It looks like you're new here. If you want to get involved, click one of these buttons!
Not that anyone asked me but I thought I would throw out my opinion to those who are thinking about it. It reminded me a like CoH and GW but not as good as either of them. Keep in mind I haven't played all that much so this is just my first impression and I do plan to go back and try some more... But my first thought was "shoot this could have been awesome with a little more attention to the details." ... It still can be. I just hope they work on making the game have a little more depth and maybe the controls could use a little work... but yeah... those are my thoughts so far.
It's good.. I'm just dissapointed because I can see the potential for it to be great. 6/10
Comments
Controls can be changed to most any style or flavor you like in the option menu.
Other than that, you just started playing the game, a little premature to be talking about game depth. MMOs always start off easy and "covering the bases" in the beginning with the real story once you get the basics under control.
You may not feel TR has much detail, you'd be surprised at how detailed it really is. Take a slow walk through the maps, and see all the hand placed flora, or the falling leaves in the forest. The shadows of the trees playing off all the surfaces as they sway to the wind.
Depending on what you mean in terms of depth, if your refering to the story, please read the mission logs. Unlike other games the story is told through the logs, rather than reading it in a game manual or online site. Alot of people cry about depth but don't take the steps to really get into the setting, the existing lore + mission logs.
As for controls, theres and option panel where you can make it exactly what you want it to be.
I decided to press on and as I did, I started to enjoy the game as I approached level 15. From this point I was understanding how the mechanics were and moved onto the other map called the divide. This is where the game started opening up to me and was enjoying it immensley.
First thoughts to me were, I am not going to like this. But if you dont give the game a chance to understand it, your not going to like it. Now I am not saying, get to level 15 and your experience will be just like mine, but to me, I had to give the game a chance and I am glad I did.
If you stick a bit and try playing the game. I guarantee you one thing
You will find out that controls are perfect - there is simply no better way they could do it.
Truth is they are diferent than WOW style. But so is TR
And as for GW being boring past lvl20 ?!
GW is only MMO that puts no importance in character levels. A lvl 15 can easily be powerful as lvl 20.
And lvl 20 can be owned by mob in newbie areas. GW is all about collecting skills , and even original game really kicks after you reach lvl 20 (acension)
I had a completely different experience. This game was very different from the normal flavor of MMO that I choose. My first day of Beta I stayed logged in for like 10 hours without stopping. I just got lost in the world. I'm not saying the game was perfect, but it was different and exciting and I was hooked immediately.
Ransom
Born in Chaos Clan Leader Orion (PvP)
www.borninchaos.com
There is only one way an MMORPG can make it easy for you to chat while in the middle of a fight. The idea of standing in front of one mob with an auto attack firing off over and over so that I can chat up with my buddies seems very BORING. Get vent, get in a gorup with your buddies and use the in game chat. There are ways to communicate that don't envolve slowing the game down so slowly to the point of boredom just so you chat with your buddies in text.
This isn't a game that hits you right away. At least for me it wasn't. I shut the game off 20 minutes after I started. Out of boredom one day I fired it up again. Well, needless to say it hit me and I enjoy the game. I have a lvl 31 spy and my main, a 42 gaurdian. I'll be sticking with this game.
I'm intelligent enough to know that MMO's are not complete at release or shortly after. Everyone wants a complete MMO at launch. Sorry aint' gonna happen, ever. Part of the content that makes up "end game" is funded by box sales and subs. So far every MMO has followed the same tradition. Get used to it or don't play MMO's.
Well like I said I will be playing it more and will press on. I hope people can at least understand about the point where it had potential to be even better. Just little things like perhaps the icons, a little more diversity ect... As I said they were my first impressions.. as for the indepth what I meant by that was that there didn't seem a like a whole lot to do.. again that could change i don't know.
I can certainly see why people WOULD like this game it is a refreshing break from the typical fantasy feel, that much is certain.
Edit: and yes no game is perfect on release but i've certainly played some that were better than this. Furthermore some mmos ignore what's wrong and just make the new content better.. others (i'm hoping this one) will go back to freshen up the content earlier on. After all.. you want players to be excited about the game from the start.
This review is the equivalent of a food Critic basing his entire review of a restaurant on a single appetizer.
Playing: varies every day it seems.
I agree that if you can make it to level 15 the game gets much, much better.
So far I for one am enjoying the game. I like the frenetic action that occurs when a drop ship comes along and I have to fight the Bane. I like the shooter aspect of it and the fact that it is Sci-Fi. As much as I like elves and dwarves and orcs, it is nice to take a break from them.
It is my sincerest hope that end-game doesn't revolve around 10-man content that takes hours to complete. My level 70 WoW toon is suffering right now because I just don't have the time in my life to comit to raiding even though I really enjoy that game. TR is a very nice change of pace.
That's a fair assessment. I too would say 6 out of 10. Not a bad time killer, but there is better competition out there. If you only are into Sci-Fi then this is probably the game for you, but with games like WAR and AoC on their way I don't see TR being one of the top 5 MMOs available.
And if you think they will hit the market in as good a shape as TR is in right now...you are fooling yourself. lol For the very reason TR isn't up to par with WoW for content, these games will be behind TR.
Let me begin by stating the following facts:
- I level slowly, though I play 4+ hours per night
- I enjoy PvP of all types (read: shadowbane was a lot of fun for me, and so was Planetside)
- I use Vent
- I found a Clan to join based on what I wanted to do in game (pvp) at a fairly early level.
With those facts in mind, I'd like to point out that any new game will need a bit of polish. This game is no different. There are quite a few bugs. That being said, this is one of the few MMO's I played where you would see weekly fixes and could find an actual GM_<namehere> online at any given time. Also, they update their information page fairly frequently - espcially during customer facing issues.
Tutorial: If you bypassed the tutorial for your first character, anything you say is skewed. The tutorial gives you a quick bit of basic info that will help you learn the UI, move, fight, chat, and understand different in-game items (Logos, etc). All without the early frustration of not knowing where you are, where to go, and how to do things.
Level 1-5: If you are only in these first few levels, your point of view is going to be highly skewed. I think it was tough to make a decision about the game in this timeframe.
Level 5-15: If you are within this range, you are probably starting to get a feeling for the game. If you've experienced CP's, Instances, and/or PvP you should have a good handle on whether or not this game is for you.
Level 15-30: These levels come a bit more slowly. This is what college terms Chemistry 101 - the grinder that separates the Chemistry Student from the Others. If you are playing solo, and do so in most games you play, then you're fine. If you are solo because you haven't taken the time to group with anyone, or haven't gotten into a Clan that participates in the type of gameplay you enjoy (PvP/RP/PvE) then you are only hurting yourself.
Level 30-45: All I can say is wow (and I don't mean WoW). While some say content at this level is lacking, I say they're not paying attention to the quest text, or investing themselves in the game (no clan, no pvp, no rp, just grinding). Things get interesting now that you have access to your higher level skills and final set of weapons.
Level 45-50: You are leveling too fast. Hopefully you enjoy hitting bugs and bugged content before it has any chance of getting fixed. ...or maybe I'm just jealous....since I level so slowly.
Overall: This game requires socialization. Join a clan, get on vent, work together with others. Meet people and kill them (in game). I like this game and my clan and our pvp and leveling keeps me interested in the game. I've spent days doing just PvP (via a Clan War with another Clan). I've spent days doing just PvE (instances, CP's, etc). And I've spent a few days just running around and looking at things (this allowed me to find a new way to obtain Logos not via the Logos Sites). There are hidden things in the game and that's just additional frosting on my Cake.
Madode
It got a little better when I started doing more of the quest and such in the wilderness but this focused a lot on shooting however you can really dodge and people can shoot through rocks. When making a shooter they really need to make it more evadable than it is. Does that make sense?
Plus I have problems with dead enemies still standing around and stuff like that.. but some of the quests were fun. Maybe i'd give it 7/10 now but ... I don't think I will be staying with, but I will continue to keep an eye on it for improvements and I can understand those who enjoy it so no disrespect to those who do.
If you are getting shot thru the rocks, you may not be taking damage though. In this game the obstacles do really work for taking cover when underfire.
Sometimes, I feel that I'm playing a completely different game than some of the posters around the various fan sites. I have found many of the same people have copy/pasted the same gripe across 5 different forums looking for answers that will never be given.
Those of us who have played since Beta are not necessarily fanbois- but have SEEN that the devs are working on issues, working to balance, working to provide new content, working to fix bugs and working to improve gameplay.
To me, that's enough. I enjoy the game immensely. I enjoy the PVP. I've enjoyed the fan base. I enjoy the interaction I've personally received from the GM's and Devs. I just couldn't be more pleased.
Ransom
Born in Chaos Clan Leader Orion (PvP)
www.borninchaos.com
If you are getting shot thru the rocks, you may not be taking damage though. In this game the obstacles do really work for taking cover when underfire.
Also, if an enemy fires a shot at long range and you happen to move behind cover after the shot was fired, it will still hit you thru a wall or rock or what not, cover may take a second or two to start to fully mitigate incoming damage. I some cases it will block line of sight and in others it will just reduce the damage taken (by a lot).
Playing: varies every day it seems.
Cover is a very effect tool in the game and those that figure it out will last longer, kill more and QQ less.
Personally, i dont think its the lag. i don't have much lag when i play, even in large battles. (lower settings ftw!) I think you receive damage after you hide because of prolonged effects of weaponry. Some of my guns do damage over time. but.. maybe they also have tracking ammo.. even the U.S. Army is working on that.. i see my bullets track in game.. nice
Because TR is deeper than COH and GW, I'd say TR is the better game overall. And if the devs can tap the potential that is there, TR will be one of the top MMOs on the market.
Both games are sorely lacking in the content department, so if you meant that TR has better missions, you are congratulating it for coming in next-to-last rather than dead last in the race.
Both games are sorely lacking in the content department, so if you meant that TR has better missions, you are congratulating it for coming in next-to-last rather than dead last in the race.
The term "deeper" has been thrown around here and there lately, but never really clarified. As far as depth goes, TR has a much deeper storyline in my opinion than CoH. I never felt as immersed in the worlds of TR as I did in the cities of CoH. The problem is to many people don't care to read the mission logs that explain little parts and pieces of the story. As far as missions go, is there an MMO out there that has Ethical Quests? I haven't seen any currently released MMO that offers this, so its hardly second to last in any race.
As far as "Depth" in terms of features, TR is great but I won't say its the clear winner. As you mentioned CoH character creation/customization is great. In my opinion its the best in the business and noe has come close to matching it yet. The sidekick/exemplar system is also a dead winner feature, and the newly added inventions also nice. Sadly though none of these features existed at CoH's launch many years ago, but were added through time.
TR in its form right now is solid core/base to be built and expanded on. In the next coming months TR will have much more "depth/features"... if not features other MMO's currently do not have. Hardly any MMO in its launch had all the features people use to fault TR. In time TR will remedy many of the concerns/gripes from what I would consider a very spoiled and uninformed MMO community.