and it did hit the mid 30k's in subscriber numbers and was profitable, it just wasn't as profitable as EA wanted it to be and they figured they could make more money with Sims online ROFL!!!!


    No kidding.  It's really amazing considering that we must be the only 2 people that enjoy WoW and have ACTUALLY played another MMO.  What are the ODDS?!!! LOL 

    By the way, my Terran warrior would destroy your puny Jenky :)

    image

  • ShadoedShadoed Member UncommonPosts: 1,459


    Originally posted by dinanm3atl
    Well those 50 people would call 50 other people ;)

    ....and maybe they wouldn't, it is all immaterial really isn't it as it isn't going to happen!
     


    If you are over the age of 12 years old you need to learn that everything is not "fair". If you mess up something bad may happen. If you lose then you lose and stand to have something bad happen. If you want to start a fight or squabble with someone you may lose something. Our country is breeding a bunch of weak legged pussys. My fiancee is a 2nd grade teacher, she was TOLD to NOT grade in red pen. It is true that some recess games are banned. This is weak and I can't believe some of those aspects have carried over into gaming...

    There are enough real life lessons for kids to learn in real life without carrying this into their game time too. I personally use my leisure time to escape from pressures of real life and i am pretty sure most other people do too. The last thing i need is a 'game' lecturing me on the hardships of life, i am a grown man with children of my own and i am well aware of lifes hardships.
     


    Quit the crying about losing gold when raiding. It is a very weak argument in my eyes, I am sorry. Sure it might be hard to get 1000g but it is only time. It is gold, something that can be had pretty easily and I am only level 43. Sure I don't have 1000g but with some of the tips for gold farming in my other post I am making it pretty quickly. No, I haven't been there yet but gold is just money that was made with your time. How about a sweet weapon that you had to get from an instance that drops 4% of the time, what if you lost that? What would you do? Seriously, I want you level 70s to answer. Would you quit the game? Would you then stop doing PvP if you lost it battling PvP?

    There speaks a man with no idea of the reality involved. Just in case you are not aware, some of us have lives outside of the game and those lives actually take up quite a bit of our time which in turn means we do not have 16 hours a day to dedicate to gold collection. It may take me weeks to obtain a single battleground item if i dedicate all of my playing time to that particular task and i am pretty happy knowing that all of that effort cannot be ruined by a couple of guys that just decide to gank me for a laugh. As for gold gathering, again i would ask that you re-visit that subject when you have actually spent some time trying to 'farm' the 'tipped' areas you mention at L60-70 and then come back and tell us just how easy it is. Try for example farming motes in Nagrand when there are limited spawns and 20-30 people in competition for them, it don't seem so easy then!!
     


    You guys are taking it as a bashing which is not what I was doing. I was saying this is how UO is, why is WoW like this? Why can't there be some real lose to dieing?

    There is no loss to dying, because that is not the way that WoW was written and that is what people have been trying to get across to you through this whole thread! This is not UO and that is what you have to accept to move on from this obsession!


    Everyone is so angry on this forum...

    People on this forum only tend to get worked up when people make contradictory comments or ill informed statements about things that they themselves have not experienced!

    It must be Thursday, i never could get the hang of Thursdays.

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