No. At most I could see having a viewing distance were the sneaky classes can get closer without being seen, but really it should just be about positional attacks and devastating opening moves or finishing blows.
No, for once lets leave the game in the hands of players skilled enough to excel without attacking people totally unawares.
Lol, you know, you can't have people saying one one end that it'll now take "skill" to sneak up on people and on the other really think that people won't attack other people unaware anymore.
Jumping unaware players is still gonna be part of the game, there's just no class with a clear advantage in it now.
No, for once lets leave the game in the hands of players skilled enough to excel without attacking people totally unawares.
Lol, you know, you can't have people saying one one end that it'll now take "skill" to sneak up on people and on the other really think that people won't attack other people unaware anymore.
Jumping unaware players is still gonna be part of the game, there's just no class with a clear advantage in it now.
So you want a class with a clear advantage?
You know if you have that, the PvP won't be balanced anymore and Mythic wants the PvP be perfectly balanced. I think they are doing their job good keeping a stealth class out, because it takes down weak targets way to easy.
Vote is no - the reason is because I don't want stealth in WAR, I want balls to the wall action and knowing where all my targets are to keep the ebb and flow seemingly smooth. No adjusting and readjusting to new targets that pop in and out of the playfield. It's not about skill it's about the immersion factor. I just think it will take away from fights and constant action. I don't want to stop fighting to go on a stealth hunt.
There's no reason that you can't make an assassin-like character with strong DPS rear positional attacks.
Perhaps semi-stealth as well, where they are always partially visible in stealth mode. I.e. an outline or blur or something
I'd like a stealth class. It puts a certain danger mood in the world where you always have to be on your toes instead of just playing the game half asleep. And even though I'd like to see a stealthy class it by no means means that I'd play it, I don't have the patience to try and creep up to them so slow.
I put "no" as well and I'll explain why. If they put stealth in Warhammer in the sense that they did in DAoC, WOW and EQ2 then the mentality of everyone doing the "stealth gank shuffle" begins.
Individuals will roll this class just because of the fact that they assume they could remain "hidden" or "stealthed" throughout a skirmish and that is not how Warhammer works. You have to realize to that this game will be based on the War effort and not the "sit in Darklight wood stealthed" ganking new players all day (what guild would want this member anyways).
If they do put in stealth or even hidden in this game, I think it should use the same exact rule set as the Warhammer book that way it will remain perfectly balanced and not having every person in the game playing a Assasin or Shade (if they are ever put in).
Also, did you know the Shadow Warrior is a scout class?
Vote is no - the reason is because I don't want stealth in WAR, I want balls to the wall action and knowing where all my targets are to keep the ebb and flow seemingly smooth. No adjusting and readjusting to new targets that pop in and out of the playfield. It's not about skill it's about the immersion factor. I just think it will take away from fights and constant action. I don't want to stop fighting to go on a stealth hunt. There's no reason that you can't make an assassin-like character with strong DPS rear positional attacks. Perhaps semi-stealth as well, where they are always partially visible in stealth mode. I.e. an outline or blur or something
Oh no, god forbid having to use different tactics to beat someone!! Ahh!!
Would you really break party and chase the rogue away? Because that my friend.. is exactly what they would want you to do. Tell me, how can a couple stealthers be dangerous to an entire group or multiple groups if they stay together.
I vote no because in all actuallity stealth IS a tactic it shouldn't be a class advantage. You either know or learn how to move about stealthly or you don't its simple as that. The idea a class should have a button that makes him invisible has always been the worst feature in every game. Its one thing when its a spell which is only usuable when the user is not attacking anyone but the moment it allows you to attack recast, attack recast it becomes clearly abusable. I'm glad Warhammer is leaving out 'stealth / auto invis' classes out.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
No. Invisibility in PvP is and has always been a crutch for the lame. Only fighting when they choose and usually while their victim is otherwise occupied. Defend and justify it all you want, it's a crutch.
Besides, invisibility (aka stealth) is not in keeping with Warhammer game mechanics.
MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR Playing: WAR Awaiting 40k Online and wishing for Battletech Online
Vote is no - the reason is because I don't want stealth in WAR, I want balls to the wall action and knowing where all my targets are to keep the ebb and flow seemingly smooth. No adjusting and readjusting to new targets that pop in and out of the playfield. It's not about skill it's about the immersion factor. I just think it will take away from fights and constant action. I don't want to stop fighting to go on a stealth hunt. There's no reason that you can't make an assassin-like character with strong DPS rear positional attacks. Perhaps semi-stealth as well, where they are always partially visible in stealth mode. I.e. an outline or blur or something
Oh no, god forbid having to use different tactics to beat someone!! Ahh!!
Would you really break party and chase the rogue away? Because that my friend.. is exactly what they would want you to do. Tell me, how can a couple stealthers be dangerous to an entire group or multiple groups if they stay together.
You opinion is of'course.. valid.
Astonishing... a rogue defender with "l337" right there in their name. Go figure....
MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR Playing: WAR Awaiting 40k Online and wishing for Battletech Online
Vote is no - the reason is because I don't want stealth in WAR, I want balls to the wall action and knowing where all my targets are to keep the ebb and flow seemingly smooth. No adjusting and readjusting to new targets that pop in and out of the playfield. It's not about skill it's about the immersion factor. I just think it will take away from fights and constant action. I don't want to stop fighting to go on a stealth hunt. There's no reason that you can't make an assassin-like character with strong DPS rear positional attacks. Perhaps semi-stealth as well, where they are always partially visible in stealth mode. I.e. an outline or blur or something
Oh no, god forbid having to use different tactics to beat someone!! Ahh!!
Would you really break party and chase the rogue away? Because that my friend.. is exactly what they would want you to do. Tell me, how can a couple stealthers be dangerous to an entire group or multiple groups if they stay together.
You opinion is of'course.. valid.
I said it's not about skill it's about immersion factor. It has nothing to do with tactics etc.
You miss my point, it's not about leaving a group to hunt stealthers, it's about the constant readjustments to people who can control their presence on the playing field.
I do find it as a crutch, but that is secondary to the above statement. If WAR ended up with stealthers I would still play. I can adjust to anything.
"Tell me, how can a couple stealthers be dangerous to an entire group or multiple groups if they stay together." -- You obviously haven't played DAOC.
Ideally, vegitation, buildings and other landscape would scale and appear to the clipping plane (something like Crysis, imagine if MMOs had vegitation like this http://image.com.com/gamespot/images/2007/315/reviews/931665_20071112_screen001.jpg). This would allow for cover and realistic stealth. When standing behind a tree and your opponent is just within range to show up but outside the range for vegitation all they see is some idiot standing in plain view on a hill. Kind of lame.
IMO, invisibility (stealth in its current form) was a poor attempt to remedy hardware and game engine limitations. We've had enough games with invisible rogues. Let's have a game where no one gets to hide from the battle. Burn the crutches!
EDIT: another thing that ruins the ability to stealth intelligently is auto-targetting. It sucks when you get a sneak to a good spot and any idiot running by spamming TAB can just negate any terrain benefit. I say they should ditch auto-targetting with stealth.
MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR Playing: WAR Awaiting 40k Online and wishing for Battletech Online
They said the witch hunter would have devastating attacks when attacking from behind...
this sounds pretty rogue-esque, but there will definately not be stealth like in WoW... firstly, it's just unrealistic (and not very fun getting ganked) and if you've played the pencil and paper Warhammer game, you'll know this... and secondly, it's not in the ruleset!
Little Dwarven "rogues" poking me in the back while i'm doing whatever.
See #1. Add - I don't want little Dwarven "rogues" stealthing themselves after fighting with me.
Mages turning invisible.
Anyone Floating 50 miles in the sky, perfectly safe from everyone untill they can come down and finish and enemy off.
See #4. Add - People floating back up 50 miles above the ground 2 seconds after fighting me.
A one hit kill class, ability, skill, siege weapon, or whatever in any form.
Absolute CC.
"Clawless" support classes of any kind.
Anyway...just bored and typing what i'm thinking. numbers 1-3 have happened and NEVER worked out in many many games before. 4 and 5 are obviously WoW related(unless you count planetside tower drops )...and again, it obviously isn't working out. 6 and 7 are problems i've seen in many many games before....i realy hope WAR doesn't let anything like that last. 8...well, i've played some support classes in the past, only to find myself worthless outside of a group support role.
Comments
No. They'll never add them either. Stealthing around is solely up to the player if they don't want to be seen.
Finally a game that agrees that you can in fact see someone who is ducking around right in front of you.
No, for once lets leave the game in the hands of players skilled enough to excel without attacking people totally unawares.
Who the hell are you, and why should I care?
Congrats! You are a victim of Trollstar!
No. At most I could see having a viewing distance were the sneaky classes can get closer without being seen, but really it should just be about positional attacks and devastating opening moves or finishing blows.
Lol, you know, you can't have people saying one one end that it'll now take "skill" to sneak up on people and on the other really think that people won't attack other people unaware anymore.
Jumping unaware players is still gonna be part of the game, there's just no class with a clear advantage in it now.
Its a moot point, regardless of what people here say they want. There are no stealthers in WAR.
Lol, you know, you can't have people saying one one end that it'll now take "skill" to sneak up on people and on the other really think that people won't attack other people unaware anymore.
Jumping unaware players is still gonna be part of the game, there's just no class with a clear advantage in it now.
So you want a class with a clear advantage?
You know if you have that, the PvP won't be balanced anymore and Mythic wants the PvP be perfectly balanced. I think they are doing their job good keeping a stealth class out, because it takes down weak targets way to easy.
Vote is no - the reason is because I don't want stealth in WAR, I want balls to the wall action and knowing where all my targets are to keep the ebb and flow seemingly smooth. No adjusting and readjusting to new targets that pop in and out of the playfield. It's not about skill it's about the immersion factor. I just think it will take away from fights and constant action. I don't want to stop fighting to go on a stealth hunt.
There's no reason that you can't make an assassin-like character with strong DPS rear positional attacks.
Perhaps semi-stealth as well, where they are always partially visible in stealth mode. I.e. an outline or blur or something
I'd like a stealth class. It puts a certain danger mood in the world where you always have to be on your toes instead of just playing the game half asleep. And even though I'd like to see a stealthy class it by no means means that I'd play it, I don't have the patience to try and creep up to them so slow.
I put "no" as well and I'll explain why. If they put stealth in Warhammer in the sense that they did in DAoC, WOW and EQ2 then the mentality of everyone doing the "stealth gank shuffle" begins.
Individuals will roll this class just because of the fact that they assume they could remain "hidden" or "stealthed" throughout a skirmish and that is not how Warhammer works. You have to realize to that this game will be based on the War effort and not the "sit in Darklight wood stealthed" ganking new players all day (what guild would want this member anyways).
If they do put in stealth or even hidden in this game, I think it should use the same exact rule set as the Warhammer book that way it will remain perfectly balanced and not having every person in the game playing a Assasin or Shade (if they are ever put in).
Also, did you know the Shadow Warrior is a scout class?
Would you really break party and chase the rogue away? Because that my friend.. is exactly what they would want you to do. Tell me, how can a couple stealthers be dangerous to an entire group or multiple groups if they stay together.
You opinion is of'course.. valid.
I vote no because in all actuallity stealth IS a tactic it shouldn't be a class advantage. You either know or learn how to move about stealthly or you don't its simple as that. The idea a class should have a button that makes him invisible has always been the worst feature in every game. Its one thing when its a spell which is only usuable when the user is not attacking anyone but the moment it allows you to attack recast, attack recast it becomes clearly abusable. I'm glad Warhammer is leaving out 'stealth / auto invis' classes out.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
No. Invisibility in PvP is and has always been a crutch for the lame. Only fighting when they choose and usually while their victim is otherwise occupied. Defend and justify it all you want, it's a crutch.
Besides, invisibility (aka stealth) is not in keeping with Warhammer game mechanics.
MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR
Playing: WAR
Awaiting 40k Online and wishing for Battletech Online
Would you really break party and chase the rogue away? Because that my friend.. is exactly what they would want you to do. Tell me, how can a couple stealthers be dangerous to an entire group or multiple groups if they stay together.
You opinion is of'course.. valid.
Astonishing... a rogue defender with "l337" right there in their name. Go figure....
MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR
Playing: WAR
Awaiting 40k Online and wishing for Battletech Online
Would you really break party and chase the rogue away? Because that my friend.. is exactly what they would want you to do. Tell me, how can a couple stealthers be dangerous to an entire group or multiple groups if they stay together.
You opinion is of'course.. valid.
I said it's not about skill it's about immersion factor. It has nothing to do with tactics etc.
You miss my point, it's not about leaving a group to hunt stealthers, it's about the constant readjustments to people who can control their presence on the playing field.
I do find it as a crutch, but that is secondary to the above statement. If WAR ended up with stealthers I would still play. I can adjust to anything.
"Tell me, how can a couple stealthers be dangerous to an entire group or multiple groups if they stay together." -- You obviously haven't played DAOC.
Ideally, vegitation, buildings and other landscape would scale and appear to the clipping plane (something like Crysis, imagine if MMOs had vegitation like this http://image.com.com/gamespot/images/2007/315/reviews/931665_20071112_screen001.jpg). This would allow for cover and realistic stealth. When standing behind a tree and your opponent is just within range to show up but outside the range for vegitation all they see is some idiot standing in plain view on a hill. Kind of lame.
IMO, invisibility (stealth in its current form) was a poor attempt to remedy hardware and game engine limitations. We've had enough games with invisible rogues. Let's have a game where no one gets to hide from the battle. Burn the crutches!
EDIT: another thing that ruins the ability to stealth intelligently is auto-targetting. It sucks when you get a sneak to a good spot and any idiot running by spamming TAB can just negate any terrain benefit. I say they should ditch auto-targetting with stealth.
MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR
Playing: WAR
Awaiting 40k Online and wishing for Battletech Online
No- stealth should not be in WAR. It would just cause more balance issues for their developers to worry about.
They said the witch hunter would have devastating attacks when attacking from behind...
this sounds pretty rogue-esque, but there will definately not be stealth like in WoW... firstly, it's just unrealistic (and not very fun getting ganked) and if you've played the pencil and paper Warhammer game, you'll know this... and secondly, it's not in the ruleset!
majority rules, !!!!!! no stealth lol .
All I DON'T want for christmas in WAR:
Anyway...just bored and typing what i'm thinking. numbers 1-3 have happened and NEVER worked out in many many games before. 4 and 5 are obviously WoW related(unless you count planetside tower drops )...and again, it obviously isn't working out. 6 and 7 are problems i've seen in many many games before....i realy hope WAR doesn't let anything like that last. 8...well, i've played some support classes in the past, only to find myself worthless outside of a group support role.
*writes to santa*