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Lord of the Rings Online: DirectX 10 and NVidia Screens

2

Comments

  • ladyattisladyattis Member Posts: 1,273

    I can barely see the differences, but I noticed that shaders on the water in DX10 show a bit more detail with regard to simulated refractive lighting, which is a good plus. My question would be (which I expect Turbine could answer) is does the overhead increase significantly?

  • nsesnses Member Posts: 12
    Originally posted by heerobya


    DX10 is all marketing? Show me a screenshot of DX9 graphics looking that good. Thank you

    OK, water is better..but look on screenshots with shadows, compare difference...DX9 can to do same shadows. Are they still thinking, that peoples are stupid: Microsoft  with Vista /DX10/ ; producers, developers, publishers of graphics cards /DX10/ and games/ again DX10/. It's bussines, you must buy Vista if you can DX10. DX 10 isn't something amazing, in games is it only one small visual step.

  • Deathstrike2Deathstrike2 Member UncommonPosts: 1,777

    Maybe the point isn't whether or not DX9 and DX10 can both do shadows.  Maybe the point is that DX10 can do shadows without putting the same strain on your system.  I don't know...just guessing here.

  • ndpunchndpunch Member Posts: 208
    Originally posted by Deathstrike2


    Maybe the point isn't whether or not DX9 and DX10 can both do shadows.  Maybe the point is that DX10 can do shadows without putting the same strain on your system.  I don't know...just guessing here.

    You can't see that from pics, can you? Anyway even if it was so, all that is nullified when you have to use Vista.

  • slannmageslannmage Member Posts: 540

    All this DX10 stuff is crap atm cause the fact is these settings would urn better on DX9 windows XP like they do on Crysis cause atm DX10 and vista are just performaing sooo bad.... before you say Crysis wasn't designed for DX10 in mind well actually the project has always been made for Dx10 and Vista since the early days from when it started years ago.

    These companies just want you to believe theres a advantage when there isn't.

     

    DX10 very high Crysis



     

    DX9 very high



     

     

    However this is what Crytek wanted you to think Dx9 look like by removing the options from the menu...





  • LydonLydon Member UncommonPosts: 2,938

    I can see the difference...

     

    P.S. If you can't see the difference between those Crysis pics, then I honestly don't know what to say...The Direct X 10 version looks so much clearer.

  • **?sephiroth**?sephiroth Member UncommonPosts: 201

    Lord of the Rings could use DX 13, it would still be a boring game with all the depth of a rain puddle.

    I'm also not knocking DX 10 because I don't know much about it.  However I can't see a difference in those Crysis pics.

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  • dA_fReAKdA_fReAK Member Posts: 384

    Originally posted by **?sephiroth


    Lord of the Rings could use DX 13, it would still be a boring game with all the depth of a rain puddle.
    I'm also not knocking DX 10 because I don't know much about it.  However I can't see a difference in those Crysis pics.

    ur no pro gamer, thats all i can say.

  • maddbomber83maddbomber83 Member Posts: 422
    Originally posted by Neopsych


    and maybe i am wrong ,probably am, but I thought Eve was already dx10 compatable rather than LOTRO being the first?



    No, EVE's update makes use of DX9.

  • spikenogspikenog Member Posts: 283

    Originally posted by Aragoni


    ah.. Middle-earth, what a great sandbox game the devs could've made with that IP.
    I'm sure they would have made it sandbox if sandbox MMOs actually sold well and had 9 million subscribers.  They do not...so why sink money into something like it.

     

    I would love to see another great sandbox MMO...we will, but it will never be as popular or finacially successful as a linear MMO.  Numbers don't lie...and investors and developers look at numbers.

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  • OaksteadOakstead Member Posts: 455

    Everyone seems to be missing the point about DirectX 10 by thinking it is supposed to produce prettier pictures.  Its key addition to the rendering pipeline is the geometry shader which is tailored for procedural rendering (think Spore). Shapes and surfaces can be changed on the fly in a way which are much more general than using "bones"  to define movable characters in DirectX 9.

    This new power will allow for more amorphous and dynamic shapes in future games.

     

     

  • maboroshimaboroshi Member Posts: 47

    My bottom line:

    Leaf shadows on a rock are not enough incentive  to make me put out for a new computer and an upgrade to M$ Vista.   

    I need to be gobsmacked, not mildly impressed.

  • eric_w66eric_w66 Member UncommonPosts: 1,006

    Originally posted by elvenangel


     
    Originally posted by slannmage


    DX9 can do everything DX10 does but developers don't want you to know that and just restrict the DX9 version on purpose :O Crysis anybody? ROFL! All these screens do is add more shadows :S Oh WOW you can't get these shadows done on DX9 can you lol.......

     

    Actually DX9 can NOT do alot really cool stuff that DX10 has been touted for being able to do.   I work as a Graphics Engineer and while I think 10 is in bad shape aka .. should of been released a year or two later than it was..it still does more than 9.   DX10 Supports Geometry Shaders & High Resolutioned Lighting that the DX9 Pipeline & DX9 only cards Pipelines are not designed to handle which is why Nvidia and other companies had to make NEW cards instead of just making it a software update.

    Honestly don't talk out of your ass unless your an actual programmer.


    I've only done a tiny bit graphics wise programming, but I can tell you that the DX10 screenshots actually look LESS realistic than the DX9 from a physics point of view.

    Anyone who doubts that: Next time the trees around you have leaves, and the sun is shining down, take a look at the shadow cast on the ground. What won't you see? Sharp defined shadows. The sun is not a pinpoint light source, so any shadows that are any distance away from the object being cast upon will be diffused.

    If you really want to see what I'm talking bout, go to a lamp with a sheet of paper, hold up a finger to cast a shadow on that paper. Based on the distance from the paper (and the bulb) you'll see the shadow loses definition fairly rapidly.

  • RainStarRainStar Member Posts: 638
    Originally posted by Sovrath


     
    Originally posted by Aragoni


    ah.. Middle-earth, what a great sandbox game the devs could've made with that IP.

     

    What else do you want? you have emotes, a music system, a clothing system coming up, housing (which will be added to) hats.

    I don't see any reason why people can't roleplay to their heart's content?



    Can't please everyone, there will always be people complaining about something.

  • AmblinAmblin Member Posts: 52

    Well I can tell you first hand what dx10 currently means for LotR, BSOD!

    It's  true, the current drivers have a memory leak, so DX10 is lovely but the diff between 9 & 10 is minimal and should be used at your own risk lol. My $4k rig is the best you can get and it dies every 2 hours with this game running in DX10 mode.

    As for the state of the game, I have to say it's good, the community is great and it's more polished than other games that have been running for the same length of time.

    DX10 will come to be the norm eventually but for now, it's a gimmick, a broken gimmick at that.

  • nsesnses Member Posts: 12

    Originally posted by Oakstead


    Everyone seems to be missing the point about DirectX 10 by thinking it is supposed to produce prettier pictures.  Its key addition to the rendering pipeline is the geometry shader which is tailored for procedural rendering (think Spore). Shapes and surfaces can be changed on the fly in a way which are much more general than using "bones"  to define movable characters in DirectX 9.
    This new power will allow for more amorphous and dynamic shapes in future games.
     
     
    A what future? Future is now, because DX10 has one year left.

    1. Not /low/ evolution -DX9 ugh, ugh these pixels are very ugly....

    2. New OS /buy, buy , buy Vista - its amazing...Wow, what is it? It's aero! I want it! /

    3. New hardware - in the first place - graphic card with DX10

    4. Low 3D performance - fps.
  • gamerman98gamerman98 Member UncommonPosts: 809


    Originally posted by openedge1

    I've played EQ 1 and 2. Let me say WoW is no EQ clone. EQ2 is a WoW clone. EQ 1 was a XP grind MMO. Any XP grind game (like Lineage series, most Eastern MMOs) are the real EQ clones. Level grinders.
    Uh...EQ2 released before WoW, and WoW copied the mechanics of EQ1, and then simplified it for the masses
    Get your facts straight before spouting...
    Later


    Hmmm well lets see....EQ2 released Nov 8th of 2004, WoW was released Nov 23 of 2004...not much of a statement if u ask me. EQ2 was still pushing out bugs for those couple weeks before WoW's launch so ur statement doesnt really have much of a strong point. Nuff Said

  • erandurerandur Member Posts: 727

    Now I know why I didn't like LotRO, they're Nvidia fanboys! That also explains why I love Guild Wars. ^^ ATI power! Nvidia makes you pay double money, for less than double performance.

    Sorry.. couldn't resist...

    You know it, the best way to realize your dreams is waking up and start moving, never lose hope and always keep up.

  • erandurerandur Member Posts: 727

    Seriously.. I can't find even one good way to buy Vista... Everything has an alternative. DX -> openGL. Windows -> Mac/Linux. About every game can be played using Cedage/Cider. Then why should we pay for Vista? A new video card costs enough as it is... And Micrisoft knows that, that's why they never make any 'final' DX version, they need the money....

    You know it, the best way to realize your dreams is waking up and start moving, never lose hope and always keep up.

  • cRw`cRw` Member Posts: 1

     


    Earlier today, Turbine issued a press release stating that Lord of the Rings Online: Shadows of Angmar is the first MMORPG to support DirectX 10 Graphics and NVIDIA GeForce graphics processors.

     

    As far as i know EVE-Online is the first MMO that supports DX10?!?

  • elvenangelelvenangel Member Posts: 2,205

    Originally posted by Fion


     
    Originally posted by elvenangel


     
    Originally posted by slannmage


    DX9 can do everything DX10 does but developers don't want you to know that and just restrict the DX9 version on purpose :O Crysis anybody? ROFL! All these screens do is add more shadows :S Oh WOW you can't get these shadows done on DX9 can you lol.......

     

    Actually DX9 can NOT do alot really cool stuff that DX10 has been touted for being able to do.   I work as a Graphics Engineer and while I think 10 is in bad shape aka .. should of been released a year or two later than it was..it still does more than 9.   DX10 Supports Geometry Shaders & High Resolutioned Lighting that the DX9 Pipeline & DX9 only cards Pipelines are not designed to handle which is why Nvidia and other companies had to make NEW cards instead of just making it a software update.

    Honestly don't talk out of your ass unless your an actual programmer.

     

    All DX10 is, is better coding and support for offloading work to the GPU. There isn't a single thing Dx10 can do graphics wise that Dx9 can't.

     

    Case in point - Crysis.

     

     

    On the topic of Dx10 in this game. It looks like using Dx10 and vista (and thus reducing your performance in the game by 20-40%, if what we've seen in the industry holds true,) you get slightly cooler water and very hard edged real time diffuse shadowing. Sorry but IMHO that'll be hardly worth the performance loss.

    I'll wait for AoC, which should perform better under Dx10 simply because it was designed with it in mind, like Crysis. While it is sure to not perform as well as Dx9 and XP, it should hopefully be playable on your average 'gamers' machine.

    DX9 CAN NOT DO GEOMETRY SHADERS Only DX10 has the pipeline capabilities to handle it.    If you think otherwise please head right over to Nvidia or ATI or even DX10's official sites and read the developer white papers.    Geometry shaders are only possible on DX10, its not possible in a game environment to even mimic a Geometry shader efficiently in DX9.  The hardware and the API pipelines can not hack it.  

    The fact you reference crysis sort of makes me laugh...all the people I know here where I work that have high end Vista machines complain like hell about Vista & DX10 fubaring the game  and their systems. Unless your absolutely sure every lil peice of your machine is 'Vista Ready' there's no gaurentee it'll work perfectly.

    Personally I still fully support XP & DX9.   Until Microsoft gets their head out of the sand and makes Vista work right there's no point in me even thinking about upgrading in the first place especially since most games worth their salt support DX9 & 10.   Honestly if you have time to sit around and admire how the sun glows in the distance then the MMO your playing must be incredibly boring.

    Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

  • PietoroPietoro Member Posts: 162

    Originally posted by Itanius


    The difference in quality between the DX9 and DX10 stuff certainly doesn't justify the requirement of having to use Vista.

    Exactly.

  • Honeymoon69Honeymoon69 Member Posts: 647

    omg I so like to walk around and look at my own and other ppl's shadows irl.

     

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