Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Why Grind?

MunkiMunki Member CommonPosts: 2,128

Ive noticed many posts with people saying the Grind is an importaint part of a MMORPG.

In my mind.. and in the mind of many other people the two parts of a mmorpg that are holding it back from the masses is

A) Monthly fee
B) the "grind"


Can anybody actually give a valid argument of why you need the grind?

The way I see it, its outdated, lazy way to add longevity.
People should be playing all day because they Love the game, not because they have to do it in order to be more powerful.

As an example, I will use my favorite, hotdogs.

A weiner, ah yes, the particle board of meat as it is known.
All all beef weiner is much better than a weiner full of filler.

Id like to think of the meat as the game, and the Filler as the grind.

If you were to take a normal weiner with filler, and remove the filler you would have one heck of a short weiner.

I belive that MMORPGS now adays use the grind like the filler in the wiener, to add longevity without having to be imaginative or creative on how to create longevity.

There is more than one way to go at it, the Grind just happens to be one, unfortunalty people seem to think this is the only one, and quite frankly, there kinda dim.

Im just biding my time until sombody makes a game, and uses a system to increase longevity that isnt the Grind.


There ya have it, my opinions, anybody have a good reason for the grind other than
"If you dont have a grind, the agme wont last long"
as using that response will warrent me to quickly call you names and mock you =p

image
after 6 or so years, I had to change it a little...

Comments

  • doobsterdoobster Member Posts: 736

    You're stereotyping all MMORPG's together.

    Ultime Online wasn't (and most likly still not) a grind.

    Im sure there are some games out there that aren't grind grind, but they might be low-budget/not any good.

    Give it time, when the developers themselves start playing their own games they will realize what it needs/what it doesnt need to become popular.

    image

  • GenjingGenjing Member Posts: 441

    The idea of grind wasn't really a big deal until EQ came out.

    I never heard of people complaining when the top MMORPGS were UO, Meridian 59 or Text Based MUDs.

    Grind is not inherent to Mmorpgs. Its an invented style of game structure, and a pathetic one at that.

  • MunkiMunki Member CommonPosts: 2,128

    Im not saying all games, Im saying most games..

    I agree UO was never a grind, and maybe that was why that was the only mmorpg I played for a long while.

    image
    after 6 or so years, I had to change it a little...

  • digitydarkmandigitydarkman Member Posts: 2,194

    thats what i love about UO i mean in AO can a lvl 10 compete with a lvl 200? hell no, but on uo can a 1 day old char compete with a 3 year old character.. yep

    image image image

  • KrimsonKrimson Member Posts: 36
    I have only said this once before on this sight and not in great detail, but it seems to fit in here well so I will expand.  Dungeons and Dragons.  Your mother hates it because she thinks its a demonic cult, the cute girls think you are a geek becuase you play it, and your father wants you to get out of your room and play football.  Dungeons and Dragons is not a demonic cult (ok there was that 1 times but those guys were mentally unstable).  The game is, for lack of a better phrase, an intellictual stimulation that dwells into each and every nook and fizzure of imagination.  I do not, in any way believe, that D & D online will have even 1/10000000000000000000 of the capability that the pen and paper version has, however, if Turbine entertainment really tries they may be able to pull off a game that vastly surpasses all other mmorpg's to date, becuase of one simple factor, NO GRIND.  D & D was all, and still is all, about epic questing.  You gain experience, knowledge, power, etc while on these epic journies through hell, space and your own mind.  This game I have high hopes for.  As well as Middle-Earth Online which has the potential to do this as well.

    This is the beginning of my past. This is the end of my journey.

    This is the beginning of my past. This is the end of my journey.

  • bsherlockbsherlock Member Posts: 491



    Originally posted by Munki

    Ive noticed many posts with people saying the Grind is an importaint part of a MMORPG.
    In my mind.. and in the mind of many other people the two parts of a mmorpg that are holding it back from the masses is
    A) Monthly fee
    B) the "grind"

    Can anybody actually give a valid argument of why you need the grind?
    The way I see it, its outdated, lazy way to add longevity.
    People should be playing all day because they Love the game, not because they have to do it in order to be more powerful.
    As an example, I will use my favorite, hotdogs.
    A weiner, ah yes, the particle board of meat as it is known.
    All all beef weiner is much better than a weiner full of filler.
    Id like to think of the meat as the game, and the Filler as the grind.
    If you were to take a normal weiner with filler, and remove the filler you would have one heck of a short weiner.
    I belive that MMORPGS now adays use the grind like the filler in the wiener, to add longevity without having to be imaginative or creative on how to create longevity.
    There is more than one way to go at it, the Grind just happens to be one, unfortunalty people seem to think this is the only one, and quite frankly, there kinda dim.
    Im just biding my time until sombody makes a game, and uses a system to increase longevity that isnt the Grind.

    There ya have it, my opinions, anybody have a good reason for the grind other than
    "If you dont have a grind, the agme wont last long"
    as using that response will warrent me to quickly call you names and mock you =p




    There doesnt need to be a 'grind' in the way it currently is.

    People do not like the grind because it is repetative and boring. however it is necessary, because there has to be a way to gain experience for your character.

    I agree that there should not be a grind as it is now, kill, kill, kill, loot, loot, kill, kill, build, build isnt exactly very fun or stimulating after a while.

    The grind needs to be changed so that it become less frustrating and actually becomes the meat of the game. The way you level your character needs to be changed so that each character will level differently depending on your character class, and you will level better by playong your role better. Simple killing needs to be there, but it should have much much less emphasis on it. even fighter classes should do lots of other things rather than killing all day.

    But the grind itself (ie: the constant doing of 'something' in order to gain experience) needs to be in the game.

    MUAHAHAHAHAHA

    MUAHAHAHAHAHA

Sign In or Register to comment.