It looks like you're new here. If you want to get involved, click one of these buttons!
is crafting done completely by yourself? i thought i read somewhere about starting lumber mills and stuff
is every island explorable?
how big do the ships get?
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
Comments
To answer the last first, pretty darn big. I was helping a guildie to level in her starter ship - I was in my level 25 ship. She pulled out of port and said "I look like mini-Me!" ... and she was right. My level 25 ship looks small compared to the Ships of the Line.
People scoring high on the Bartle scale in Exploration probably will not be thrilled by this game.
Production depends on what business you are in. You certainly aren't making a ship by yourself, unless you want to pay for 5 accounts. However, you can make hull patches by yourself, or mine granite, or make wood for ships.
2000 units of wood for a part of a ship...i think i will stay away from crafting unless they add some sort of NPC support (hire workers or something)
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
To clarify on the economy part: You are not crafting at all, you're building structures and employing workers to produce something for you.
Also, ship parts don't generally take nearly that many resources. Just the high-end ones.
The play time for "crafting" in this game is spent transporting things from one place to another, (either to get stuff to build with or to sell your stuff for a better price or both), doing research to find the best prices, stuff like that. Makes sense to me that somebody would stay away from crafting if they didn't like doing those things.
i was thinking it was a sail to an island with trees and start hacking away until u got 500+ pieces of wood.
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
No. The economy is more like a strategy game versus a bunch of tedious mouse clicks while you watch tv or do some other activity because the crafting is so boring. You can think of yourself as the Leader of your own company that chooses to produce a certain good or goods. You have limited resources to produce these goods and the goods can not be produced in every port. You may need to make the decision to stop producing a certain item and replace it with another. That is a strategic decision you will need to make.
Therefore, it is in your best interest to protect the ports that have your wareshouses or strategically take over other ports. In my opinion, the economy is one of the best features of the game. They really thought outside the box to create this system including having your labor build up in real time so you have benefit even when you are not in the game. I have played MMOs since EQ1 and never had any interest in crafting until now.
No no no, you are only required to have a Logging camp.
There are a few types of these camps, and for example here are three.
-Common Wood Logging Camps
-Oak Wood Logging Camps
-Ironwood Logging Camps
First, you will need to find a deed for the camp you would like to construct.
Each camp will take a certain amount of money to create, as well as pay the first week of upkeep.
In addition to the money cost, you will be required to find resources such as Granite, Gravel, Common wood, Hemp rope, and Iron ingots. These are required to make everything your workers will apparently need.
To make the camp, you first have to be in a port which has the resource your building the camp for.
For example you cannot build a Granite mine in a port with Sulfur Deposits, you will have to find another port.
Once you find the port and have all of the resources needed to build the camp in your ships hold, you can construct the camp in the chosen area.
Just be warned you will also have to first purchase a warehouse to store what good you recieve from your camp. Warehouses can be created in every port with resources, and only cost a sum of money ( also, the construction cost for warehouses increases each time you build one ).
So now you have your camp with a basic crafting ability, usually "Harvest (resource type)".
All you need to do now it go make some cash, and wait for labor to build up in your camp.
After a few hours, or an entire night, you will have enough time to harvest a few times ( Harvesting also costs a few doubloons in addition to the time for labor).
Once you get your workers to harvest your wood, you can transfer it from your warehouse (where it is taken after harvested) and place it in your ships hold for transport and/or sale in an auction house.
So, that is all you need to know. Have fun
ok a new Q has been formed
if being a merchant costs how does a lvl 1 merchant do his business?
i think i understand how this all works now. i think most of the time is spent either planning out the business or transporting goods to and from ports...sounds like my kind of game (i love business sims)
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
I think it's much easier to just run some missions and save your money through level 10-12. The first 10 levels are pretty easy. At that point, you have the money to start a reasonable business. Seems to me there's the "easy" route which requires some combat, and the "challenging" route that doesn't. The challenging route would be to start moving goods around with the little money you have, and turn a profit from that. My guess is it would take much longer in terms of play-hours doing it this way.
Levels don't matter nearly as much to traders in this game as the other careers. But ships are gated by level. The biggest trading ships are only obtainable at higher levels. What I did in the beta was go with a business that produces more expensive goods. I had a really fun profitable business going by level 15 using reasonable sized ships. Other folks who play traders see this differently -- this is just how I see it.
I found a great primer on the economy:
http://potbsvault.ign.com/wiki/index.php/Part_Four_-_Economy_and_User-Created_Content