It looks like you're new here. If you want to get involved, click one of these buttons!
Hail all,
I'm hoping someone who has been following the game even more closely than I have could answer a few little questions I have about role playing in AoC.
#1. Do choices matter? Dialogue choices are present in MOST single player rpg's and I'm so happy AoC is doing this also. I'm currently testing Pirates of the Burning Sea, and there are some conversations where you have options of dialogue. In PotBS, it doesn't seem there is any kind of difference made by what you choose.
Anyone know if AoC dialogue choices actually matter? Open up a quest while closing another or something? For those of you who may not know what I mean here's a recent screen of the dialogue choices:
images.mmorpg.com/features/1630/images/1630_1.jpg
#2. Are they planning to have a Role Playing server? The lore and setting could make for an outstanding roleplaying environment.
All power to AoC. King Conan looks to conquer MMORPG's and I support him. At least until the BioWare MMORPG comes out . Thanks in advance for all insigt and cheers mates.
Comments
2) Yes, there will be RP servers.
1) I doubt the dialog matters much. If you choose to not accept a quest it isn't going to go away, and I would imagine if you beat the "beat around the bush" options, it will eventually bring you back until you give them an answer that can advance to the next part of the quest. There aren't rep grinds from what they say so certain dialogs aren't going to make the npcs look at you in a certain light for more than a span of a couple quests I would imagine.
If you saw the beta video (its on stage 6) the producer said that there is a difference when you pick choices. There even was an example which showed the difference