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Newbie Questions

ArawonArawon Member Posts: 1,108

Does the game have housing? Is the setting for gameplay completly/always in a city........as opposed to countryside/dungeons ?

Comments

  • Zap-RoboZap-Robo Member UncommonPosts: 233

    It has guild housing (supergroup bases) that can have decent functional items like zone teleporters, crafting stations and component storage. It does not have individual player housing.

    Gameplay zones do differ a lot in design - there are some green spaces, forest, mountain and field environments. Croatoa (hero-side), for instance, has a small city like area, but is mostly forest areas. Villain-side Cap Au Diable has forests, city and mountains all in the same zone.

    The instanced missions (read: dungeons) are a mix of sewers, offices, forests, instanced areas of zones (i.e. taking place outside), ancient cities, and parallel dimensions.

    So no, not always in an area of highrises and corporate buildings

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  • ArawonArawon Member Posts: 1,108

    Can two people form an SG...and build a structure ? Can it be expanded later ?  If you wanted to join anothe guild later do you loose your old SG structure ?

  • WikkedbowtieWikkedbowtie Member Posts: 494

    You can form a SG with just one person and once you have enough prestige, you can build a base.

    Yes, your base can be expanded as long as you have the prestige to pay for it.

    Yes and all the prestige that has been earned.

  • Tabby_CatTabby_Cat Member Posts: 140

    If you join another SG you loose everything you had in the old SG.

  • VoderVoder Member Posts: 24

    Just to clarify i little 

    1. You can start an SG on your own!

    2. The smallest base size is free! (costs no prestige/upkeep)

    3. if you want to keep your base and join another SG just make a BS toon and put him in the SG , plus you get bonuse prestige for each member up to 15 i believe.

     

     

  • WikkedbowtieWikkedbowtie Member Posts: 494
    Originally posted by Voder


    Just to clarify i little 
    1. You can start an SG on your own!
    2. The smallest base size is free! (costs no prestige/upkeep)
    3. if you want to keep your base and join another SG just make a BS toon and put him in the SG , plus you get bonuse prestige for each member up to 15 i believe.
     
     

    2. Yes the smallest has no rent, but without prestige you have nothing in it. Just four bare walls and open space.

  • drella05drella05 Member Posts: 7

    What are the strengths and weaknesses of the different classes (types of characters, such as 'brute')?

  • imagaymerimagaymer Member Posts: 2

    The different classes are "similar" to their hero counter parts in some respecs but your none melee classes have a few different power pools to choose from.

    Can you be more specific? Are you looking for a team based villain or something that can solo?

  • drella05drella05 Member Posts: 7

    Okay, i can't help but compare them because it's the only other MMO i've ever played.

    But like, WoW has roles within groups such as healers, casters, tanks, and i forget the word they used for rogue's and shamans spec'd a certain way.

    Like does CoH or CoV have their own versions of these things?

     

  • so2404so2404 Member Posts: 57

    yeah, on coh side its tanks-tank

    scrapper-mellee dps

    blaster-ranged

    controller- controls

    defenders-heals

    cov side is more or less the same  the names on cov just differ but the roles are kinda the same

  • WikkedbowtieWikkedbowtie Member Posts: 494

    Originally posted by so2404


    yeah, on coh side its tanks-tank
    scrapper-mellee dps
    blaster-ranged
    controller- controls
    defenders-heals
    cov side is more or less the same  the names on cov just differ but the roles are kinda the same
    In the most simplistic way this is true. But, in these games you don't have to have tank/healer/dps/yada/yada/yada. Don't try building a team on this game the same way you did in WoW, it 's just not necessary. Besides there are no tanks on the CoV side. Brutes are close, but they are closer to being scrappers, i.e.......DPS, not meatshield. 

    And defenders are not healers. There is one defender set that has 4 heals out of nine powers and a a full secondary powerset of blasts. Four heal powers, most not being that great, out of 18 does not make a healer in my opinion.

  • AmarsirAmarsir Member UncommonPosts: 703


    Originally posted by drella05
    Okay, i can't help but compare them because it's the only other MMO i've ever played.
    But like, WoW has roles within groups such as healers, casters, tanks, and i forget the word they used for rogue's and shamans spec'd a certain way.
    Like does CoH or CoV have their own versions of these things?
     
    I would say compared to WoW, that the roles are more clearly diversified. Here's what I mean:

    In WoW, each character has a ranged weapon, and a melee weapon, and an effect that causes a brief stun, and I think an AoE. Sure, one has a bow, an Axe, and plate mail while another has a wand, a staff, and robes. But in both cases you're turning on the "attack" toggle, then substituting a better attack every so often as it charges up.

    It felt pretty routine from one character to another for me.

    In City, suppose you're an Electricity/Electricity Brute. You get no ranged attacks and no stuns/hold/sleep powers, but you have plenty of attacks and some of the best shields around. Meanwhile a Fire/Fire Blaster has ranged attacks and melee attacks numerous AoEs, but NO shields at all. A Corruptor has only ranged attacks and heal/buff, but has no reason to be in melee range and no shields to survive it.

    Etc etc. The game has 12 archetypes (should be 13-14 within a year when the villain epic AT is finally released). And I often find more variety within one then I found in all the classes elsewhere. An Empthay/Psi defender and a Trick Arrows/Archery defender are both technically the same Archetype, but play very very differently.

    And then the roles they play are more dedicated too. In most games, most of the time, you "stun" somebody and then attack them once (maybe if you're quick) and they're back at you. Here, that would be a "sleep" and they tend to last a very long time. A "stun" would let you attack the enemy over and over and they can't do anything about it, though they could walk away slowly. A "hold" wouldn't even let them move.

    The archetypes who excel at holds, Controllers and Dominators, can keep an enemy locked up the entire fight so they don't do anything. I don't see anything that powerful in WoW or anything else.

    How can they get away with it? Well first, Controllers (for the most part) have zero attacks. They have to hold an enemy still because it takes so long to defeat them doing just incidental damage. And secondly, the game is rarely a 1 vs 1 fight. Just soloing, the enemy will be in groups of 2 or 3, and having to worry about multiple enemies at once always keeps it more dangerous and exciting.

    And much of it is in that supercharged state. A heal can get you from nearly dead to full, instantly. A force field can make 90% of the attacks miss you in the first place. A taunt can make the enemy focus on you no matter how much damage your teammates are doing. And so on.

    (Oh and get this - the best buffs are restricted so you can't use them on yourself. That means they can be made more powerful because no matter how strong they are, the caster will still be at risk.)

    So what you can get are some really powerful teams, where the guy who's the best at buffs teams up with the girl who does the most damage and the guy who's the best at drawing attention. They're so diversified that they are each really good at their role. And still there is plenty of room for variation, but in their own way each character has the chance to be really good at their job.

    And that's why many (most?) people have numerous alts, because playing the game on a different character can give you a very different experience.

    p.s. Wikkedbowtie is very much correct in that there are numerous different ways to fill a role. If someone's job is to protect their teammates, you shouldn't assume it will mean heals. Even the sets that do heal don't exclusively do that. But that doesn't mean every character is the same, because while there are different ways to fulfill a specialty, it's still a specialty.

    Also, the distinctiveness I talk about is more pronounced on the Hero side. Villains are all a little closer to center - which I think was done on purpose as one of several moves to appeal to the WoW crowd. But what I say still applies.

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  • drella05drella05 Member Posts: 7

    Wow, that's very detailed. I'm sure it will make more sense the more i explore the game.

    Thank you so much for your help.

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