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Interesting New RVR video

Hope this is new to  you guys.

 

http://youtube.com/watch?v=zQiVJ6cHmuY

Discuss

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Comments

  • ImpyrielImpyriel Member UncommonPosts: 711

    What do you want to discuss? I like the new addition and changes.

  • VirgoThreeVirgoThree Member UncommonPosts: 1,198

    It is definitely a good sign that they made open world RvR in line with the scenarios. I just get burnt out on instanced battlegrounds because they are always the same damn thing.

    Anyhow it's a good video, but I believe it came up in this months newsletter already.

     

  • TrikkeTrikke Member Posts: 90

    Woot.. DAoC II

  • Leonatos65Leonatos65 Member Posts: 166

    Based off previous information, I could tell this kinda thing would be placed into the game...but I'm very excited that the developers will implement equal balance into open world RvR and instanced RvR.

    Man I'm excited!

    Just wish I could get into the beta

  • dwillpowerdwillpower Member Posts: 97

    I was just excited to hear they are responding well to feedback. Every time I look back at WAR it excites me more.  Open RvR being meaningful and having guilds play a roll is something im looking forward to.

    image

  • jondifooljondifool Member UncommonPosts: 1,143

    Well the surprise is that they had toned the open RvR part out of the game? and then had to put it in , because of popular demand!

    And i am not sure that a 1/2 solution is any good .I find that this is actual an area where Mythic are misjudging their player alot! And have build this game Wrong. I am sure that scenarions would be even less important for players than the open world RvR than the equal split they are aiming at now!

    thats worth thinking about. Why based a game that much on instanced battle- where did they get that idea from, thats was the way to go? There must have been a reason to leave the biggest asset from DaOC behind and go for something else?

    Because while a scenario is fun to play , it fundamentaly belongs in the leaque like , sports like competive mmo setting, where teams compete about who is best at this challange an instanced scenario brings. Its not the coolest thing in a 2 side conflict. Because players lack the feeling that the do a difference where they are, as there effort is number in a calculation of the points in a row of scenarios. It does not  give satisfaction and ad to realm pride in the same way as standing on a frontier do! 

    I fear that they have been going along the road ,of  instanced scenarios , because they are easy to balance , and in that way they also comes around an inbalanced realm (population vise). And Mythic have stated that the way to deal with population imbalance is to expect it and plan around it. i think as opposed to actual try to balance it!

    And now they bring open world RvR in on an equal lvl as instanced scenarios, but do they then have any solutions to population imbalance then? Because they are now really going to be needed, if instanced scenarions was the fix to server imbalance. 

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    Originally posted by jondifool


    Well the surprise is that they had toned the open RvR part out of the game? and then had to put it in , because of popular demand!
    And i am not sure that a 1/2 solution is any good .I find that this is actual an area where Mythic are misjudging their player alot! And have build this game Wrong. I am sure that scenarions would be even less important for players than the open world RvR than the equal split they are aiming at now!
    thats worth thinking about. Why based a game that much on instanced battle- where did they get that idea from, thats was the way to go? There must have been a reason to leave the biggest asset from DaOC behind and go for something else?
    Because while a scenario is fun to play , it fundamentaly belongs in the leaque like , sports like competive mmo setting, where teams compete about who is best at this challange an instanced scenario brings. Its not the coolest thing in a 2 side conflict. Because players lack the feeling that the do a difference where they are, as there effort is number in a calculation of the points in a row of scenarios. It does not  give satisfaction and ad to realm pride in the same way as standing on a frontier do! 
    I fear that they have been going along the road ,of  instanced scenarios , because they are easy to balance , and in that way they also comes around an inbalanced realm (population vise). And Mythic have stated that the way to deal with population imbalance is to expect it and plan around it. i think as opposed to actual try to balance it!
    And now they bring open world RvR in on an equal lvl as instanced scenarios, but do they then have any solutions to population imbalance then? Because they are now really going to be needed, if instanced scenarions was the fix to server imbalance. 
    It's fine with me..  the majority of the game isn't instanced scenarios.. and server unbalance might be an issue.. however, I'm planning to roll order.  So, if all the polls and all the destruction guilds are an indicator of the imbalance of the two factions.. then I'll just have more people to kill then won't I? =)

     

    I think most of the table-top players and older gamers will lean toward the evil side, where as some of the younger players may roll order.  I think it won't be as imbalanced as some may be lead to believe.

  • TheFonzV2.0TheFonzV2.0 Member Posts: 198
    Originally posted by Trikke


    Woot.. DAoC II

    fail for ignorance

    Bollocks!

  • KyorutoKyoruto Member Posts: 794

    This sounds completely awesome. I'm glad the world has more to offer then the instance. Now it's really a choice weather or not you want to do a scenario or the world.

    Siehst du mich
    Erkennst du mich
    Ganz tief in meinem Herz
    ist noch ein Platz f?r dich
    Ich suche dich
    Ich sehne mich
    nach dem was ich geliebt hab
    doch ich find es nicht

  • Enforcer71Enforcer71 Member UncommonPosts: 780

    Sounds interesting and it seems they are listening to beta testers as far as content and how its used. Though I am still not sold on this game yet it does have enough to make me keep an eye on it.

    Out of every 100 men, 10 should not be there,
    80 are nothing but targets, 9 are the real fighters.
    Ah, but one, ONE of them is a warrior,
    and he will bring the others home.
    -Heraclitus 500BC

  • CelestianCelestian Member UncommonPosts: 1,136


    Originally posted by Kyoruto
    This sounds completely awesome. I'm glad the world has more to offer then the instance. Now it's really a choice weather or not you want to do a scenario or the world.

    I wouldn't be to sure about that just yet. If the instances offer more "reward" (loot, realm points or whatever) then World PVP will not exist. They did say that both would have "equal" value but what they mean by that wasn't to clear to me.

    Have to wait and see... I just hope world PVP is the most important.

  • SpiritofGameSpiritofGame Member UncommonPosts: 1,332

    Originally posted by Celestian


     

    Originally posted by Kyoruto

    This sounds completely awesome. I'm glad the world has more to offer then the instance. Now it's really a choice weather or not you want to do a scenario or the world.

     

    I wouldn't be to sure about that just yet. If the instances offer more "reward" (loot, realm points or whatever) then World PVP will not exist. They did say that both would have "equal" value but what they mean by that wasn't to clear to me.

    Have to wait and see... I just hope world PVP is the most important.


    I think the good part is that they have added more Open World RvR vs Instanced RvR.

    In this phase of the beta, they can begin the tweaking and rebalancing process to get the importance of OWRvR vs. Instanced RvR in a comfortable range for all players.

    That's for the beta's for, and I am pretty sure the beta testers will give them massive input and feedback during the process.

    WAAAGH!

    ~ Ancient Membership ~

  • KremlikKremlik Member UncommonPosts: 716

    By design only WAR now offers somthing for everyone, if only guilds could add on extra bits to the keeps and actally 'hire' guards instead of them automatically spawning...meh..

    I've got me a double battering ram.

    Bring on the WARRRRGGHH!

  • altairzqaltairzq Member Posts: 3,811

    I LIKE

  • AlienovrlordAlienovrlord Member Posts: 1,525

    Good stuff.  So they're going with their strengths rather than trying to complete a different system than DOAC.     That sounds fine to me, Keep Capture sounds interesting and I'm not a hardcore guild player. 

  • VisaxVisax Member Posts: 76

    This is great I prefer open pvp over instances, the new changes should encourage a lot more open pvp. I like how a guild can capture them and  make it theres for bragging rights.

    _____

    image

  • GodliestGodliest Member Posts: 3,486

    Seems good. Maybe not extremely creative, but as long as it's good I'm happy.

    image

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  • daelnordaelnor Member UncommonPosts: 1,556

    Keep battles and open field battles from intercepting groups on the way to keep battles.....now that's WAAUGHHH!!

    D.

    image

  • Mercer7Mercer7 Member Posts: 25

    Great job on that.  I hope this puts an emphasis on guild loyalty.   Of course it would also make a bigger deal out of guild betrayals.

  • KienKien Member Posts: 520

     

    Originally posted by Celestian


     
     
    I wouldn't be to sure about that just yet. If the instances offer more "reward" (loot, realm points or whatever) then World PVP will not exist. They did say that both would have "equal" value but what they mean by that wasn't to clear to me.
    Have to wait and see... I just hope world PVP is the most important.

     

    That's an interesting point... players will need something to motivate them to take the keeps. It won't be enough to do it for "guild honor" especially if keeps are flipping daily.

     

    Thanks to the OP for posting the video. I'm just now learning about WAR and I'm getting more and more interested. I haven't played a good PvP game since Rites of Passage (oops, betraying my age). I look forward to playing a game where people go to war for all the right reasons - to acquire territory and treasure.

     

  • miagisanmiagisan Member Posts: 5,156

    i was on the fence before i saw this video....sold!

    image

  • TinybinaTinybina Member Posts: 2,130

    Just anothe reason why this game will be THE ONE to play in 2008.  These guys seem to get it, man I cannot wait to play this damn game.

     

    I have a few questions that has come to mind though is that since guilds can hold keeps.

    1. will there be a limit on how many keeps they can hold. 

    2. If you have 2 or more guilds attacking the same keep and they finally overpower those inside, whats going to determine who gets to take that keep?

    3. If your keep is getting attacked and your not there when you make your way back will there be some type of portal to get back inside or will you have to fight your way back in?

     

    Oh well those are just a few questions off the top of my head and since there is no WAR official forums I thougt I would put them down here.

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

  • Mercer7Mercer7 Member Posts: 25

    1.  Not yet, since the objective is to capture as many as possible.

     

    2. I would like to know more about this as well... it sounded like it's a position that must be taken, similar to capturing a flag - which could be done by one person.  That would make for some great in-game drama, if guilds were making deals to get keeps and then breaking the agreements and claiming the rewards for themselves at the last minute.  It would also fit in with the corruption in the Empire.

     

    3. Since we don't know exact info about portals or spell lists, there's no way to know... yet.

  • TinybinaTinybina Member Posts: 2,130

    Originally posted by Mercer7


    1.  Not yet, since the objective is to capture as many as possible.
     
    2. I would like to know more about this as well... it sounded like it's a position that must be taken, similar to capturing a flag - which could be done by one person.  That would make for some great in-game drama, if guilds were making deals to get keeps and then breaking the agreements and claiming the rewards for themselves at the last minute.  It would also fit in with the corruption in the Empire.
     
    3. Since we don't know exact info about portals or spell lists, there's no way to know... yet.
    Thanks for the info

     

    ------------------------------
    You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

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