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Considering starting up EQII tonight

Deathstrike2Deathstrike2 Member UncommonPosts: 1,777

I have everything up to Echoes, and I've tried to play the game on 3 separate occasions.  However, I never get past the newbie area.  The small zones drive me nuts and the quests seem kind of goofy.  Plus, the quests seem to pretty much hold your hand and walk you through.  I almost felt like I was along for the ride on most of them.  For example, I get a quest and know if I just follow the path I'll run into everything I need to complete the quest within 50 or so yards.  No effort required on my part at all.

My question is does the game get better when you leave the starter areas or is it just more of the same?  Are there any zones that are big enough to give the impression of a large world?  The starter areas really make me feel like I'm playing in a small box.

Thanks!

 

Comments

  • NadiaNadia Member UncommonPosts: 11,798

    the under 20 Starting areas are admittadely the most  linear in EQ2

     

     

    some quests are always straight forward such as kill XX of XX

     

    other quests, like the gnome quests in steamfont at lvl 35+ are not brainless

     

    older content,

    such as Antonica and Commonlands for 10-20 is *much* more spread out

    (both of these zones take 2 maps each -- to encompass them)

     

    at 20+ you can roam and explore around Nek Forest and Thundering Steppes

    eq2.wikia.com/wiki/Category:Solo_Timelines

     

  • the_troutthe_trout Member Posts: 84

    Make a scout that starts in Qeynos or Freeport. Get off the newbie island and zone into Antonica or the Commonlands via the bell on the dock. These are full size zones that are more typical of what you will encounter throughout the game. As a scout you can stealth and explore these areas in relative saftey at a very low lvl. That will give you a better idea of what this game has to offer.

  • Deathstrike2Deathstrike2 Member UncommonPosts: 1,777

    Originally posted by the_trout


    Make a scout that starts in Qeynos or Freeport. Get off the newbie island and zone into Antonica or the Commonlands via the bell on the dock. These are full size zones that are more typical of what you will encounter throughout the game. As a scout you can stealth and explore these areas in relative saftey at a very low lvl. That will give you a better idea of what this game has to offer.
    Great suggestion!  Thank you!

     

  • eugameugam Member UncommonPosts: 984
    Originally posted by Deathstrike2


    I have everything up to Echoes, and I've tried to play the game on 3 separate occasions.  However, I never get past the newbie area.  The small zones drive me nuts and the quests seem kind of goofy.  Plus, the quests seem to pretty much hold your hand and walk you through.  I almost felt like I was along for the ride on most of them.  For example, I get a quest and know if I just follow the path I'll run into everything I need to complete the quest within 50 or so yards.  No effort required on my part at all.
    My question is does the game get better when you leave the starter areas or is it just more of the same?  Are there any zones that are big enough to give the impression of a large world?  The starter areas really make me feel like I'm playing in a small box.
    Thanks!
     

    Game is not like the isle. Give it a chance till lvl25. At 25 you can quests in antonica, commonlands, thundering steppes, nek forrest and butcherblock and greater faydark. You will see old school content and Faydwer content.

  • Deathstrike2Deathstrike2 Member UncommonPosts: 1,777

    I took your advice and leveled up some characters to level 8ish.  The bog and city are much nicer places.  Still fairly small, but they beat the heck out of that starter isle.  If it gets better from here, I'll probably stick with this game for a while.

    I just came from a couple months in Vanguard, and the first that that hit me (off the isle) was how detailed and smooth everything seems to be in EQII.  I admit that I miss VG's big open world, but the polish in EQII is a very nice change.

    At what level do people generally start looking for a guild?

  • DelamekoDelameko Member Posts: 200

     

    I recently started a new character and I forgot how small the older starter zones are.  Seems like I spend most of my time zoning.

    People moaned about this at launch and you'll find that with each expansion the zones get bigger and bigger.

    Now we just need them to remodel Freeport/Qeynos into single zones

  • DarthHoobDarthHoob Member Posts: 108

    The latest expansion Rise of Kunark has a new starter zone called Timorous Deep that makes the old starter zones look tiny. It's designed for evil toons, and the starter city Gorowyn is the home of the new race; the Sarnak. But any class can catch a griffon from Butcherblock mountains (go up a mountain trail to the left of the BB docks) to reach this wonderful starter zone. The guards here will not bother good aligned players, but they cannot live here.

    The quests and rewards from this area are of a much higher quality than the old-world stuff, and the zone is a brilliant place to explore.

    I realise you haven't got RoK, but it's worth buying now, as you will get all the adventure packs too, which you'll be able to partake in at levels 25+.

    Currently returned to Norrath after disliking Hyboria.

  • NadiaNadia Member UncommonPosts: 11,798

    Gorowyn is evil but

    its also the only starting city where both good and evil can use merchants / broker etc

     

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