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OMG Sweet Rumor From E3 Concerning AC

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  • outlaw101outlaw101 Member Posts: 351

    Why would someone who has no power in the game news industry have a source?

    "Don't hold breath about another KOTOR game coming from Bioware" - Chris Preistly

    "Bioware is more intrested in pursueing development of it's own Intellectual properties"

    - James Henly

  • WiccanCircleWiccanCircle Member Posts: 336

      OK I took segments from Pryzm's post above and commented on them in Blue  But this is exactly why AC is dead, never to be reborn  ... and worse, it is why Asheron's Call was a one time thing.  The gaming world doesn't want AC anymore.  In fact, almost nobody wanted it then either.   read on...

     

    Originally posted by Pryzm

     You don't KNOW what grinding is until you've spend a week of 16 hour days in a tusker, olthoi or even eater dungeon and only gained a level - if that!  Strange, this is one of the things I LOVE about AC.  16-hours in a Luggie or Tusker or Olthoi Dungeon never felt like a grind at all.  It was actually FUN to do it not just to finish it for some 'mission reward'.

    This is the reason I don't play AC today.  There's no way I can really compete or even participate in high end content. Umm So?  Why do the kids today think that everyone should be equal at all times?  (More likely it is that they can't handle when someone is better than themselves and hate living in a world where there are people that have devoted more time, energy and effort to achieving a goal.)  News flash - You aren't SUPPOSED to be able to compete against people that have a 8-year head start on you!  High end content is for people at the high end.  High end should be nigh impossible to achieve without directed effort over a LONG period of time.  If you chose to do something else - oh well. 

    My last return I got a character to around level 145.  Not even close and I put more time and effort in to that character that I did on any level 70 in WoW.   Again I am stymied as to why this insignificant effort should be somehow equivalent to what others have achieved over 8-years?

    AC is dead, as far as being accepting to new players, because of the grotesque amount of experience needed to reach the level cap.  Have fun trying to PvP.  Here is why there will NEVER be another great game - Level Cap Chasers.  Who cares if you never reach the level cap.  AC is great because of, not inspite of the fact that it is hard to reach the upper end of the game.  It should be even harder.  And as far as PvP ... And again, kids, you do NOT get to be blackbelt in a week or two or a year or two or three or five, got it? (Except for rubber stamp schools 1st Dan is a serious investment in time and effort, my TKD Moo Duk Kwon and Hapkido belts took a decade and a number of titles before ukemi was effortless.  If someone has been training their character for almost a decade isn't it supposed to be dangerous for you to try and defeat them?

    You better be a shut-in at home for at least a year before you even think about it.  A year should never equal 8-years.  Why would someone that had invested 12% of the effort think they had a chance to be the peer of someone that had invested 100%?

    Lastly, the greatest thing about AC IMO was the patron vassal experience passup system.   Oh MY GODZ!!!  That is the absolute worst thing about AC!  That is what caused the level cap crisis for people that didn't know how to get from Eastham to Nanto.  XP used to mean Experience, the twerpy kids today have lost the meaning.  Experience is never something that someone hands you while you are working on your MySpace page.  You shold get exactly ZERO XP for anything you do not do.  Vassal XP passup should be limited to that which is earned while actually hunting with the Patron, period.  (Institute a SideKick program like in City of Heroes)  Is it any wonder that the world is turning toward socialism with all the free handouts expected by the lazy kiddies in place of effort and personal commitment?

    I know a lot of folks complain about the newer mmo's like WoW, but there is something to be learned from them.  If nothing else:  QUEST XP!!  If AC gave double xp for outdoor monsters and nice chunks of XP for doing quests and added a few more I believe it would inch much closer to being the perfect MMO.  Double XP?  Nice Chunks of XP?  I hate the Pinball mentality I see from the kids today.  They think that if they get 10 XP that somehow, if they were handed 10,000,000,000 XP for doing the same thing, it would be better?  NO! It is the process of earning the experience that is important not being handed a level every time you kill a rabbit.

    Anyway, sorry for the long-winded response.  You can probably tell that AC is, was and always will be close to my heart.  Mine too, but for a massively different set of reasons.  But this just proves that Asheron's Call can and will never be revived.  Here we have two people from pre-xmas 1999, the golden days of this game, and we absolutley would hate the game if it were made to the other's idea of perfection.  It isn't just that we see AC differently, it is that everything that he liked I hated and vice versa.  Everything that he wants more of is what I see as the death of the game.



    Anyhow, it is getting late and I have a terrible upper respiratory infection that is keeping me up and making me cranky.  But I had to comment on this radically different view the Poster has of the exact same game.

    "The reality of the poor in America isn't the difference between The Haves and The Have Nots, it is the difference between The Haves and The Have Lots."

  • Grand_LCGrand_LC Member UncommonPosts: 46

    AC was my first mmorpg as well and I loved it. It wasn't like the stupid "HURRY UP AND GET TO THE END!" games out there today. The focus of AC wasn't about the end but about the journey through "life". That was also why people were so friendly in AC. I would often help some random newbie level near the lifestone outside Hebian. Just debuff the hell out of all the mobs and let him pretty much one-hit everything.

    In games like WoW people are in such a hurry. If you're not leveling or farming/raiding, you're wasting your time. In AC it wouldn't hurt you helping someone. People weren't in such a hurry all the time. That also explains the thriving cities and community. People didn't mind talking to each other cause they didn't HAVE to reach the level cap asap.



    That being said, I think an AC makeover would be a waste of time and money for Turbine. I just don't see the playerbase even being able to cover the cost of that project. AC is outdated in some ways even though I will always love that game. Like someone else already pointed out, the lack of melee and missile skills is a huge problem. For people who played AC back in the day, it was just the way it was. We could still live with it today but it will not attract new players at all. Even if it does, they will leave again because it's all about auto attack for those 2 "classes" (melee and missile). Most players are used to having different skills now a days and they will not accept anything else I'm afraid.

    Even though we all loved it, AC was also way to focused on magic. If you guys remember all the old pre-made class templates, they just weren't any good compared to the Battlemage, OG Mage, Life/OG archers, Life/OG dagger/UA etc. Magic ruled everything in AC. It was fine for us but people would whine about it big time if it was like that in a game today. The average age of mmorpg games has gone down a lot. Nothing is allowed to be a real challenge anymore.



    AC had some awesome features that could still be used in an AC3 (or whatever) though.

    The skill system was just amazing. You would actually get better at the thing you were doing. If you were a dagger user, your dagger skill would go up (slowly at higher levels) etc.

    Another good thing was the fact that levels didn't really matter. You didn't spend your "level points" but your experience points which meant that you actually accomplished something even if you didn't level for a week.

    The way the mage worked was also cool. I hate the new games where you have to spec either Fire, Cold, Lightning or whatever they may call their skill trees. A big part of knowing how to play AC was knowing when to use a specific type of damage. Ie. Don't use Frost Damage on a Mattekar.

    That goes for melee and missile chars too though with their Fire weapons etc.



    I also liked the Patron/Vassal relationship in AC. Of course they would have to figure out how to prevent the chains but the idea is awesome. I have never had such a good time as a low level in any other game. Your patron would actually help you out because he would get rewarded for doing so himself. You also got to know your Patron (and his Patron) very well because you would actually spend time with them. :)



    I tried returning to WoW once... Just cause I was bored. I joined a guild and they seemed nice and all but because of the way WoW is made, they just sent me some gear and I never saw them again (maybe once in a while at the auction house) until I hit level 60 and could go hunting with them.

    That would never happen in AC... Well I guess it could but then you should just get another Patron. lol



    But no, I don't think the original AC with a new engine would be viable. People may get all excited about the idea but I think that would change if they had to do the exact same things all over again. They can base a game around the AC basics though. But it has to be a new and up to date game if you want to attract new players and of course Turbine want that. Hehe it's a business after all. ;)





    Edit: Forgot stuff.



    Things started going downhill once they added the Allegiance mansions, the marketplace etc. (imo)

    The towns were deserted after that. People were always hanging out at their mansion and it hurt the community a lot. Even the area around Hebian lifestone was empty after that. That area used to be crowded. Hehe

    I liked it a lot better before the mansions. If you needed to talk to a certain allegiance, you would just go to the town, they were known to hang out in and depending on which town you went to, you would actually meet new people. The game wasn't as linear as the new games are, so the people who hung out in Cragstone wouldn't be the same as the people in Mayoi 99% of the time. Of course they might go there for comps once in a while.

  • jaxandalanjaxandalan Member Posts: 5

    I agree adding Marketplace was a bad move, I could remember the times when towns such as Qalaba'r were full of people selling their wares. Also Subway was full of peeps as well but alas marketplace took away all of those people as well. :(

    Played: AC, AC2, RO, Shadowbane, L2, WoW, EVE, GW, (Plus a crapload of free MMOs and yes I realize GW is a free one but it deserves a place with the paid ones :P)

  • BlackmoorBlackmoor Member Posts: 96

    I would love to see a revamped AC. The thing that killed AC in the beginning was the graphics plain and simple. EQ revamped their graphics and tossed out a lot of the content and cool things they had going , but it looked a lot better than AC.  I remember trying to get people to check out AC when they got bored with EQ , it took a while but once they got past the graphics they loved the game.

     

    AC still has some of the best and most innovative features of any MMO out IMHO. The fact that missiles weren't LOS only, the monthly changes to world ( including seasons ), the fact that i never felt boxed in by zones. It was an absolute joy to explore, add to that the fact that you determined what mobs you could handle as opposed to the usual lame level limits applied by almost every other game made it feel a lot more free and open. Attacks that actually hit various parts of your body instead of just your armor class as a whole ( tuskers hitting gloves anyone? ). The fact that player actions actually influenced world events etc etc.

     

    Upgrade the graphics, tweak the skill system a bit ( to get rid of tank mages ), add some skills , get rid of macros. Presto you have an amazing game thats fun to play , explore, and it looks good.  Personally I am sick of all the hand holding happening with current games, no raising your own stats, having everything being totally gear dependent etc.

     

     

     

  • BlackmoorBlackmoor Member Posts: 96

    Originally posted by Rhoklaw


    Actually, Turbine already tried this and it was called Asheron's Call 2 and it not only failed, it was deleted from the pages of MMO history.


    Umm aside from the game name, world name, races , publisher, and developer there was nothing at all similar between AC2 and AC.

     

    I won't argue that AC2 was a complete and utter debacle.  I will though argue that a game with some depth to it is needed and wanted in the market, high fantasy or not.

  • TealaTeala Member RarePosts: 7,627

    Well if this is true, and I really wonder, it would be awesome if...if they could keep the same basic game mechanics in place.   The combat in AC is unlike any combat in any MMORPG...it is almost like playing an FPS but with spells, bows and swords because you could dodge them!  Plus..they'd have to make it seamless as the original was.   If it isn't seamless...I will not touch it.   I don't wish to have to port from area to area like you do in EQ2.   That was one of AC's things that made it so awesome was the seamless world you played on.

    Bring it on and bring back Darktide!!!!!! 

  • Grand_LCGrand_LC Member UncommonPosts: 46
    Originally posted by Teala


    Well if this is true, and I really wonder, it would be awesome if...if they could keep the same basic game mechanics in place.   The combat in AC is unlike any combat in any MMORPG...it is almost like playing an FPS but with spells, bows and swords because you could dodge them!  Plus..they'd have to make it seamless as the original was.   If it isn't seamless...I will not touch it.   I don't wish to have to port from area to area like you do in EQ2.   That was one of AC's things that made it so awesome was the seamless world you played on.
    Bring it on and bring back Darktide!!!!!! 



    Well the combat system would also be one of the reasons it would fail today. I agree that the dodging is cool but the combat system is badly outdated. The mage skills are ok I think but the missile and melee characters only use auto attack. That just wouldn't work today. Other games offer so much more skill-wise, so only old AC vets would probably play it... And that would not be enough subscribers today. :/

  • BlackmoorBlackmoor Member Posts: 96

    Originally posted by Grand_LC




    Well the combat system would also be one of the reasons it would fail today. I agree that the dodging is cool but the combat system is badly outdated. The mage skills are ok I think but the missile and melee characters only use auto attack. That just wouldn't work today. Other games offer so much more skill-wise, so only old AC vets would probably play it... And that would not be enough subscribers today. :/

    Only auto attack? what about the power/speed and height of attack?  Heck they still don't have anything comparable in MMO's that I have seen yet.  No fine tuning of attack rate or power of attack or being able to hit above below or on the belt.

    I do think if they revamp it they need to add more things in for the melee/missile users, but they could do that by adding in a melee/missile version of what they already have for spellcasting. Similar to what DAOC has for the various weapon skills.

  • BesCirgaBesCirga Member Posts: 806

    The weak missile/melee combat system is what made me quite in the end, spesially the melee system. its just isnt fun playing a melee character in Ac1, imo. So if a Ac3 came along and used Ac1 melee/missile system, i wouldnt play.. not a chance!

  • dogdexter1dogdexter1 Member Posts: 1

    I think what makes Asherons Call 1 so great is the simplicity of the combat system. I dont like how all of the other games have 34 different skills for a melee. A melee should be a dumb foot soldier and all he knows is to go in and hit, he shouldnt have a bunch of options other than how he swings his weapon.

    Now it sounds like AOC is going to improve on this system by making it more of a skill than auto attack, and letting us attack in 6 differnt areas, im not sure about the melee's magical capabilites in AOC, i personally hope there are none.

    AC combat just makes scense. Melees hit with weapons, Archers hit with Arrows and magicians hit with flying balls of elemental energy.

    I just dont like how melees and archers are givin so much magical complexity. Like Critical strike,  freeze in position, slow, shoot multiple arrows, exc, exc, exc.

  • BlackmoorBlackmoor Member Posts: 96

     

    Originally posted by dogdexter1


    I think what makes Asherons Call 1 so great is the simplicity of the combat system. I dont like how all of the other games have 34 different skills for a melee. A melee should be a dumb foot soldier and all he knows is to go in and hit, he shouldnt have a bunch of options other than how he swings his weapon.
    Now it sounds like AOC is going to improve on this system by making it more of a skill than auto attack, and letting us attack in 6 differnt areas, im not sure about the melee's magical capabilites in AOC, i personally hope there are none.
    AC combat just makes scense. Melees hit with weapons, Archers hit with Arrows and magicians hit with flying balls of elemental energy.
    I just dont like how melees and archers are givin so much magical complexity. Like Critical strike,  freeze in position, slow, shoot multiple arrows, exc, exc, exc.

     

    I would have chalked this up to sarcasm if not for the fact that you hauled out a 1 post alt to write this.

    Melee types should be dumb just swinging away yet you reference AOC. Have you ever read any of the Conan books or are you just going by the movies from the 80's for your inspiration?

     

    < begin sarcasm>

    We all know that in ancient times they never actually bothered to learn anything , longbow users were just men grabbed from the midden heaps , given a bow and thats all they needed,  Melee users were just given a weapon and that was all there was to it. Even today they don't teach anyone in the military any combat moves or points to aim at. Heck whats the point of hindering someones movement ,  or teaching them how to deliver a blow that will render an opponent senseless or knock them off their feet. Everyone know those are just "magical" combat moves that don't happen in the real world.

    <end sarcasm>

  • RauiRaui Member Posts: 11

    The concept of a New Asheron's Call has always been a rumor.  Whether this one is founded or not, ... Eh, well you can only ever rely on the things you hear from Turbine. 

     

    It would make sense that the company revitalized their first game to catch up with their others and its wholely possible that the AC1 Engine can be mimiced.

     

    But as many have posted already, a good sequal is not unlike what its sequalling; a skill based gaming engine that relies on skills and customization, player-skill based PVP systems, and integrated GUI would be required as baseline necessities for an AC3 to take off.

     

    A lot of people will be skeptical about AC3, since AC2 did so horrible and AC2 was only the test subject for LOTRO. 

     

    I'd definitely play it if it came out, though.  If it sucked, I'd quit in a heart beat for AC1.  Its sad to say but .. if an AC3 comes out and doesn't do well, that's all she wrote for AC1. 

    Turbine will only beat a dead horse so much, even if it was their first one.

     

     

    --Raui

  • ClassicstarClassicstar Member UncommonPosts: 2,697

    Originally posted by yezkloor


     
    What needs to happen is Turbine needs to take the AC1 gameplay, combine it with the LOTRO graphical engine and re-market it as a new game. While I like LOTR's story Turbine is the best at creating a great story arc along with lore to back it up.
     
     
    We need a true followup to AC1. Maaaaaaybe an MMO based on what happened inbetween the two. The players know they are fighting a lost cause so how long can they string it out?
    True follow up is ac2 they just need a new engine and some updates and same pvp as on darktide (with all those new millions of players )it should not be hard to fill a server full with pvp minded players, AC2 would be perfect for that:).

    RELAUNCH the damn game TURBINE and make it right this time, lotr and d&d are nothing:).

    Hope to build full AMD system RYZEN/VEGA/AM4!!!

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