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So i'm curious, does anyone know if this game will be skill based?? Or is it just going to be about getting the good gear? i know gear factors in, but it shouldn't dictate the whole game... anyone shed some light on this?
Playing:Console
Retired:SWG, GW, WoW, EQ2, D&D, DAoC, Vanguard, LOTRO
Waiting on: WAR
"Sic Vis Pacem Para Bellum"
Comments
Eventhough if the game is becoming gear based, the players will complain and they will probably change it quick.
Gear will matter. Player skill will matter. If you are on equal footing in regards to gear.. then your individual skill will ultimately be the deciding factor in the encounter.
I'm very pumped up about WAR. Many of us have heard the Devs talk about how WAR will be skill based and that while gear will have some effect on how well your character will perform, there will not be an overwhelming difference. However I'm not willing to bet on that just yet.
One of the core elements of any RPG game (MMO or otherwise) is the advancement of your character, ie. growing stronger, higher in lvl, earning new weapons, spells, and so forth. Now since WAR is going to be more PvP based the Devs want an equal playing field for everybody. This meens no weapons or armor that are marginally better than average. While this is very feasable, by allowing the gear advancement to be so minimal they run the risk of players loosing interest in the game rather quickly. Those who love the PvP will be happy as a drunk in brewery, there is PvP GALORE!...those who love the PvE may not share in the excitement.
Some people say "Good let the CareBears play some other game", but the truth of the matter is we all want OUR game to be succesfull, regardless of whichever game you consider your own. For games to be succesfull they need subscirbers. It will be interesting to see if EA Mythic can indeed balance the game to fit both PvE and PvP players alike, while still making the game more skill and tactic oriented. To answer the OP's basic question - For now the Devs are making it a skill based game.
hey as long as it's not mindless PvE raiding i'm good with that... i'd rather Pvp any day outta the week to get good gear. And since this is a new game, there is no fear of some high level bastage geared out to the max ripping us a new one...
Playing:Console
Retired:SWG, GW, WoW, EQ2, D&D, DAoC, Vanguard, LOTRO
Waiting on: WAR
"Sic Vis Pacem Para Bellum"
As people have said gear will matter. For example you won't beat a max level player who spent countless hours getting the best gear when you just reached that level yourself. Of course there will always be a few terrible players that you can beat no matter what gear they wear.
However the higher level players can quests there, but they have to do it in sheep-form.
If they aren't sheeping them they will have something else like that you can't attack people 10 levels under your or something. In my opinion that would be a better system then turning them into sheeps.
However the higher level players can quests there, but they have to do it in sheep-form.
If they aren't sheeping them they will have something else like that you can't attack people 10 levels under your or something. In my opinion that would be a better system then turning them into sheeps.
I could have sworn it was chickens and not sheeps. Did I miss something on the EA Mythic War website or did they change it?
However the higher level players can quests there, but they have to do it in sheep-form.
If they aren't sheeping them they will have something else like that you can't attack people 10 levels under your or something. In my opinion that would be a better system then turning them into sheeps.
I could have sworn it was chickens and not sheeps. Did I miss something on the EA Mythic War website or did they change it?
You're probably right about the chicken/sheep thing xD
However the higher level players can quests there, but they have to do it in sheep-form.
If they aren't sheeping them they will have something else like that you can't attack people 10 levels under your or something. In my opinion that would be a better system then turning them into sheeps.
High level players get turned into chickens if they enter low level PvP zones. They will be unaffected in the low level questing PvE zones so they can help low level players. As a chicken you peck people for 1 damage. Getting a raid of 100 chickens terrorizing level 1's sounds fun =P
However the higher level players can quests there, but they have to do it in sheep-form.
If they aren't sheeping them they will have something else like that you can't attack people 10 levels under your or something. In my opinion that would be a better system then turning them into sheeps.
High level players get turned into chickens if they enter low level PvP zones. They will be unaffected in the low level questing PvE zones so they can help low level players. As a chicken you peck people for 1 damage. Getting a raid of 100 chickens terrorizing level 1's sounds fun =P
Yeah they said something about that, but i think it's a shit system.
I got two options that would be better:
1. Decrease the skills of the high levels players to a low level player. If a level 40 players gets in the RvR zone of tier 1. Decrease his stats, damage, skills and armor to a lvl 10 character.
2. He can only attack people 5 levels under him and higher.
Edit: the first idea is a very good idea in my opinion, because it makes it much more balanced. Everybody has the same armor/stats/damage/skills for his archetype
*Sorry for my bad english it is weakening every second, i forget all the english words atm, strange...
if u want a skill based game, go play a frigg'n goddamn First Person Shooter. MMOs r all about advancement. if some noob is gonna come in after i've played 100hours and earned the gear im wearing and the stats i'm holding, and have a shot at beating me just threw skill, i'm pissed. go play a FPS if u want pure skill based kills. wake the hell up, stupid ppl whoz played 3 hours and expect to be on par with some1 who lives the game. THIS IS GONNA BE A MMORPG! think about it.
maybe it won't be the grind fest that WoW is, but it still will be a grinding, advancing game. the more u play the better your character is. PvP and PvE! this type of game is..is a...comon now...yes! A MMORPG. skill based, the way every1 wants it to be; get the fck out and play battlefield.
the only ("only" being used sarcasticly) skill is being able to "mash" the buttons in proper sequence with proper timing and character positioning with a damn good amount of attention. along with paying the amount of real time it takes to aquire anything and everything. all of which, from my past MMORPG expericences, seems to escape the average player. hence leading them to complain about being able to play with "no skill". u suck, u don't know whats involved with playing a MMO.
How can you say so stupid things. The most games are about timing and doing the good thing and you need to pay attention. /doh! And i think there will be a max on the armors/damage in WAR. I think you will have the best armor/weapons/skills within 100 hours of playing.
If you want a more skill based fantasy MMO check out Chronicles of Spellborn or Darkfall. It plays similar to a FPS. For example you actually move out of the way to dodge attacks.
If one looks at DAoC, which is a fair thing to do, one will notice that there is not really any "ZOMG ub3r!" gear, at least back when I played - there were basically hard caps on gear power that almost never changed. This is unlike WoW, where such gear does exist, both in PvE and PvP, and gets upgraded with every expansion/season in several tiers.
Anyway, once one reaches the level cap in DAoC (50, since release, never changed), there is not going to be a whole lot of gear differences relative to something like WoW. You tune your character with crafted stuff to your liking, and then you RvR. This is not to say gear does not matter, it just does not matter nearly as much.
The differences mostly came with Realm Abilities, which one gained via Realm Ranks, which are basically levels you get for RvRing. So, while gear differences were minimal, you were rewarded by participating in RvR. Thus, in DAoC, the main differences between a newb 50 and a vet 50 were raw player skill and RAs.
It is fair to believe WAR will be similar. I envision rank 40 (the maximum level in WAR at release, and probably forever) will see most players in similar gear, but the differences will come in earned abilities and just skill, which takes practice.
Personally, I love this system because you do not have to screw around raiding to geat gear you want for RvRing. Simply by RvRing you get all you need - skill, abilities, and, in WAR, even gear. What I would like to see is not gear that is any more powerful, just gear that allowed me to customize my look more.
ya ya, paying attention and "mashing" the buttons correctly, can relate to pretty much every game period. but im' saying the ppl who complain about it being a "button-mashing" game with no skill are the ones who actually really sucked in game. theres different kinds of skills for different kinds of games. if u didn't like how past mmos played, maybe your trying the wrong type of game and u need to stop complaining. after 100 hours theres gonna be an expansion. cuz u know what? its an MMORPG.
Where is this comment based on?
Where is this comment based on?
sorry im' new to the forums and thought i did quote the guy, but obviously didn't. it was in responce to
"How can you say so stupid things. The most games are about timing and doing the good thing and you need to pay attention. /doh! And i think there will be a max on the armors/damage in WAR. I think you will have the best armor/weapons/skills within 100 hours of playing."
right under my original rant.
Where is this comment based on?
sorry im' new to the forums and thought i did quote the guy, but obviously didn't. it was in responce to
"How can you say so stupid things. The most games are about timing and doing the good thing and you need to pay attention. /doh! And i think there will be a max on the armors/damage in WAR. I think you will have the best armor/weapons/skills within 100 hours of playing."
right under my original rant.
The guy you responded to wass me, and what you said is not what i ment. I mean where did you get this information from? Or you just look at other mmorpg's and say that WAR will be the same?And i'm not complaining about the mmorpg, you are... Anyway i dont think there will be a lot expansions, not much in PvE, maybe in PvP, but that is to keep the PvP balanced. They won't make new gear 24/7 and put every month new (read: better) gear in.
And i'm not complaining about the mmorpg, you are... Anyway i dont think there will be a lot expansions, not much in PvE, maybe in PvP, but that is to keep the PvP balanced. They won't make new gear 24/7 and put every month new (read: better) gear in."
i'm not complaining about the mmorpg. i hope there aren't alot of expansions. but there has to be some. new gear 24/7? hope not. new gear every handfull of months would be cool.
i'm just saying games can be broken up into categories. MMORPGS are naturally about ingame progression, whether it be obtaining gear, or obtaining PvP stats. either way u put it its gonna be a grind for numbers that actually don't really change anything. i'm responding to all the ppl who want a FPS-type-skill-based-game-so-i-can-log-on-for-5mins-and-kill-a-player-whoz-been-logged-on-for-50hours in a MMORPG. u can't have both.
In the end all games are skill based. Some require more than others. But in the end, no matter the game, A good player is much more powerful than any overpowered class.. Those players who think that just because they have the rarest loot , an overpowered class, or have a FoTM spec will be in for a rude awakening when they meet up with a player who knows the capabilities of his/her class and (more importantly) knows and understand the capabilities of his opponants class.
Torrential
Torrential: DAOC (Pendragon)
Awned: World of Warcraft (Lothar)
Torren: Warhammer Online (Praag)